Zoo Tycoon Guide Including Dinosaur Digs and Marine Mania By Steven W. Carter scarter831@earthlink.net Last Updated February 7, 2003 * ================= * * Table of Contents * * ================= * 01.00.00 Introduction 02.00.00 Animals .01.00 Notes .02.00 Coniferous .01 Gray Wolf .02 Grizzly Bear .03 Siberian Tiger .03.00 Deciduous .01 Black Bear .02 Moose .03 Unicorn .04.00 Desert .01 Dromedary Camel .02 Gemsbok .05.00 Grassland .01 American Bison .06.00 Highland .01 American Bighorn Sheep .02 Asian Black Bear (*) .03 Giant Panda (+) .04 Ibex .05 Llama (*) .06 Markhor .07 Mountain Lion (*) .08 Snow Leopard (+) .07.00 Rainforest .01 Asian Elephant (*) .02 Bengal Tiger .03 Black Leopard .04 Bongo (*) .05 Chimpanzee .06 Clouded Leopard .07 Giant Anteater .08 Jaguar .09 Lowland Gorilla (+) .10 Mandrill .11 Okapi (+) .12 White Bengal Tiger (+) .08.00 Saltwater .01 California Sea Lion .02 Saltwater Crocodile .09.00 Savannah .01 African Buffalo .02 African Elephant .03 African Lion .04 African Warthog .05 African Wild Dog .06 Black Rhinoceros .07 Blackbuck (*) .08 Cheetah .09 Common Wildebeest .10 Giraffe .11 Greater Flamingo .12 Hippopotamus .13 Leopard .14 Olive Baboon .15 Ostrich .16 Plains Zebra .17 Red Kangaroo .18 Spotted Hyena .19 Thomson’s Gazelle .20 Triceratops (ZT version) .10.00 Tundra (Snow) .01 Arctic Wolf .02 Emperor Penguin .03 Magnet (*) .04 Polar Bear .05 Reindeer (*) .06 Yeti (*) .11.00 Triassic Age .01 Coelphysis (+) .02 Herrerasaurus .03 Plateosaurus (*) .12.00 Jurassic Age .01 Allosaurus .02 Apatosaurus (+) .03 Camptosaurus .04 Caudipteryx .05 Kentrosaurus (+) .06 Plesiosaurus (+) .07 Stegosaurus .13.00 Cretaceous Age .01 Ankylosaurus (+) .02 Deinosuchus .03 Gallimimus (*) .04 Iguanodon .05 Lambeosaurus .06 Spinosaurus (+) .07 Styracosaurus .08 Triceratops (DD version) .09 Tyrannosaurus Rex (+) .10 Velociraptor (+) .14.00 Ice Age .01 Giant Ground Sloth (*) .02 Giant Tortoise .03 Saber-toothed Cat .04 Wooly Mammoth (+) .05 Wooly Rhino .15.00 Marine Animals .01 Atlantic Swordfish (*) .02 Beluga .03 Bluefin Tuna .04 Bottlenose Dolphin .05 Elephant Seal .06 Giant Pacific Octopus .07 Giant Squid .08 Great Barracuda (*) .09 Great White Shark (+) .10 Green Moray Eel .11 Green Sea Turtle .12 Hammerhead Shark .13 Harbor Porpoise .14 Humpback Whale (+) .15 Lion’s Mane Jelly .16 Manta Ray .17 Mermaid .18 Narwhal (+) .19 Orca .20 Pacific Walrus .21 Shortfin Mako Shark (+) .22 Southern Sea Otter .23 Sperm Whale .24 Tiger Shark .25 West Indian Manatee 03.00.00 Buildings .01.00 Notes .02.00 Guest Needs .01 Zoo Tycoon .02 Dinosaur Digs .03 Marine Mania .03.00 Animal Houses .01 Zoo Tycoon .02 Dinosaur Digs .03 Marine Mania .04.00 Other .01 Zoo Tycoon .02 Dinosaur Digs .03 Marine Mania 04.00.00 Objects .01.00 Notes .02.00 Exhibit Fences .01 Zoo Tycoon, High .02 Zoo Tycoon, Low .03 Dinosaur Digs .04 Marine Mania .03.00 Paths .04.00 Foliage .05.00 Miscellaneous Scenery .01 Zoo Tycoon .02 Dinosaur Digs .03 Marine Mania 05.00.00 Awards and Bonuses .01.00 Zoo Tycoon Awards .02.00 Dinosaur Digs Awards .03.00 Marine Mania Awards .04.00 Bonuses 06.00.00 Cheats and Easter Eggs .01.00 Guests .02.00 Exhibits .03.00 Staff .04.00 Miscellaneous 07.00.00 Gameplay Tips .01.00 Money .02.00 Exhibits .03.00 Guest Happiness .04.00 Miscellaneous 08.00.00 Intermediate Scenario Walkthroughs .01.00 Revitalize Burkitsville Zoo .02.00 Inner City Zoo .03.00 Saving the Great Cats .04.00 Endangered Species Zoo .05.00 Beach Resort Zoo (*) .06.00 Valley of the Dinosaurs (DD) .07.00 Jurassic Zoo (DD) .08.00 Carnivore Zoo (DD) (*) .09.00 Oceans of the World (MM) .10.00 Save the Marine Animals (MM) .11.00 Free Admission (MM) .12.00 Aquatic Show Park (MM) 09.00.00 Advanced Scenario Walkthroughs .01.00 Island Zoo .02.00 African Savannah Zoo .03.00 Mountain Zoo .04.00 Tropical Rainforest Zoo .05.00 Dinosaur Island Research Lab (DD) .06.00 Marine Conservation (MM) .07.00 Save the Zoo (MM) 10.00.00 Very Advanced Scenario Walkthroughs .01.00 Paradise Island .02.00 Breeding Giant Pandas .03.00 Return to Dinosaur Island Research Lab (DD) .04.00 Breeding the T. Rex (DD) .05.00 Giant Marine Park (MM) .06.00 Super Zoo (MM) 11.00.00 Revision History 12.00.00 Permissions and Updates ****************************************************************************** * 01.00.00 INTRODUCTION * ****************************************************************************** Not surprisingly, Zoo Tycoon is a sim-style game where you manage a zoo. It was developed by Blue Fang Games and published by Microsoft Game Studios. Its official web site is at http://www.microsoft.com/games/zootycoon/. Being generally difficult to please, I wasn’t happy with the existing (incomplete) guides at GameFAQs, and so I decided to create my own. I’m being perhaps a little ambitious in what I plan to include, and so it’s possible I won’t get to everything. One nice thing about Zoo Tycoon, but bad for writing guides, is that there are a lot of things to try out, and a lot of things to learn. I’m still learning things as I write this guide. Zoo Tycoon information is based on version 10.10.00.0009 of the game. Marine Mania and Dinosaur Digs information is based on version 12.04.00.0009 of the game. ****************************************************************************** * 02.00.00 ANIMALS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.01.00 Notes | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Density represents the number of grid squares each animal in an exhibit needs. So multiply the density by the number of animals you plan to have in an exhibit, and that’s the size of the exhibit you should create. (But with trained zookeepers and otherwise suitable exhibits, you can fudge these numbers a little and still be ok.) For Marine Mania animals, besides density there is also a minimum depth animals require for their exhibits, and so a depth value is listed after the density. (But note: animals don’t care if their tank is too deep, so you only need to make tanks deeper.) For exhibit costs, when I give a foliage percentage, the plants shouldn’t be placed anywhere. They should be spread across the number of squares in which the animal wants foliage. The easiest way to deal with this is to put one plant to a square until the animal is unhappy, and then start filling up the squares until you reach the total number of plants. Rocks work differently than foliage. For foliage, if you put a plant in a square, the entire square counts towards the foliage percentage. For rocks, only grid square quadrants count. (For example, if an animal wants 1% rocks, and you give it an exhibit with 50 squares, then you should only fill up half a square with rocks.) So when I list that an animal wants a certain percentage of squares filled up with large rocks, you might actually be better off replacing the last large rock with some small rocks so the rock percentage is correct. Elevated terrain is the only part of an exhibit where placement matters. The percentage you need to raise also seems to depend on the size of the exhibit. So this is something you mostly have to play by ear. For exhibit costs, I’m assuming plexiglass (ZT), reinforced concrete and glass (DD), or concrete and glass (MM) is the fence type used, unless specified otherwise. It’s often possible to get a suitability rating of 101 for an exhibit, but to do that you usually have to have an exhibit where the size is a multiple of 100 -- that is, an exhibit larger than you need. Since a rating of 101 doesn’t help you in the game any, I’m mostly ignoring it and showing how to get high ratings with appropriately sized exhibits. “Attractiveness” is a measure of how much guests like an animal. The higher the number, the more popular it is. “Shyness” measures how skittish an animal is around guests. The lower the number, the more skittish it is. “Strength” determines if an animal can bash through a fence. Animals marked with an asterisk (*) can be downloaded from the official Zoo Tycoon web site. Animals or objects marked with a plus sign (+) must be researched. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.02.00 Coniferous | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * ================== * * 02.02.01 Gray Wolf * * ================== * Density : 35 (4-20 per exhibit) Attributes : Jumps, 10 attractiveness, 20 shyness, 0 strength Terrain : 50% coniferous, 25% grass, 20% deciduous, 5% freshwater Extras : 14% foliage (spruce trees), 2% rocks (small), rock cave (+) Exhibit Cost : $27,300 (10x14, 4 adults, 41 trees, 100 suitability) * ===================== * * 02.02.02 Grizzly Bear * * ===================== * Density : 50 (1-3 per exhibit) Attributes : Jumps, 35 attractiveness, 20 shyness, 40 strength Terrain : 60% coniferous, 30% deciduous, 10% freshwater Extras : 20% foliage (pine trees), 7% rocks (large), wood shelter Special : Elevated terrain (10-15% raised one notch in cliff mode) Exhibit Cost : $23,379 (10x10, 2 adults, 65 trees, 100 suitability) The grizzly bear likes the pine tree just as much as the yellow cedar tree. * ======================= * * 02.02.03 Siberian Tiger * * ======================= * Density : 35 (2-3 per exhibit) Attributes : Jumps, 30 attractiveness, 30 shyness, 15 strength Terrain : 40% coniferous, 40% snow, 15% gray rock, 5% freshwater Extras : 12% foliage (pine bushes), 2% rocks (large), wood shelter Special : Elevated terrain (8-10% raised one notch in cliff mode) Exhibit Cost : $26,417 (14x10, 4 adults, 33 bushes, 100 suitability) The Siberian tiger likes the pine bush just as much as the Chinese fir tree. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.03.00 Deciduous | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =================== * * 02.03.01 Black Bear * * =================== * Density : 35 (1-3 per exhibit) Attributes : Jumps, 20 attractiveness, 20 shyness, 40 strength Terrain : 60% deciduous, 30% coniferous, 5% grass, 5% freshwater Extras : 20% foliage (elm trees), 7% rocks (large), rock cave (+) Exhibit Cost : $18,705 (7x10, 2 adults, 43 trees, 100 suitability) The black bear likes the elm tree just as much as the trembling aspen tree. * ============== * * 02.03.02 Moose * * ============== * Density : 20 (1-3 per exhibit) Attributes : Jumps, 25 attractiveness, 20 shyness, 20 strength Terrain : 50% deciduous, 20% grass, 20% coniferous, 10% freshwater Extras : 14% foliage (weeping willow trees), 2% rocks (large), small stable Exhibit Cost : $9,785 (4x10, 2 adults, 8 trees, 100 suitability) * ================ * * 02.03.03 Unicorn * * ================ * Density : 60 (2-4 per exhibit) Attributes : Jumps, 90 attractiveness, 20 shyness, 0 strength Terrain : 80% deciduous, 10% grass, 10% freshwater Extras : 15% foliage (thornless mesquite tree), 4% rocks (large), large concrete shelter (+) Exhibit Cost : $34,345 (12x10, 2 adults, 50 trees, 100 suitability) The unicorn must be unlocked using the “Xanadu” cheat (see section 06.02.00). The unicorn likes the thornless mesquite tree just as much as the Japanese maple tree. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.04.00 Desert | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * ======================== * * 02.04.01 Dromedary Camel * * ======================== * Density : 20 (1-10 per exhibit) Attributes : 10 attractiveness, 30 shyness, 0 strength Terrain : 88% sand, 10% dirt, 2% freshwater Extras : 2% foliage (palm trees), 3% rocks (small), wood shelter Exhibit Cost : $8495 (4x10, 2 adults, 8 trees, 87 suitability) As long as you keep filling up grid squares, you can have up to 9% foliage. That will increase the suitability rating of the exhibit to 95, but the zookeeper recommendations panel for the camel will eventually list it as being unhappy with the foliage. * ================ * * 02.04.02 Gemsbok * * ================ * Density : 20 (3-15 per exhibit) Attributes : Jumps, 10 attractiveness, 30 shyness, 0 strength Terrain : 70% sand, 15% Savannah grass, 10% dirt, 5% freshwater Extras : 3% foliage (palm trees), 2% rocks (small), stable Exhibit Cost : $13,785 (8x10, 4 adults, 12 trees, 90 suitability) As long as you keep filling up grid squares, you can have up to 9% foliage. That will increase the suitability rating of the exhibit to 95, but the zookeeper recommendations panel for the gemsbok will eventually list it as being unhappy with the foliage. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.05.00 Grassland | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * ======================= * * 02.05.01 American Bison * * ======================= * Density : 20 (3-10 per exhibit) Attributes : 10 attractiveness, 30 shyness, 50 strength Terrain : 95% grass, 5% freshwater Extras : 5% foliage (broadleaf bushes), 3% rocks (small), large stable (+) Exhibit Cost : $16,850 (8x10, 4 adults, 16 bushes, 99 suitability) The bison starts to show unhappy faces after 3% foliage, but it’s safe to go up to 5% foliage. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.06.00 Highland | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =============================== * * 02.06.01 American Bighorn Sheep * * =============================== * Density : 20 (3-10 per exhibit) Attributes : Jumps, 15 attractiveness, 30 shyness, 35 strength Terrain : 70% brown stone, 20% gray stone, 5% grass, 5% freshwater Extras : 3% foliage (sage bushes), 7% rocks (small), lean-to Special : Elevated terrain (lots, max height 5 notches) Exhibit Cost : $17,776 (8x10, 4 adults, 12 bushes, 100 suitability) The easiest way I’ve found to deal with the elevated terrain is to put four squares of water in the center of the exhibit, and then use the four-square hill terrain tool to raise the water five notches. That usually gets the suitability rating to 99 or 100, and then, if you need to, you can try raising individual squares until the sheep like the change and the rating goes to 100. For a lengthier (but cheaper) process, use the single-square cliff terrain tool, raise a couple squares five notches, and then work from there until you reach a 100 suitability rating. * ============================= * * 02.06.02 Asian Black Bear (*) * * ============================= * Density : 45 (1-3 per exhibit) Attributes : Jumps, 20 attractiveness, 20 shyness, 20 strength Terrain : 50% coniferous, 25% snow, 25% gray stone Extras : 20% foliage (Himalayan birch trees), 7% rocks (large), small concrete shelter Special : Elevated terrain (15-20% raised one notch in cliff mode) Exhibit Cost : $20,453 (9x10, 2 adults, 26 trees, 100 suitability) The Asian black bear likes the Himalayan birch tree just as much as the Himalayan pine tree. * ======================= * * 02.06.03 Giant Panda (+)* * ======================= * Density : 20 (1-2 per exhibit) Attributes : Jumps, 90 attractiveness, 10 shyness, 15 strength Terrain : 80% coniferous, 8% grass, 5% gray stone, 5% snow, 2% fresh water Extras : 13% foliage (Himalayan birch trees), 2% rocks (large), panda rock cave (+) Special : Elevated terrain (15-40% raised one notch in cliff mode) Exhibit Cost : $19,950 (4x10, 2 adults, 10 trees, 100 suitability) The giant panda likes the Himalayan birch tree just as much as bamboo. If you don’t mind losing a point of suitability, you can use a concrete shelter rather than the panda rock cave and save about $1000. * ============= * * 02.06.04 Ibex * * ============= * Density : 20 (3-10 per exhibit) Attributes : Jumps, 25 attractiveness, 20 shyness, 0 strength Terrain : 70% gray stone, 20% brown stone, 5% grass, 5% freshwater Extras : 4% foliage (Himalayan pine trees), 6% rocks (large), large lean-to (+) Special : Elevated terrain (medium amount, max height of 4-5 notches) Exhibit Cost : $15,155 (8x10, 4 adults, 13 trees, 100 suitability) * ================== * * 02.06.05 Llama (*) * * ================== * Density : 15 (4-20 per exhibit) Attributes : Jumps, 15 attractiveness, 35 shyness, 0 strength Terrain : 75% gray rock, 10% dirt, 10% snow, 5% freshwater Extras : 5% foliage (Himalayan birch trees), 2% rocks (small), large wood shelter (+) Special : ~32% highland rock formations, elevated terrain (medium amount, max height 2-3 notches) Exhibit Cost : $25,140 (10x10, 6 adults, 20 trees, 100 suitability) The llama likes the Himalayan pine tree just as much as the Himalayan birch tree, and although it’s more expensive, it matches the highland rock formation better. * ================ * * 02.06.06 Markhor * * ================ * Density : 20 (2-7 per exhibit) Attributes : Jumps, 10 attractiveness, 20 shyness, 0 strength Terrain : 60% gray stone, 30% snow, 5% grass, 5% freshwater Extras : 3% foliage (Himalayan birch trees), 8% rocks (small), large lean-to (+) Special : Elevated terrain (30-40%, max height 5-6 notches) Exhibit Cost : $20,088 (8x10, 4 adults, 8 trees, 100 suitability) The markhor starts to show unhappy faces after 2% foliage, but it’s safe to go up to 3% foliage. If you have trouble getting the exhibit up to a 100 suitability rating, you can also add in highland rock formations. * ========================= * * 02.06.07 Mountain Lion (*)* * ========================= * Density : 30 (1-2 per exhibit) Attributes : Jumps, 25 attractiveness, 25 shyness, 0 strength Terrain : 70% brown stone, 20% gray stone, 5% grass, 5% freshwater Extras : 5% foliage (sage bushes), 7% rocks (small), small concrete shelter Special : Elevated terrain (20-25%, max height 5-6) Exhibit Cost : $11,397 (6x10, 2 adults, 7 bushes, 100 suitability) * ========================= * * 02.06.08 Snow Leopard (+) * * ========================= * Density : 35 (1-2 per exhibit) Attributes : Jumps, 55 attractiveness, 10 shyness, 0 strength Terrain : 60% snow, 30% gray stone, 10% brown stone Extras : 5% foliage (Himalayan pine trees), 7% rocks (small), snowy rock cave Special : Elevated terrain (20-25%, max height 2-3) Exhibit Cost : $20,392 (7x10, 2 adults, 12 trees, 1 highland rock formation, 99 suitability) The snow leopard starts to show unhappy faces after 3% foliage, but it’s safe to go up to 5% foliage. You can also use the highland rock formation instead of the extra foliage to increase suitability. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.07.00 Rainforest | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =========================== * * 02.07.01 Asian Elephant (*) * * =========================== * Density : 40 (2-12 per exhibit) Attributes : Jumps, 40 attractiveness, 50 shyness, 56 strength Terrain : 60% rainforest, 20% grass, 20% freshwater Extras : 12% foliage (rainforest ferns), 2% rocks (small), small elephant shelter Exhibit Cost : $14,155 (8x10, 2 adults, 30 ferns, 100 suitability) * ===================== * * 02.07.02 Bengal Tiger * * ===================== * Density : 35 (1-2 per exhibit) Attributes : Jumps, 50 attractiveness, 30 shyness, 0 strength Terrain : 70% rainforest, 15% grass, 10% freshwater, 5% dirt Extras : 20% foliage (rainforest ferns), 2% rocks (small), wood shelter Exhibit Cost : $11,790 (7x10, 2 adults, 31 ferns, 100 suitability) The Bengal tiger likes the rainforest fern just as much as the mangrove tree. * ========================== * * 02.07.03 Black Leopard (+) * * ========================== * Density : 20 (1-2 per exhibit) Attributes : Jumps, 50 attractiveness, 10 shyness, 0 strength Terrain : 85% rainforest, 10% grass, 5% dirt Extras : 15% foliage (rainforest ferns), 6% rocks (small), rock cave (+) Special : Cat climbing tree (+) Exhibit Cost : $12,335 (4x10, 2 adults, 13 ferns, 100 suitability) The black leopard likes the rainforest fern just as much as the foxtail palm tree. * ================== * * 02.07.04 Bongo (*) * * ================== * Density : 20 (3-15 per exhibit) Attributes : Jumps, 10 attractiveness, 30 shyness, 0 strength Terrain : 70% rainforest, 20% grass, 10% dirt Extras : 12% foliage (elephant ear trees), 2% rocks (small), small shelters Special : 36% jungle rock formations Exhibit Cost : $17,935 (8x10, 4 adults, 10 trees, 100 suitability) If you ignore the jungle rock formations, you can still reach 98 suitability. * =================== * * 02.07.05 Chimpanzee * * =================== * Density : 15 (3-15 per exhibit) Attributes : Jumps, climbs, 15 attractiveness, 30 shyness, 0 strength Terrain : 85% rainforest, 10% grass, 5% dirt Extras : 20% foliage (rainforest bushes), 4% rocks (small), concrete shelter Special : Small chimpanzee bars Exhibit Cost : $23,685 (9x10, 6 adults, 56 bushes, 99 suitability) Rainforest bushes seem to be short enough that you can put them right next to the exhibit fences, and the chimpanzees won’t be able to escape. * ======================== * * 02.07.06 Clouded Leopard * * ======================== * Density : 35 (1-2 per exhibit) Attributes : Jumps, 40 attractiveness, 10 shyness, 0 strength Terrain : 80% rainforest, 20% grass Extras : 15% foliage (rainforest ferns), 6% rocks (small) Special : Cat climbing tree (+) Exhibit Cost : $15,115 (7x10, 2 adults, 11 ferns, 100 suitability) The clouded leopard likes the rainforest fern just as much as the mangrove tree. * ======================= * * 02.07.07 Giant Anteater * * ======================= * Density : 15 (1-3 per exhibit) Attributes : 10 attractiveness, 20 shyness, 0 strength Terrain : 80% rainforest, 10% dirt, 8% grass, 2% freshwater Extras : 12% foliage (ulmo trees), 0% rocks, burrow Exhibit Cost : $10,430 (5x10, 3 adults, 21 trees, 101 suitability) * =============== * * 02.07.08 Jaguar * * =============== * Density : 18 (1-2 per exhibit) Attributes : Jumps, 25 attractiveness, 10 shyness, 0 strength Terrain : 75% rainforest, 15% freshwater, 10% dirt Extras : 15% foliage (ulmo trees), 6% rocks (small), small concrete shelter Exhibit Cost : $9795 (4x10, 2 adults, 8 trees, 100 suitability) The jaguar likes the ulmo tree just as much as the kapok tree. * ============================ * * 02.07.09 Lowland Gorilla (+) * * ============================ * Density : 20 (2-10 per exhibit) Attributes : Jumps, 25 attractiveness, 20 shyness, 30 strength Terrain : 70% rainforest, 20% grass, 10% dirt Extras : 15% foliage (rainforest bushes), 6% rocks (small), concrete shelter Special : Gorilla climbing bars (+), elevated terrain (5%, max height 1) Exhibit Cost : $23,415 (8x10, 4 adults, 42 bushes, 100 suitability) * ================= * * 02.07.10 Mandrill * * ================= * Density : 15 (3-20 per exhibit) Attributes : Jumps, climbs, 12 attractiveness, 40 shyness, 0 strength Terrain : 85% rainforest, 10% grass, 5% dirt Extras : 15% foliage (elephant ear trees, 4% rocks (small), large concrete shelter (+) Exhibit Cost : $2,215 (9x10, 6 adults, 13 trees, 100 suitability) * ================== * * 02.07.11 Okapi (+) * * ================== * Density : 20 (1-2 per exhibit) Attributes : Jumps, 50 attractiveness, 10 shyness, 0 strength Terrain : 88% rainforest, 5% grass, 5% dirt, 2% freshwater Extras : 20% foliage (rainforest bushes), 1% rocks (small), lean-to Exhibit Cost : $10,640 (4x10, 2 adults, 8 bushes, 100 suitability) * =============================== * * 02.07.12 White Bengal Tiger (+) * * =============================== * Density : 35 (2-3 per exhibit) Attributes : Jumps, 70 attractiveness, 30 shyness, 0 strength Terrain : 70% rainforest, 15% grass, 10% freshwater, 5% dirt Extras : 13% foliage (rainforest ferns), 2% rocks (large), rock cave (+) Exhibit Cost : $13,435 (7x10, 2 adults, 31 ferns, 100 suitability) The white Bengal tiger likes the rainforest fern just as much as the mangrove tree. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.08.00 Saltwater | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * ============================ * * 02.08.01 California Sea Lion * * ============================ * Density : 35 (2-16 per exhibit) Attributes : 20 attractiveness, 40 shyness, 0 strength Terrain : 90% saltwater, 10% gray stone Extras : 5% foliage (water lilies), 3% rocks (small) Exhibit Cost : $11,720 (7x10, 2 adults, 15 lilies, 98 suitability) The sea lion starts to show unhappy faces after 3% foliage, but it’s safe to go up to 5% foliage. Adding a raft from Marine Mania doesn’t seem to increase the suitability rating any. * ============================ * * 02.08.02 Saltwater Crocodile * * ============================ * Density : 20 (2-3 per exhibit) Attributes : 60 attractiveness, 25 shyness, 0 strength Terrain : 80% saltwater, 20% dirt Extras : 8% foliage (water lilies), 2% rocks (large) Exhibit Cost : $12,975 (6x10, 3 adults, 10 lilies, 100 suitability) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.09.00 Savannah | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * ======================== * * 02.09.01 African Buffalo * * ======================== * Density : 20 (2-10 per exhibit) Attributes : 5 attractiveness, 30 shyness, 50 strength Terrain : 80% savannah, 10% dirt, 5% sand, 5% freshwater Extras : 9% foliage (tall grass), 0% rocks, small stables Exhibit Cost : $17,780 (8x10, 4 adults, 28 grasses, 95 suitability) The buffalo starts to show unhappy faces after 5% foliage, but it’s safe to go up to 9% foliage. You can also go up to 10% foliage to increase the suitability to 96, but then the zookeeper recommendations panel for the buffalo will eventually list it as being unhappy with the foliage. * ========================= * * 02.09.02 African Elephant * * ========================= * Density : 50 (2-6 per exhibit) Attributes : Jumps, 50 attractiveness, 30 shyness, 76 strength Terrain : 65% savannah, 15% freshwater, 10% sand, 10% dirt Extras : 7% foliage (thorn bushes), 2% rocks (small), small elephant shelter Special : Swinging log (+) Exhibit Cost : $19,150 (10x10, 2 adults, 28 bushes, 94 suitability) The elephant starts to show unhappy faces after 3% foliage, but it’s safe to go up to 7% foliage. You can also go up to 9% foliage to increase the suitability to 96, but then the zookeeper recommendations panel for the elephant will eventually list it as being unhappy with the foliage. * ===================== * * 02.09.03 African Lion * * ===================== * Density : 20 (3-10 per exhibit) Attributes : Jumps, 30 attractiveness, 30 shyness, 0 strength Terrain : 80% savannah, 10% dirt, 5% sand, 5% freshwater Extras : 8% foliage (umbrella thorn acacia trees), 6% rocks (small), concrete shelter Special : small lion rock Exhibit Cost : $17,685 (8x10, 4 adults, 13 trees, 100 suitability) * ======================== * * 02.09.04 African Warthog * * ======================== * Density : 12 (2-6 per exhibit) Attributes : 10 attractiveness, 10 shyness, 0 strength Terrain : 70% dirt, 20% savannah, 5% sand, 5% freshwater Extras : 5% foliage (thorn bushes), 6% rocks (small), burrows Exhibit Cost : $12,750 (8x10, 6 adults, 28 bushes, 98 suitability) * ============================= * * 02.09.05 African Wild Dog (*) * * ============================= * Density : 35 (5-20 per exhibit) Attributes : Jumps, 25 attractiveness, 20 shyness, 0 strength Terrain : 75% savannah, 10% sand, 10% dirt, 5% freshwater Extras : 6% foliage (tall grass), 2% rocks (small), concrete shelters Exhibit Cost : $29,955 (21x10, 6 adults, 47 grasses, 100 suitability) The wild dog starts to show unhappy faces after 5% foliage, but it’s safe to go up to 6% foliage. * ========================= * * 02.09.06 Black Rhinoceros * * ========================= * Density : 50 (1-2 per exhibit) Attributes : 10 attractiveness, 30 shyness, 60 strength Terrain : 85% savannah, 10% dirt, 5% freshwater Extras : 9% foliage (thorn bushes), 2% rocks (small), small stable Exhibit Cost : $16,060 (10x10, 2 adults, 36 bushes, 100 suitability) * ====================== * * 02.09.07 Blackbuck (*) * * ====================== * Density : 15 (3-25 per exhibit) Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength Terrain : 95% savannah, 5% freshwater Extras : 6% foliage (khejri trees), 3% rocks (small) Exhibit Cost : $19,180 (9x10, 6 adults, 15 trees, 100 suitability) * ================ * * 02.09.08 Cheetah * * ================ * Density : 50 (1-3 per exhibit) Attributes : Jumps, 20 attractiveness, 20 shyness, 0 strength Terrain : 90% savannah, 10% dirt Extras : 7% foliage (thorn bushes), 4% rocks (small), small concrete shelter Exhibit Cost : $17,265 (10x10, 2 adults, 28 bushes, 101 suitability) * ========================== * * 02.09.09 Common Wildebeest * * ========================== * Density : 15 (3-25 per exhibit) Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength Terrain : 80% savannah, 10% dirt, 5% sand, 5% freshwater Extras : 6% foliage (tall grass), 1% rocks (large), concrete shelters Exhibit Cost : $19,325 (9x10, 6 adults, 23 grasses, 90 suitability) The wildebeest starts to show unhappy faces after 2% foliage, but it’s safe to go up to 6% foliage. You can also go up to 10% foliage to increase the suitability to 94, but then the zookeeper recommendations panel for the wildebeest will eventually list it as being unhappy with the foliage. * ================ * * 02.09.10 Giraffe * * ================ * Density : 35 (2-10 per exhibit) Attributes : Jumps, 25 attractiveness, 30 shyness, 0 strength Terrain : 83% Savannah, 10% dirt, 5% sand, 2% freshwater Extras : 13% foliage (umbrella thorn acacia trees), 1% rocks (large), small giraffe shelter Exhibit Cost : $15,980 (7x10, 2 adults, 13 trees, 100 suitability) * ========================= * * 02.09.11 Greater Flamingo * * ========================= * Density : 15 (2-20 per exhibit) Attributes : 10 attractiveness, 30 shyness, 0 strength Terrain : 60% freshwater, 20% dirt, 10% savannah, 10% sand Extras : 6% foliage (water reeds), 2% rocks (large) Exhibit Cost : $10,885 (6x10, 4 adults, 16 reeds, 95 suitability) The flamingo starts to show unhappy faces after 2% foliage, but it’s safe to go up to 6% foliage. * ===================== * * 02.09.12 Hippopotamus * * ===================== * Density : 35 (2-10 per exhibit) Attributes : 50 attractiveness, 30 shyness, 50 strength Terrain : 70% freshwater, 15% savannah, 15% dirt Extras : 3% foliage (acacia caffra trees (+)), 1% rocks (small) Exhibit Cost : $13,570 (10x10, 2 adults, 12 trees, 89 suitability) As long as you keep filling up grid squares, you can have up to 8% foliage. That will increase the suitability rating of the exhibit to 97, but the zookeeper recommendations panel for the hippopotamus will eventually list it as being unhappy with the foliage. * ================ * * 02.09.13 Leopard * * ================ * Density : 35 (1-2 per exhibit) Attributes : Jumps, 40 attractiveness, 20 shyness, 0 strength Terrain : 70% savannah, 20% rainforest, 5% dirt, 5% freshwater Extras : 15% foliage (thorn bushes), 6% rocks (small), small concrete shelter Special : Cat climbing tree (+) Exhibit Cost : $15,580 (7x10, 2 adults, 38 bushes, 99 suitability) The leopard likes the thorn bush just as much as the baobab tree. * ===================== * * 02.09.14 Olive Baboon * * ===================== * Density : 15 (3-20 per exhibit) Attributes : Jumps, Climbs, 10 attractiveness, 20 shyness, 0 strength Terrain : 90% Savannah, 10% dirt Extras : 15% foliage (thorn bushes), 4% rocks (large), large wooden shelter (+) Exhibit Cost : $18,515 (9x10, 6 adults, 32 bushes, 100 suitability) * ================ * * 02.09.15 Ostrich * * ================ * Density : 10 (2-12 per exhibit) Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength Terrain : 90% savannah, 5% dirt, 5% grass Extras : 7% foliage (tall grass), 2% rocks (small), concrete shelter Exhibit Cost : $17,450 (8x10, 4 adults, 23 grasses, 97 suitability) The ostrich starts to show unhappy faces after 3% foliage, but it’s safe to go up to 7% foliage. * ===================== * * 02.09.16 Plains Zebra * * ===================== * Density : 15 (3-20 per exhibit) Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength Terrain : 95% savannah, 5% freshwater Extras : 6% foliage (tall grass), 2% rocks (small), concrete shelter Exhibit Cost : $13,430 (6x10, 4 adults, 12 grasses, 96 suitability) The zebra starts to show unhappy faces after 2% foliage, but it’s safe to go up to 6% foliage. * ===================== * * 02.09.17 Red Kangaroo * * ===================== * Density : 20 (1-3 per exhibit) Attributes : Jumps, 35 attractiveness, 20 shyness, 0 strength Terrain : 60% savannah, 30% dirt, 8% sand, 2% freshwater Extras : 6% foliage (eucalyptus trees), 2% rocks (small), lean-to Exhibit Cost : $9855 (4x10, 2 adults, 8 trees, 99 suitability) The kangaroo starts to show unhappy faces after 4% foliage, but it’s safe to go up to 6% foliage. * ====================== * * 02.09.18 Spotted Hyena * * ====================== * Density : 20 (3-15 per exhibit) Attributes : Jumps, 15 attractiveness, 30 shyness, 0 strength Terrain : 75% savannah, 10% sand, 10% dirt, 5% freshwater Extras : 6% foliage (umbrella thorn acacia trees), 1% rocks (large), concrete shelter Exhibit Cost : $19,250 (8x10, 4 adults, 19 trees, 97 suitability) The hyena starts to show unhappy faces after 2% foliage, but it’s safe to go up to 6% foliage. * ========================== * * 02.09.19 Thomson’s Gazelle * * ========================== * Density : 15 (3-25 per exhibit) Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength Terrain : 95% savannah, 5% rocks Extras : 9% foliage (tall grass), 3% rocks (small), concrete shelter Exhibit Cost : $12,940 (6x10, 4 adults, 20 grasses, 96 suitability) The gazelle starts to show unhappy faces after 5% foliage, but it’s safe to go up to 9% foliage. * ================================= * * 02.09.20 Triceratops (ZT version) * * ================================= * Density : 80 (2-6 per exhibit) Attributes : Jumps, 95 attractiveness, 30 shyness, 80 strength Terrain : 75% savannah, 15% dirt, 5% sand, 5% freshwater Extras : 9% foliage (thorn bushes), 2% rocks (large) Exhibit Cost : $38,425 (16x10, 2 adults, 38 bushes, 100 suitability) The triceratops must be unlocked using the “Cretaceous Corral” cheat (see section 06.02.00). The triceratops likes the thorn bush just as much as the grass tree. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.10.00 Tundra (Snow) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * ==================== * * 02.10.01 Arctic Wolf * * ==================== * Density : 35 (4-20 per exhibit) Attributes : Jumps, 15 attractiveness, 20 shyness, 0 strength Terrain : 80% snow, 15% gray stone, 5% freshwater Extras : 0% foliage, 8% rocks (smallest snowy), snowy rock cave Special : 20% snowy rock formations Exhibit Cost : $33,345 (14x10, 4 adults, 100 suitability) Sometimes the arctic wolf will show smiley faces when you put down small snowy rocks, only to complain about them later. So be sure to keep to around 8% rocks. * ======================== * * 02.10.02 Emperor Penguin * * ======================== * Density : 15 (2-16 per exhibit) Attributes : 15 attractiveness, 30 shyness, 0 strength Terrain : 60% saltwater, 40% snow Extras : 0% foliage, 7% rocks (smallest snowy), concrete shelters Special : 36% snowy rock formations Exhibit Cost : $26,140 (9x10, 6 adults, 100 suitability) You can ignore the snowy rock formations and still get 92 suitability. Using either the raft or the ice floe from Marine Mania allows you to reach a 100 suitability rating with fewer (around %20) snowy rock formations. * =================== * * 02.10.03 Magnet (*) * * =================== * Magnet is just a regular polar bear but with different animations. * =================== * * 02.10.04 Polar Bear * * =================== * Density : 35 (1-3 per exhibit) Attributes : Jumps, 50 attractiveness, 20 shyness, 0 strength Terrain : 50% snow, 50% saltwater Extras : 0% foliage, 7% rocks (smallest snowy), snowy rock cave (+) Special : 20% snowy rock formations Exhibit Cost : $18,600 (7x10, 2 adults, 98 suitability) The polar bear exhibit is just odd. You can get a 100 suitability rating for it if you want, but to do so you have to cover almost all the available land with snowy rock formations, and you can’t give the bear a shelter, which it claims it wants. So I’m showing how to get a 98 suitability rating, with an exhibit that looks more normal. The icy keg from Marine Mania allows you to create an exhibit with a snowy rock cave and reach a 99 suitability rating. * ===================== * * 02.10.05 Reindeer (*) * * ===================== * Density : 30 (6-15 per exhibit) Attributes : Jumps, 45 attractiveness, 30 shyness, 0 strength Terrain : 75% snow, 15% grass, 10% gray stone Extras : 7% foliage (spruce trees), 2% rocks (smallest snowy), stables Special : 56% snowy rock formations Exhibit Cost : $54,445 (18x10, 6 adults, 48 trees, 97 suitability) The reindeer starts to show unhappy faces after 3% foliage, but it’s safe to go up to 7% foliage. If you ignore the snowy rock formations, you can still get a 92 suitability rating (and 94 if you want to go up to 10% foliage and make the reindeer unhappy about its environment). * ================= * * 02.10.06 Yeti (*) * * ================= * Density : 85 (1-3 per exhibit) Attributes : Jumps, 90 attractiveness, 15 shyness, 79 strength Terrain : 90% snow, 10% gray stone Extras : 6% rocks (smallest snowy), snowy rock cave Special : Elevated terrain (20%, max height 3), 40% snowy rock formations Exhibit Cost : $35,248 (10x10, 1 adult, 100 suitability) If you ignore the snowy rock formations, you can still get a suitability rating of 93. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.11.00 Triassic Age | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * ======================== * * 02.11.01 Coelophysis (+) * * ======================== * Density : 100 (1-3 per exhibit) Attributes : Jumps, 60 attractiveness, 20 shyness, 195 strength Terrain : 85% rainforest, 10% freshwater, 5% grass Extras : 5% foliage (leptocycas trees), 1% rocks (large), dino burrow Exhibit Cost : $31,900 (20x10, 2 adults, 32 trees, 100 suitability) You can add a slight amount of elevation if you want, but the Coelophysis seems perfectly happy without it. * ====================== * * 02.11.02 Herrerasaurus * * ====================== * Density : 100 (1-3 per exhibit) Attributes : Jumps, 80 attractiveness, 30 shyness, 225 strength Terrain : 80% rainforest, 10% grass, 10% freshwater Extras : 7% foliage (fern bush), 2% rocks (large) Exhibit Cost : $29,750 (20x10, 2 adults, 18 bushes, 100 suitability) * ========================== * * 02.11.03 Plateosaurus (*) * * ========================== * Density : 100 (1-3 per exhibit) Attributes : Jumps, 60 attractiveness, 35 shyness, 270 strength Terrain : 85% deciduous, 10% freshwater, 5% grass Extras : 6% foliage (magnolia trees), 2% rocks (large), dino burrow Exhibit Cost : $37,800 (20x10, 2 adults, 20 trees, 101 suitability) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.12.00 Jurassic Age | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =================== * * 02.12.01 Allosaurus * * =================== * Density : 200 (1-3 per exhibit) Attributes : Jumps, 80 attractiveness, 30 shyness, 290 strength Terrain : 70% rainforest, 20% grass, 10% freshwater Extras : 5% foliage (fern bushes), 2% rocks (large), dino cave Special : Electrified fencing Exhibit Cost : $36,100 (20x10, 1 adult, 20 bushes, 100 suitability) You can avoid the electrified fencing by lowering the exhibit two notches. * ======================== * * 02.12.02 Apatosaurus (+) * * ======================== * Density : 250 (1-3 per exhibit) Attributes : Jumps, 95 attractiveness, 20 shyness, 325 strength Terrain : 75% deciduous, 10% dirt, 10% freshwater, 5% grass Extras : 8% foliage (magnolia trees), 2% rocks (large) Exhibit Cost : $46,270 (25x10, 1 adult, 64 trees, 100 suitability) The Apatosaurus is also known as the Brontosaurus. The Apatosaurus is good at breaking out of exhibits, so you might want to lower its exhibit by two notches to keep it inside. * ===================== * * 02.12.03 Camptosaurus * * ===================== * Density : 100 (1-3 per exhibit) Attributes : Jumps, 50 attractiveness, 30 shyness, 230 strength Terrain : 80% coniferous, 10% grass, 10% freshwater Extras : 8% foliage (walchian conifer trees), 2% rocks (large), dino burrow Exhibit Cost : $21,700 (10x10, 1 adult, 9 trees, 101 suitability) * ==================== * * 02.12.04 Caudipteryx * * ==================== * Density : 20 (3-10 per exhibit) Attributes : Jumps, 65 attractiveness, 30 shyness, 0 strength Terrain : 50% rainforest, 30% freshwater, 20% grass Extras : 6% foliage (fern bushes), 2% rocks (large), wood shelter Exhibit Cost : $17,869 (10x10, 4 adults, 10 bushes, 100 suitability) You can add a slight amount of elevation if you want, but the Caudipteryx seems perfectly happy without it. Caudipteryx exhibits can use regular Zoo Tycoon fencing. * ========================= * * 02.12.05 Kentrosaurus (+) * * ========================= * Density : 70 (3-10 per exhibit) Attributes : 35 attractiveness, 30 shyness, 225 strength Terrain : 70% coniferous, 15% freshwater, 10% grass, 5% dirt Extras : 6% foliage (club moss shrubs (+)), 2% rocks (medium coniferous) Exhibit Cost : $42,505 (20x14, 4 adults, 16 shrubs, 100 suitability) * ========================== * * 02.12.06 Plesiosaurus (+) * * ========================== * Density : 70 (2-3 per exhibit) Attributes : 60 attractiveness, 35 shyness, 220 strength Terrain : 85% saltwater, 10% sand, 5% brown stone Extras : 3% foliage (horsetails (+)), 5% rocks (medium aquatic) Exhibit Cost : $27,180 (14x10, 2 adults, 14 horsetails, 100 suitability) * ==================== * * 02.12.07 Stegosaurus * * ==================== * Density : 60 (3-10 per exhibit) Attributes : 45 attractiveness, 30 shyness, 265 strength Terrain : 70% coniferous, 10% dirt, 10% grass, 10% freshwater Extras : 5% foliage (club moss shrubs (+)), 1% rocks (medium coniferous) Exhibit Cost : $27,995 (12x10, 2 adults, 11 shrubs, 100 suitability) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.13.00 Cretaceous Age | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * ========================= * * 02.13.01 Ankylosaurus (+) * * ========================= * Density : 60 (3-10 per exhibit) Attributes : 20 attractiveness, 30 shyness, 225 strength Terrain : 80% savannah, 10% freshwater, 5% dirt, 5% sand Extras : 5% foliage (sigillaria trees), 1% rocks (medium savannah) Exhibit Cost : $35,235 (18x10, 3 adults, 21 trees, 100 suitability) * ==================== * * 02.13.02 Deinosuchus * * ==================== * Density : 230 (1-2 per exhibit) Attributes : 150 attractiveness, 50 shyness, 0 strength Terrain : 70% saltwater, 20% brown stone, 10% dirt Extras : 8% foliage (horsetails (+)), 2% rocks (medium aquatic) Exhibit Cost : $44,120 (23x10, 1 adult, 45 horsetails, 100 suitability) The Deinosuchus is unlocked by completing the “Breeding the T. Rex” scenario. Even though the Deinosuchus has a strength of 0, it still requires Dinosaur Digs fencing. * ======================= * * 02.13.03 Gallimimus (*) * * ======================= * Density : 20 (3-6 per exhibit) Attributes : Jumps, 45 attractiveness, 35 shyness, 180 strength Terrain : 80% coniferous, 10% grass, 10% freshwater Extras : 6% foliage (dawn redwood trees (+)), 2% rocks (medium coniferous), wood shelter Special : Elevated terrain (~5%, max height 1) Exhibit Cost : $23,365 (10x10, 4 adults, 11 trees, 101 suitability) The Gallimimus is an official Microsoft creation, but it isn’t available yet at Microsoft’s official Zoo Tycoon web site. However, you can download it at other sites, such as at Zoo Admin: http://zoo.ogresnet.com/animals/index3.shtml Then just place the .ztd file into Zoo Tycoon’s Updates directory. * ================== * * 02.13.04 Iguanodon * * ================== * Density : 70 (3-5 per exhibit) Attributes : Jumps, 40 attractiveness, 30 shyness, 275 strength Terrain : 75% deciduous, 15% grass, 10% freshwater Extras : 7% foliage (gingko trees), 1% rocks (large), dino cave Exhibit Cost : $44,215 (21x10, 3 adults, 20 trees, 100 suitability) * ===================== * * 02.13.05 Lambeosaurus * * ===================== * Density : 60 (3-5 per exhibit) Attributes : Jumps, 40 attractiveness, 35 shyness, 175 strength Terrain : 85% coniferous, 10% grass, 5% freshwater Extras : 7% foliage (dawn redwood trees (+)), 2% rocks (medium coniferous) Exhibit Cost : $37,685 (18x10, 3 adults, 16 trees, 100 suitability) * ========================= * * 02.13.06 Spinosaurus (+) * * ========================= * Density : 100 (2-3 per exhibit) Attributes : Jumps, 90 attractiveness, 30 shyness, 325 strength Terrain : 65% coniferous, 25% grass, 5% dirt, 5% freshwater Extras : 8% foliage (dawn redwood trees (+)), 2% rocks (medium coniferous), dino cave Special : Electrified fencing Exhibit Cost : $44,300 (20x10, 2 adults, 20 trees, 100 suitability) You can avoid the electrified fencing by lowering the exhibit two notches. * ====================== * * 02.13.07 Styracosaurus * * ====================== * Density : 60 (5-10 per exhibit) Attributes : 30 attractiveness, 35 shyness, 245 strength Terrain : 70% deciduous, 10% freshwater, 5% dirt, 5% grass, 5% sand Extras : 5% foliage (gingko trees), 1% rocks (large) Exhibit Cost : $51,975 (20x15, 5 adults, 25 trees, 99 suitability) The Styracosaurus is “broken.” Its data file only specifies how 95% of the exhibit terrain should be laid out, and so there isn’t any way to reach 100 suitability for it. To keep the scientist recommendations panel from listing any problems, just add 1% to each of the five terrain types the Styracosaurus uses to make up the missing 5%. * ================================= * * 02.13.08 Triceratops (DD version) * * ================================= * Density : 80 (2-6 per exhibit) Attributes : Jumps, 60 attractiveness, 30 shyness, 225 strength Terrain : 75% savannah, 15% dirt, 5% sand, 5% freshwater Extras : 9% foliage (thorn bushes), 2% rocks (large) Exhibit Cost : $30,325 (16x10, 2 adults, 38 bushes, 100 suitability) * ============================== * * 02.13.09 Tyrannosaurus Rex (+) * * ============================== * Density : 200 (1 per exhibit) Attributes : Jumps, 100 attractiveness, 30 shyness, 301 strength Terrain : 60% grass, 25% gray stone, 10% deciduous, 5% freshwater Extras : 5% foliage (broadleaf bushes), 3% rocks (large), dino cave Special : Electrified fencing Exhibit Cost : $39,500 (20x10, 1 adult, 40 bushes, 100 suitability) You can add a slight amount of elevation if you want, but the Tyrannosaurus Rex seems perfectly happy without it. You can avoid the electrified fencing by lowering the exhibit two notches. * ========================= * * 02.13.10 Velociraptor (+) * * ========================= * Density : 80 (1-5 per exhibit) Attributes : Jumps, 100 attractiveness, 30 shyness, 185 strength Terrain : 85% coniferous, 10% grass, 5% freshwater Extras : 6% foliage (dawn redwood trees (+)), 1% rocks (large), dino burrow Exhibit Cost : $33,935 (16x10, 2 adults, 14 trees, 100 suitability) If you’ve researched it, you can also use the rock cave as the exhibit shelter. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.14.00 Ice Age | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =============================== * * 02.14.01 Giant Ground Sloth (*) * * =============================== * Density : 50 (2-4 per exhibit) Attributes : 60 attractiveness, 25 shyness, 175 strength Terrain : 50% grass, 30% snow, 15% brown rock, 5% freshwater Extras : 6% foliage (arctic grass), 2% rocks (large), ice age cave Exhibit Cost : $23,250 (10x10, 2 adults, 24 grasses, 100 suitability) The giant ground sloth is also known as the Megatherium. You can add a slight amount of elevation if you want, but the giant ground sloth seems perfectly happy without it. * ======================= * * 02.14.02 Giant Tortoise * * ======================= * Density : 50 (1-3 per exhibit) Attributes : 75 attractiveness, 35 shyness, 100 strength Terrain : 60% freshwater, 30% snow, 10% gray stone Extras : 3% foliage (arctic grass), 3% rocks (large) Exhibit Cost : $21,050 (10x10, 2 adults, 12 grasses, 100 suitability) The giant tortoise is also known as the Meiolania. Giant tortoise exhibits can use most Zoo Tycoon fencing. * ========================== * * 02.14.03 Saber-toothed Cat * * ========================== * Density : 50 (3-5 per exhibit) Attributes : Jumps, 30 attractiveness, 30 shyness, 150 strength Terrain : 80% gray stone, 10% snow, 5% brown stone, 5% freshwater Extras : 6% foliage (arctic bushes), 4% rocks (large), wood shelter Special : Elevated terrain (~5%, max height 1-2) Exhibit Cost : $42,769 (20x10, 4 adults, 32 bushes, 100 suitability) The saber-toothed cat is also known as the Smilodon. * ========================== * * 02.14.04 Wooly Mammoth (+) * * ========================== * Density : 75 (2-6 per exhibit) Attributes : Jumps, 55 attractiveness, 30 shyness, 185 strength Terrain : 60% snow, 20% gray rock, 15% brown rock, 5% freshwater Extras : 5% foliage (arctic grass), 2% rocks (large), sm elephant house Exhibit Cost : $32,590 (15x10, 2 adults, 22 grasses, 99 suitability) * ==================== * * 02.14.05 Wooly Rhino * * ==================== * Density : 60 (1-2 per exhibit) Attributes : 20 attractiveness, 30 shyness, 180 strength Terrain : 75% snow, 15% gray stone, 10% brown stone Extras : 5% foliage (arctic grass), 2% rocks (large snowy) Special : Elevated terrain (~5%, max height 1) Exhibit Cost : $28,500 (12x10, 2 adults, 21 grasses, 100 suitability) The wooly rhino is also known as the Coelodonta. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 02.15.00 Marine Animals | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =========================== * * 02.15.01 Atlantic Swordfish * * =========================== * Density : 20x5 (2-6 per exhibit) Attributes : 75 attractiveness, 100 shyness Extras : 16% foliage (red gorgonian), 8% rocks (small ocean) Exhibit Cost : $15,390 (10x10, 4 adults, 100 suitability) The Atlantic swordfish is also known as the marlin. The Atlantic swordfish is an official Microsoft creation, but it isn’t available yet at Microsoft’s official Zoo Tycoon web site. However, you can download it at other sites, such as at Zoo Admin: http://zoo.ogresnet.com/animals/index9.shtml Then just place the .ztd file into Zoo Tycoon’s Updates directory. * =============== * * 02.15.02 Beluga * * =============== * Density : 20x2 (3-6 per exhibit) Attributes : 150 attractiveness, 25 shyness Extras : 20% foliage (barnacles), 10% rocks (small ocean) Exhibit Cost : $12,300 (8x10, 4 adults, small rocks, 100 suitability) $10,300 (8x10, 4 adults, medium rocks, 98 suitability) * ===================== * * 02.15.03 Bluefin Tuna * * ===================== * Density : 5x3 (6-20 per exhibit) Attributes : 40 attractiveness, 100 shyness Extras : 15% foliage (barnacles), 10% rocks (small ocean) Exhibit Cost : $11,275 (5x10, 10 adults, 99 suitability) The bluefin tuna likes barnacles just as much as sargassum. * =========================== * * 02.15.04 Bottlenose Dolphin * * =========================== * Density : 20x5 (2-6 per exhibit) Attributes : 160 attractiveness, 100 shyness Extras : 20% foliage (barnacles), 8% rocks (small ocean) Exhibit Cost : $13,320 (8x10, 4 adults, small rocks, 100 suitability) $11,770 (8x10, 4 adults, medium rocks, 97 suitability) The bottlenose dolphin likes barnacles just as much as kelp. * ====================== * * 02.15.05 Elephant Seal * * ====================== * Density : 50x4 (2-6 per exhibit) Attributes : 65 attractiveness, 40 shyness Terrain : 75% saltwater, 15% gray stone, 10% snow Extras : 6% foliage (beach grass), 6% rocks (small) Special : Ice floe Exhibit Cost : $16,800 (10x10, 2 adults, 6 grasses, 101 suitability, stdrd) $13,240 (10x10, 2 adults, 6 grasses, 101 suitability, combo) * ============================== * * 02.15.06 Giant Pacific Octopus * * ============================== * Density : 48x8 (1-2 per exhibit) Attributes : 85 attractiveness, 20 shyness Extras : 10% foliage (barnacles), 9% rocks (small ocean), seafloor cave Exhibit Cost : $16,400 (10x10, 2 adults, small rocks, 100 suitability) $14,000 (10x10, 2 adults, medium rocks, 94 suitability) * ==================== * * 02.15.07 Giant Squid * * ==================== * Density : 50x13 (1-2 per exhibit) Attributes : 98 attractiveness, 20 shyness Extras : 9% foliage (barnacles), 8% rocks (small ocean), seafloor cave Exhibit Cost : $21,985 (5x10, 1 adult, small rocks, 97 suitability) $19,385 (5x10, 1 adult, medium rocks, 93 suitability) * ============================ * * 02.15.08 Giant Barracuda (*) * * ============================ * Density : 5x5 (4-12 per exhibit) Attributes : 40 attractiveness, 100 shyness Extras : 25% foliage (sea grass), 10% rocks (medium ocean) Exhibit Cost : $15,090 (6x10, 12 adults, 100 suitability) * ============================== * * 02.15.09 Great White Shark (+) * * ============================== * Density : 40x3 (1-2 per exhibit) Attributes : 150 attractiveness, 35 shyness Extras : 18% foliage (barnacles), 16% rocks (medium ocean), sunken ship Exhibit Cost : $13,450 (8x10, 2 adults, 100 suitability) * ======================== * * 02.15.10 Green Moray Eel * * ======================== * Density : 10x8 (4-8 per exhibit) Attributes : 75 attractiveness, 35 shyness Extras : 10% foliage (barnacles), 20% rocks (small ocean) Special : Sunken log Exhibit Cost : $22,580 (8x10, 8 adults, small rocks, 100 suitability) $18,580 (8x10, 8 adults, medium rocks, 94 suitability) * ========================= * * 02.15.11 Green Sea Turtle * * ========================= * Density : 40x2 (2-3 per exhibit) Attributes : 70 attractiveness, 40 shyness Extras : 26% foliage (sea grass), 7% rocks (small ocean) Exhibit Cost : $10,000 (8x10, 2 adults, 100 suitability) * ========================= * * 02.15.12 Hammerhead Shark * * ========================= * Density : 20x4 (2-4 per exhibit) Attributes : 85 attractiveness, 35 shyness Extras : 12% foliage (barnacles), 16% rocks (small ocean), seafloor cave Exhibit Cost : $16,000 (8x10, 4 adults, small rocks, 100 suitability) $12,850 (8x10, 4 adults, medium rocks, 95 suitability) * ======================== * * 02.15.13 Harbor Porpoise * * ======================== * Density : 20x5 (4-8 per exhibit) Attributes : 120 attractiveness, 25 shyness Extras : 16% foliage (barnacles), 8% rocks (small ocean) Exhibit Cost : $12,395 (8x10, 4 adults, small rocks, 100 suitability) $10,395 (8x10, 4 adults, medium rocks, 94 suitability) * =========================== * * 02.15.14 Humpback Whale (+) * * =========================== * Density : 90x7 (1-3 per exhibit) Attributes : 110 attractiveness, 20 shyness Extras : 20% foliage (barnacles), 12% rocks (small ocean) Exhibit Cost : $31,310 (18x10, 2 adults, small rocks, 100 suitability) $26,010 (18x10, 2 adults, medium rocks, 98 suitability) * ========================== * * 02.15.15 Lion’s Mane Jelly * * ========================== * Density : 20x12 (2-3 per exhibit) Attributes : 80 attractiveness, 25 shyness Extras : 8% foliage (barnacles), 6% rocks (small ocean) Exhibit Cost : $12,955 (4x10, 2 adults, 96 suitability) You can go up to 7% rocks to get a suitability rating of 97, but then the marine specialist recommendations panel for the lion’s mane jelly will eventually list it as being unhappy with the rocks. Since the lion’s mane jelly requires so little on its exhibit tank floor, this is a good place to use the clam or treasure chest object. The jelly won’t mind. * ================== * * 02.15.16 Manta Ray * * ================== * Density : 20x4 (2-6 per exhibit) Attributes : 95 attractiveness, 35 shyness Extras : 20% foliage (barnacles), 14% rocks (small ocean), seafloor cave Exhibit Cost : $14,250 (8x10, 4 adults, small rocks, 100 suitability) $11,400 (8x10, 4 adults, medium rocks, 94 suitability) * ================ * * 02.15.17 Mermaid * * ================ * Density : 20x4 (4-16 per exhibit) Attributes : 120 attractiveness, 20 shyness Extras : 24% foliage (barnacles), 8% rocks (medium ocean), sunken ship Special : ~6% clams Exhibit Cost : $16,735 (8x10, 4 adults, 100 suitability) Mermaids are “purchased” by putting a mermaid statue into an underwater tank. You can also reach 100 suitability by using small ocean floor rocks and no clams, but it costs more (and is more boring). * ==================== * * 02.15.18 Narwhal (+) * * ==================== * Density : 20x5 (4-10 per exhibit) Attributes : 130 attractiveness, 25 shyness Extras : 20% foliage (barnacles), 8% rocks (small ocean) Exhibit Cost : $14,120 (8x10, 4 adults, 100 suitability) * ============= * * 02.15.19 Orca * * ============= * Density : 90x8 (2-3 per exhibit) Attributes : 120 attractiveness, 100 shyness Extras : 8% foliage (barnacles), 20% rocks (small ocean) Exhibit Cost : $34,205 (18x10, 2 adults, small rocks, 100 suitability) $25,205 (18x10, 2 adults, medium rocks, 96 suitability) * ======================= * * 02.15.20 Pacific Walrus * * ======================= * Density : 60x2 (1-4 per exhibit) Attributes : 80 attractiveness, 35 shyness, 50 strength Terrain : 60% saltwater, 30% snow, 10% gray stone Extras : 12% foliage (beach grass), 6% rocks (small) Special : Ice floe Exhibit Cost : $21,935 (12x10, 2 adults, 25 grasses, 100 suitability, stdrd) $19,191 (12x10, 2 adults, 25 grasses, 100 suitability, combo) * ================================ * * 02.15.21 Shortfin Mako Shark (+) * * ================================ * Density : 20x4 (2-6 per exhibit) Attributes : 85 attractiveness, 35 shyness Extras : 20% foliage (barnacles), 12% rocks (small ocean), sunken ship Exhibit Cost : $14,300 (8x10, 4 adults, small rocks, 100 suitability) $12,000 (8x10, 4 adults, medium rocks, 95 suitability) * =========================== * * 02.15.22 Southern Sea Otter * * =========================== * Density : 20x1 (1-3 per exhibit) Attributes : 80 attractiveness, 100 shyness, 0 strength Terrain : 90% saltwater, 10% gray stone Extras : 12% foliage (barnacles), 8% rocks (small ocean) Exhibit Cost : $10,367 (6x10, 3 adults, 100 suitability, combo) You can also make a standard exhibit for the southern sea otter, but you have to cheat. The otter doesn’t like water lilies at all, and it doesn’t like water reeds very much, and so it wants more foliage than its exhibit has land to offer, not to mention that you have to leave some land available so the otter can get fed. But there is some wiggle room in the otter’s terrain preferences, and so you can add a little extra gray stone and fill it up with beach grass, and then use water reeds as much as you have to. I’ve gotten a 100 suitability rating on a 100-square exhibit. * ==================== * * 02.15.23 Sperm Whale * * ==================== * Density : 130x12 (1-3 per exhibit) Attributes : 110 attractiveness, 20 shyness Extras : 20% foliage (barnacles), 12% rocks (small ocean) Exhibit Cost : $28,910 (13x10, 1 adult, small rocks, 100 suitability) $25,110 (13x10, 1 adult, medium rocks, 98 suitability) * ==================== * * 02.15.24 Tiger Shark * * ==================== * Density : 20x8 (1-6 per exhibit) Attributes : 90 attractiveness, 35 shyness Extras : 16% foliage (barnacles), 14% rocks (small ocean), sunken ship Exhibit Cost : $22,055 (8x10, 4 adults, small rocks, 100 suitability) $19,205 (8x10, 4 adults, medium rocks, 95 suitability) * ============================ * * 02.15.25 West Indian Manatee * * ============================ * Density : 20x3 (2-3 per exhibit) Attributes : 95 attractiveness, 25 shyness Extras : 20% foliage (sea grass), 8% rocks (small ocean) Exhibit Cost : $7800 (4x10, 2 adults, 100 suitability) ****************************************************************************** * 03.00.00 BUILDINGS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 03.01.00 Notes | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ In order to fit in as much information as possible, I had to use some notation which I’ll explain here: -- “Cost/Upk” is the cost of the building and its upkeep each month. -- “Cap” is the capacity of the building. -- “Needs” refers to the hunger (hun), thirst (thi), bathroom (bat), and energy (ene) needs for the guests. Technically, food and drink stands don’t satisfy these needs -- guests have to sit down and consume the food or drink first -- but I’m listing them with the stands anyway. -- “View Happiness” shows how much happiness is gained or lost when a man (m), woman (w), boy (b), or girl (g) guest views the building. -- “Visit” shows how much happiness is gained or lost when an adult (ad) or child (ch) guest visits or uses the building. Buildings marked with an asterisk (*) can be downloaded from the official Zoo Tycoon web site. Buildings marked with a plus sign (+) must be researched. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 03.02.00 Guest Needs | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =================== * * 03.02.01 Zoo Tycoon * * =================== * Needs View Happiness Visit Name Cost/Upk Cap Hun/Thi/Bat/Ene M/ W/ B/ G Ad/Ch Burger Stand 250/ 50 3 100/-10/ 0/ 10 0/ 0/ 0/ 0 10/ 0 Hot Dog Stand 175/ 50 2 75/-15/ 0/ 0 0/ 0/ 0/ 0 0/ 0 Ice Cream Stand 125/ 50 2 30/ 0/ 0/ 0 0/ 0/ 10/ 10 5/15 Pizza Stand 325/ 50 6 125/-15/ 0/ 0 0/ 0/ 0/ 0 0/ 0 Snack Machine 50/ 10 1 15/ -5/ 0/ 15 0/ 0/ 0/ 0 0/ 0 F Burger (*) 350/150 5 100/-10/ 0/ 10 5/ 5/ 5/ 5 15/ 0 F Hot Dog (*) 275/150 4 75/-15/ 0/ 0 5/ 5/ 5/ 5 5/ 5 F Ice Cream (*) 225/150 4 30/ 0/ 0/ 0 5/ 5 15/ 15 10/20 F Pizza (*) 425/150 8 125/-15/ 0/ 0 0/ 0/ 0/ 0 5/ 5 Restaurant 2200/500 12 200/200/200/200 10/ 10/ 0/ 0 15/ 0 Drink Machine 50/ 10 1 0/100/-20/ 0 0/ 0/ 0/ 0 0/ 0 Drink Stand 250/ 50 4 0/100/-20/ 0 0/ 0/ 0/ 0 5/ 5 F Drink (*) 350/150 6 0/100/-20/ 0 5/ 5/ 5/ 5 10/10 Bathroom 120/ 50 2 0/ 0/100/ 0 -5/ -5/ -5/ -5 0/ 0 Family Bathroom 250/ 50 8 0/ 0/200/ 0 0/ 0/ 0/ 0 5/ 5 F Family Bath (*) 350/150 10 0/ 0/200/ 0 5/ 5/ 5/ 5 10/10 * ====================== * * 03.02.02 Dinosaur Digs * * ====================== * Needs View Happiness Visit Name Cost/Upk Cap Hun/Thi/Bat/Ene M/ W/ B/ G Ad/Ch Bronto Burger 250/ 50 4 100/-10/ 0/ 10 0/ 0/ 0/ 0 10/ 0 Mammoth Cones 125/ 50 30/ 0/ 0/ 0 * ===================== * * 03.02.03 Marine Mania * * ===================== * Needs View Happiness Visit Name Cost/Upk Cap Hun/Thi/Bat/Ene M/ W/ B/ G Ad/Ch Frozen Yogurt 130/ 50 3 30/ 0/ 0/ 0 0/ 0/ 0/ 0 10/ 0 Kneemo’s Subs 350/ 50 3 200/200/ 0/ 0 10/ 10/ 0/ 0 15/ 0 Polly’s Popcorn 100/ 50 1 30/ 0/ 0/ 0 0/ 0/ 5/ 5 5/ 5 Sea Dawgs 125/ 50 1 75/-15/ 0/ 0 0/ 0/ 5/ 5 5/ 5 Lobby’s Rstrnt 2000/350 12 150/200/150/100 10/ 10/ 0/ 0 15/ 0 Crushed Ice 125/ 50 1 0/ 50/ 0/ 0 0/ 0/ 5/ 5 5/ 5 Aquatic Restroom 250/ 50 8 0/ 0/200/ 0 0/ 0/ 0/ 0 5/ 5 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 03.03.00 Animal Houses | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =================== * * 03.03.01 Zoo Tycoon * * =================== * View Happiness Visit Name Cost/Upk Cap M/ W/ B/ G Ad/Ch Aviary (+) 1600/ 0 12 15/ 15/ 0/ 0 5/ 3 Africa (+) 150 8/ 5 Raptors (+) 200 10/15 Insect House (+) 600/ 0 4 0/ 0/ 10/ 0 5/ 5 Spiders (+) 100 8/12 Primate House (+) 1100/ 0 8 10/ 0/ 15/ 15 5/ 3 Primates (+) 120 6/ 6 Lemurs (+) 200 10/15 Reptile House (+) 950/ 0 6 0/ 0/ 10/ 0 5/ 5 Snakes (+) 120 10/12 * ====================== * * 03.03.02 Dinosaur Digs * * ====================== * View Happiness Visit Name Cost/Upk Cap M/ W/ B/ G Ad/Ch Lepospondyl House (+) 1000/ 0 7 0/ 0/ 12/ 0 5/ 5 Karaurus (+) 100 8/ 8 Diplocaulus (+) 150 12/12 Pteranodon House (+) 2000/ 0 12 17/ 12/ 10/ 2 6/ 6 Ramphorhyncus (+) 150 8/10 Dimorphodon (+) 200 10/15 * ===================== * * 03.03.03 Marine Mania * * ===================== * View Happiness Visit Name Cost/Upk Cap M/ W/ B/ G Ad/Ch Crustacean House (+) 1500/ 0 4 5/ 5/ 10/ 5 4/ 8 Horseshoe (+) 140 10/ 8 Spider (+) 180 12/14 Tropical Aquarium (+) 1100/ 0 4 10/ 10/ 10/ 10 6/ 6 Angelfish (+) 150 8/10 Blue Tang (+) 200 10/15 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 03.04.00 Other | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =================== * * 03.04.01 Zoo Tycoon * * =================== * View Happiness Visit Name Cost/Upk Cap M/ W/ B/ G Ad/Ch Animal Theater 1300/ 50 12 10/ 10/ 0/ 0 12/ 8 Carousel 800/100 12 10/ 10/ 20/ 20 0/12 Compost Building 1500/ 0 -25/-25/-25/-25 Elephant Ride 1200/ 50 2 -5/ -5/ 10/ 10 3/20 Gift Shop 600/200 12 0/ 0/ 0/ 0 8/15 Gift Stand 125/ 50 1 0/ 0/ 5/ 5 5/ 5 Japanese Garden 1900/ 50 4 25/ 25/ 10/ 10 30/10 Petting Zoo 700/100 4 5/ 5/ 15/ 15 10/15 * ====================== * * 03.04.02 Dinosaur Digs * * ====================== * View Happiness Visit Name Cost/Upk Cap M/ W/ B/ G Ad/Ch Bouncy Ride 100/ 15 1 10/ 10/ 22/ 22 5/12 Dino Slide 500/ 25 1 10/ 10/ 22/ 22 5/12 Dinosaur Cinema 2000/150 30 15/ 15/ 10/ 10 12/ 9 Dinosaur Gift Shop 600/200 10 0/ 0/ 0/ 0 9/17 Dinosaur Gift Stand 130/ 60 1 1/ 1/ 6/ 4 5/ 5 Stego Putt 1200/ 50 1 10/ 10/ 22/ 22 5/12 Tree Swing 100/ 15 1 10/ 10/ 22/ 22 5/12 * ===================== * * 03.04.03 Marine Mania * * ===================== * View Happiness Visit Name Cost/Upk Cap M/ W/ B/ G Ad/Ch Aquatic Gift Shop 600/200 12 0/ 0/ 0/ 0 8/15 Aquatic Gift Stand 125/ 50 1 0/ 0/ 5/ 5 5/ 5 Boat Rental Shack 200/ 75 25 15/ 12/ 10/ 2 10/ 0 Dolphin Ride 450/ 50 2 17/ 12/ 10/ 2 15/ 0 Orca Bouncy Ride 100/ 15 1 10/ 10/ 22/ 22 5/12 Photo Booth (1) 125/ 25 1 0/ 0/ 5/ 5 5/ 5 Ring Toss 200/ 50 1 0/ 0/ 8/ 8 2/12 Shark Tunnel 500/100 24 15/ 10/ 15/ 10 12/ 9 Swim Shack 200/ 75 1000 17/ 12/ 10/ 2 15/ 0 Atlantean Gift Shop (*) 600/200 12 0/ 0/ 0/ 0 8/15 Grandstand 120/ 15 12 0/ 0/ 0/ 0 0/ 0 Fancy Grandstand (2) 120/ 15 12 0/ 0/ 0/ 0 0/ 0 (1) The photo booth is unlocked by completing the “Shark World” scenario. (2) The fancy grandstand is unlocked by completing the “Aquatic Show Park” scenario. ****************************************************************************** * 04.00.00 OBJECTS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 04.01.00 Notes | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ The “happiness” attribute measures how much happiness a man (m), woman (w), boy (b), or girl (g) guest receives when viewing the object. A fence’s “strength” attribute is just how much strength the fence has when it is built. As the fence deteriorates, the strength value drops, and if an animal’s strength is ever greater than the fence’s strength, the animal will be able to bash through the fence and escape. This is mostly an issue with Dinosaur Digs. Objects marked with an asterisk (*) can be downloaded form the official Zoo Tycoon web site. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 04.02.00 Exhibit Fences | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * ========================= * * 04.02.01 Zoo Tycoon, High * * ========================= * Can Can Happiness Type Cost Climb? Jump? Strength M/W/B/G Chain-link 70 Yes No 200 1/1/1/1 Concrete 200 No No 300 2/2/2/2 Concrete and Chain 150 No No 275 3/3/2/2 Iron Rail 180 No No 290 3/2/3/2 Plexiglass 150 No No 270 3/3/3/3 Post and Rail 90 Yes No 250 2/2/2/2 Rock (window) 150 Yes No 280 2/1/2/1 Rock (solid) 150 Yes No 280 3/2/2/2 Wood Slat (window) 110 Yes No 240 2/3/2/1 Wood Slat (solid) 110 Yes No 240 2/2/2/2 Stick Pole (window) 75 Yes No 225 2/1/2/1 Stick Pole (solid) 75 Yes No 225 2/1/1/1 * ======================== * * 04.02.02 Zoo Tycoon, Low * * ======================== * Can Can Happiness Type Cost Climb? Jump? Strength M/W/B/G Chain-link 45 Yes Yes 200 1/1/1/1 Concrete 125 Yes Yes 300 2/2/1/1 Concrete and Chain 125 Yes Yes 275 3/2/2/2 Iron Rail 125 Yes Yes 290 1/2/1/2 Plexiglass 125 No Yes 270 2/2/2/2 Post and Rail 70 Yes Yes 250 2/1/2/1 Rock 125 Yes Yes 280 2/2/2/2 Wood Slat 85 Yes Yes 240 3/2/2/3 Stick Pole 55 Yes Yes 225 1/1/1/1 * ====================== * * 04.02.03 Dinosaur Digs * * ====================== * Happiness Type Cost Strength M/ W/ B/ G Concrete and Iron Bar 240 440 8/ 8/ 4/ 4 Reinforced Concrete 225 460 6/ 6/ 8/ 8 Reinforced Concrete / Glass 225 420 10/10/ 8/ 8 Electrified Iron Bar 350 400 4/ 4/ 2/ 2 Electrified Chain-link 300 480 3/ 3/ 3/ 3 * ===================== * * 04.02.04 Marine Mania * * ===================== * Happiness Type Cost M/ W/ B/ G Black Bar and Glass 130 3/ 3/ 3/ 3 Concrete Edge and Glass 125 3/ 3/ 3/ 3 Solid Concrete 125 3/ 3/ 3/ 3 Atlantean (*) 125 3/ 3/ 3/ 3 Angled Railing and Glass 175 3/ 3/ 3/ 3 Striped Scooped Edges / Glass 150 3/ 3/ 3/ 3 Striped Wavy Edges / Glass 160 3/ 3/ 3/ 3 Striped Wavy Edges / Gunite 150 3/ 3/ 3/ 3 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 04.03.00 Paths | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Happiness Type Cost M/ W/ B/ G Asphalt 25 4/ 4/ 4/ 4 Cobblestone 50 6/ 6/ 6/ 6 Concrete 25 4/ 4/ 4/ 4 Dirt 10 2/ 2/ 2/ 2 Red Brick 50 6/ 6/ 6/ 6 Sand 10 2/ 2/ 2/ 2 Yellow Brick (1) 100 10/10/10/10 Atlantean (*) 20 6/ 6/ 6/ 6 Desert (*) 20 2/ 2/ 4/ 4 Boardwalk (MM) 30 6/ 6/ 6/ 6 (1) The yellow brick path type must be unlocked. See 06.02.00. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 04.04.00 Foliage | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Happiness Type Cost M/ W/ B/ G Cherry Tree 175 8/ 8/ 4/ 4 Christmas Tree 200 10/10/10/10 Japanese Maple Tree 135 6/ 6/ 3/ 3 Pacific Dogwood Tree 125 3/ 3/ 3/ 3 Wild Olive Tree 120 2/ 2/ 2/ 2 Elephant Topiary 225 3/ 6/ 3/ 6 Giraffe Topiary 200 3/ 3/ 6/ 6 Polar Bear Topiary 200 6/ 3/ 6/ 3 Rhinoceros Topiary 200 4/ 2/ 4/ 2 Spiral Topiary 150 5/ 5/ 0/ 0 Small Flowerbeds Pink, White, Light Green 40 2/ 4/ 2/ 4 Purple, Orange, Yellow 40 4/ 4/ 2/ 2 Purple, White, Dark Green 40 4/ 2/ 4/ 2 Red, White, Light Green 40 2/ 2/ 4/ 4 Large Flowerbeds Purple and Yellow 80 8/ 4/ 8/ 4 Red 80 4/ 8/ 4/ 8 Yellow 80 4/ 4/ 8/ 8 Desert Flowers (*) 60 4/ 4/ 4/ 4 No other foliage affects guest happiness. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 04.05.00 Miscellaneous Scenery | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ * =================== * * 04.05.01 Zoo Tycoon * * =================== * Happiness Type Cost M/ W/ B/ G Elephant Fountain 500 6/ 6/ 10/ 10 Fountain 250 5/ 5/ 5/ 5 Turtle Fountain 800 15/ 15/ 15/ 15 Bighorn Statue 450 8/ 8/ 8/ 8 Elephant Statue 210 3/ 6/ 3/ 6 Lion Statue 185 6/ 2/ 6/ 2 Sphinx Statue (*) 400 12/ 12/ 4/ 4 Cloth Observation Area (*) 235 4/ 4/ 4/ 4 Concrete Observation Area 250 8/ 4/ 8/ 4 Metal Observation Area 150 2/ 2/ 2/ 2 Metal Grate Observation Area 200 4/ 2/ 4/ 2 Rock Observation Area 250 4/ 4/ 8/ 8 Stick Pole Observation Area 175 3/ 3/ 3/ 3 Wood Observation Area 200 2/ 4/ 2/ 4 Brick Wall 80 10/ 10/ 10/ 10 Cast-Iron Fence 65 10/ 5/ 10/ 5 Low Hedge Fence 85 5/ 5/ 5/ 5 Low Sand Wall (*) 60 5/ 5/ 10/ 10 Picket Fence 30 5/ 10/ 5/ 10 Post and Rope Fence 30 5/ 5/ 5/ 5 White Fence 60 5/ 5/ 10/ 10 Duck Pond 500 10/ 10/ 15/ 15 Exhibit Sign 50 4/ 4/ 2/ 2 Jack-o-lantern 100 5/ 5/ 15/ 15 Lamp 65 3/ 3/ 0/ 0 Large Bench 40 5/ 5/ 0/ 0 Metal Picnic Table 95 0/ 0/ 0/ 0 Picnic Table 75 0/ 0/ 0/ 0 Poo -- -5/ -5/ -5/ -5 Snowman 150 5/ 5/ 15/ 15 Trash -- -15/-15/-15/-15 Trash Can 25 -10/-10/ -5/-10 United States Flag 500 20/ 20/ 15/ 15 Zoo Map 250 8/ 8/ 5/ 5 Amphora Clay Pot (*) 115 4/ 4/ 0/ 0 Sand Archway (*) 350 4/ 4/ 8/ 8 Snake Pit (*) 450 5/ 5/ 12/ 12 Stone Obelisk (*) 300 8/ 8/ 4/ 4 Water Well (*) 200 3/ 3/ 3/ 3 Worn Cart (*) 85 2/ 2/ 4/ 4 * ====================== * * 04.05.02 Dinosaur Digs * * ====================== * Happiness Type Cost M/ W/ B/ G Giant Tortoise Fountain 800 15/ 15/ 15/ 15 Wooly Mammoth Fountain 800 15/ 15/ 15/ 15 Large Geyser 700 5/ 5/ 5/ 5 Small Geyser 600 5/ 5/ 5/ 5 Lava Pit 1200 5/ 5/ 5/ 5 Tar Pit 1200 5/ 5/ 5/ 5 Large Volcano 4500 10/ 10/ 15/ 15 Small Volcano 3500 10/ 10/ 15/ 15 Large Stone Torch 250 3/ 6/ 3/ 6 Small Stone Torch 150 3/ 6/ 3/ 6 T. Rex Skeleton 300 3/ 6/ 3/ 6 Triceratops Skeleton 300 3/ 6/ 3/ 6 Velociraptor Skeleton 300 3/ 6/ 3/ 6 T. Rex Statue 210 3/ 6/ 3/ 6 Triceratops Statue 210 3/ 6/ 3/ 6 Velociraptor Statue 210 3/ 6/ 3/ 6 Wooden Observation Area 200 2/ 2/ 2/ 2 Ice Age Observation Area 300 2/ 2/ 2/ 2 Iron Bar Observation Area 250 2/ 2/ 2/ 2 Marble Observation Area 350 2/ 2/ 2/ 2 Reinforced Observation Area 250 2/ 2/ 2/ 2 Large Fossil Wall 500 10/ 10/ 15/ 15 Medium Fossil Wall 350 10/ 10/ 15/ 15 Small Fossil Wall 200 10/ 10/ 15/ 15 Bone Bed 500 10/ 10/ 15/ 15 Poo -- -25/-25/-25/-25 Lava Archway 375 12/ 12/ 7/ 7 Steam Vent 350 5/ 5/ 5/ 5 Stone Archway 375 12/ 12/ 7/ 7 Stone Bench 40 5/ 5/ 0/ 0 * ===================== * * 04.05.03 Marine Mania * * ===================== * Happiness Type Cost M/ W/ B/ G Dolphin Wishing Fountain 250 15/ 15/ 15/ 15 Jumping Fountain 150 15/ 15/ 15/ 15 Wishing Fountain 250 15/ 15/ 15/ 15 Deep Sea Diver Statue (1) 200 10/ 10/ 15/ 15 Dolphin Statue (2) 200 10/ 10/ 15/ 15 Mermaid Statue (1) 2000 6/ 2/ 6/ 2 Orca Statue (2) 200 10/ 10/ 15/ 15 Sea Lion Statue (2) 200 10/ 10/ 15/ 15 Seal Statue (3) 200 10/ 10/ 15/ 15 Trio Statue (4) 200 10/ 10/ 15/ 15 Buoy Rope Fence 30 5/ 5/ 5/ 5 Thick Atlantean Wall (*) 60 5/ 5/ 10/ 10 Thin Atlantean Wall (*) 60 5/ 5/ 10/ 10 Black Observation Area 150 2/ 2/ 2/ 2 White Observation Area 150 2/ 2/ 2/ 2 Fancy Backdrop 50 4/ 4/ 2/ 2 Stage Backdrop 50 4/ 4/ 2/ 2 Stage Backdrop End 50 4/ 4/ 2/ 2 Stage Door 50 4/ 4/ 2/ 2 Filter (5) 200 0/ 0/ 0/ 0 Giant Pacific Clam (1) 185 6/ 2/ 6/ 2 Metal Bench 40 5/ 5/ 0/ 0 Treasure Chest (1) 185 6/ 2/ 6/ 2 Atlantean Arch (*) 85 2/ 2/ 4/ 4 Atlantean Statue (*) 85 2/ 2/ 4/ 4 Atlantean Urn (*) 85 2/ 2/ 4/ 4 (1) Can be placed in underwater tanks. (2) Unlocked by running successful shows. See 05.03.00. (3) Unlocked by “Zoo of the Year” award. See 05.03.00. (4) Unlocked by completing the “Super Zoo” scenario. (5) Each filter costs $350 per month. ****************************************************************************** * 05.00.00 AWARDS AND BONUSES * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 05.01.00 Zoo Tycoon Awards | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Best Zoo, Silver Trophy -- for achieving a zoo rating of 90. Best Zoo, Gold Trophy ($25k) -- for achieving a zoo rating of 95. Diverse Species, Silver Plaque -- for having at least 10 animal species in your zoo. Diverse Species, Gold Plaque ($30k) -- for having at least 30 animal species in your zoo. Excellence in Exhibit Design, Silver Plaque -- for creating an exhibit with a 90+ suitability rating. Excellence in Exhibit Design, Gold Plaque ($15k) -- for creating an exhibit with a 99+ suitability rating. Highest Customer Satisfaction, Blue Ribbon ($25k) -- for achieving a guest happiness rating of 95. Highest Quality Exhibits, Silver Certificate -- for creating 10 exhibits with an 80+ suitability rating. Highest Quality Exhibits, Gold Certificate ($40k) -- for creating 25 exhibits with a 95+ suitability rating. Most Popular Zoo, Silver Certificate -- for having 500 guests in your zoo. Most Popular Zoo, Gold Certificate ($25k) -- for having 1000 guests in your zoo. Quality Animal Care, Blue Ribbon ($5k) -- for achieving an animal happiness rating of 98 (after at least six months). /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 05.02.00 Dinosaur Digs Awards | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Complete Ice Age Zoo, Gold Mammoth -- for displaying all four Ice Age animals. Complete Jurassic Zoo, Gold Stegosaurus -- for displaying all seven Jurassic Age dinosaurs. Excellence in Dinosaur Exhibit Design, Gold Cup -- for creating three dinosaur exhibits with a 99+ suitability rating. Outstanding Animal Health Plaque -- for having less than three sick animals in your zoo at the end of the first year. Quality Dinosaur Care, Blue Ribbon ($50k) -- for displaying at least 10 dinosaurs in suitable exhibits. Tyrannosaurus Rex Egg, Gold Rex ($100k) -- for producing a baby Tyrannosaurus Rex. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 05.03.00 Marine Mania Awards | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ (Note: These awards are only given during freeform games.) Arctic Aquatic Care (pair of emperor penguins donated) -- for placing belugas, lion’s mane jellies, narwhals, and pacific walruses into suitable (80+ rating) exhibits. Best Dolphin Show in the Country ($10k, dolphin statue unlocked) -- for earning $20,000 in bottlenose dolphin show profits in one year. Best Orca Show in the Country ($5k, orca statue unlocked) -- for earning $15,000 in orca show profits in one year. Best Sea Lion Show in the Country (sea lion statue unlocked) -- for earning $5000 in California seal lion show profits in one year. Best Sea Otter Show in the Country ($10k) -- for earning $10,000 in southern sea otter show profits in one year. Best Zoo in the World ($100k, panda donated) -- for receiving 15 awards. Excellence in Arctic Conservation ($25k) -- for placing arctic wolves, belugas, narwhals, pacific walruses, and polar bears into suitable (90+ rating) exhibits. Excellence in Savannah Exhibit Construction ($50k) -- for placing African buffaloes, African elephants, African lions, African warthogs, ankylosauruses, black rhinoceroses, cheetahs, common wildebeests, giraffes, greater flamingos, hippopotamuses, leopards, olive baboons, ostriches, plains zebras, red kangaroos, spotted hyenas, Thompson’s gazelles, and triceratops in suitable (80+ rating) exhibits. Excellence in Shark Conservation, Bronze Shark Statue ($10k) -- for placing great white, hammerhead, shortfin mako, and tiger sharks into suitable (85+ rating) exhibits. Excellence in Arctic Construction ($50k, iceberg unlocked) -- for placing arctic wolves, belugas, narwhals, pacific walruses, polar bears, wooly mammoths, and wooly rhinos in suitable (90+ rating) exhibits. Penguin Colony, Silver Plaque ($5k) -- for creating a suitable exhibit (90+ rating) for 16 emperor penguins. Superior Whale Care, Gold Plaque ($20k) -- for placing beluga, humpback, orca, narwhal, and sperm whales into suitable (90+ rating) exhibits. Zoo of the Year ($150k, seal statue unlocked) -- for earning a 90+ animal happiness rating, 90+ guest happiness rating, 20+ exhibits, and $350k+ zoo value. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 05.04.00 Bonuses | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Emergency Donation ($10k) -- for dropping under $1k available cash (only the first time). Endangered Species Donation ($10k) -- for producing an endangered species (once per exhibit). Panda Donation ($50k) -- for producing a baby panda (only the first time). Great White Shark Donation ($25k) -- for producing a baby great white shark (only the first time). ****************************************************************************** * 06.00.00 CHEATS AND EASTER EGGS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 06.01.00 Guests | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Name a guest “Adam Levesque” to research all animal care topics. Name a guest “Alfred H” to cause birds to appear and guests to run in terror. name a guest “Akiyama” to unlock all scenarios. Name a guest “Andrew Binder” to research all animal shelters and programs. Name a guest “Hank Howie” to research all staff education topics. Name a guest “John Wheeler” to unlock all animal shelters. Name a guest “Lou Catanzaro” to unlock all animal toys. Name a guest “Mr. Blonde” to change the color scheme of guests and buildings to yellow. Similarly, you can use “Mr. Blue,” “Mr. Brown,” “Mr. Orange,” “Mr. Pink,” and “Mr. White.” Name a guest “Russell C” to break all fences. Name a guest “Steve Serafino” to unlock all endangered animals. Name a guest “Zeta Psi” to cause about half your guests to turn green and puke. (Nothing needs to be cleaned up.) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 06.02.00 Exhibits | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Name an exhibit “Blue Fang” to double the amount paid at attractions. Name an exhibit “Cretaceous Corral” to gain access to the triceratops. Name an exhibit “Microsoft” to double exhibit donations. Name an exhibit “Xanadu” to gain access to the unicorn. Make an exhibit with an African lion, Bengal tiger and grizzly bear in it to unlock the yellow brick path. (Sometimes this works for me but usually it doesn’t. I have no idea why.) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 06.03.00 Staff | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Name a male maintenance worker “Bob V” to repair all fences. Name a female tour guide “Rosalie” to cause all tour guides to work for free. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 06.04.00 Miscellaneous | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Press shift-4 ($) to gain $10,000 but also damage your fences. ****************************************************************************** * 07.00.00 GAMEPLAY TIPS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.01.00 Money | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ The very first thing you should build on a map is a compost building. It doesn’t require upkeep, and your zookeepers (scientists) don’t need to walk to it, so put it in the farthest corner of the map, and then watch it convert every pile of poo into $50 ($100). When starting scenarios, immediately sell everything on the map, except for cages (which you’ll probably want to replace quickly) and maybe some paths. This gives you a nice bonus to your starting funds, and it allows you to organize your zoo any way you want. Restaurants are your friend. They take about the same space as food courts, they require about the same upkeep as food courts, they don’t produce trash and so don’t require maintenance workers, and they fill up every need of the guests who visit them. So put restaurants in key locations in your zoo and mostly ignore things like bathrooms, benches, food stands, and trash cans. Zoo staff are paid when you hire them and at the first of the month. So never hire staff at the end of the month. You can also get by without hiring staff for the first month of scenarios (except for scientists). When a scenario starts, drop the admission price to $19. Guests consider that price “cheap,” and it will causes more guests to visit your zoo. After a couple months, increase the price to $29. (Guests don’t notice any difference between $0-19, $20-29, $30-49, or $50-99.) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.02.00 Exhibits | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Don’t spread your zookeepers too thin. They should manage at most three exhibits, and only then if the animals are reasonably low maintenance. Exhibit quality and animal happiness drastically affect guest happiness, and so you not only need your zookeepers to do their job, you need them to do it quickly. If you assign multiple exhibits to a zookeeper, make sure the exhibit doors are right next to each other so the zookeeper doesn’t have to walk far to do its job. Animals only want a certain percentage of their exhibit’s grid squares to have foliage in them. That means if an animal’s preferred plant only takes up one quarter of a grid square, you can put 1-4 plants into each square and it doesn’t matter to the animal. However, it does matter to the exhibit’s suitability rating. So put foliage in last, and add in enough plants to “tune” the exhibit to the suitability rating you want. You can use this strategy to get anywhere from 90 to 100 suitability for most exhibits. Guests can only see 10 grid squares into an exhibit, so don’t make them any “deeper” than that. You can combine different types of animals into an exhibit (like all the Savannah herd animals), but generally you shouldn’t since different animals have slightly different needs, even if they’re from the same region. And so if you combine animals you won’t be able to achieve a high suitability rating for them. Also, most scenarios require a certain number of exhibits rather than a certain number of animals, and so simple exhibits are better. If you’re building an exhibit for a water creature, don’t create “islands” of land away from the doorway. The creature will poo on the islands, but the zookeeper won’t be able to get to it, and so the poo will never be picked up (unless you manually move the zookeeper around). Animals only care how many grid squares are in their exhibit, not what shape the exhibit is. So you should always make exhibits square-shaped to reduce the number of fence pieces you need. If you have problems with animals escaping their exhibits (particularly in Dinosaur Digs), there are a couple things you can try. You can lower the ground of the exhibit by two notches (using cliff mode). Then it doesn’t matter what sort of fence you have, or if the fence is broken or not. The animals won’t be able to escape. (Just be sure to leave a way in and out for your zookeeper.) You can also surround the exhibit with a moat, but you don’t have to surround it only on the outside. You can use the animal’s freshwater needs to block some of the fence pieces from the inside. Other than a few dinosaurs, you almost never want to put a single animal into an exhibit. That’s a good way to get a low popularity exhibit, even if the animal is content to be alone. So always pair up large animals, and put in four (maybe six) small animals. You can use the zoo’s perimeter fencing for exhibits. It’s free and it never breaks down. When putting guest walkways between exhibits, leave four grid squares between the exhibits. Then you can use the middle two squares for the path, and save the squares adjacent to the exhibits for future “observation paths,” should the zoo get too crowded. That is: exhibit exhibit exhibit exhibit obs obs pathpathpathpath leads pathpathpathpath pathpathpathpath to pathpathpathpath obs obs exhibit exhibit exhibit exhibit You can also make the path area five grid squares wide, and use the middle squares either for just the path, or for narrow decorative objects like lamps, benches, zoo maps, and so forth. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.03.00 Guest Happiness | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ What makes guests the happiest is a wide variety of animal exhibits. So make sure guests can see animals wherever they are, and make sure the animals are happy. Eye candy -- fountains, flowers, statues and the like -- doesn’t hurt any for guest happiness, but it’s not as potent as animal exhibits. Use cobblestone or red bricks for paths, and feel free to flank them with low red brick walls. The best building for making guests happy is the Japanese garden, but you usually don’t need it or the other happiness buildings, provided you have enough animal exhibits. Guests enter zoos with a 75 happiness rating. So if you’re trying to achieve a particular happiness rating in a scenario, you should increase the admission cost to $100 in the last month or two to prevent new guests from arriving and lowering your rating. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.04.00 Marine Mania | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Guests attend shows if they happen to be nearby when the show starts (or when it is in progress). So you don’t want to put grandstands on the edge of your zoo. Put them in the middle or near congested areas (like near restaurants). Swim shacks can generate all sorts of money (almost as much as restaurants). Just be aware that they make guests tired, and so you should place them near restaurants or “scenic outlooks” so guests have a place to rest afterwards. When creating “combo” exhibits, the size of the tank should be the same as the percentage of water the animal wants, and you shouldn’t use any water terrain in the land part of the exhibit. That means you need to know the animal’s terrain needs before you start building the exhibit. Filters cost $350 per month to clean tanks, so you might want your marine specialists to clean the tanks instead, provided they can do the job without the tanks getting too dirty or the animals sick. You can connect multiple exhibit tanks to a single show tank, and then the different animals will alternate their shows. If you later decide you don’t want one of the animals to perform, simply change the height of its exhibit to disconnect it from the show tank. If you don’t use food courts, then you should de-select the “sweep and clean zoo” assignment for your maintenance workers. Otherwise, they’ll “clean” the food from combo tanks when the animals leave to perform shows. If you create a combo exhibit for an animal that can jump (like the polar bear) then you need to put fencing around the water part of the exhibit. Otherwise the tank wall is enough. When placing grandstands, they must be one square away from the show tank. Any closer or farther and guests won’t enter them. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 07.05.00 Miscellaneous | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Some hotkeys of note: ctl-b Toggle buildings (expansion packs only). ctl-g Toggle grid lines ctl-f Toggle foliage. ctl-v Toggle guests (expansion packs only). If you’re constructing something like a fence, and you decide you don’t want to lay a segment you’ve already started, you can press to cancel the build. By using , you can save the undo button for whatever you built prior to the current segment. ****************************************************************************** * 08.00.00 INTERMEDIATE SCENARIO WALKTHROUGHS * ****************************************************************************** /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.01.00 Revitalize Burkitsville Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 12 months Objectives: 1. Achieve a zoo rating of 50. 2. Achieve an average animal happiness of 75. 3. Exhibit at least 8 different animal species. Walkthrough: You start out with a Bengal tiger, a black rhinoceros, two gemsbok (male and female), and two chimpanzees (also male and female). They’re in really crummy exhibits, but that’s ok. It’s nice to have the animals for free. To start out, immediately delete everything but the exhibits. Not only will this add over $2000 to your coffers, it’ll prevent guests from wandering over to the exhibits and viewing the unhappy animals. Just let your starting zookeeper roam free for the moment. Also, even though guest happiness isn’t listed in the objectives, you should still try to make it as high as possible, because it’ll increase your revenue, and keeping it high here is good practice for later scenarios when you have to maintain a 93 rating. So plan ahead before building new exhibits. Try to leave space for wide cobblestone paths; a mixture of fountains, statues, and flowers; and restaurants, carousels, and animal theaters (one or two of each is probably sufficient since the scenario is short). Then start building exhibits, starting with the animals you already have. There are 17 grid squares to the right of the entrance. That allows you space to create a 10x5 black rhinoceros exhibit and a 10x10 Bengal tiger exhibit. Leave one grid square between the exhibits and the entrance, and another between the exhibits, and use the zoo’s fencing as much as possible. Add a female Bengal tiger to the Bengal tiger exhibit when you’re done. The two exhibits should cost you all of your money (including what you got for bulldozing the old exhibits), but you should win an exhibit design award for $15,000, keeping you flush in cash. Now you can build the next two exhibits. Use the space above your new exhibits, about where the old exhibits are now. Put the gemsbok closest to the new exhibits, and make their exhibit 8x10 (enough for four gemsbok). Then put the chimpanzees above the gemsbok exhibit and make their exhibit 9x10 (enough for 6 chimpanzees). Your zoo should now look something like: CCCCCCCCCC CCCCCCCCCC CCCCCCCCCC <- 1 grid square wide, for the zookeeper GGGGGGGGGG GGGGGGGGGG GGGGGGGGGG <- 4 grid squares wide, for guests RRRRR BBBBBBBBBB E RRRRR BBBBBBBBBB E RRRRR BBBBBBBBBB Note: The new exhibits for the gemsbok and chimpanzees will overlap the old exhibits. So pause the game, bulldoze the old exhibits, build the new exhibits, and put the animals where they go. As long as the game is paused the entire time, the game won’t consider the animals to have escaped. At this pint it probably doesn’t look like you have enough money to complete the two new exhibits, but you’ll receive $10,000 as soon as your available cash drops below $1000, and you’ll receive $15,000 as soon as all six of the original animals have a happiness of 95. So build the gemsbok exhibit first (it’ll be much cheaper), and then do as much as the chimpanzee exhibit as possible. Be sure to give the chimpanzees monkey bars right away, or not only will their happiness not reach 95, it’ll drop to zero. Note: If you find you can’t do all this with your available cash, then feel free to be less ambitious with the gemsbok and chimpanzees. The gemsbok exhibit only needs to be 4x10, and the chimpanzee exhibit only needs to be 3x10. (But the smaller exhibits won’t be as popular.) Once the scenario reaches February, hire a second zookeeper and assign one zookeeper to the rhinoceros and Bengal tigers, and the other to the gemsbok and chimpanzees. (At some point you should also hire a maintenance worker, just to pick up the food piles from the old exhibits if nothing else.) Then buy a restaurant and animal theater and put them to the left of the gemsbok and chimpanzee exhibits. If you can’t afford them yet, just wait for money to trickle in. With four good exhibits and lots of happy guests, money shouldn’t be too much of a problem. At this point the scenario is open-ended. The ten months remaining are more than enough to build four more exhibits, so just pick four animals you like and then build away. Once the first year ends, you should win easily. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.02.00 Inner City Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 12 months Objectives: 1. Achieve a zoo rating of 55. 2. Achieve an average guest happiness of 85. 3. Achieve an average animal happiness of 75. 4. Exhibit at least 6 different animal species. Walkthrough: The area is cramped, but you still have plenty of room for six exhibits plus a few money-making buildings. For example, the first section of the zoo is 13 grid squares wide. That gives you room for a three-square-wide path down the middle (your paths will be congested, so it’s better to have wide ones) plus 20x5 exhibits on either side. So you can use, say, Bengal tigers and African lions to flank the path. Past those first two exhibits, at the junction of the zoo, you can put your money making buildings. Just continue the main path straight ahead, and put a restaurant and a carousel on one side, and an animal theater on the other. There isn’t enough room for a gift shop, so just use a gift stand instead. For the final four exhibits, you can put one where the brown stone hills are (an animal that enjoys elevated land, like the lowland gorilla or grizzly bear, works well there), and you can put three more in the second half of the zoo (the part perpendicular to the first half). However, for the latter three exhibits you’ll probably have to think small, so consider chimpanzees or moose or American bison, animals that work perfectly well in 40- to 60-square exhibits. (The bison are also good because their predominant terrain is grass.) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.03.00 Saving the Great Cats | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 18 months Objectives: 1. Adopt 2 African lions, 2 Bengal tigers, 2 white Bengal tigers, 2 Siberian tigers, 2 leopards, 2 black leopards, 2 snow leopards, 2 clouded leopards, 2 cheetahs, and 2 jaguars. 2. Achieve a suitability rating of at least 85 for all cat exhibits. 3. Achieve an average animal happiness of 90. Walkthrough: You’ll probably have a much more difficult time with this scenario than the previous two. That’s because you have to build a lot of exhibits, you don’t get to pick which animals you get to display, and you have to do a fair amount of research (not only for some of the cats, but also for shelters and toys). So start with the basics: bulldoze everything, build a compost heap, and then make exhibits for the two crowd favorites, the Bengal tiger and African lion. Don’t make the exhibits larger than needed: 70 squares for the tigers and 80 squares for the lions are enough. Also, make sure the Bengal tiger exhibit achieves a 99+ suitability rating so you can pick up the $15,000 reward money. You’re likely going to need all the money you can get in this scenario. Assuming you have some money left, immediately start working on a second pair of exhibits. If you’ve researched the white Bengal tiger, choose it for one of the exhibits (it’s a popular animal just like the regular Bengal tiger); otherwise pick two out of the Siberian tiger, the jaguar, and the cheetah. (The leopard needs a toy you probably don’t have yet.) You should receive a $15,000 donation when you adopt your third pair of cats, and that should allow you to complete both exhibits. Once February rolls around, hire zookeepers and construct some money buildings (restaurant, carousel, animal theater, gift shop). Then sit around a wait for a while. You need to generate some money, and while admissions to your zoo and your money buildings will do their job, life will be much easier if you can get your guests to 95 happiness ($25,000) or if your white Bengal tigers produce a baby ($10,000). Of course, you also need to wait for some research. It’s a bad idea to adopt any leopards until you get the cat climbing tree, so you might want to make sure that animal enrichment is the only thing you’re researching. Once you’ve researched the cat tree, the snowy rock cave, and the three cats you need, go ahead and lower your research spending to $33 or $13 per day. The other topics are less important than the money you’ll save. Once you’re ready to build again, construct exhibits in roughly this order: non-leopards, leopard, black leopard, clouded leopard, snow leopard. The clouded leopard’s exhibit can be difficult to build (until you get the hang of it), so it’s best to save it for last. Other than those last four leopard exhibits, you might eventually need a second restaurant, and, if you have room, you might also want to add a second carousel and animal theater. Don’t waste money on things like the primate house and the elephant ride. When you get to the clouded leopard exhibit, save your game. Give it a snowy rock cave, and then give it as many trees (four to a square) and rocks as you can. Finally, start elevating the land using cliff mode. You can create “steps” for the leopards to climb, but mostly just pay attention to the happy and unhappy faces that appear when you try moving the land around. Eventually you should break 85 suitability, and at some point after that the leopards should be happy with the elevation. Once you have the ten exhibits you need, all you have to do is let time run out, periodically checking to fix trampled terrain and sell off animals to prevent overcrowding. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.04.00 Endangered Species Zoo | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 18 months Objectives: 1. Earn a suitability rating of at least 70 for 12 exhibits. 2. Achieve a zoo rating of 70. 3. Achieve an average guest happiness of 93. 4. Achieve an average animal happiness of 90. 5. Possess a baby black leopard, okapi, and white Bengal tiger. Walkthrough: A couple things right off the bat: Get used to the 93 happiness rating for guests. You’re going to have to hit that mark for most of the remaining scenarios, so if you’ve been having problems in that area previously, you need to learn how to deal with it here. Also, when the objectives mention “baby” animals, they really mean “non-adopted.” As long as you produce one each of the three endangered species (and you don’t sell them and they don’t die) then you’ve done your job. Getting some endangered species to breed can be a problem. That means you need to start researching endangered species right away so you can add the species to your zoo as quickly as possible. You also need to research the cat climbing tree (for the black leopard), and it doesn’t hurt to research the improved reproductive rate. So check on or off the appropriate research areas, and set your funding to max. Otherwise, start out by doing the regular things: delete all the existing paths and foliage, and put a compost heap in one of the far corners. I’d also recommend you delete the animal theater, so you can later put it exactly where you want it, and the two food stands. It’s better to have restaurants than stands anyway. All the deleting should net you an extra $30,000 or so, which is a nice addition to the starting $50,000. With all that money in hand, start making exhibits. Since you have a black bear and moose, go ahead and create exhibits for them first, and then delete their old exhibits. Make the new exhibits large enough for a pair of animals each (40 squares for the moose, 70 squares for the bear) to help their popularity, and buy a mate for each animal when you’re done with their exhibit. Between the reward money for creating an exhibit with a 99+ suitability rating and deleting the old exhibits, you should still have around $75,000 left when you’re done. So, you guessed it, make more exhibits and, once February arrives, build some money buildings. However, don’t spend all your money. Leave $25,000 or so around so when you finish researching one of the endangered species you need, you can immediately build an exhibit for it. Speaking of the endangered species, when you make exhibits for them, make the suitability rating as high as possible so they’ll be more likely to mate. Also, think about making multiple exhibits for the animals. All three species prefer a small number of animals in their exhibits, so you can’t put, say, four animals in an exhibit to increase your mating chances, but you can make multiple exhibits. It’s sort of boring, but it works. Lastly, remember that the okapi is a shy animal. So put it on the fringe of your zoo somewhere, and alternate solid fencing with see-through fencing so the animals will be less skittish around your guests. (Or simply put the exhibit someplace where guests can’t get to it.) Otherwise, just build a zoo. You don’t have to do anything fancy, and you should have plenty of money, so feel free to experiment and try out some new animals. It doesn’t hurt to stick to a couple favorites like the Bengal tiger and the African lion, but with the other exhibits it’s nice to see what else the game has to offer. Note: Even if you do everything perfectly, your endangered animals might not mate. That’s because mating is random, and so it’s possible for you to simply get unlucky. So you should save your game either when you finish building your exhibits or with six months left (whichever comes first) so you have someplace to fall back on. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.05.00 Beach Resort Zoo (*) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 12 months Objectives: 1. Achieve a zoo rating of 80. 2. Achieve an average animal happiness of 90. 3. Earn a suitability rating of at least 80 for 7 exhibits. 4. Exhibit at least 2 animals from the arctic, 2 animals from Australia, 2 animals from South America, 2 animals from North America, 2 animals from Southeast Asia, 2 animals from the desert in North Africa, and 5 animals from the savannah in Africa. Walkthrough: You need to build seven exhibits, and you need to display animals from seven different parts of the world. What a coincidence! If you don’t want to hunt through the animal list and figure out which ones to use, these work: polar bears, red kangaroos, giant anteaters, black bears, Bengal tigers, dromedary camels, and plains zebras. The most interesting exhibit is the savannah one. Since you’re going to have a savannah scenario coming up, you might want to experiment here and try combining different species together. The plains zebra and Thomson’s gazelle work pretty well together, as do the common wildebeest and the African buffalo. Otherwise, there isn’t anything special going on in this scenario. You start out with $50,000 and you can gain another $20,000 by bulldozing stuff. Combine that with the rewards for a 99+ exhibit suitability rating and a 95 guest happiness rating, and that’s about all the money you need to build seven exhibits. In fact, you might want to leave the island on the map as is, and work around it rather than modify the terrain. You’ll have island maps coming up as well, and it’s best to be prepared. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.06.00 Valley of the Dinosaurs (DD) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 18 months Objectives: 1. Achieve a zoo rating of 75. 2. Achieve an average animal happiness rating of 75. 3. Exhibit at least 8 different dinosaur or prehistoric animal species. 4. Earn a suitability rating of at least 85 for 8 dinosaur exhibits. Walkthrough: Note: The objectives can be a little confusing. Whenever they say “dinosaur” they really mean dinosaur or prehistoric animal. I’ll use the same convention in my walkthroughs. You start out with $150,000, and if you bulldoze everything in the park you can add about $40,000 more. That’s probably enough right there to build eight exhibits, provided you “go cheap” and put only one dinosaur per exhibit and keep the suitability around 85. But it’s better instead to build a real zoo; then you can practice with building regular exhibits, and, more importantly, you can practice with making guests happy. Still, just to be safe, it’s probably best to use some of the cheaper dinosaurs. Here are some good ones to select: 1. Camptosaurus 2. Caudipteryx 3. Gallimimus 4. Giant Tortoise 5. Herrerasaurus 6. Plateosaurus 7. Stegosaurus 8. Triceratops If you use those dinosaurs, then you don’t need to research anything (other than some foliage, but even that is optional). But note that two of the dinosaurs are downloads, and so if you don’t have them then substitute something else, like the Plesiosaurus or the saber-tooth cat (the cat might be good anyway, just because there’s a big patch of gray stone close to the zoo entrance). Then just build away. Add in pairs of restaurants, carousels, animal theaters, and dinosaur cinemas, plus a gift shop, and you should make enough money each month to build all the exhibits you need. Also, see if you can get your guest happiness rating over 90; that’s as high as it needs to be for any of the Dinosaur Digs scenarios. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | 08.07.00 Jurassic Zoo (DD) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Time Limit: 24 months Objectives: 1. Achieve a zoo rating of 75. 2. Earn a suitability rating of at least 85 for 7 Jurassic exhibits. 3. Adopt an Allosaurus. 4. Adopt a Camptosaurus. 5. Adopt a Caudipteryx. 6. Adopt a Kentrosaurus. 7. Adopt a Plesiosaurus. 8. Adopt a Stegosaurus. 9. Adopt an Apatosaurus. Walkthrough: You’re not given any latitude here. You need to build seven Jurassic exhibits, and the objectives specify the seven Jurassic dinosaurs you have to use (there are only seven Jurassic dinosaurs anyway). So bulldoze everything on the map, including the existing exhibits, and then take your $200,000 and start building away. As in the previous scenario, you can probably build everything you need using your starting funds, provided you skimp as much as possible. But once again it’s better to build a real zoo and try to make guests happy. Also note that unlike the previous scenario, you actually have to do some researching here; three of the Jurassic dinosaurs require research, so go to the research panel, uncheck all of the Zoo Tycoon topics (leaving the Dinosaur Digs topics checked), and make sure your “conservation” tab gets at least normal funding. When building exhibits, it’s a good idea to use an order something like this: Caudipteryx, Camptosaurus, Stegosaurus, Allosaurus, Plesiosaurus, Apatosaurus, and then Kentrosaurus. (The latter three all require research, and the Kentrosaurus is the most boring of the bunch.) All of the dinosaurs other than the Caudipteryx require a lot of space, so plan accordingly, and make sure you place restaurants every 20 squares or so, to keep guests happy. Also, be sure to put in some money buildings. I used four restaurants, two gift shops, two animal theaters, two dinosau