=============================================================================== James Bond Nightfire 007 - Walkthrough - GameCube Version =============================================================================== Guide is best viewed with : Font - Fixedsys Size - 11 Style - Regular - - - - - Guide Developed By Dark Tim E-Mail Address : platinumdarktim@yahoo.com.au - Contact infomation on "Contact Info" section of guide - Guide is Copyright ©2002/2003, All Rights Reserved. Verson : 3.70 [FINAL] Completed : Wednesday 20th August 2003 Nintendo Gamecube Players : 1 to 4 players Simultaneously Save : 1 File and 2 Memory Card Blocks =============================================================================== - Table of Contents - =============================================================================== "Section A - Introduction" 01 - Introduction 02 - News on Walkthrough <<<<< Read Please!!! 03 - Submitters "Section B - Getting Ready" 01 - Story of Nightfire 007 02 - Difficulty Agents 03 - Scoring System 04 - Control Settings * Normal * Rail Shooting * Driving 05 - Tips 'n' Hints [With some submissions] * Normal Tips * General Submitters Tips 06 - In-game and Manual Glitches/Errors "Section C - Weapons" * Pistols * Sniper Rifles * Automatics * Hand Held Grenades and Explosives * Grenade and Rocket Launchers * High Tech Weaponry * Miscellaneous Weapons * Ground Mounted Weapons "Section D - Gadgets" "Section E - Vehicle Weapons and Vehicle Gadgets" 01 - Weapons 02 - Gadgets "Section F - Vehicles" "Section G - Mission Walkthrough" - With mission walkthrough 01 - Paris Prelude 02 - The Exchange 03 - Alpine Escape 04 - Enemies Vanquished 05 - Double Cross 06 - Night Shift 07 - Chain Reaction * Guide Number 1 * Guide Number 2 08 - Phoenix Fire 09 - Deep Descent 10 - Island Infiltration 11 - Countdown 12 - Equinox "Section H - PC Version Missions" - Without mission walkthrough 01 - Rendezvous 02 - Airfield Ambush 03 - Enter the Yakuza 04 - Night Shift 05 - Hidden Agenda 06 - Phoenix Fire 07 - Drake's Island 08 - Liftoff 09 - The Final Conflict "Section I - Mission Award Targets" "Section J - Multiplayer Mode" 01 - Multiplayer Tips [With some submissions] 02 - Modes 03 - Maps 04 - Multiplayer Options 05 - Bot Personalities 06 - Other Bot Traits 07 - Characters - with statistics * MI6 Characters * Phoenix Characters 08 - Weapon Sets "Section K - Primary Characters of Nightfire" * Allies * Enemies "Section L - How to do something?" "Section M - Cheats" "Section N - Contact Info" "Section O - Updates" "Section P - Credits" "Section Q - Copyright" ******************************************************************************* - - - "Section A - Introduction" - - - ******************************************************************************* ---------------------------------------- 01 - Introduction ---------------------------------------- James Bond : Nightfire 007, being the fourth installment to the series of bond games on the Nintendo consoles, just keeps getting better and better! In my opinion, Nightfire easily beats Agent Under Fire in gameplay and graphical value and has slightly longer lastability. Another good side for Nightfire is how there is an increase in the number of beautiful ladies in the game. Nightfire requires a bit more dexterity than Agent Under Fire because the AI has increased in skill a lot more and you don't always have a huge advantage over the enemies, example - too much heavy weaponry, too much body armour etc, so there are a lot of different situations that can occur in this game. I hope you find this guide at least a bit efficient, but I can tell you, it is packed full of infomation. Sorry to some players though if any that do read this whole guide, and that have not finished the entire singleplayer, that I have ruined your gaming experience! Anyway, good luck in the game, enjoy it as much as possible and I hope this guide will help a little bit in your quest, once again, to save the world. By the way if you are interested in giving submissions for hints etc., then please read towards the bottom of this document for more infomation. Thanks! Enjoy the guide as much as I did researching and developing it! :) ---------------------------------------- 02 - News on Walkthrough ---------------------------------------- "News" [Version 3.70] To fellow readers/gamers, I have finally made my mind [it's about time] to stop updating this walkthrough. If you havent read the 'contact info' section of the walkthrough towards the bottom then you can read what I typed here: "I have decided to make this version of the walkthrough 'final' so therefore I will be accepting no more submissions towards my walkthrough! The fact being that I need to move on with further walkthroughs will stop me from updating this walkthrough! You are still welcome though to submit any comments, questions or feedback for or related to my guide, but do not suspect your name to be put in the 'submitters credits' for anytime soon!" I apoligize to anyone who sends me emails after this update but it is true that I must move on!! I would really like to thank everyone who contributed towards this walkthrough ... big or small I still appreciate the effort you people have put in for your submissions and comments etc etc.... I look forward to making more walkthroughs and I hope to see some keen submitters from this walkthrough contribute to my future walkthroughs! :) Thanks once again everyone! Regards, DarkTim [Developer of Guide] ---------------------------------------- 03 - Submitters ---------------------------------------- I have moved up the submitters section up here as their help has made my guide alot better. So they deserve it instead of being in the bottom. Alot of Thanks to the following submitters for pointing out errors in my guide, giving feedback about my guide or other stuff: Also another important factor, I was thinking about this, but if any of the submitters here do not want there full names here, please email me and I will change it by the next update. Thank You !! - - - - - *Luik Aino a.k.a Palador- Letting me use some of his 007 Token locations as a reference. *Walter S. - Giving "Deep Descent" tip. *Victor Quach - Spotting the cheat "mix up". *Michael McDonald - Spotting the cheat "mix up" and giving feedback. *Omega654 - For giving the nice feedback and spotting a few small errors in the guide. *David Solomon - Submitting some bond moves for the mission walkthrough and for some nice feedback. *David van der Griendt - For the nice feedback. *Christian Mares Bustamante - Submitting a bond move. Also submitting numerous amounts of tips and other stuff :) - This guy just keeps sending stuff in, truly amazing!!!! *Robert McFarlane - Submitting in some tips and for the nice feedback. :D *Robert H. - Asking permission to post this guide on another site. *Ascension Ascension - Submitting in a tip ! *Jeff Chau - For the nice feedback and also giving me the idea to add the bond moves into the level walkthrough. *DCH0022 - Mentioning that the cheat for enemies vanquished do not work on the X-Box version. Please kindly note that this guide is mainly pointed towards the Gamecube version. Sorry! *glassjimmy - For posting my guide in his website as well. *Jamie J. Smith - Asking me how to use the decryptor, hence giving me the idea to put it on this guide and also for the feedback. *Shane Davison - Submitting a new bond move in the level chain reaction and for the nice feedback. *Dillon Forrest - Did not submit anything but still deserves to be on the list as he emailed me for a question. *Dave A - For posting my guide in his website as well! *Jstar416 - For telling me some interesting stuff :) *Jon Robinson - Asking to post this guide on IGN. *CoolMario - Submitting a helpful tip. *Punky Drewster - For the nice feedback and asking questions! *Andrew Senger - For the feedback and the multiplayer tip. *Sean Pines - For submitting a tip for mission walkthrough. *Billy - Submitting infomation on the multiplayer character section and also for the feedback. *MAXPAYNE10791 - Sending a funny email :P *Jeff Tittsworth- For the nice feedback and sending in a tip. *Daniel LeBlanc - For the nice feedback once again and perhaps poitning out an error in my guide. *Wilson Lu - Sending an email regarding something with Nightfire. *The Bond Guy - For sending in additional walkthroughs for the missions. *Neil Kissoon - Sending an email regarding something with Nightfire. *James Schilling- Sending an email regarding something with Nightfire. *Andy Nelson - For the nice feedback and for sending submission. *Matthew Larsen - For poitning out a mistake in my guide. *AnsemReport1 - Submitting a tip to my guide. *Diar Mahmoud - Sending an email regarding something with Nightfire. *aflax55 - Sending in a submitters tip. *Anthony Li - For reporting some errors and also submitting tips. Also - for the nice feedback given about my guide. Has also given numerous amounts of tips/glitches etc. *Rich - For the really great feedback and submitting some stuff :P *Kerry - For the really really nice feedback and also for sending some amazing submissions. Also for sending in a tip to drive mini-tanks up some stairs in MP Mode. *Darkspike - For sending an email regarding about Nightfire. *UnstrungxHeroes- For sending an email regarding about Nightfire. *Nemes!s - For sending in the really nice feedback about my guide and being the first person to mention looking forward to my future guides. *Marcos - For sending an email regarding about Nightfire. *Doccarey - For sending an email regarding about Nightfire. *Matt WhyDoUCare- For sending an email regarding about Nightfire. *Bastiaan Kollen- For sending an email regarding about Nightfire. *Colin Jamieson - For sending an email regarding about Nightfire. *Joshua Myers - For sending an email regarding about Nightfire. *Erkan Ozden - For sending an email regarding about Nightfire. *Russ Weingarten- For sending an email regarding about Nightfire and for the the great feedback. *Rachelle Noel - For sending an email regarding about Nightfire. *Matt Bateman - For submitting in a submitters tip. *Stephan Aigner - Asking permission to post this guide on a website. *Edmund - Submitting in submitter tip. *Graeme - Submitting some tips and also some feedback :) *Virtopia26 - Submitting in a tip. *Kevin - For sending an email regarding about Nightfire. *Joey - For sending an email regarding about Nightfire. *Paul.H - For sending an email regarding about Nightfire. *Swordtail318 - Submitting in a tip. *Bigchief - Submitting in a tip. *Skull - Submitting in a tip. *Jack.A - Asking to post this guide on his website. [www.invisionfree.com/forums/nintendo_forever] *trooper89 - Submitting in a tip. :) *Tim.L - Submitting a minor glitch from the game and for the nice feedback. ;) *BSIrie - Submitting in a tip. *David G. - For the great feedback...... :D and telling about one mistake and also submitting a tip. *Kevin M. - For sending an email regarding about Nightfire. *Daniel Stumpf - For sending an email regarding about Nightfire. *Thug2211 - For sending an email regarding about Nightfire. *Jim - For submitting a rather cool glitch in the game. *Mike B. - Asking to post this guide on a site. [http://SPOnG.com] *Dolly Barnes - For sending an email regarding about Nightfire. *Matt McGlone - For sending an email regarding about Nightfire. *jaytopiwala - For the very good and pleasing feedback. *Danny Schnabel - For pointing out a possible error :P and for sending an email related to nightfire :) - - - - - - - *Lollie Winter - For the really, really nice feedback :) :) :) *Bryant Lynch - For submitting a tip. *Owen Sayaman - For the rather nice feedback about my faqs. *Emon Lagevardi - For sending an email regarding about Nightfire. *JPee00 - For sending an email regarding about Nightfire. *Spurkey - For submitting a bond move. *Berty434 - Also, for the really nice feedback :D *Sam Kealey - For sending an email regarding about Nightfire. *Justin G. - Sending an email regarding about Nightfire. *Dan F. - Submitting in some general tips for the walkthrough. *norriemccredie - Sending an email regarding about Nightfire. *BTTF_Man - Sending an email regarding about Nightfire and some submissions and also for the kind feedback!!! *Jason.B - Sending an email regarding about Nightfire. *Matt - Sending an email regarding about Nightfire and for the feedback :) *Tyler.F - Sending in some general tips for this walkthrough. *The Spaz - Submitting in an in-game glitch. *Motorcycle Dude- Submitting in some weapon information. *Marty - Sending an email regarding about Nightfire. *Ammon - Senidn in some tips for the level walkthrough. *Mage.A - Submitting a tip for the walkthrough. *Sailorpluto89251 - Sending an email regarding about Nightfire. *Darth Sorc - Sending an email regarding about Nightfire. *Darryl.B - Sending an email regarding about Nightfire. *Mike - Sending an email regarding about Nightfire. *Xoudel - Sending an email regarding about Nightfire. *Nathan - Sending an email regarding about Nightfire. *Michael.S - Sending an email regarding about Nightfire. *Whtiger86 - Sending an email regarding about Nightfire. ******************************************************************************* - - - "Section B - Getting Ready" - - - ******************************************************************************* ---------------------------------------- 01 - Story of Nightfire 007 ---------------------------------------- As you should know, Phoenix International Corporation, run by the international green industrialist Rafael Drake, has been entrusted with dismantling warheads throughout the world. These efforts have been billed as being philanthropic in nature, but we realise he has more sinister motives. Intelligence implicates Drake in organising the theft of a secret component of the missile guidance hardware intended for the US Space Weapons Platform. Unfortunately, Drake has been very careful to keep his plans well hidden. With help from Q and a number of key agents, you must stop Rafael Drake in his plans for total world domination. Good Luck. --------------------------------------- 02 - Difficulty Agents --------------------------------------- There are 3 different difficulties in this game to test your wits and skill. They are as the following from easiest to hardest. Operative : For Beginner players or First-Timers. The enemies are considerably weak, don't deal as much damage and have poorer accuracy. They still can be a bit of a challenge in groups though. Your auto-aim is very responsive at this difficulty. Use it to your advantage. Agent : For Intermediate players. The enemies have average/normal skilled tactics and deal a standard amount of damage. Enemies accuracy is improved. 00 Agent : For Advanced/Expert players. The enemies skill is improved more than agent, but do not take it too seriously. Perfect Agent on Perfect Dark is about 3 times harder. Enemies deal a lot more damage especially with sniper rifles and shotguns. Accuracy from enemies is also improved from Agent. Take also into consideration that the auto-aim takes longer to point at an enemy than operative and agent. --------------------------------------- 03 - Scoring System --------------------------------------- The scoring system in Nightfire is about the same from Agent Under Fire's scoring system, it maybe has a few more added target statistics though to give it a bit more challenge when trying to get an award. They are as they follow: Opponents Dispatched - The amount of enemies killed in a level. Opponents Subdued - Usually using your stunner to disarm the guards first, you have to punch the guards to knock them out to make this section count. Opponents Surrendered - Go behind a guy with a firearm without them knowing of your presence and they will surrender. As soon as they put the hands up, this part will count. Then knock the guard out or kill the guard. Stealth Rating - Not applied to many levels as a award target, this counts towards the amount of times you remain undetected. Don't bother with this usually. Accuracy Rating - A given percentage showing the amount of times you have successfully eliminated hostiles without missing. It goes down during the level if you miss, but hitting the targets can boost the percentage up again. Health Rating - The given percentage of how much health you end up with at the end of the level is shown. Using body armour aids this constant problem by protecting your actual health, but once it's gone, you better find some more. Time Taken - The amount of time taken in a level. If it is lower than the target, you score maximum points. If it is higher then you start losing a small amount of points. Usually if it is one minute or higher than the target, you do not score anything for the time. - - - - - - - - - - Bond Moves - There is a certain limit of these bond moves found in each level. You recieve them by finding "secret" or "smart" way of killing a guard, doing something etc. Each bond move improves your score until it reaches the limit were you score maximum points. 007 Bonus Tokens - Only found in a level, after scoring a gold award for it, these tokens are gold and are scattered in small numbers around a level. These are here for you to find and can be hidden pretty well so look carefully. You must get all in a level, plus a high score to get a platinum. You usually get around 100,000 bonus points by finding all of these. Remember, due to the impossibility in the game to do this, in the car, or rail shooter levels, you do not have the enemies subdued or surrendered as a scoring target. Also when successfully finishing a level on a harder difficulty like 00 agent then you will recieve a difficulty bonus. The final score doubles when completing it on 00 Agent and something like 1 or 1 and a half times for agent. When doing operative, you will recieve no bonus. That is why it is recommended to get gold and platinum on 00 agent difficulty. - - - - - Here is a submitter tip from "Christian Mares Bustamante" about scoring. "When you are trying to get the surrender and subdued scores for a level here is a hint. Instead of making a guard surrender and then shoot them, it is better to make it surrender and then punch him. In that way you will get 1 surrendered and 1 subdued and also in that way you will make no noise to alert other guards so you can make them surrender too (especially do this in The Exchange level)." --------------------------------------- 04 - Control Settings --------------------------------------- I will list the control settings, but can be changed to different settings to suit your playing needs! These buttons are referred to the gamecube's controller by the way. ***Normal Playing Mode Controls*** Levels like The Exchange, Double Cross, Night Shift, Chain Reaction, Phoenix Fire, Countdown and Equinox will have you more than likely using the following controls. - Nightfire - A Button : Reload/Action B Button : Alternate Fire Y Button : Jump X Button : Crouch Z Button : Vision Mode L Button : Manual Aim R Button : Fire DPad - Up : Cycle Gadget/Zoom DPad - Down : Cycle Gadget/Zoom DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Strafe/Move C Stick : Turn/Look - Moonraker - A Button : Reload/Action B Button : Alternate Fire Y Button : Jump X Button : Crouch Z Button : Cycle Weapon Forward L Button : Manual Aim R Button : Fire DPad - Up : Vision Mode/Zoom DPad - Down : Vision Mode/Zoom DPad - Left : Cycle Gadget DPad - Right : Cycle Gadget Control Stick : Strafe/Move C Stick : Turn/look - Octopussy - A Button : Reload/Action B Button : Vision Mode Y Button : Jump X Button : Crouch Z Button : Alternate Fire L Button : Manual Aim R Button : Fire DPad - Up : Cycle Gadget/Zoom DPad - Down : Cycle Gadget/Zoom DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Move/Turn C Stick : strafe/Look - Goldfinger - A Button : Reload/Action B Button : Vision Mode Y Button : Jump X Button : Crouch Z Button : Alternate Fire L Button : Manual Aim R Button : Fire DPad - Up : Cycle Gadget/Zoom DPad - Down : Cycle Gadget/Zoom DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Strafe/Move C Stick : Turn/look - Doctor No - A Button : Reload/Action B Button : Vision Mode Y Button : Cycle Weapon X Button : Cycle gadget Z Button : Alternate Fire/Reverse Cycle L Button : Manual Aim R Button : Fire DPad - Up : Jump DPad - Down : Crouch DPad - Left : n/a DPad - Right : n/a Control Stick : Turn/look C Stick : Strafe/Move - Thunderball - A Button : Reload/Action B Button : Vision Mode Y Button : Jump X Button : Crouch Z Button : Alternate Fire L Button : Manual Aim R Button : Fire DPad - Up : Cycle Gadget DPad - Down : Cycle Gadget DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Turn/Move C Stick : Strafe/Look - Goldeneye - A Button : Reload/Action B Button : Cycle Weapon Y Button : Jump X Button : Crouch Z Button : Alternate Fire L Button : Manual Aim R Button : Fire DPad - Up : Vision Mode/Zoom DPad - Down : Vision Mode/Zoom DPad - Left : Cycle Gadget DPad - Right : Cycle Gadget Control Stick : Strafe/Move C Stick : Turn/Look - Classic Bond - A Button : Reload/Action B Button : Alternate Fire Y Button : Jump X Button : Crouch Z Button : Vision Mode L Button : Manual Aim R Button : Fire DPad - Up : Cycle Weapon/Zoom DPad - Down : Cycle Weapon/Zoom DPad - Left : Cycle Gadget DPad - Right : Cycle Gadget Control Stick : Turn/Move C Stick : Strafe/Look ***Rail Shooter Controls*** This mode is used in levels like Paris Prelude, Alpine Escape and Island infiltration which apply to vehicles which you only control a certain aspect of, for example, being the gunner of the snowmobile etc. - Nightfire - Y Button : Spin L Button : Manual Aim R Button : Fire DPad - Up : Zoom DPad - Down : Zoom DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Look C Stick : Look - Moonraker - Y Button : Spin Z Button : Cycle Weapon Forward L Button : Manual Aim R Button : Fire DPad - Up : Zoom DPad - Down : Zoom Control Stick : Look C Stick : Look - Octopussy - Y Button : Spin L Button : Manual Aim R Button : Fire DPad - Up : Zoom DPad - Down : Zoom DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Look C Stick : Look - Goldfinger - Y Button : Spin L Button : Manual Aim R Button : Fire DPad - Up : Zoom DPad - Down : Zoom DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Look C Stick : Look - Doctor No - B Button : Spin Y Button : Cycle Weapon Forward X Button : Zoom Out Z Button : Cycle Weapon Backward L Button : Manual Aim R Button : Fire Control Stick : Look C Stick : Look - Thunderball - B Button : Spin Y Button : Zoom In X Button : Zoom Out L Button : Manual Aim R Button : Fire DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Look C Stick : Look - Goldeneye - B Button : Cycle Weaponm Forward Y Button : Spin L Button : Manual Aim R Button : Fire DPad - Up : Zoom In DPad - Down : Zoom Out Control Stick : Look C Stick : Look - Classic Bond - Y Button : Spin L Button : Manual Aim R Button : Fire DPad - Up : Cycle Weapon DPad - Down : Cycle Weapon Control Stick : Look C Stick : Look ***Driving Controls*** Applying to levels like Paris Prelude, Enemies Vanquished and Island Infiltration, driving controls are always set the same way so there is only one type of control setting for it and it is as it follows. I also wanted to point [thanks to Anthony Li] that the controls for normal driving levels are the same for the Sub V12 Vehicle used in Deep Descent. A Button : Fire B Button : Gadget Y Button : Cycle Weapon Forward X Button : Handbrake Z Button : Camera View L Button : Brake/Reverse R Button : Gas DPad - Up : Cycle Weapon DPad - Down : Cycle Weapon Control Stick : Steer Left and Right C Stick : Look Behind --------------------------------------- 05 - Tips 'n' Hints --------------------------------------- ***Normal Tips*** Here are some tips that might be able to help you in the game. Submissions are welcome. - As always, don't fire like crazy with automatics if you are trying to shoot down large groups of guards. This will make it harder to kill them unless at point blank to short range. Find some cover and take burst shots at one enemy at a time. It can make a difference sometimes. - For people trying to get Gold or Platinum awards and worry about their health, always try to find body armour as soon as possible. Not only will this make it easier to save health, the enemies have to shoot through and deplete your body armour before decreasing your actual health. By the time you would run out of armour say in 00 agent, you should be able to find or have access to another piece of armour. - If you are trying to get platinum for a certain level, remember you must get gold in it first, then you must replay it and collect all 007 Gold bonus tokens scattered throughout the level, but you have to try to also get a high enough score at the same time. - Use pistols and take head shots to improve accuracy and to kill guards quicker. - Use Rocket Launchers/Explosives to beef up accuracy. - Take your time to find numerous ways of entering certain areas. Some areas can take longer to pass, but are safer. - Whenever you come across a box where there is for example a green wire and a red wire, always burn the green wire with the laser as triggering the red one can sound alarms, make explosions etc. Put this into account with the circuit boards in later levels. - - - - - ***General Submitter Tips*** Thanks to submitters that send these tips in.... Submitted by "Anthony Li" - A useful satchel charge and other big bombs note: The splash damage goes through walls, this is sneaky in multiplayer. - This is a note - you can't fire while underwater, but enemies can shoot you. - When killing ninjas, just keep running backwards and shoot with a really big gun. The ninja stops before he carves you up. - Weird AIMS - In single player, the AIMS scope has instuctions in the form of a digital message. I can't remember what it says... - Cool death - In Phoenix Base, a cool way to die if to jump on the rail then jump in the water. Have a friend shoot you in mid air with a sniper. Another guy will watch you fall into the water. - Silent approach - in multiplay, plant 30 second satchel charges on ceilings and hard to see areas for unsuspecting adversaries. One minute you're there the next BOOM! Submitted by "Ascension Ascension" - I found out that to get a platinum rating on a level, you can first get a silver rating, then later get a gold rating on the same level. Submitted by "Dan.F." This tip is great for getting head shots, points, stealth etc and can be used in any level with a PP7 or P2K and the camera. Simply get out the camera and zoom in on an enemies head (from a distance), then switch to the PP7 and the red cross hairs will remain pointing directly at the guys head. Squeeze the trigger and hey presto. If there are other guards standing near by they don't even notice half the time. It also seems to work over any distance. Good place to try is the Exchange. At the very beginning you can take out the sniper in the gate tower ahead of you plus his accomplice stood at the base of the left tower. Once you have dealt with the other guards you then approach the main entrance to the castle. About half way up, pull out the camera so you can just see the heads of the two guards outside the castle gate behind the truck. Zero in, then switch to the PP7. Easy ! It was here I discovered this trick. Once you have mastered it here you can use it all over the game. Submitted by "Mage.A" For the remote mines you can have a unlimited amount of clip size. all you have to do is switch to detanator mode and it the reload button, then just switch back to the normal mode and use them as the way you normally would. --------------------------------------- 06 - In-game and Manual Glitches/Errors --------------------------------------- This probably won't be a huge section at all, but I put it here anyway for the sake of it. Well ... enjoy!! - - - - - - - - - - Submitted by "Rich" [Note: quotes are their to "highlight" the submitters name] "In the instruction book, on page 19 - I believe, there is a discription of the Wolfram PP7 or one of those guns, it says something like, "it is equipped with with a laser for better aiming" or something like that. the point is, they said "with" twice! I dont think thats proper grammar...." This applies to probably the american instruction booklets as I have checked my [I being DarkTim], and it does not have this grammar error.... - - - - - - - - - - Submitted by "Anthony Li" "The Flying trip mine - In Fort Knox, plant a mine on the window on the top floor. Shoot the window. The mine shold be flying in mid-air." "Bond is missing - climb a ladder and look down - there are no legs or anything! Where did Bond go??" :P - - - - - - - - - - Submitted by "Tim Lawrence" "I've discovered a minor yet weird glitch in Night Shift. Get into one of the elevators to the lobby. Head up. When the door opens look down through the crack in the floor. You can see the parking garage. If you move forward the basement will turn black and distrorted. Just a little something. Watch out for the gauards that patrol the elevator lobby though." - - - - - - - - - - Submitted by "Jim" "In Enemies Vanquished, If you begin the level and kill the two snowmobiles, then attract the attention of the first cop but DON'T smokescreen him, he will chase you around. Turn around and race back to the beginning of the level. There is a stone wall at the end of the road. Do a whip turn using your handbrake and then get the back of your car right up next to the wall. Try to be near to the side of the road, and you should be facing back down the road. If the cop is chasing you, he will intentionally ram you. About one time in five this will flip your Vanquish, and this will usually (if you are near the side) flip you off of the road and onto the snow. You can drive along in the snow, and it gets really glitchy, because the programmers never intended for this. Once, I fell to infinity...that wasn't fun." - - - - - - - - - - Submitted by "Swordtail318" On the Deep Descent level, the sunken ship you go into at the beginning says "Malprave Industries" which was featured in Agent Under Fire. - - - - - - - - - - Submitted by "The Spaz" If you play Protection at Skyrail with you being MI6, make Renard one of the enemy bots (I used Sniper weapons). Watch Renard come down the hill into your territory while you're on the roof. All the sudden close to the door he drops his weapon and starts to "dance around". If you approach him he will punch you. He won't use weapons. It might just be my game, I'm not sure, but its hillarious. ******************************************************************************* - - - "Section C - Weapons" - - - ******************************************************************************* The weapons in Nightfire are more inspired and better designed than the previous bond game. You should also notice that there are different variants for some guns so if you see any weapon you don't think is in the game, look for yourself. Firstly lets start with the weaponary in the game. Note : Some weapons are only avaliable through multiplayer. --------------------------------------- 01 - Weaponry --------------------------------------- ***Pistols*** - Wolfram PP7 - Primary Fire : Semi Automatic Fire Secondary Fire : Silenced Shots Clip Size : 7 Ammo Type : 7.65mm This bond classic has been in most bond games and is great to use for all sorts of purposes. The rate of fire is steady enough to kill guards before they kill you, but perhaps the very small clip size is the downside to such a great weapon. The size of the bullets make the overall weapon a lot weaker than usual. Excellent for covert missions, bad for eliminating groups of enemies. Deadly accurate. --------------------------------------- - Gold Wolfram PP7 - Primary Fire : Semi Automatic Fire Secondary Fire : Silenced Shots Clip Size : 7 Ammo Type : 7.65mm Scoring a Gold Medal in The Exchange will earn you the gold edition of this weapon. This makes the weapon even more better given the fact that it can kill a guard in half the number of shots it takes to kill with a normal PP7. Small clip once again is the downside to the weapon. --------------------------------------- - Wolfram P2K - Primary Fire : Semi Automatic Fire Secondary Fire : Silenced Shots Clip Size : 16 Ammo Type : 9mm Another classic from The World is Not Enough, the P2K is another excellent weapon used for all sorts of purposes. It is just like the PP7 except with the larger clip, but has about the same accuracy. Laser Sighting built in weapon. --------------------------------------- - Gold Wolfram P2K - Primary Fire : Semi Automatic Fire Secondary Fire : Silenced Shots Clip Size : 16 Ammo Type : 9mm Just like the Gold Wolfram PP7, the Gold edition of this weapon has twice the amount of firepower. Great for all round purposes once again. Also, in my opinion, this is the only pistol that should be used to kill groups of guards besides the Kowloon Pistol Type 80. Laser Sighting built in weapon. --------------------------------------- - Kowloon Type 40 - Primary Fire : Semi Automatic Mode Secondary Fire : 3 Burst Fire Clip Size : 18 Ammo Type : 9mm There are two different types of this pistol. This semi-auotmatic version is mainly used in multiplayer mode as it is not common in singleplayer mode. It has a steady rate of fire and a clip slightly larger than that of the P2K. This variant should only be used with individual guards as it's nearly slow firing rate lets it down. Switching to secondary mode will fix that problem but makes the gun slightly less accurate. --------------------------------------- - Dual Kowloon Type 40 [Multiplayer Only] - Primary Fire : Semi Automatic Mode Secondary Fire : n/a Clip Size : 36 Ammo Type : 9mm Only used in multiplayer mode, these dual weapons have the same use as the single version with the additional drawback of not being able to switch to burst mode when holding both of these pistols at once! - - - - - Thanks to "Motorcycle Dude" for the above and below information about the Dual Kowloon pistols. You can have Dual Kowloon Type 40's. In multiplayer mode, if you are on the Phoenix team, you can pick up Dual Kowloon Type 40's and have one in each hand, but to other players, it looks like you only have one gun. When you let the game sit for a while with (Dual Kowloon Type 40) without hitting any controls, the player starts spinning the guns. :) --------------------------------------- - Kowloon Type 80 - Primary Fire : Full Automatic Mode Secondary Fire : n/a Clip Size : 18 Ammo Type : 9mm This version of the Kowloon, being more aggressive in one way or another is nearly a replica of the type 40. It has the same clip size but has been modified to be a full automatic pistol. Although accuracy is dropped, it can fire the whole clip of bullets with one hold of the trigger in a matter of seconds. Great to kill groups of guys, as a back up weapon though. --------------------------------------- - Raptor Magnum - Primary Fire : Semi Automatic Shots Secondary Fire : Laser Sighting Clip Size : 9 Ammo Type : .357 Caliber Once again, there are 2 types of the raptor magnum. This version, I think only appears in Double Cross so it is not too common at all. This version has better accuracy and a slightly bigger clip than it's predecessor, but it fires a bit slower when laser sight is switched on. Not ideal to kill big groups of guys with. Laser Sighting built in weapon. --------------------------------------- - Raptor Magnum .50 - Primary Fire : Semi Automatic Shots Secondary Fire : n/a Clip Size : 7 Ammo Type : .50 Caliber This version of the raptor magnum should remind some players of the desert eagle gun. It sounds like one and looks like one too. You can tell this one apart from the other raptor because it has a black colour to the weapon. Fires slightly faster than the other Raptor Magnum but has no laser sighting at all. In singleplayer, this weapon is only found in Phoenix Fire, but this version of the gun is the one which is more than likely the one you will be using in multiplayer with the "pistols" weapon set selected. - - - - - See what "Jstar416" had to tell us about the weapon ;) "The raptor magnum resembles the desert eagle, that's because it is the desert eagle. Because of licensing and whatnot they had to change the name. In the world is not enough they cleverly handled some of the names. The word raptor means "bird of prey" the eagle is a bird of prey hence desert eagle = raptor magnum." --------------------------------------- - Golden Gun [Multiplayer Only] - Primary Fire : Single Shot Secondary Fire : n/a Clip Size : 1 Ammo Type : Golden Bullet This great bond classic, probably being the "most" classic out of all weapons, appears in just about every bond game so far. The powerful one-hit-kill ratio will scare some of your friends while playing in multiplayer, and has great accuracy but this compensates for its unfortunate one bullet clip size and horrible firing rate. Better than nothing though. ======================================= ***Sniper Rifles*** Here is a quick tip by "Jeff Tittsworth" "Unless the scope is on maximum zoom, the sniper rifle can be used to zoom in on an enemies head. Then, change your weapon to the standard pistol without touching the directional pad and fire and you will still get the head shot without wasting sniper bullets or alerting nearby gaurds of your pressence (if the pistol is silenced). It doesn't always work if the guard is very far away." - - - - - - Sniper Rifle - Primary Fire : Single Shot Secondary Fire : n/a Clip Size : 1 Ammo Type : Sniper Bullets This good old sniper rifle is only used while you are in the helicopter during the first part of the Paris Prelude mission. The problem is, I do not know too much about the weapon as that is the only time you get to use it, and it is not for that long. I guess it's just the everyday sniper rifle. It doesn't show the actual clip size all together but my guess is that it is 1, before reloading. --------------------------------------- - Winter Covert Sniper Rifle - Primary Fire : Single Shot Secondary Fire : n/a Clip Size : 5 [10 when upgraded] Ammo Type : .300 Sniper Bullets This sniper rifle is just about the same as the tactical version, but the difference besides the colour is that this version has a silencer. Excellent for using in stealth purposes. Slow firing rate, but of course thats what you get with all sniper rifles. There is an upgrade for this gun were the magnification can be increased even further. --------------------------------------- - Winter Tactical Sniper Rifle - Primary Fire : Single Shot Secondary Fire : Armour Piercing Clip Size : 5 [10 when upgraded] Ammo Type : .300 Sniper Bullets Ammo Type : .300 AP Sniper Bullets This version of the winter sniper rifle does not have a silencer, yet it has the same accuracy and clip size as the winter covert does. There is an upgrade for this gun were the magnification can be increased even further. If you look carefully also in the Chain Reaction level, you will find AP bullets in which I would believe be more tougher than the normal ones. --------------------------------------- - Delta Repeater Crossbow - Primary Fire : Single Shot Secondary Fire : n/a Clip Size : 3 Ammo Type : Crossbow Bolts Being the most silent out of the sniper weapons, it is also the hardest to aim with from long range, considering the power given to the actual bolt is not enough to give it a high velocity shot. Hence because of this, you have to aim further up if the target is further away. Good magnification can help you hit a target but not always accurately. Small clip size and slow bolt firing rate are major downsides to this weapon. ======================================= ***Automatics*** - SG5 Commando Assault Rifle Variant 1 - Primary Fire : Burst Fire Secondary Fire : Semi Automatic Fire with Laser Sighting Clip Size : 30 Ammo Type : 5.56mm There are 2 variants of this weapon. This is the version you get to use in The Exchange mission. It's not too powerful, but this version seems to be better suppressed than variant 2. This weapons accuracy is very good when put to it's semi automatic mode with laser. The downside to this stealth weapon is that it has no telescopic sighting. Laser Sighting built in weapon. Slow firing rate. --------------------------------------- - SG5 Commando Assault Rifle Variant 2 - Primary Fire : Automatic Fire Secondary Fire : Burst Fire with Laser Sighting Clip Size : 30 Ammo Type : 5.56mm This being the second variant of the weapon, seems to match the sort of weapon this is meant to be - an assault rifle. This weapon, being more of a "full on" version, has an automatic mode which is pretty powerful, but kind of lacks accuracy. But switching it to the secondary function being a burst mode with laser sighting compensates for it's downside. Not ideal for using in stealthy missions though unless you want to compromise your position. --------------------------------------- - Storm M32 - Primary Fire : Automatic Fire Secondary Fire : Semi Automatic Fire Clip Size : 32 Ammo Type : 9mm This weapon, probably being the worst in power and accuracy out of the automatic weaponry, has a avergae sized clip to try to compensate for it's poor downsides. You should only use this weapon if you really have to. --------------------------------------- - Deutsche M9K - Primary Fire : Silenced Burst Fire Secondary Fire : Burst Fire Clip Size : 21 Ammo Type : 9mm This weapon is the best to use for any stealth purpose. As long as it has it's primary mode on, it should be useful to killing small groups of guards in stealth mission. It has no laser and telescopic sight, but has a very high standard of accuracy for an automatic. ======================================= ***Hand Held Grenades and Explosives*** - AN M9 Flash Bang/Stun Grenade - Primary Fire : Grenade Secondary Fire : n/a Clip Size : 1 Ammo Type : Stun Grenade A very powerful non-lethal weapon, can help you "disable" groups of enemies which causes you the most trouble. Just throw it and run away like no tomorrow or easily just turn around facing away from the grenade to avoid getting blinded. It is even worse when wearing night vision googles as that blinds you when exposed to huge amounts of light. --------------------------------------- - Fragmentation Grenade - Primary Fire : Grenade Secondary Fire : n/a Clip Size : 1 Ammo Type : Frag Grenade The opposite to a stun grenade, the frag grenade is used for eliminating people exposed to it. It is quite powerful but it's explosion range isn't to big. If anyone has played The World is Not Enough on the Nintendo 64, I think the Sticky Grenades were a lot better, believe me! --------------------------------------- - Smoke Grenade - Primary Fire : Grenade Secondary Fire : n/a Clip Size : 1 Ammo Type : Smoke Grenade Unfortuantely, I have not used this weapon that much as it is not as common as I thought it would be. It is used to distract the enemies affected by the grenade by releasing a huge cloud of smoke which can also help you escape bad situations which you can't get out of. If you have to go through a smoke cloud, use your night vision glasses to amplify the area, so you can see were you are going. --------------------------------------- - Satchel Charge - Primary Fire : Satchel Charge Secondary Fire : Timer Increasement Clip Size : 1 Ammo Type : Satchel Charge Not used too commonly, the satchel charge is a powerful explosive to destroy "stuff". You can increase the timer up to 30 seconds before it goes back to 5 seconds again by pressing "B" which increases the timer by 5 second intervals. --------------------------------------- - Remote Mine - Primary Fire : Remote Explosive Secondary Fire : Detonate Clip Size : 1 Ammo Type : Remote Mine A useful weapon when used in skilled hands, it has the same explosive power as just like the grenade does, except you can run away somewhere before you actually detonate it. --------------------------------------- - Laser Trip Explosive - Primary Fire : Laser Trip Bomb Secondary Fire : n/a Clip Size : 1 Ammo Type : Laser Trip Bomb The laser trip bomb is very helpful for protecting a certain area, or just to use as a good weapon to sneaking-ly kill enemies. The laser has a unlimited range but serves no good if it is too far from the point were someone trips a laser and the bomb goes off, say from like the other side of the level. The downside to this weapon is that it will detonate if in contact with an explosion from another greande, bomb etc. and the limited explosion range. ======================================= ***Grenade and Rocket Launchers*** - Militek Mark 6 grenade Launcher - Primary Fire : Impact Detonation Secondary Fire : Timed Delay Grenade Clip Size : 6 Ammo Type : 40mm Grenade A medium range grenade launcher with an average sized grenade clip. Not as useful as the grenade launcher on the AIMS-20, but useful for short to medium range combat when playing with bots or your friends in multiplayer. --------------------------------------- - AT-420 Sentinel Guided Missile Launcher - Primary Fire : Guided Missile Secondary Fire : Unguided Missile Clip Size : 4 Ammo Type : Rockets A very powerful rocket launcher, the sentinel, a rocket launcher which can utilize guided rockets by the bearer of the weapon, has an unlimited range so you can keep chasing your friends with a missile around a multiplayer level for about 20 seconds until you detonate it or crash it somewhere. Press the fire button after launching the guided missile to detonate it. The design of the weapon is not as good as the Sentinel from The World is Not Enough, which was a huge multitube version, but it is extremely easier to guide the rocket in Nightfire than in TWINE. Use the guided missiles for fast moving targets or ones which are heavily armoured. You are vunerable to other players though while guiding rockets. --------------------------------------- - AT-600 Scorpion Heatseeker Missile Launcher - Primary Fire : Heatseeker Missile Secondary Fire : Unguided Missile Clip Size : 4 Ammo Type : Rockets A somewhat, very similar design in weaponry compared to the Sentinel, the scorpion is just like the Sentinel in every way except the fact it can fire heatseeker missiles without you having to manaully guide it yourself. Use the heatseeker missiles only against slow moving targets as it will have a hard time tracking down faster ones and will lose it's target lock eventually. ======================================= ***High Tech Weaponry*** - Advanced Individual Munitions System 20 [AIMS-20] - Primary Fire : Burst Fire Secondary Fire : Grenade Launcher 1st Clip Size : 30 Ammo Type : 5.56mm 2nd Clip Size : 6 Ammo Type : 20mm Grenade An advanced military weapon, looks more like a prototype of a new weapon, is very powerful. Containing a normal burst fire mode, the telescopic sight is outrageous, using an infra red software program to detect heat signatures and containing high magnification, it can kill enemies with utter ease, short range or long range. If you ever run out of primary ammo, switch it to the secondary function to blast the enemies out of the oblivion, with a long range grenade launcher. This launcher has about 3 times the power when it launches than that of the Militek Mark 6 Grenade Launcher. Great mix of accuracy, clip size and power makes this one of the best weapons in the entire game. - - - - - - - - - - Some interesting information from "BTTF_Man": The weird messages the AIMS scope displays when you use it in single player is like what a computer displays when it loads. Command.com is the core of the MS-DOS operating system, the BIOS is the Basic Input/Output System, and the Memory is the RAM. --------------------------------------- - Phoenix Samurai Laser Rifle - Primary Fire : Beam/Pulse Fire Secondary Fire : Overcharge Beam Clip Size : Unlimited Ammo Type : Laser Energy Another experimental weapon made by Phoenix Corp., the Samurai has unlimited ammo in which is useful and has good telescopic sight. The downside to the weapon is that each shot takes up heat, eventually building up to a limit were it has to be forced to cool down. This applies especially to the Overcharge mode, which has to charge up from 0 to 100 before firing just about instantly after charging, so you have no real control over it. ======================================= ***Miscellaneous Weapons*** - Unarmed - The common form of fighting, by fist. Useless against enemies who are already aware of your "arrival", use this just to get a limit in which is needed to get a top score in the "subduing" section for gold and platinum awards. --------------------------------------- - Korsakov K5 Dart Gun - Primary Fire : Dart Secondary Fire : n/a Clip Size : 5 Ammo Type : Darts Used only for stealth purposes, this is another gun which is not common in the game. Considered more of a gadget, yet deserves to stay in weapons, the Korsakov is great for knocking out guards for a certain period of time which would be about a few minutes. Once you knock someone out with the weapon, quickly do what you have to do and leave the area, for best results. --------------------------------------- - Frinesi Automatic 12 - Primary Fire : Pump Action Secondary Fire : Automatic Shots Clip Size : 8 Ammo Type : 12 Gauge A very inaccurate weapon, the shotgun has it's usual preferences as what the weapon is meant to be like. The clip size is average but gets depleted very quickly when you switch to auto mode. Once again, use only when you have to. ======================================= ***Ground Mounted Weapons*** Note : Most of these are only avaliable through multiplayer. - Gatling Gun Emplacement - Clip Size : Unlimited This emplacement is usually found in multiplayer when you put your weapon set as "Pistols". It has a steady firing rate and has good accuracy. --------------------------------------- - Minigun Gun Emplacement - Clip Size : Unlimited This emplacement is usually found in multiplayer when you put your weapon set as "Automatics". It has a fast firing rate yet it trys to maintain it's accuracy. --------------------------------------- - Sniper Gun Emplacement - Clip Size : Unlimited This emplacement is usually found in multiplayer when you put your weapon set as "Sniping". It has a slow firing rate and no telescopic sight, but is still accurate. It does not shoot actual bullets though. More like sniper "missiles". --------------------------------------- - Pulse Laser Gun Emplacement - Clip Size : Unlimited This emplacement is usually found in multiplayer when you put your weapon set as "Cloak and Dagger". It has an average firing rate and good accuracy. --------------------------------------- - Stream Laser Gun Emplacement - Clip Size : Unlimited This emplacement is usually found in multiplayer when you put your weapon set as "Phoenix Weaponary" and "State of Art". It is very powerful and the stream itself extends for some range. This laser is also found as the laser prototype in the level Chain Reaction. --------------------------------------- - Grenade Launcher Gun Emplacement - Clip Size : Unlimited This emplacement is usually found in multiplayer when you put your weapon set as "MI6 Weaponary" and "Explosive 2". It has a limited range, but is powerful as the Militek grenade launcher. --------------------------------------- - Rocket Launcher Gun Emplacement - Clip Size : Unlimited This emplacement is usually found in multiplayer when you put your weapon set as "Explosive 1". It has extensive range and accuracy, but due to the rocket speed, it takes longer and is harder to aim for moving targets. The rocket is about the equivalent to a Unguided Sentinel/Scorpion rocket. --------------------------------------- - Phoenix SNT - Primary Fire : Pulse Secondary Fire : Main 1st Clip Size : 500 1st Ammo Type : Laser Energy 2nd Clip Size : 20 2nd Ammo Type : Laser Energy You only get to use this weapon once, it is found on the last part of Island Infiltration. It is a huge defensive weapon to shoot down armoured targets. The primary mode is a rapid/burst fire laser. The secondary function is a big laser shot, which is very powerful but there is limited ammo and is not good to use for moving targets. ******************************************************************************* - - - "Section D - Gadgets" - - - ******************************************************************************* The gadgets in Nightfire have also improved from the previous bond game. Funky designs and a variety of gadgets make it all worthwhile. Now lets get down to talking about the gadgets you'll come across in the game. - Key Fob Stunner - Charge : 100 The stunner, which is built with you car keys, is a gadget that you'll have in your inventory for most of the game. It has enough charge in one go to stun one guard at a time to make him lose grip of his weapon. The victim will fall to the ground in shock but will recover very soon after, so make sure you punch or shoot the victim so it is not possible for the guard to alert anyone. --------------------------------------- - Wristwatch Laser - Charge : 100 The laser, which is built within your watch, is also another gadget that you'll have in your inventory for the majority of the game. It cannot harm anyone in anyway, but it can be very helpful in breaching certain objects like metal hinges, locks, security wires and the lot. The range of the laser is limited so make sure you point and shoot at the object in a short range distance. --------------------------------------- - Grapplehook - Your mobile phone has been modified into a grapple device to help you in situations which are tricky or to get to hard to reach places that just are not accessable in normal ways. When taking out the grapple, any hook which can support the grapple will make a white target highlight the certain area. If the recticle is white, you cannot grapple to the hook until you get close enough to it. It turns green however when it is able to reach the hook. An upgrade is avaliable for the grapple which gives it longer grappling range but is only avaliable for use in multiplayer only. --------------------------------------- - Micro Camera - Small, effecient spying device used for stealthy type of purposes or to find targets too far away to see with your normal vision. Disguised as a cigar lighter, it can be also upgraded to give it a higher magnification level and will highlight any person in a green recticle. - - - - - Something pointed out by "The Bond Guy". "As soon as you unlock the camera upgrade, use it, as it is probably the most useful gadget in the game." --------------------------------------- - Vision Enhancement Sunglasses - Vision Modes : Night Vision X-Ray Vision Your sunglasses have been modified to have two different light vision modes to aid you in dark areas or to spot light or laser, invisible to the naked human eye. The downside to the visionary modes is that they have a limited charge so you cannot wear them forever, but when you are not using them however, the energy cell will recharge hence being reusable again. Wearing night vision will make you able to see enemies a bit easier in the dark, but take caution as it can temporarily blind you if exposed to huge masses of light like Flashbangs or bright lights. It can help you though greatly when going through smoke clouds. The X-Ray vision seems to have no real bad drawback except the fact that it is short range so you cannot see much ahead of you in your field of vision. --------------------------------------- - Hand Held Decryptor - Avaliable in some levels to serve the only purpose of cracking codes, the decryptor is also another device critical to your success of completing missions. Hold the decryptor next to a code unit near a locked door and make sure the aiming recticle is pointed at the wall unit then hold down the fire button to make bond press numerous buttons, eventually finding the code. An upgrade is avaliable for this gadget which gives it better software to decrypt codes 2 to 3 times faster. --------------------------------------- - Q Worm Credit Card - Disguised as a credit card with your name imprinted on it, the Q-Worm contains some sort of disc which is inserted into a computer unit, once inserted, allows access for the Q-Branch back in M16 Headquarters to hack and retrieve the infomation from the encrypted computer. --------------------------------------- - Electric Shaver Grenade - Used only in a few levels, this flashbang disguised as an electric shaver, is a disposable gadget once after being used. To use it, drop the unit in a certain area and move well away from the gadget or do not look at the direction of the gadget and detonate it with the trigger you hold. It can blind people really good and that includes you as well if not careful. Take notice by the way, Electronic Arts put this gadget as a shaver to promote the new shaver philishave released recently, this is just a marketing ploy. :) --------------------------------------- - Phoenix Ronin Suitcase - This powerful weapon disguised inside a normal suitcase, only appears in the level "Phoenix Fire" and multiplayer. Once you have hold of it, and you need to use it, just like the shaver, press the fire button to drop the suitcase and then it will deploy into a stationary turret, being able to rotate 180 degrees. Once dropping it, bond will pull out some trigger or device, then press the fire button again and you'll see the view of the camera which is mounted right next to the gun itself. Of course, hold the fire button to rapidly fire the weapon. Once you are done and exit the mounted camera view, just wait a few seconds and you'll see the gun fold up into a suitcase once again which you can take with you again. - - - - - "Daniel LeBlanc" points out this small error from my guide :P "The Ronin can also be found in the level "Chain Reaction," near the Delta Reaper Cross Bow. The other thing isn't too important. The second mode of the glasses is actually heat vision, not X-ray." - - - - - "Matthew Larsen" also points out another error about the Ronin on my guide! "If you put it down and just leave it, it will automaticaly shoot at enemy's without using the remote. When you are done with it walk up to it and press A to fold it up again. - - - - - Tip submitted by "Tyler.F" When you drop it and don't activate the ronin, it does shoot at the enemies but also at the civilians that may cross it's line of fire. --------------------------------------- - Body Armour - Maybe considered as a gadget, but I'm not making one whole section just devoted to this, the armour is crucial in the game to the success of either passing levels, or getting gold and platinum awards in a level. The usual piece of kevlar armour. Protects the health until it is depleted. ******************************************************************************* - - - "Section E - Vehicle Weapons and Vehicle Gadgets" - - - ******************************************************************************* There are a variety of gadgets and weaponry you get to use in the vehicles of Nightifre. --------------------------------------- 01 - Vehicle Weaponry --------------------------------------- - Machine Gun - The machine gun, being the backup weapon in the Vanquish, Utility Vehicle or JL-7 Snowmobile is a weak weapon to use when trying to shoot down armoured targets. It's auto-aim feature though for targeting enemies is very quick and responsive, so it is good to use against infantry and other weak targets. --------------------------------------- - Heatseeking Missiles - The missiles/rockets, being the primary out of all the vehicles, the V12 Vanquish, Combat Utility Vehicle, JL-7 Snowmobile and D1400 Plane, is a very powerful weapon to use against all enemy targets. Use it as much as possible but watch out for when you have ammo shortages as you might need to refer back to the machine gun etc. for defending yourself. --------------------------------------- - Pulse Laser Gun - This is the weapon used as a machine gun on the D14000 Plane. Once again, it is weak but has good tracking features. Annoying to use though for fast moving targets. --------------------------------------- - Torpedo - Used only in the V12 Vanquish during the Deep Descent level, the torpedo is a very powerful like "missile" that tracks down enemy underwater units. However, in the level, it can compromise your mission because of it's explosion, so only shoot down the enemies when you see them, and do not shoot the mines in the level. --------------------------------------- - Remote Torpedo - Once again, only avaliable in the Deep Descent level, it is not as powerful as an ordinary torpedo, but can give you the access to guide the torpedo to an area which is hard to get to etc. --------------------------------------- 02 - Vehicle Gadgets --------------------------------------- You can only use these gadgets with bond's V12 Vanquish. - Q Wegde - The Q wedge uses a hydraulic lift system to lift your car up to two wheels to get you through roadblocks and other areas which you can't go through with 4 wheels. :P - Q Smokescreen - This uses a rear deployed smoke emission unit, to create a huge puff of smoke that lingers around the air for a sustained amount of time. Used greatly for distracting enemy units and friendly units which cannot be killed. - Q Boost - Your V12 Vanquish comes equipped with a custom high performance dual turbocharger which can boost your speeds up to higher than what your car can normally go. The downside to this gadget is that you don't have the chance to use it that much. - Q Pulse - Another gadget that is not used much, the Q Pulse produces a high energy electro magnetic pulse which will fry the engines of the vehicles that has been targeted by the projectile. - Q Charge - Used only in Deep Descent, this limpet mine has a timed fuse in which to destroy underwater structures or units which are not possible to destoy with conventional weaponry. ******************************************************************************* - - - "Section F - Vehicles" - - - ******************************************************************************* Nightfire has the most amount of vehicles you are able to use during gameplay. They are different in design and have different weapons and armour strength etc. Besides the missions were you are in the V12 Vanquish or Security Four Wheel Drive, you'll most likely be piloting the weapons on the vehicles while usually a lady will be driving it just to make it a bit easier for you. NOTE : Some vehicles are only avaliable through multiplayer. - Aston Martin V12 Vanquish - Can mount the following weapons and gadgets: * Machine Gun * Homing Missiles [Upgrade Avaliable] * Q Boost * Q Wedge * Q Smoke * Q EMP Pulse Projectile This car rules. Not only is it fast, it is literally stuffed full of goodies to get bond in and out of all sorts of different situations, amazing! Containing a 6.0 Litre, 450 Horse Power V12 Engine, it can accelerate from 0 to 60 in 4.5 seconds and can reach speeds of up to 190mph. It has been considered to be the most sophisticated and technologically superior weapons system on the road, in the game point of view. --------------------------------------- - Aston Martin V12 Vanquish Sub Modification - Can mount the following weapons and gadgets: * Torpedo * Remote Controlled Torpedo * Q Limpet Charge The exact same model of the previous one, except it has been "morphed" into a mini submarine which can travel through the depths of the water. While travelling through water, you cannot go as fast as in normal driving speeds, but it still goes fast enough to do things quickly. Only avaliable to use in Deep Descent, the cars weapons has also been changed to adjust to the underwater environment. --------------------------------------- - Combat Utility Vehicle - Can mount the following weapons : * Machine Gun * Homing Missiles The version of the 4WD you drive has the same amount of armour as the V12 Vanquish. You can drive it in Island Infiltration but is possible to drive it on Enemies Vanquished. --------------------------------------- - JL-7 Snowmobile - Can mount the following weapons : * JL-7 20mm Cannon * JL-7C Rocket Launcher Used only in the Alpine Escape level, The JL-7 Snowmobile is an upgraded 2 person snowmobile, that has improved armour than one manned snowmobiles. --------------------------------------- - D1400 Aeroplane - Can mount the following weapons : * D1400 Pulse 20mm Cannon * D1600 Heatseeking missile launcher Used only in the Island Infiltration level, this plane has a mixed variety of armour and firepower. It has a fast flying speed, but enemy planes that fly by you are annoying because they can go faster than you, while continously shooting at you. --------------------------------------- - Mini Tank - Can Mount the following weapons : * Machine Gun * Tank Shells Only used in multiplayer when the option is activated. The tank is a fast vehicle with good firepower. When you use the machine gun though, you have unlimited ammo, but it will overheat in a little while so you must wait till it cools down before firing again. Annoying to your friends when you verse them in multiplayer. --------------------------------------- - Mini Helicopter - Can Mount the following weapons : * Machine Gun * Stinger Missiles Faster than the tank, this helicopter is found only in multiplayer. It has a very good speed rating and great firepower but it's amount of missiles it has is limited. The other downside to this vehicle is that it takes 1 or 2 shots from any gun to destroy it, but it's speed and agility makes it a hard target. ******************************************************************************* - - - "Section G - Mission Walkthrough" - - - ******************************************************************************* ***Notes*** Now to the missions! Before starting the walkthrough on the levels, I need to mention some things first so hopefully you read this part to get a better understanding of whats happening. * Due to different difficulties, I will not be revealing exact enemy locations as it is too hard to tell and it is completely random sometimes. I will give vague descriptions of were some are that affect certain areas of missions but that is far as I would probably go. * There is always more than one way to completing a certain mission, well I suppose most of the time. There are different paths you can take but I'll just be mentioning one way, or the way I usually take to complete the level. * Mind you, even though the 3 difficulties are different, the number of objectives to complete is the same as well as what they are. *It is not suggested that people use this walkthrough as a reference to get gold or platinum awards as I might not be too good at telling that at the same time. I might publish some locations of 007 tokens, bond moves though and give a few tips. Remember, submissions are always welcome to make this guide good :) More infomation towards the bottom of the document if you are interested. Most of the research I did is based around a Agent to 00 Agent difficulty. I just wanted to point that out. It is also recommended when getting gold and platinum on a level, do it on 00 agent difficulty, as you get alot more points. You will also find this guide is pretty technical so sorry for giving anyone a hard time. *If you finish a mission failing to meet any of the award targets, you will just get a small recognition at the debriefing screen for passing the level, hence you have not unlocked any awards or secrets etc. =============================================================================== Mission 01 - Paris Prelude =============================================================================== Weapons/Gadgets : Sniper Rifle V12 Vanquish * Machine Gun * Missiles * Q Smoke * Q Boost * Q Wedge * Q EMP Pulse Projectile Rewards : Platinum Award - MP Skin : Renard Gold Award - Upgrade : Pistol Silver Award - MP Skin : Jaws Bronze Award - Reward Card : Dominique Bond Moves : 1]At the first part, shoot the tyre out of one of the two cars, can be the first or second car, making them both crash. 2]Shoot the tyre out of the third car. 3]Shoot the tyre out of the fourth car. 4]Shoot the tyre or grill out of the fifth car on the long avenue. 5]As soon as you start in the car, use your smokescreen to distract the 2 enemy cars behind you. 6]Half way through the second part, use the Q wedge to go through the small 2 car roadblock. 7]Towards the end of the second part, use the Q Boost to leap over the broken bridge. 007 Tokens : 1]At the end of the first straight when in your Vanquish 2]To the right road, after when the first trucks reverses to block your path. 3]Easy one to get, at the big jump. 4]After leaping over broken bridge, take the same path the truck takes. Objectives: 1]Protect Dominique Paradis 2]Stop truck from reaching Eiffel Tower Level Location : Paris, France Brief : Agent Dominique Paradis has gotten herself into a bit of a jam. It seems she's being pursued by the organisation who stole a warhead from the Phoenix International Corporation. Take a helicopter to Paris and rescue her. Then use the Vanquish to finish the job. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This being the first level, I consider it more of a tutorial than an actual mission. This mission automatically starting when you enter the game for the first time, before making a codename, is relatively easy in Operative. Straight forward really in any difficulty, so people trying to get a gold or even a platinum award should try to get one in this level first. - - - - - This is a level which can test your accuracy and sniping skills, so get use to it. Now after the first introduction, you'll end up in a helicopter with a sniper rifle with 20 or so rounds. Soon as the mission starts, you will see 2 black cars coming from the left towards the red car so to make it easier, shoot the front car at the tyre to make both spin out and crash earning yourself a bond move. Now if you wait a little while, after the part where the red car and green truck take the different directions, you will see another black car speed down a ramp. You can shoot this car at the tyre but I just shoot it anywhere at random. 5 to 10 seconds later, another black car comes and then do the same as previous. About another 10 seconds after, a small in-game cutscene occurs showing the red and black car skidding into the avenue. Once again I shoot the car anywhere or just at the tire, so complete this easy part, and another cutscene should come showing a construction site. After it, you will see your helicopter moving towards the crane. Shoot the glowing blue metal part holding the chains together, hence making the black car stuff up the jump, but do it quick as you have at least 5 seconds to shoot it, or else you will fail the mission. *Protect Dominique Paradis - COMPLETE* Another cutscene appears showing bond rescuing dominique in the red car. Straight after it you'll find yourself inside the aston martin, press the use gadget button which is "B" to use the smokescreen and to distract the 2 cars behind you, earning yourself another bond move. The rest is pretty simple, just follow where the road goes, but watch out for areas that suddenly get sealed off, then destroy the enemy cars with your missiles, use the Q Wedge when you come across the small 2 car road block to earn another bond move, then use the Q Boost over the half destroyed bridge, to get to the other side. There isn't any enemy cars at this last part so just follow the truck, activate the Q Pulse when told so, and it should disable the truck, ending your first mission. *Stop truck from reaching Eiffel Tower - COMPLETE* =============================================================================== Mission 02 - The Exchange =============================================================================== Weapons/Gadgets : PP7/Gold PP7/P2K/Gold P2K Kowloon Type 40 Kowloon Type 80 Winter Covert Sniper Rifle SG5 Commando Variant 1 Deutsche M9K AT-420 Sentinel Stun grenade Stunner Laser Grapple Micro Camera Vision Enhancement Glasses Rewards : Platinum Award - MP Skin : Baron Samedi Gold Award - Upgrade : Pistol Silver Award - MP Skin : Oddjob Bronze Award - Reward Card : Zoe Nightshade Bond Moves : 1]After jumping onto the truck at the start, wait until it goes towards the front door without you being seen from the guards nearby. 2]Taking the back way, to the left of the front door, pass the 3 windows with guards patrolling behind it without being seen at all. Get to the other side of it. 3]Burning the searchlight control box. Only burn the green wire though. 4]Use the zip line after spying on the meeting with Drake and mayhew which is outside the window. 007 Tokens : 1]Behind the start point, were the truck comes from. 2]Bottom of the ravine, to get there, drop down towards the middle were there is a cliff. You cannot die as it is not low enough. 3]In the further corner of the wine cellar. 4]Near the courtyard, go up the stairs, near the locked door at the far end of corridor. Easier to find if taking back way. 5]Near two chairs and fireplace in the room were Drake holds his short speech. 6]In the library were you meet up with Dominique. 7]After the meeting with Drake and Mayhew. Go through the window and look right. *You are only meant to get 7 bonuses, but there is a 8th bond bonus in the level. 8]Once near the gondola, go down the stair nearby and follow the catwalk into a small room. It is hidden behind the crates. Objectives: 1]Breach the Castle Walls 2]Find a way inside to the party 3]Rendezvous with undercover agents & maintain cover as party guest 4]Spy on secret meeting 5]Retrieve guidance chip from safe room 6]Escape with Zoe in Gondola Level location : French Alps, Austria Brief : A vital piece of missile guidance hardware has been stolen from a secret US government lab in Japan. MI6 has recieved infomation that Rafael Drake is connected. We'd like you attend a VIP Party Drake is hosting at his castle in the French Alps. Enter the grounds and see if you can find the missing links. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Submitters Tips : - Submitted by Sean Pines - "In The Exchange there is a shortcut in the beginning that places you right near the door to the party. Right before the castle is a bridge and there is a narrow ledge to the left and if you walk down there is a cutscene with bond against the wall. After the cutscene, you can make your way around the castle walls. The only hard part about this is a narrow ledge near three windows and guards walk by the windows and if they see you, they trigger an alarm. If the alarm goes, Basically you must pick off two guards below near a tower - they randomly either appear or don't appear, but you can't pick off the guards inside the castle or you fail. Walk to the ledge and you will get against the wall and sidestep your way across the ledge. The gaps between windows are safe spots and guards can't see you. Once you are out of sidestep mode you are home free. Continue until you get to a door and go inside and out the other door to the area beyond the spotlights and near the door to the party and you get a Bond Move for it." Submitters Tips : - Submitted by Anthony Li - TIP #1 "The ravine is accessible via the place you start by jumping over the wall. There is a small path leading down so you won't fall." TIP #2 "By the 007 bonus in the ravine in The Exchange there is body armor hidden in the box." TIP #3 "If you go on the Truck in The Exchange, jump on the hood, its faster and easier." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I suppose this is where the real fun starts to begin. You start off at the top of a rock structure after being parachuted to the destination. - - - - - Once you start, put the silencer to the weapon and head down the stairs to the ground area were you should see a guard with his back turned against you. Punch him, Stun him ... Kill him for all I care, it's your choice. take his sniper weapon and head back to were you started. Kill the sniper ahead inside one of the two towers and then take a big jump towards the back of the truck, while the person inside is trying to start it's engine again. Once it starts moving again, stay in the truck at the whole time, till it reaches the big door at the castle. You won't need top shoot anymore guards this way. The game will load again after where the driver says "I've got wine for Mr. Drake". *Breach the Castle Walls - COMPLETE* Now that you are inside the castle, knock out the guard talking to the driver, and take his SG5 Commando, then turn around and head towards the back of the ruck where you will see another open area with at least 2 guards talking to each other. You can easily get head shots by popping them both out with the SG5 or Sniper Rifle. Then go up the area they use to be standing and go straight to the far right corner of the big area into the small corridor leading into another smaller area, pop the guy standing next to the frozen pond, with a bullet to the head and he will fall backwards. Shoot the guy at the head standing next to the window and kill the one who pops out of the door a few seconds later. You will see a control box which you can open in the room, open it and burn the green wire. This will switch off the lights in the courtyard. Now get out of the room the way you came from and exit through the other corridor with the small small stairs heading up towards the courtyard. Kill any guards here you see, pass under the arch, into a small entry then go left immediately to a pair of big double doors, which will end this part. *Find a way inside to the party - COMPLETE* Now disguised as a guest, you have lost all weapons for now, so walk through the corridors, making sure you don't blow your cover, following the red carpet into the area with the bunch of party guests socialising, then go directly to the opposite side and following the corridor. Suddenly, Rook, with clothes as a waiter, comes through the door. Go through it and take a sharp left up to the stairs. Go into the door right at the top and then a cutscene showing Rafael's speech starts. After it, go to the library. This area is located down the stairs, then turn left into the small corridor with the book shelves and head towards the door. Yet another cutscene starts between the chicks. *Rendezvous with undercover agents & maintain cover as party guest - COMPLETE* Exit the way you came from and turn right and go through the door to your other right. You should come across an open area with 4 or 5 guards. Kill then all, go to the opposite side and head up the stairs furthur ahead with a few guards on top. Go through the door on top of the stairs and then take a sharp right into the door with the weird diamond patterns ending this part. Walk ahead a bit after it loads and a cutscene comes with the conversation between Mayhew and Drake. *Spy on secret meeting - COMPLETE* Once the cutscene is over, pull out the Kowloon Type 80 pistol, jump down to the floor in the big room where the meeting took place and mow down the guards in that area. Walk towards the door on the left and go through it. Eventually, you should find a stairway going downwards with at least 2 guys on it. Kill them and go to the door they are standing next to. Open the small box to reveal the circuitry and burn it with the laser. Kill the 2 guys inside, grab the body armour and use the laser to burn the two hinges on the safe in order to grab guidance chip and the sentinel rocket launcher. *Retrieve guidance chip from safe room - COMPLETE* Head down the stairs and through the door and you will be outside again. A bit further ahead is at least 2 enemies standing next to the door. Kill them, head down through the door kill any other guys you see here and you should end up in the room with the big wheels holding the cables for the gondola. Go right, follow the ramp going downwards towards another door. A few guards should pop up, but only up to 4 of them will be there. Get the armour and head inside the ski lift with Zoe. About 20 seconds after leaving the castle, the lights will go out in the lift and a helicopter will appear, so it is your job to use the Sentinel's guided rockets to destroy it, hence ending another mission. *Escape with Zoe in Gondola - COMPLETE* =============================================================================== Mission 03 - Alpine Escape =============================================================================== Weapons/Gadgets : JL-7 Snowmobile * JL-7 20mm Cannon * JL-7C Rocket Launcher Rewards : Platinum Award - MP Skin : Max Zorin Gold Award - MP Mode : Grapple Silver Award - MP Scenario : Assassination Bronze Award - Reward Card : Military Snowmobile Bond Moves : 1]At least 20 to 30 seconds after the level starts look to the right and you will see a gondola come downwards. Shoot it at the small blue flashing thing near the cable when it is above the two guards that run out. 2]There is a gas cylinder near the building straight ahead from the start, wait till a few guards run from the left next to it and shoot the small blue flashing thing towards the bottom of the cylinder. Look carefully. 3]Shoot the fuel drums after going into the forest to were the big tower is. It then should explode and collapse. 4]Shoot the metal grate at the bridge before passing it. 5]When heading towards the big wooden gates, shoot the small control box to the left of the door, before it closes. 007 Tokens : 1]After destroying garage and merged to forest, look right and shoot the barrels near the guards 2]When you have that "duel" with the snowmobile facing opposite you, after passing under the bridge, kill it before it passes you. 3]Kill the 2 guards on top of castle wall when trying to destroy the wooden door ahead. Objectives: 1]Escape from Drake's castle compound 2]Evade Drake's pursuing forces Level location : French Alps, Austria Brief : Use on of drake's modified snowmobiles to escape his castle. The mounted machine gun and rocket launcher may be useful in fending off any unwanted pursuers. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This level is pretty straight forward since it is a rail-shooter level. It does not require as much skill as normal missions do, so all you have to worry about is killing the enemies as soon as possible before they do the same to you. - - - - - At the start, you'll find yourself with Zoe inside the shed. Shoot all the guards you see coming out from the different directions - straight ahead, left and right from your position. Shoot the barrels to help you kill them easier. Also, when you see the ski lift come down from the far right of the screen, shoot the blue metal part on top to kill the 2 guards below, earning you a bond move. By now, Zoe would of started the engine and will exit from the shed. You will now merge into the forest. Straight after turning, you should see guards next to fuel barrels to your right, shoot the barrels. Do the same for the guards just furthur ahead. Now there will be a cutscene showing the snowmobile driving down the road. After this, there is armour just ahead, then the first 1 or 2 snowmobiles will approach behind you. Use your guns to shoot directly at the gunner then the driver - use manual aim, but if there are the 1 man snowmobiles, just shoot the driver. After shooting at least 3 snow mobiles, there is a car on top of a bridge. Try shooting at it, if not, shoot the metal part surrounding the pipe under the bridge to earn yourself a bond move. Then there is a part where 1 snowmobile is directly ahead of you. Just destroy it. Then various enemies will come from your left and right directions so be preparred. A bit later, you should see a few guards near a castle wall. Kill them. A bit later, you will start to see a door closing. Shoot the guards around it then the big door to complete the first objective. *Escape from Drake's castle compound - COMPLETE* A cutscene showing a helicopter destroying bridge comes, so after that, just travel down the way, through the ski resort, shooting the various snowmobiles coming through different directions, but don't bother shooting the helicopter above you, just wait till the end to see what happens. *Evade Drake's pursuing forces - COMPLETE* =============================================================================== Mission 04 - Enemies Vanquished =============================================================================== Weapons/Gadgets : V12 Vanquish * Machine Gun * Missiles * Q Smoke * Q Wedge Rewards : Platinum Award - MP Skin : May Day Gold Award - Upgrade : Micro Camera Silver Award - MP Skin : Scaramanga Bronze Award - Reward Card : Vanquish Bond Moves : 1]Use the smokescreen to distract the first police car. 2]Take the shortcut a bit from the start, up the stairs. 3]Use the smokescreen to distract the second police car. 007 Tokens : 1]Take a sharp left into the area with tables which is located at the first bunch of corners. 2]Take the shortcut up the stairs. It's near the house you smash through. 3]At the start of the frozen river, at the first jump. 4]Shortly after number 3, go left on the short Y junction. 5]On the big frozen lake at the end. Objectives: 1]Rendezvous with Q at extraction point 2]Avoid Civilian casualties 3]Evade local police using non-lethal means 4]Dispatch all enemies Level location : French Alps, Austria Brief : Continue your mission in Q's specially modified V12 Vanquish. This beauty comes fully-loaded with an arsenal of high-tech weapons and gadgets. Remember not to harm the local police. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This level being one of the shorter ones, even though a bit easy, is still fun to play again and again. The cars are the black ones on Operative and Agent, but when doing 00 Agent, they are the security 4WD's. - - - - - Straight at the start you should see one snowmobile coming from each side of the road. Destroy these. Keep following the road and when M tells you to use the smokescreen, use it to distract the cop car behind you and to get one bond move. Following the road still, you should see a car just pop out from the right which you can destroy as well. Following the road still, going through all the small corners, you will come to a small straight with enemies at the far end. Kill them and take the shortcut or go right where you have to use the Q wedge to get through the small police blockade. If you take the shortcut, when it finishes and you get back to the road, 2 enemy cars will come banging into you. Destroy them. Now just keep following the road getting any pickups you find, destroy the 2 cars you come across, then a bit further ahead is a cop car to smokescreen again, then a bit further ahead again, is one more enemy car. Go through the tunnel and you will see a police blockade which you can't possibly penetrate, so take a sharp right before hitting the roadblock, into a shortcut through a snow road. Showing the small cutscene, you will be following a ice path a bit further ahead with snowmobiles on it. Race by the ice path which should take a minute destroying enemies, getting pickups and then should come a big cliff. Jump down from it and then you end up on a big ice lake. Recieveing you last objective, kill all enemies before the time runs out, using the various pickups around the area to aid you, this ends the mission. *Rendezvous with Q at extraction point - COMPLETE* *Avoid Civilian casualties - COMPLETE* *Evade local police using non-lethal means - COMPLETE* *Dispatch all enemies - COMPLETE * =============================================================================== Mission 05 - Double Cross =============================================================================== Weapons/Gadgets : PP7/Gold PP7/P2K/Gold P2K Deutsche M9K Raptor Magnum Storm M32 Frinesi Auto 12 Winter Tactical Sniper Stun Grenade Shaver Stunner Laser Rewards : Platinum Award - MP Skin : Xenia Onatopp Gold Award - Upgrade : Sniper Rifle Silver Award - MP Scenario : Uplink Bronze Award - Reward Card : Mayhew Bond Moves : 1]When in the first open area, go to the small lake and swim underwater to the room with the first geisha girl. 2]In the first open area, swim underwater towards the bridge the guy is standing on. Shoot him from underneath. 3]In the second open area, go to the other side of the area and you will see a wire with 3 lanterns on it. Shoot them first then use it as a hand grip to go across. 4]Go to the bedroom next to the lounge room were the dragon is. Look for a painting that is faintly flashing. Open the door to the left of it once unlocked and kill the guy next to the hostage. 5]Kill the guy right next to the second geisha girl in the kitchen. 007 Tokens : 1]On the walkway, to the right, straight ahead from the start. 2]In the area with guards, just before the bunker entry, go up the stairs at the back corner of the room. Found on the second floor. 3]After leaving Mayhew's bunker, going to the open area, go to the far end of the open area were the gong is. 4]Near the dining room, behind the small cover at the corner of the room. Near the kitchen. 5]To the right of the first sniper, on the walkway at the second outside area. 6]To the left of the second sniper who is standing on the roof. Look at the balcony of the house, were you exit from. 7]Near were you rescue the last hostage, in a small room. Objectives: 1]Escort Mayhew to bunker 2]Rescue Geisha girls 3]Destroy Mayhew's computer 4]Retrieve Dragon safe contents 5]Rescue Mayhew's Servants 6]Find door leading to Mayhew 7]Defeat the Assassin Level location : Tokyo, Japan Brief : Alexander Mayhew, Drake's trusted partner turned informant, has requested your protection at his Tokyo estate. Mayhew possesses extremely sensitive files that cannot fall into the hands of drake's yakuza thugs. Escort Mayhew to the safety of his underground bunker and locate the files. Be sure that his servants remain unharmed and secure the files. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Submitters Tip : - Submitted by Christian Mares Bustamante - "In the Double Cross level there is a secret weapon that has not been mentioned in your walkthrough. In this level there is a tactical sniper! It is near the big metal symbol where the 007 token is. Swim under the metal symbol and you should see a ladder. Climb it and you should see the tactical sniper. If you want to see which room it is in, at the second part when in the bunker with Mayhew should be a computer. Press action button on it and there is a camera inside there showing you the "secret" room. Submitters Tip : - Submitted by Anthony Li - TIP #1 "You can see a vent when in the bunker with Mayhew, open it and surrender one guy and subdue him Silently. Then you get a huge advantage because no one knows you are there. Silence a weapon and kill the rest of the unsuspecting Yakuzas. TIP #2 "When the cutscene at the beginning occurs, open the door and back away. Pull out a PP7/P2K and shoot the first 3 long range. Then run into the little display thing, crouch to find a tiny window. At this point the guys can't shoot you very well so you won't get hurt." TIP #3 "When you get the Zip Line bond move in Double Cross, watch out for the sparks- they do a LOT of damage." Submitters Tip : - Submitted by BSIrie - "There is a secret vent to take you to one of the gardens. When you rescue the first girl in the bathhouse look next to one of the hot tubs and you'll see a flashing vent. Open it and climb down the ladder. You'll be in a short tunnel. Turn the long way and in the garden you were just in turn the other way and you will pop out in the next garden. Some one shoud be shooting at you and you can't fire underwater so get out fast and blow 'em away." Submitters Tip : - Submitted by David G. - "When you pop up into the massage/bath room from the air vent, it is a very good idea to throw a stun grenade near the geisha girl. The guards wont notice it until too late and then you can walk up and make easy head shots with the pistol for a accuracy boost and a bullet conservation move." Bond Move : - Submitted by Spurkey - In mission 5 after you've retrieved the dragon safe contents you're supposed to free the last geisha girl. Your walkthrough mentions climbing the ladder to get the armour - right beside the armour is a window where you can hop out onto the roof. If you hop out on the right side and run along the edge of the roof you'll come across 2 windows that look in on the hostage and her guard. Shooting the guard through the window while standing on the roof gets you another Bond move. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - One of the fun missions, even though there are alot of guards sometimes, there is nothing better usually than killing a whole heap of them. I also like the design of this level. Lets get started, shall we! - - - - - At the start you will face 3 guards, kill them wih ease. When you go through to the hallway, go left first and get the armour in the computer room. Then go back, you should see around 2 guards near the door. After that go all the way down the hallway to the other door were there is a cutscene showing the guys with shotguns etc., getting ready to kill you. There should be at least 5 to 7 guys in this area to kill. There is another at least 5 guys in the small room ahead. Kill them all and Mayhew will go to the bunker, in which you follow him. *Escort Mayhew to bunker - COMPLETE* Go up the ladder, and you will end up outside, go left from the shed and straight into a open hallway entrance were the house is while killing any guys in your way. Head straight for the end of the corridor, were you see the girl run out from, go left into a small room were one girl is taken hostage and there are a few more guards standing around. Kill everyone except for the girl and go back to the hallway but take the left, which leads to another outside area. Go left, once again killing any guards, and follow the grass path which leads around most of the area. When at the far side, keep walking and you should see an open entry to one of the houses. Go in and take a quick left then instantly a quick right into the room which has got mayhew's computer, shoot it and go down the hallway with the guards in it. *Destroy Mayhew's computer - COMPLETE* Go through the hallway to the door at the other side. You will see a meeting room and look to your left, you should see a kitchen with guys talking in there. Throw a flashbang, wait a few seconds, then go in kill everyone and rescue the second geisha girl. *Rescue Geisha girls - COMPLETE* Exit the kitchen from the way you came from but go left to another hallway which leads to double doors with a weird face logo on it, open them and let the game load. You will end up in a small outside area. Follow the small paved path to the inside again. Go left and kill the guy in the room quietly. In the lounge room next to were you killed the guy, look for a dragon near the small cabinet of drinks. Press the action button to open it and get the codekey inside it. *Retrieve Dragon safe contents - COMPLETE* Go back all the way to the entry from the outside, but don't go outside again, keep going straight through the hallway to another smallish room with a few guys talking to a servant. Throw a flashbang if you want to. Now you have rescued one servant, go find the other. To do that, go up the stairs and shoot the sniper on the roof, if he is there and go run on the roof and head for the next entry on the other side, near were the sniper was. When inside, kill the guys in there, and if low on armour, go up the ladder to the roof area and look around for it, it is easy to find. Now go through the other door you haven't been to yet. YOu will see a small blue room with a guard talking to the girl. Kill the guard. Go ahead a bit and you should see another servant surrounded with a few enemies. Kill them and you complete the objective. *Rescue Mayhew's Servants - COMPLETE* Now from were you killed the guys, go back to the small room were you had the ladder to climb up to get the armour. Go through the door at the far end. it should load again. *Find door leading to Mayhew - COMPLETE* Now your outside, kill this assassin that is attacking you and this should end the mission. *Defeat the Assassin - COMPLETE* =============================================================================== Mission 06 - Night Shift =============================================================================== Weapons/Gadgets : PP7/Gold PP7/P2K/Gold P2K Korsakov K5 DartGun AT-600 Scorpion SG5 Commando Variant 2 Q-Worm Decryptor Shaver Stunner Grapple Laser Rewards : Platinum Award - MP Skin : Christmas Jones Gold Award - Upgrade : Pistol [P2K] Silver Award - MP Scenario : Team King of Hill Bronze Award - Reward Card : Kiko Bond Moves : 1]Get to the terminal room and get access to the nightire operation files. 2]Destroy the helicpter flying on the roof top using the scorpion rocket launcher from Mayhew's office. 3]In the office floor, go to the store room opposite from room 70-E and you should see a vent on the ceiling. Open it, use the grapple to get up it and follow it towards the next vent. Drop down it to end up in the security room. You will earn a bond move once dropping down. [Bond Move #3 Submitted by Christian Mares Bustamante] 007 Tokens : 1]In the area, straight ahead from were you start. Look carefully if you cannot see it. 2]The front entrance of lobby at ground level. 3]The skybridge near were you exit the elevator on the office floor. 4]Room 70-C in office floor 5]The dead-end corridor nearby the exterior door. 6]The meeting room on top floor. 7]On top of roof, were the guards are shooting at you, to the left side. Objectives: 1]Don't let the security guards raise the alarm 2]Get to the lobby and activate the main elevator system 3]Take main elevator to office floor 4]Install Q-Worm on office computer systems 5]Find the security centre and unlock exterior door 6]Find door to outer balcony 7]Install Q-Worm on Mayhew's computer system 8]Locate the secure terminal room 9]Retrieve the Nightfire files from the secure terminal 10]Escape to the roof 11]Acquire parachute from helicopter then jump off tower roof Level location : Tokyo, Japan Brief : Make a covert infiltration into the headquarters of Mayhew's japanese operations in Tokyo. Use your various Q-gadgets to locate and unlock the encrypted files on Operation Nightfire and then make you escape. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Submitters Tip : - Submitted by Christian Mares Bustamante - "In the Night Shift level if you are having trouble with the guards, about wandering how much time you have before they wake up, you just have to shoot a dart with the Korsakov K5 Dart Gun and then punch them when they are on the floor. They should disappear like dead but you will not fail the mission and if you are out of darts you can use the stunner and again punch them on the floor and they should disappear too." Submitters Tip : - Submitted by Anthony Li - "The tip that made Night Shift easier - Save those Korskavov darts, at the end they dispose of enemies with one shot. This helps if your trying to get a platinum on 00 Agent and you have the bond Bonuses." Submitters Tip : - Submitted by Graeme - "On the first floor, where you insert the Q-worm, there is a room oposite. In the corner of this room there is a grate, which can be opened, and you can grapple into the passage above. This leads to the security room, gives you a bond move, and saves having to get the door code from room 'F'. Submitters Tip : - Submitted by trooper89 - "In the Night Shift level, you can go almost the entire level by just punching the guards, and therefore have 100% accuracy until you get the Nightfire files, and begin encountering armed guards. At the end, where you get the parachute, you can use your night vision glasses to pick off the men with your P2K. Submitters Tip : - Submitted by "ubadlywantme" - Instead of getting the number codes for the locked doors, use the q decryptor and hold fire for a few seconds while aiming at the lock and the door will unlock. This also applies with phoenix fire. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This is probably the mission with the most objectives, but they are pretty close together. - - - - - At the start, use the dart gun to knock out the guard in front of you. Then go right and when in the elevator area, look for the 2 elevators which are operating. Choose any. You will end up on ground level now. Head outwards and turn left. Walk towards the entry of the big room which has that big piece of green glass. When you head inside it, there could be a guard. Knock him out. Now head to were the body armour is look to the right were there are 3 computers. 2 are operating. The one on the left is for the lasers on the higher floors and the one to the right is for the elevator. Press action on both if you want to. Now go back to were the elevators are and go inside the one that should be open on the oposite side of were you got out of the first time. *Get to the lobby and activate the main elevator system - COMPLETE* *Take main elevator to office floor - COMPLETE* After it has loaded, you will see a map of the floor straight ahead of were you exit. The computer you want to put the Q-Worm in is in room 70-E which is displayed as "E" on the map. Try to memorize the location, which is very easy to do, and head for it. But before you leave from the map, one of the further objectives is to unlock the exterior door from the security room. If you look at the map, the security room is the small green icon under room "F" with the little computer logo. Thats were you have to go to do that objective. Memorize the locations and head for room 70-E. Once in there, find a computer with a red screen and use the Q-worm on it. *Install Q-Worm on office computer systems - COMPLETE* Exit to the door that leads to the main hallway and look to your left. You will see a door that is locked by a keypad. Use the decryptor to open it and go around the lobby area to the opposite side were the door is. Keep heading straight through the main hallway, then go right when it turns right. At the end of the hallway, go right again and you'll see another door with a keypad. Open it. Go in the room and look to the left were there is a panel of 9 television screens. you will see another 2 computers that are operational. Go to the one on the right and press action button. The door should open. *Find the security centre and unlock exterior door - COMPLETE* head out of the room, go right and follow the hallway until you get near the camera. You should see a hallway going left towards the exterior door. Avoid the camera, open the door, and let the game load. *Find door to outer balcony - COMPLETE* *Don't let the security guards raise the alarm - COMPLETE* After the cutscene, go straight and you should see a elevator going up and down. Jump on top of it and wait for it to go upwards. You will see a vent which you can open and walk through. Head down the vent to the red room, go through the door, if you need armour, go to the room to the right, or else go to the far end of the room and go to the door on the left. Open it and head left around the corner. Now go straight for the brown door on the opposite side, where you should see the camera guarding it. Go through the door to another keypad locked door. Once you crack the code, go inside and you are in mayhew's office. Put the Q-worm into his computer, it has a red screen by the way. Also collect the scorpion off the desk. Head out of the room now, back to the main hallway. *Install Q-Worm on Mayhew's computer system - COMPLETE* From the door you just exited, go left and towards the middle were you will see a big metal door. Press the action button on the right side of the door and walk through the door to make it open. *Locate the secure terminal room - COMPLETE* When in this room, if you are doing operative or agent, wait till the console pops up then run to the middle get the nightfire files and run out just before the guns start shooting at you. But on 00 Agent, it is a bit harder to do that as there are lasers, and if you touch them, the guns come down in a split second and start shooting at you so more care is needed. Use you X-Ray vision to see were they are. Once you get the files, run out of the room. You might encounter a few enemy guards which you can kill when leaving. Head right from the terminal room to the fire exit. *Retrieve the Nightfire files from the secure terminal - COMPLETE* *Escape to the roof - COMPLETE* This last part is easy, use the scorpions heatseeker, and try to face different directions so all the guards get wiped out by the explosion. Then it's a matter of getting the parachute from the helicopter that is landed on the helipad, and jump off the roof to complete the mission. *Acquire parachute from helicopter then jump off tower roof - COMPLETE* =============================================================================== Mission 07 - Chain Reaction =============================================================================== Weapons/Gadgets : PP7/Gold PP7/P2K/Gold P2K Storm M32 Kowloon Type 40 Kowloon Type 80 Winter Tactical Sniper Rifle Delta Repeater Crossbow Phoenix Ronin Micro Camera Grapple Laser Stunner Rewards : Platinum Award - MP Skin : Goldfinger Gold Award - Upgrade : Dart Gun Silver Award - MP Skin : Wai Lin Bronze Award - Reward Card : Rook Bond Moves : 1]Behind from were you start, go to the other vent locked by metal hinges. Burn them with laser and drop down. 2]Next to the big metal hangar to the right of the building you start on top of, go to the right again from the hangar and you will see a big wall with two broken stairs and a grapple hook on the very top. You cannot reach it but wait until the forklift comes, jump on top of it and use the grapple when the target turns green. When on top you will earn a bond move. [Bond Move #2 Submitted by Shane Davison] 3]The last part, activate the ceiling crane in ST3 and use the grapple to stand on top of it. 007 Tokens : 1]On the forklift in the first building - ST1. 2]Power generator inside big metal building, to the right of the building ST1. Next to the ronin gun, you have to enter the generator via the small roof opening. 3]The catwalk in the second building. Use the grapple. 4]Behind the power generator in TR-2. 5]In the room with three smashed windows 6]At the end of the catwalk in the room with crane. 7]Near the laser prototype, beside some crates. Objectives: 1]Investigate building ST-1 2]Photograph the Jetpack Prototype 3]Exit through building TR-2 4]Investigate building ST-3 5]Photograph the laser prototype 6]Destroy door C5 with mounted laser on catwalk Level location : Honshu Coast, Japan Brief : Mayhew's "Operation Nightfire" file has led us to a decommissioned nuclear power plant on the coast. Enter and explore the power plant avoiding detection by armed guards. Penetrate the most secret areas of the plant. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Submitters Tip : - Submitted by CoolMario - "For the Tactical Sniper Rifle, there is an alternate fire mode which can be only accessed if you grab the Armor Piercing (AP) rounds. The AP rounds can be found in the 2nd part of the level Chain Reaction, near the forklift outside". Submitters Tip : - Submitted by Christian Mares Bustamante - "In the Chain Reaction level here is a tip to pass the part after completing the exit through Building TR-2 objective (especially in 00 Agent), you will need the ronin!. As soon as you start dont get the body armor (if you are without body armor take it!) instead aim and zoom for the first guard who is where on the crane where you have to climb the ladder. Then aim left to the guard who is near the machine that has the levers. Then aim left to the roof with the guard kill him. If you need get the body armor. Change weapon to the PP7/Gold PP7/P2K/Gold P2K anyone that you have and run and jump to the room were there are 1 to 3 guards and kill them.If you need body armor get the one near the fallen ladders. Then run as fast as you can to the forklift. Hide behind it and crouch. Aim to the guards that are to the right of the forklift (I think there where 2 guards) and kill them. Then aim to the window and kill the guards. The jump on the forklift but again jump down and hide. In the roof there should be 1 guard - kill him. Then jump again on the forklift and grapple up. Then leave the ronin on the part which is going forwards from the ladder. Then jump down near the ladder and calculate the time so you catch the ladder and jump to the floor (do this for getting down faster and without being shot by the guards ). The go behind the forklift and activate the ronin and use it to kill all the guards up there. Then grapple up there again, get back your ronin and pass through the cable. When you get there activate the crande and it should move. Then go to the left and you should be going through a very narrow path the jump to the ladder. This should take you to the part where the guards that you killed with the ronin. Sometimes there is another guard at the back so kill him with any weapon. Jump on the tube and go through the narrow path to the windows get the token and the body armor and go through the cable. You will be on the first crane again go through the other cable to the second crane and enter the door." Submitters Tip : - Anthony Li - TIP #1 "Jump on everything from one inch ledges to crates. This will find you some other stuff, interesting, but pointless most of the time. Like the roof on building ST-1." TIP #2 "In Chain Reaction during the sort of sniper siege, the forklift is great cover." Submitters Tip : - Submitted by Matt Bateman - "In the building to the right of where you start, there is a fixture [smaller building] in the middle. This may be a machine or an office, I'm not sure. If you got the the end of the catwalk on the far side of the building and jump on the boxes, you can grapple up to the catwalk. Get the armour on the catwalk and then jump to the machine/office in the middle. there is a grate with a lock on it on the top. If you use your laser and open the grate, you can drop inside and get the pheonix ronin. I think you get a bond move. Exit to your left. The door opens very slow so wait for it." Submitters Tip : - Submitted by Robert McFarlane - "In the chain reaction level there are sometimes 7 snipers to kill first of theres 1 on the first silo and 2 on the far silo then theres 1 more on the stairwell leading to tower ST-2 now if you go right back to the end where you laser the locks if you go to the side where the hanger is you go right to the fence you should be able to see 2 snipers then if you go to the other side theres usually a sniper that pops hes head out so you can kill him." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Probably one of the most annoying missions in the game, Chain Reaction is one of the hardest missions in the game but is also good to test your sniping skills. - - - - - ***Guide Number 1*** You start off at the top of the building ST-1. Now first of all take my advice and kill all snipers before you go inside the building. It makes it even harder if you leave it till later. After eliminating all the snipers you can see, you have a choice now, enter the building via 2 ways, by the open vent right next to the start area, or the vent which is closed at the far end on the roof. If you want to go to the far side, you will need your laser to burn the 4 hinges supporting the vent. Once inside the building by getting in that way, you will recieve a bond move and a silent entry. *Investigate building ST-1 - COMPLETE* Kill any guards you see in the building then go to the area with the projection of the jetpack. You can take a picture of the projection or take a picture of the actual prototype itself nearby. Grab the armour as well. Exit this building through the exit down below, nearby. *Photograph the Jetpack Prototype - COMPLETE* Once exiting, go right and follow the long alley, around the corner and you might see one sniper standing just furthur ahead. Kill him, and watch out for an additional of at least 5 snipers on the look about. You must kill them or you will die. Go up the ladder on the big, huge drum which you should see easily. Walk around the catwalk till you find the Hand over Hand rope. Go across it and you should find another one to go across. Walk a bit more and there should be one more line which leads to a door. Once through the door, kill any guys you see, you'll find that you can't walk straight across to the door on the other side, so drop to the floor, go up the stairs on the floor level, follow the platform till you get to the big support which has fallen a bit from the roof. Get right to the end of it and drop nearby the platform with the fuel drums and crates, and go straight to the door. *Exit through building TR-2 - COMPLETE* After letting it load, the second part of the level has more snipers to kill. Kill you see around the area. Look carefully though. Once you think you have eliminated all snipers, go up the ladder on the big two legged crane thingy, then go across the hand over hand line. You will just make it so don't waste anytime on the line. You should drop off on the top of another crane. Go inside the "cockpit" and press the button to make the rane go left slamming towards the door. Then it's a matter of walking on top of the long crane you moved towards the door. *Investigate building ST-3 - COMPLETE* Once entering, go to the room on the left first to get the armour then go to the right passage. and you will see a small crane console on the big metal panel in the smallish room your are in. You can kill the enemies in the big room from a distance or just go up close and kill them with the pistol or storm m32. Go to the far right of the big room while blasting the enemies and you will see a projection of the laser prototype, next to the mounted laser on the catwalk. Take a picture of it first. *Photograph the laser prototype - COMPLETE* Now go on the laser and you will see the big door "C5" staight ahead of it". Concentrate the beam on the door for a good 5 to 7 seconds before it gets destroyed. Kill any enemies with the laser as well but this might not be suggested if you are getting a gold or platinum award for the level. Go through the door and you've just passed one annoying mission. *Destroy door C5 with mounted laser on catwalk - COMPLETE* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ***Guide Number 2*** Here is a more advanced guide submitted by "The Bond Guy". Enjoy :) - - - - - You start off at the top of building ST-1. Their are usually 4 snipers that could possibly shoot you, one on the walkway that goes around the far left at the back container thingy, one on the middle on front container's walkway, one on the far right back container’s walkway - he is there, if you wait he will come out, if you don’t wait he will come out when you attack the last one, and the fourth is on the little platform where the door to Building TR-2 is. Kill all four, and along the right side their is a warehouse. Sometimes their is one on the far inside walkway that you can see, just blow him away. Go to the back of the roof and laser the four locks off, drop down and get a bond move. *Investigate building ST-1 - COMPLETE* Go out and turn right. Their might be a guard just standing there, if so take out your pistol, make sure its silenced, and take him down with a shot to the head. If he is or isn’t there, check the walkway on top for another guard, use your sniper rifle for this one. Also probably one on each side of the middle walkway. Kill them, and anyone that you might be able to see without going around the corner. When the coast is clear, go around the corner to your right, and on the middle walkway where the jetpack prototype is, there are 2 to 3 guards. I suggest a pistol for this part. Once they’re gone, go onto the middle walkway and take the picture of the jumpjet. *Photograph the Jetpack Prototype - COMPLETE* Now, turn around and go to the far side, on the ground floor their is a forklift with a 007 icon on it - if you have gold that is. On the bottom floor, go out the door, and as soon as your outside, look left. If you didn’t kill the guard on the far walkway in the warehouse before, you might be able to do it now. If not, get him later. Go forward and turn left again, you should be facing the big cylinders again. Their will be 1 to 2 snipers up on the walkways here, take care of them. Turn around and follow the building around the other way. When you go around the corner to the other side, there will be a guard here. Kill him, and the 1 to 2 guards up on the walkways. When you keep on going, you see a forklift, and their is a guard on top of it. After you kill him, keep on going, and their might be a guard to the right, one behind the forklift, or none at all. Head off towards the open warehouse, and kill the 1 to 2 guards - depending on whether or not you got the one on the far side. There should also be a forklift going around somewhere over here. Get on it, and it will go between the warehouse and another wall. Get your grapple ready. There is a broken stairwell, grapple to the top, and get another bond move. Go back to the cylinders, go up the ladder (or grapple from the forklift where the guy was), go across 2 ropes, but don’t go across the last one. Go a little bit farther, and you can grapple to the top of the building in front of you. Go down the rope, get the Delta Repeater Crossbow, get the 007 icon, then jump onto the Power Generator. Open the roof hatch by cutting the lock with your laser. Drop down, get the 007 icon and the Phoenix Ronin. Go out the door (press action, it does open, but a bit slowly), and head back up the cylinders, across the ropes, and this time, do go across the third rope. Open the door, but don’t go through. Pull out your sniper rifle, and kill one guard straight across in front of the far door, duck and their might be one under the walkway, and their usually is one patrolling around somewhere, and one behind the generator on the bottom floor. Their are also 2 to 3 on the walkways to the left, you can kill all but one without dropping off the little ledge where you should still be, when you can’t see anymore, drop off, turn left and sidestep until you spot the last guard up top behind the boxes. Once that’s done, drop down, go behind the generator and get the 007 icon, go up the stairs and around the walkway. Start walking across the beam, and if you need body armor, grapple to the right, if not, go across, drop down to the left, and go out the door. *Exit through building TR-2 - COMPLETE* The next part, in my opinion, is loads of fun. It is pure sniper havoc. Their are several strategies, but I will go through using the one that I think works the best. You start off at the top of a broken staircase, turn left and go down (getting the armor along the way if you need it), jump off onto the crates, drop to the ground, and go through the door, shooting the 1 to 3 guards as you go. Once inside, grab the AP sniper rounds, and crouch down. Head slowly towards the door, and at the top of the crane thingy, their is a sniper. Kill him. Keep sidestepping to the right, and you will see another crane. Their is a sniper on this one also, kill him. Now, off in the distance, you can see another cylinder. On the walkway attached to it, there are 2 guards, one you will probably see under the arm of the crane. Kill them as you wish. There is also one on the low roof of what you used as your cover when you took out the sniper of the first crane. If you look up the wall behind where he was, you will see three broken windows. In there, their are 0 to 3 guards. Backup slowly, and when you hear one of them shout, he most likely can see you. Kill them all, and while your doing this, a sniper comes out onto the roof to the right of the windows. Kill him. Now go to the top of the first crane by either climbing the ladder or grappling from the forklift. If on operative or agent, kill the snipers that come out on the rooftop where the last guy you killed was. If on 00 agent, run straight across, slide down the rope and get behind some sort of cover, because 5 or so guys come out after you. Once they’ve been dealt with, go back up and go across the long rope. Don’t waste time, though, because you barely make it across. On this crane, go into the little driver part, flip the switch and let it move. If you go out onto the walkway around the crane, you will notice part of the fence is broken to the left after you flip the switch. Once the crane has stopped, jump onto the ledge, follow it to the end, and climb up the ladder. Get some ammo if you want, but that doesn’t matter. As soon as your off the ladder at the top, to the right is a pipe. Jump onto it, and at the end their will be an action icon thingy that appears. Press action, and Bond will sidestep along the ledge. Once at the end, you can jump through the window to get some armor, AP Sniper Rounds, and a 007 icon. Slide down the rope (you can’t go back the way you came), then go across the long rope. You might here someone say "Take cover!!" or something, don’t worry, three more guys have appeared down through the door where you started, they won’t attack you unless they see you, and they won’t see you unless you go down to them. Once at the second crane, walk along the boom and drop down to the door, you can get more AP Sniper Rounds if you grapple to the right, but its not necessary. Go through the door to enter Building ST-3. *Investigate building ST-3 - COMPLETE* You will have 2 doors, the one on the left has no guards but has body armor. The other door leads to a large open area where there are probably a dozen or more guards. Two are on the far right walkway, the rest are behind various generators. As they only come out 1 or 2 at a time, just stay up where you are and take them down with your sniper rifle. Once they stop coming out, flip the levers on the control board, and you will see a large plat