-------------------------- Golden Sun 2: The Lost Age Walkthrough/FAQ -------------------------- By Killer (Henry Fung)(hakkafusion@hotmail.com) Version 0.33 Date 23/4/03 --------------------------------------------------------------------------- Version Info / Requests / Notes: Important!!!!! (Please read before continuing) Nothing note worthy for now... so continue on! --------------------------------------------------------------------------- Latest version of this Faq can be found at: www.gamefaqs.com This faq is best view with the following options: 800x600 pixels, large font WordPad, Courier New font, size 10 ------------------------------------------------------------ Disclaimer ------------------------------------------------------------ This walkthru guide was made and copyright 2003 by Killer. If you're gonna put it at your web site, do so WITHOUT MY PERMISSION, but you must e-mail me your site's url. This is my hard work so please don't change anything in here. You should share this Guide all the friends you have. Enjoy! ------------------------------------------------------------ __________________________________ Game Imformation: Game: Golden Sun 2 Type: RPG Created: April, 2003 Platform: GameBoy Advance Creator: Nintendo/Camelot Rating: 10/10! __________________________________ -------------------------------------------------------------------------- Table of Content Search code 1) Version History [GS01] 2) Introduction [GS02] 3) Story [GS03] 4) Walkthrough [GS04] 4.111 Venus Lighthouse [GS004111] 4.112 Suhalla Gate [GS004112] 4.113 Cave [GS004113] 4.114 Idejima [GS004114] 4.12 Indra Continent [GS00412] 4.121 Dalia [GS004121] 4.122 World Map [GS004122] 4.123 Kandorean Temple [GS004123] 4.124 Kandorean Temple's Cave [GS004124] 4.125 World Map [GS004125] 4.126 Shrine of the Sea God [GS004126] 4.127 Dehkan Plateau [GS004127] 4.128 World Map [GS004128] 4.129 Indra Cavern [GS004129] 4.130 Madra [GS004130] 4.131 Madra Catacombs [GS004131] 4.132 Madra Drawbridge [GS004132] 4.133 Osenia Cliffs [GS004133] 4.14 Osenia Continent [GS00414] 4.141 Yampi Desert [GS004141] 4.142 World Map [GS004142] 4.143 Garoh [GS004143] 4.144 World Map [GS004144] 4.145 Mikasalla [GS004145] 4.146 Air's Rock (Outside) [GS004146] 4.147 Air's Rock (Inside) [GS004147] 4.148 Garoh Revisit [GS004148] 4.149 Osenia Cavern [GS004149] 4.150 Yampi Desert [GS004150] 4.151 Alhafra [GS004151] 4.152 Yampi Desert [GS004152] 4.153 Madra Revisit [GS004153] 4.154 Gondowan Cliffs [GS004154] 5) Boss Strategies [GS05] 5.1 Chestbeaters [GS051] 5.2 King Scorpion [GS052] 6) Characters [GS06] 7) Dijnn [GS07] 7.1 Dijnn List [GS071] 7.2 Dijnn Locations [GS072] 7.3 Defeating Dijnns [GS073] 8) Item List [GS08] 8.1 Weapons [GS081] 8.2 Armor [GS082] 8.3 Shield [GS083] 8.4 Gloves [GS084] 8.5 Helmet [GS085] 8.6 Boots [GS086] 8.7 Rings [GS087] 9) Credits [GS09] -------------------------------------------------------------------------- -------------------------------------------------------------------------- 1) Version History [GS01] -------------------------------------------------------------------------- __________________________________________________________________________ V 0.33 - Walkthrough now up to Gondowan Cliffs. 23/04/03 - Walkthrough now finished Air's Rock! :D 89 KB __________________________________________________________________________ V 0.32 - Walkthrough now up to Air's Rock, ALMOST DONE! :P 21/04/03 - New Dijnn 75 KB - More items __________________________________________________________________________ V 0.31 - Walkthrough now up to Yampi Desert 19/04/03 - New Dijnn list, Dijnns locationa and Dijnn Strategies 57 KB - New Item List contain the equipments - More Charaters info, added Psynergy abilities __________________________________________________________________________ V 0.21 - Walkthrough now up to Kandorean Temple Cave 16/04/03 - Add some more characters 26 KB - Added new Boss Strategies Section __________________________________________________________________________ V 0.2 - More to walkthrough, up to Kandorean Temple 15/04/03 - Add some more characters 16 KB __________________________________________________________________________ V 0.1 - First release of walkthru/FAQ 14/04/03 - The Basic stuff of the game is added 8 KB - Walkthrough coming along nicely -------------------------------------------------------------------------- 2) Introduction [GS02] -------------------------------------------------------------------------- Well I guess I should start this off by introducing myself to y'all. I'm Henry Fung, also known as killer, or KillerFusion on the forums. Since my first faq (Pokemon TCG) I've been writing them ever since. It's been a while since my last faq, while I think was actually last summer (summer of 2001). So if I do have some mistakes and some stuff that I'm not doing right, plz don't be shy and let me know, I will glady gave you credit for whatever info you provide. I have included a Code search for this faq, the same as all my other faqs since I have a feeling that this faq will be pretty long. So basically which ever section fo the faq you want to go to just press "Ctrl+F" to bring up the find option in wordpad and then put in the code that you'll find in the TOC and boom! You'll be there where you want it. -------------------------------------------------------------------------- 3) Story [GS03] -------------------------------------------------------------------------- Well this is Golden Sun 2: The Lost Age, so if you have any knowledge of this series at all you'll know that Golden Sun is actually a great game. The first game of the series was out quite a while ago. If you've play that, you'll be able to get used to the game much easier. To be honest with you guyz, I've never beaten the first game since it was SO DAMN LONG! but this time around since I'm writing a faq for it I guess I'll have to beat it right? Well so here we go! Game's Intro Story ================== Ages ago, or so the story tell, the power of Alchemy ruled over the world of Weyard. Alchemy wrought the base elements of humanity into thriving civilizations, like lead into gold. But in time, man's dream gave birth to untold strife. Dreams of endless riches, of eternal life, of dominion over all that lived, dream of conquest and war. These dreams would have torn the world apart if not for a few brave and wise men, who sealed away the power of alchemy deep in Mt. Aleph's Sol Sanctum. Prologue from Book One The town of Vale guarded the secret for many years, until Issac and Jenna, whose parents died in a storm 3 years before, disturbed the sanctum. Saturos and Menardi, of the Mars Clan, followed them into the Sanctum. With them travelled Jenna's brother, Felix, thought lost in that same tragic storm. Saturos and Menardi stole the Elemental Stars, the keys to breaking the seal on the power of Alchemy, and kidnapped Jenna and the scholar Kraden. If these four jewels were used to fire the elemental lighthouses, the seal of Alchemy would be broken. Issac and Garet set out to stop Saturos, rescue their friends, and return the Elemental Stars to their home in Sol Sanctum. They banded together with a young wind adept named Ivan and pursue Saturos and Menardi to Imil, a winter locked town near the Mercury Lighthouse. There they met the guardian of the Lighthouse, a water adpet named Mia. With her, they pursued Saturos to the aerie high atop the Mercury Lighthouse. Issac was too late to stop Saturos from lighting the beacon and escaping. Again Issac chased him, crossing Angara to the shores of Karagol Sea. Taking a passage on a troubled-ship, Issac crossed the Karagol to Tolbi. He spoke with the Tolbi's leader, a strange man named Babi. Babi entered Issac in Colosso as a test of his powers. Issac's Psynergy won Colosso and won Babi's trust. Babi reveals a great secret to Issac... Thanks to a mystic draught from the lost land of Lemuria, Babi had lived for 150 years! He offered to help Issac, who then headed deep into Gondowan In the town of Lelivero, Issac learned that Saturos and Menardi had kidnapped a young girl named Sheba, whom they needed within the lighthouse. Issac fought and defeated them atop the lighthouse, but he was too late - the beacon had been lit. A great cataclysm followed. Sheba fell into the sea. Fung jumped in to save her, but both were lost in the roiling waves. Jenna left the lighthouse to find them, but to no avail... Issac went back to Lelivero, where Babi asked them to find Lemuria and the remaining lighthouses. He gave Issac a Lemurian ship to make the journey for the lost land. This chapter of the story begins with Jenna, just before the beacon on Venus Lighthouse was lit... So that should gave you some idea of the story if you didn't play or finish the first game, so we'll get started from here. -------------------------------------------------------------------------- 4) Walkthrough [GS04] -------------------------------------------------------------------------- Since I have to do have school in the day time, I'll get right to the walkthrough and save the rest of the not-as-important things for later. When you create the game, you'll be asked to enter a password. You'll get one from the previous game if you beat it, if not, then you have no choice but to say no. If you got a password you'll have the items you got from the previous game. 4.111 Venus Lighthouse [GS004111] ------------------------------------- So, after the story was told, you'll see Jenna, Felix and Kraden. You will quickly be introduce to Alex, who seems to have some special powers, and then after hearing what they have to say, you'll go down stairs. Go left, through the door, go west, and you'll see a set of stairs. No point of going up them since you won't be able to get anywhere. So through the door you go. Now you have two options, either go south through the door or you can go east and get a herb. If you choose to go east, then read here, otherwise skip to the next paragraph. So you went east, down thru (thru means through, I'll be using it a lot thru out the game, lol, SEE?) the stairs. Here you'll see a puzzle, easily solved by pressing the directions you wanna go. If you can't solve it, here's a little help: Go south and step on that first tile, then west 3 times, south, east, south, east, then south, south, east south and you're there. When you're at the other side, go up to the chest and press "A". You'll get a msg (msg=message) saying it's been open but a herb is still in it. Now trace back to the other room and thru the south door this time. Go south, thru (if you didn't read the last paragraph, thru = through) the door and south again and you're out! CONGRATS ON YOUR FIRST SUCESS! haha, that was a lot of work isn't it? But no forreal if that was hard for you then you should consider quitting now to save yourself from a lot of "PMS"ING :P Now that you're outside try to go south, and you'll be stopped by a group of people. The ones on the right side seems to be Tolbi soldiers and then there are some villagers on the left. So just watch what's coming, it's kinda funny lol. Alex tell you to meet him at Idejima. After all that, head left and follow the path, and you'll have to fight a guy, your first fight of the game. He does about 4 damage to you, and you do about 15. So you should be able to finish him in 2-4 turns using normal attacks. This should give you a taste of what Golden Sun is all about and how it's play, shouldn't be too hard. Head west. 4.112 Suhalla Gate [GS004112] --------------------------------- Go west, follow the path and up the stairs. At the top, you'll have to fight another guy, beat him and continue west. Here, if you try to go west, Kraden won't let you and he tells you to climb down, so do so. Use a herb here if your HP is less than 1/2. There will be a cave at the bottom, go in since to the west of the cave is a dead end. When you try to go in, you'll be ambushed by 3 guyz. You might have to use a herb here, since after those battles you'll loose some HP. I had to use one after I defeated two of the three guyz just to let y'all know. Now go into the cave. 4.113 Cave [GS004113] ------------------------ This is pretty straight foward, follow the path into the next area. Follow the path here, and soon after you'll have to fight a Punch Ant, who is fairly easy to beat. After beating, have a word with Kraden, and then there is a Psynergy Stone at the side, take it if you used some Psynergy, if not, just leave it and continue. So out you go! 4.114 Idejima [GS004114] --------------------------- Now you've arrived in Idejima, have a little chat, then Kraden will go and check out the ship, which is missing the "thingie" that makes it go. Then Alex will appear, talk for a while, and the lighthouse will be lit. Soon after the piece of land you're on will seperate from the mainland and then you and your two companions will start drifting. But don't worry, because soon you'll discover Felix and Sheba and they'll be at the shores. Sheba wakes up first, telling you about the story how Issac and the others defeated Saturos and Menardi. Then she fell off the lighthouse and Felix jumped off to save her. That's how they ended up here at Idejima the now floating island. Soon they see land, then a wave washes up on them. You'll wake up, now, one important thing you should know, that thing is that you're Felix in the game, so whatever you named him, that's you. One thing I like about this game is that you get to make decisions, like yes or no. And depending on your answer, the outcome of the conversations will be different, quite interesting in my perspective, since some games don't let you choose, not to mention dialogues including the character that you control, *cough* Pokemon *cough**cough* lol. Well enough of that, after you get to choose if you want to check yourself for injuries. It doesn't really matter, so yes or no, since I'm not sure how your choices will affect the game. Me myself, I just choose the better ones, and the ones that makes Sheba happy (since I guess find her kinda cute :D jks). So after you talk to all three of them, you'll have a long convo. about what to do now. I won't go into details here, so after you're done this, leave and go south and you'll see the first town of your journey in GS2:TLA. ____________________ /4.12 Indra Continent\ [GS00412] ------------------------------------ 4.121 Dalia [GS004121] ------------------------- First town of the game, you'll soon find out that this town is the Northwestmost town of the continent "Indra". If you go into the first house you see in the center, you'll find out that the family's little Tavi is missing ever since the wave, so that should give you an indication that you "might" have to look for him. Take note that there is a Temple here at this town, you might need to come back later. You can find the Weapon and Armor Shop in the south, if you have some money, which you probably won't if you didn't put in a password or a Gameboy xfer, you can buy some stuff even though they ain't that good themselves, but it's still good since 2/3 of your characters right now don't even have a helmet. However, I did have around 230 coins, so you may consider upgrading the weapons since I find them more important, but that's just my opinion for now. There is a herb in the jar in the north side of the town, so get that if you want. After this, you're done here for now. 4.122 World Map [GS004122] ----------------------------- When you leave the town using the south exit near the Weapon Shop, as soon as you are in the World Map, you'll see a Red thing flying around. He'll be the first Dijnn you can get in this game. His name is Echo, who is a Venus Djinn. He'll ask you to join, I had a little fun by keep saying no to him, which did seemed mean, that's why I restarted and make sure I said yes the first time, because it might influerance the game later on. But if you do say no to it, you'll get some funny dialogues from Echo himself, like "Comeon I promise I won't eat all your chips" LOL. Well if your new to this game, a introduction of Dijnns can be found in the Dijnn section. Continuing on with the game, you'll want to head to a temple, which is just south of Dalia. But since there are mountains all around, you'll need to go around the mountain ranges to get there. So head south, the southwest, and when you can go east to get to the temple, there is a tower east of Dalia, but we'll go there later on. Hopefully, you'll soon find out that the World in Golden Sun is HUGE. However, I think the random encounter rates are lowered from the first game since in the first one you get a battle like every 5 secs, but I maybe wrong since it's only the beginning of the game, still a long way to go. So once you reach to the temple, go in... 4.123 Kandorean Temple [GS004123] ------------------------------------ As soon as you enter you'll see two monks at the entrance guarding it. They won't let you thru, so head west, and follow the path against the wall and you'll see some leafs covering a hole, just like those in the first game if you have played it. Have Sheba use her Whirlwind to remove to leafs in order to get inside. Once inside, follow the path and climb up the well. You'll now be inside, the monks are meditating, so they won't notice you. Enter the temple. Inside, you'll see three more monks, then you'll see Master Poi, teaching his students, he'll say that one of them can enter the cave, follow him. 4.124 Kandorean Temple's Cave [GS004124] ------------------------------------------- Here's your first actually quest that you'll be doing in Golden Sun 2. Like the first one, some is very easy while others can be hard as hell. And since this is your first one, I'll go slowly and guide you step by step. First when you go in, going east results in a dead end, so head north, try to get the treasure chest and you'll end up fighting a Mimic. Defeat him and continue west. Make your way thru the rocks and you'll end up going north, east, then south and thru a hole and down the stairs you go. Here, you'll see multiple pillars like looking rocks. For now the right side remains a unreachable path so head left, and here's a puzzle. First you go south then west, and you'll see the monk, talk to him and he'll say that he's not ready. Now continue by going to the right of him, around that red rock and just "Zigzag" thru the pillars. You'll be in an area where there is a ladder, climb up it, go south and then you'll think it's another dead end! NOT! You can jump on all the pillars. So jump right from the ledge, right, down, walk 1 right, then jump right, up, right, walk 1 right, up, left, walk 1 left, up, left, up and up again and there, you'll there. Head north thru the hole. Here in the next area, go north and the path will split into two. Go left because right goes no where. Follow this path and down the stairs. In this next area, you can see water. Go down the ladder and go south then make your way thru the rocks and rock pillars until you can go right. You'll have to run thru the water to get to the right side. That means walking thru it will not do you any good. Hold the "B" button to run if you didn't know that. So from there, go north around a few rocks then go southeast and thru that door into a new area. Here you'll see two white things and a brown movable pillar. Push the pillar right on to the upper left water shooting thing. Now go and step on the water shooting thing in the lower right corner and wait for the water to shoot. Once it shoots, you'll be send to the upper room since the presure allows the thing to shoot you higher up. Once in the upper area, jump off, get the treasure from the chest, and then wait for it to come back and go back down. The treasure turns out to be a Mysterious Card. When you use it, you'll get a new class. In my exprience, even though I don't have much, it turns Felix from class Squire to Pierrot. What I notice about the Psynergy is that Felix will loose his Cure ability along with his Earth Psynergies and he will gain Avoid, Juggle, and Baffle Card. Same thing happened to Sheba, from Wind Seer to Pierrot, and she lost her Whirlwind ability and gained the same abilities. Same results with Jenna too. Now push the pillar on top of the lower right water shooting thing and step on the left water shooting thing. You'll be brought to your next destination. So head left, follow the path until you reach the ladder. Then climb the ladder (DUH!). Go left, and walk on the rope to get across. Don't worry you won't fall, at least not on the first rope. However on the second rope there is rushing water that will push you off if you walk into it. So from the end of the first rope, walk north and you'll see a hole. That hole is for you to get back if you did get knock down below by the water. So don't enter the hole, instead walk east and you'll see a pillar. Use Felix's move ability to move it, then jump across and push the pillar until it is blocking the water. Now you can safely walk across and make your way to the next area which is located in the south from the end of the second rope, but don't go down the ladder, cuz that leads to nowhere, instead go a bit right and walk along the ledge. Once you get to the end, jump across and then go down and back across and across again then down the ladder to continue to the next area. Now you'll immediately see a rope and a Mercury Dijnn in the right side of you. You can't reach it yet, but soon you'll be able to. So remember him here, and we'll come back later. Continuing, if you have good memories, you'll notice this is where we came in. Head south, up the ladder and go up stairs. Here, go up again. Now, go around the stones, and then north and up the ladder. Here's a sign, saying "Extingish your desire, and the fire will cool. Empty your mind, and you will feel no pain! - Master Poi You can only use a Psynergy to MOVE it, so do so. Head north, and you'll have to fight three monsters. They are actually Chestbeaters, refer to my boss strategy section on the easiest way to beat them. After beating them, a ladder will drop down. So obviously climb the damn ladder lol. After, head south and thru that door and you'll see Master Poi standing there. You'll automatically go and talk to him. *Notes* My Felix mastered Spire when he leveled up from 5-6. You'll have a conversation with Master Poi, and Kraden will again come out and join in the conversation. After the convo., climb the rope and get the Psynergy ability called Lash, which allows you to move ropes and the distance increases as you level increases I think. So now that you have it, you can get the Mercury Dijnn that you saw earilier. So you have two option, either redo the whole cave to get to the Dijnn, or you can do it my way, which in my opinion is much easier. If you choose my method continue reading. Backtrack your way to the Mercury Dijnn by simple going from where you currently are, go thru the door in the north. Follow the path here and down the ladder. Then go south until you reach the pot, use move on it. Then follow the path here and go down, and down again then move north and you'll be in the area of the Mercury Dijnn. Go ahead to the rope and use Lash on it, just like move, press in the direction you want to connect it to. Climb up and get ready for the fight. Check my Dijnn section on how to defeat him, even though it is not that hard. After beating him, use Felix's Retreat and should be at the ladder. Climb up, go south, thru the door and go straight and thru the next door. Go left a bit and slide down and you're done here! 4.125 World Map [GS004125] ------------------------------ Now that you have some more money, you can go back to town and get some better armor/weapon. After you're done at Dalia, continue east and you'll see cave with a red temple on top of it. 4.126 Shrine of the Sea God [GS004126] ------------------------------------------ Enter it and down the ladder. As you appoach the water you'll see two little kids. One on the left side of the ledge and one on the right side. It turns out that Tavi (remember the kid I talked about earlier?) is stuck because the wave pushed him up there. The other kid (Riki) is trying to help him without much success. So Kraden comes out, for no reason, but anyway, go up and use Lash on the rope and help Tavi. After, Tavi will climb over, then him and Riki will talk about so guy that they want to catch. Keep that in mind because it may have something to do with your adventure, just like this Tavi kid has. After if they will leave and go home, so continue into the cave and you'll get a Jupiter Dijnn. Climb the rope, and go west and into the cave thru the hole in the west since the hole on the other side of the water (rope) is a dead end. When you're in the next area, go west on top of the wooden bridges. After you past two of them, go south, and then across the bridge there. The bridge will break, but then you can climb up the ladder to reach it. it'll flee once it sees you, so chase after it. Follow the path and thru the door. In this area, you'll notice the Dijnn's footprints. Follow the footprints and they'll lead you to three different staircases. Go up the upper right stairs, and move towards the bridge. You'll see the Dijnn run across below you, so chase after him by going into the lower staircase. So down the ladder and chase after it. You'll see itin the north area. Go towards itand it'll run up the stairs. Don't run after it just yet. Push the fire torch 2 spaces up so that it blocks the path. Now chase after it. it'll have no where to go, so it'll have to battle you. Look in my Dijnn section on how to beat it. After you caught it, there isn't much to do here anymore. So get out and get back to the town. You might ask, "What about that Red tower?" well according to the info that I got, you can't reach it right now. Even if you can, you're not suppost to be there until later in the game. So stop asking why. Now from Dalia, head south until you see the temple, from there, follow the path east and continue. Then after you cross the bridge go south then east and you'll be in Dehkan Plateau. *Notes* If you go back into the town, you should notice that most of the water have cleared up by now. So you can move around much more easily inside Dalia. Also Tavi, now in his home, tells you not to tell others that they were at the Shrine of the Sea God. 4.127 Dehkan Plateau [GS004127] ----------------------------------- Go up the stairs there. You'll see a chest, but it is unreachable right now, so keep that in mind so you can maybe get it later on. At the top, there are cracks and holes. The smaller cracks will become bigger and if you go on them again you will fall down to the area below. So there are a few cracks, walk on the crack that will instantly make you fall (it's near the middle). Once you are in the cave below, go thru the door in the south. When you're outside, climb down the vines and get the chest which contains a Full Metal Vest. Equip it on a char and you'll see a noticable amount of defense increase. Now head back and go up the stairs in the north of the bottom cave. Now head east. You'll be in a new area, you'll again see another chest. Jump across the stone pillar and grab it (Elixir). Then jump back across and watch it collapse. Now climb the vines to get back up and jump across the other pillars. Once you're on the other side, go south and follow the path until you get to some cracks on the ground. So here, go between the two rocks, then right once, you'll be on the crack, then north twice, jump across the hole, and then just go around the rocks and step on the last crack and you're done. Move north to the next area. Here will be more pillars, so jump on the first one, then jump again to get to the raised area in the middle. Now go west (not south), then jump north, and north again to get to the next raised again. Then jump on the pillar, then jump on the pillar again to make it collapse. Now you can climb the vines to get the chest containing a Themis' Axe. Equip it on Felix, it'll increase his attack by quite a bit, then re-enter the area to reset the pillars. So this time, jump west onto the pillar and you'll be on the middle raised area. Now go south, west, west, then north a bit, west and west again to get to the west side of this area. Run around that big rock, then move up until you reacht the smaller rocks there. Then jump on the pillar to the right of you, then go right again then up. Go north a bit and jump that pillar and follow the path in front of you which will lead you back to the area where you came in only this time you're on the other side. Now go east into a new area. Follow the path until you reach yet another area with cracks. This time, just fall thru the cracks to go below. Here, exit thru the door in the south, then follow the path and up the stairs back outside. Go north and you'll see a Mars Dijnn. It'll run away when you get close to it. It'll fall down the crack, follow it down the crack. Exit thru the door in the south. Here, you'll see the Dijnn, up above you. Make your way south, and climb up the vine, go up to the Dijnn and it'll run, again. So chase after it. Now it's on the bridge, it'll run, but now you go south, don't chase it yet. Down the vines you go, then south. Walk across those two ropes, and you'll see this pillar with vines. Push the pillar to the right, and climb it, then jump across. Use Lash on the rope, climb up the rope and get a Nut. Now climb back down and push the OTHRE pillar to the left twice and climb down it. Go south then east and climb up what is yet the longest vine you've seen in this game. Go north and the Dijnn will notice you, it'll use "Pound" on the grey pillar and runs away. Chase after it. In this next area, the Dijnn is there, it'll run, making the path for you none accessable. So you'll have to find an alternate way to chase after it. Climb down the vine, go east, jump on the first one until it collapses, then go around, now you're at the pillar with vines. Use move on it to move it to the left, then push it to the left again. Now climb it and jump on the next pillar until it falls, then climb the vines just north of the fallen pillar. Push the pillar there right off the ledge, then go back and climb down the vines, go up to the pillar and use move on it, then climb back up and jump across it and down to the cave below you go. Here, go south, then east and thru the door there. In this room you'll find the Dijnn, on the other side of lotz of cracks. Go to the second crack from the bottom, and make your way to the east side. All you have to do is to go east a few times then south then east then south again. Fairly east. Then thru the door, and follow the path and up the stairs. Go north then east, you'll see the cracks that the Dijnn previously fallen into, go around the rocks and fall thru the crack that's located in the RIGHT. You'll end up falling on the Dijnn, a orange cube will pop out. The Dijnn will run away. Go up from the side and get the Pound Cube. The follow the Dijnn thru down those stairs. Follow the path and thru the door, here you'll see the Dijnn again. Go down the vines, then use your new Psynergy Pound on the pillar, now the Dijnn has no escape. Fight it, and defeat it to get a new Dijnn, Cannon. After, it's time to get out of here. Go back down the vines, then east and up the vines there and go up the stairs. Here, go up the other stairs and then again and you'll be ouside again. Go south and down the stairs then go south and you're on the other side of the mountains! 4.128 World Map [GS004128] ------------------------------ Here you'll see a ship... Go to the ship and you'll be in East Indra Shore. Go south a few steps and your party members will come out and have a little chat then tell you to continue on. I think there is an item here you can get back you can't access it right now since you'll need a water adept. So leave and west until you see a cave, so enter to cave. 4.129 Indra Cavern [GS004129] --------------------------------- This cave is fairly small, go north and follow the path until you see a wooden pillar. Have Felix use move on it so that it's in the middle. Then Lash the rope, climb up and go to the stone tablet. You'll acquire the tablet, and now you'll be able to combine two summons. A Venus and a Mar will allow you to summon Zagan. So don't wait! Try it out! So you're done here now so leave the cave and keep going west After a while go south when you see a bridge, cross the bridge then go a bit more south and cross another bridge. Now head east and you're at a town called Madra. 4.130 Madra [GS004130] -------------------------- Go up the steps and the two guards there will check you for something. You'll have a little convo. and then continue into the town. There is a weapon shop as well as a armor shop here. The item shop and the Inn is almost in every town in Golden Sun so feel free to visit those. You can buy some boots here, that'll add 6 to your characters defense since you probably don't have any boots yet. They do cost quite a bit, $270 for a pair, so you'll have to go battle some more if you don't got enough for 3 pairs. In the house to the west of the Item shop there is a wooden box inside containing about 15 coins you can take. Also there is a jewel in the house, keep that in mind since you *might* need it for later, but you can't take it right now. When your done talking to everyone and checking out the town, go visit the prison which in the southwestern most corner of the town. Go and and watch what happens, kinda koo don't you think? after you can try talking to that guy, who is Piers. I won't tell you who he has yet, you can find out later by yourself. If you use Mind Read on him, you'll find out that he knows Psynergy and he sense that you're using it near him. When you're done, leave. Outside, the lady and a man will enter the prison, then they come out and grant you permission to go to the Osenia continent. But don't go there just yet, there is still things to be done here. Go to the town's gate, then down the first set of stairs. Head east. You will see a girl standing in front of a cemetary. You can examine the grave stones but you won't find anything. So go north of the cemetary by going from the west of the grave stones and down the ladder in the north. 4.131 Madra Catacombs [GS004131] ------------------------------------ Climb down the ladder then south to the next area. Go west then north thru the door and north again then down the ladder. Go west from here the thru the door. Climb up the vines and use move to pull down the wooden pillar. Run to the end of the path, climb down the vines and into the hole to to next area. From here, jump right, then up and down the stairs. Go north and get the chest with Tremor Bit inside. It's a Psynergy you can use when you equip it on anyone of your characters. So you're done here, for now atleast. You can try to continue, but you can't because first it won't let you enter the door in the other side of the cave and second even if it did you'll need Frost to complete the quest here. So exit, either running back to the exit or use Retreat. Now when you're done, leave town and head west a bit and run in the forest until a Venus Dijnn appears. Then make sure you are ready for this battle because you need to fall it the first turn else it runs away. Look in my Dijnn section on how to beat it. After you capture Iron, go northeast of Madra and head for the bridge. 4.132 Madra Drawbridge [GS004132] ------------------------------------- When you enter the bridge area you'll see an automated sequence with Felix and the two guyz there. After, just run across the bridge then go northeast to a spot where you see two circle thingys on each side and a huge rock in the middle. 4.133 Osenia Cliffs [GS004133] ---------------------------------- Here, you'll find out that there is a crashed Champa ship here. Go northeas a bit, climb the rope, and you'll be on a piece of the broken ship. Then go right a bit and jump north. Then jump right and use Lash on the rope there. Go south down the vines and nap yourself a Pirate Sword. Now make your way back and go *UP* the vines. Jump across the east part of the ledge and continue east by going down the vines. Exit and you will be in Osenia Continent. _____________________ /4.14 Osenia Continent\ [GS00414] ------------------------------------- Welcome to the new continent. You'll continue with this amazing game here. The monsters here is a bit more challenging, but you should be able to handle them with ease. So now go southeast into the desert there. 4.141 Yampi Desert [GS004141] --------------------------------- First area of your visit on this continent, and it's already so big of a desert haha. Well I better get started. From where you entered, go east then south. If you keep going east you'll reach a deadend with a few wooden pillars. Keep going east follow the path until you see a unreachable treasure chest. Use Pound on the wooden pillar so you can take the Guardian Ring from it. Then go north then east and into the next area. Go east and you'll find the elder and his party there, stuck in the desert. After you've talk to them (if you want to), go south then east to the next screen. Here, go north a bit and use Pound on the pillar to keep going. Go north and Pound the pillar in the north between the two rocks. Get an antidote from the chest. Now go back and re-enter the area. This time, same thing, Pound the first pillar you see. Then go east, past the two pillars that are side by side to each other and keep going east. When you reach the end Pound this pillar go north then west until you see a pillar next to the wall. Pound this one to reveal a ladder. Climb it and head west, hop across the pillar to your left, then go south. When you get to the end, jump across the pillar to your right. Once you're on the other ledge go south and jump the two pillars here which will lead you to the west. Go south and hop the pillar here that takes you to the right. Here's the Jupiter Dijnn. After defeating it, slide down the slide located left of where you are. Then Pound the pillar just northwest of you. Go north, when you reach the two side by side pillars head east then go south and down the slide then east to the next area. You'll see a Psynergy Stone as soon as you enter the area. Use it if you need it. A good option is to heal your party with cure then use the stone, but it's up to you. When you're done here, head north from the Psynergy Stone and Pound that pillar. Climb up the ladder (stones), head west a bit then north into the next area. Here, you'll see a moving creature under the sand. Pound the pillar that's left, and it'll go east, then reveal itself and head east to the next screen. Follow it to the next screen, and it'll be running around again. This time the scorpion won't always run to the north, only if you hit the pillar at the right time. The way I did it was hit the pillar as soon as the scorpion run past the pillar, then it'll go north. Head north into the next area. Here you'll see two pillars. You need to hit the one on the right. It gets harder this time. Here's an example: ,,,,,,,,,,,1 P = Pillar , 1 = HIT! ........ , , = Pattern 1 . , . = Pattern 2 P , . , ,,,,,,,,,,,, . ........ So that's the pattern that the scorpion will run in. There is two different patterns, so look for it when it runs in the first pattern, and hit EXACTLY when it hits the "1" mark. The scorpion will then run to the north in the center of the sand. Now if you failed, re-enter the area and try again. But should you follow my instruction properly, you should get it in the first try. Now save, heal all your party members then go to the scorpian. King Scorpian will then use Scoop on the sand and you'll fall below followed by King Scorpian. To find out how to beat it, read in the Boss Strat Section. You get a Vial and a Scoop Gem for defeating it. After you defeated it, equip the Scoop Gem and use it on the patch of sand in the middle. You'll see a water shooting up from below. Go on it once it's back down. Now you'll be back out on the suface. I suggest you use retreat and get back to the entrance, since you'll go near there anyway. It'll save you sometime. So from the entrace, make your way back to where the group of people were, then head south. When you get to the end, head west this time and use Scoop on the sand patch in the middle of the four rocks. A ladder will appear, so go down the ladder and follow the path to the other side and then go up the ladder. Then exit the cave. Now go east and climb up the ladder on the wall, then again. After go west and you'll see the group of people that you saw earlier. Those people will then take the path that YOU discovered and get thru the desert. Well anyways, you head north into the next area. Here, you can find a few patches you can scoop, or in other words dig. The only one that contains something for you is the easternmost one. So Scoop that and get 315 coins. Now head north into the cave. Inside the cave, you'll see moving sand tiles. Once you go on them, you get carried to wherever by them. You'll want to go on the sand, then let it take you to the north part of the screen where you'll want to go on the north ledge. From there, go east a bit and cross the sand there to the other side. Then, head east a bit then south and on to the ledge, as soon as you see the treasure chest hop on to the ledge to grab it. It contains a Hard Nut. Now make your way back to where you were (in the middle of the two different sand thing). From here, you'll want to go to the other side of the sand, so if you haven't figure out how to do it, try to go all the way up, then RUN across, it makes it easier and almost always works. When you are on the other side do the same thing and get back on to the other side. Here, go as north as you can, then hold right as you get on the other sand. When you get to the spot where you can stand on between the rocks just right before the pillar, use Pound while facing it, then go in and get the chest with a Blow Mace inside. Blow Mace is a powerful weapon (for now) for either Felix or Sheba. I would suggest giving it to Sheba since her attack is relatively low and Felix still has his Themis' Axe while Sheba has nothing. Go back into the sand, and then when you can head right. Then down the ladder to the right of where you are and out the door in the south. You'll be outside once again, follow the path here which will lead you to the north then east. In the next area, you'll see a large sand fall (can't really call it a sand waterfall), so to go across this, you'll need to go from the very top and hold "B" to run across it. Once you cross it, follow the path which will lead you to a smaller sand fall. No way you can run across this one, so just fall down it. You might ask, then why not just fall down the first one? It's the same thing! Good question, so answer that yourself haha. So from there, go east then north. You can see a rope up on the ledge which can be Lashed. From here go east to a ladder. Climb up that ladder, then go across the two sand falls. Now you can see a ladder, but don't go up yet. Go southwest and Lash that rope, climb up and you'll see sand rushing out in a circle shape thing. Go left one space to fall down so that you hit the rock and you can get the treasure chest with Trainer's Whip inside. Now make your way back, across the two sand falls, but this time, you don't go south, head north and up the ladder. Now go north then east, across the first sand thing, then on the second one you'll want to make your way to the middle ledge so that you can continue. If you can't do it, try this, run across the sand fall at the very top, and you'll end up on the top ledge. From there just fall down and you'll hit a rock that'll stop you, now you can go east. Now you have two choices, you can go south to Garoh, or north to Alhafra. In you want more work now, head south, if you want less work, go north. I choose the easier path, even though it's more work, so I'll go south and continue with the game's plot later. However, you can go to Alhafra to get yourself some new weapons and armor, but I warn you, don't get Leather gloves for you girls since you can soon get a Armlet which is way better than the gloves. Also don't get the Open Helm since you can get Bronze Helm from Mikasalla. So Garoh it is. So from there, go south and down the sand fall, go south thru the cave and then you're once again on the world map. 4.142 World Map [GS004142] ------------------------------ Follow the path east the south. You'll come across a bridge but don't cross it yet. Instead, continue south and you'll soon see a town. 4.143 Garoh [GS004143] -------------------------- To get to the actual town, you'll need to make your way up the side of a mountain. To do that, you have to push the pillars out of your way and go down slides. It should be pretty easy for you to figure out at this stage of the game. Once you're on top, it'll get dark, at night in other words. As soon as you get closer, you'll see a Wearwolve. Go into the town, everyone will have a hood on, don't worry about that, nothing to do with you. Not much to do here except maybe you'll want to rest at the Inn for $24 a night, when you're done leave. 4.144 World Map [GS004144] ------------------------------ Now before you head to Air's Rock, you might want to visit the next town that is just west of here. The reason for this is because you can get another Mars Dijnn, a nice new Artifact, and some nice new armor and weapons. To get there, just go south a bit from Garoh, past the bridge then just make your way west from there on. 4.145 Mikasalla [GS004145] ------------------------------ Here, get yourself some new stuff. Then go up the watchtower by the entrance once, and jump to the side. Follow the ledge here to get 82 free coins. You'll also see a Mars Dijnn there. So go to the lower left corner of the town, and between the chicken and the sheep, use Scoop in the middle of the light color ground tile (the ones that's not green). It'll reveal a ladder. Go down the ladder. Follow the path and and it'll lead up. Then go outside and head north to find the Dijnn. Get it, now you have your second Mars Dijnn, Spark. Now that you got the Dijnn it's time for you to get the new armor and artifact, after you're done, leave and head back to Garoh, from there head north across the bridge and Air's Rock here we come. 4.146 Air's Rock (Outside) [GS004146] ----------------------------------------- This part is long, VERY LONG. If you check out gamefaqs' message board, you can see a lot of people having problems with it. I have never had any problems in a game where I cannot get thru an area (other than in Plantscape: Torment). If I do have a problem I'll use a guide to help (even with a guide I couldn't figure out Plantscape :P). So I'll try my best to make this as easy for you as possible. So here we go, from where you enter, go north, you will have to use a lot of whirlwind here, so don't waste Sheba's PPs. Go to the right side of the sign, I mean like right next to it. Then use whirlwind while facing north. The path will now clear, head north, west, south, west. Then use WW (WW = Whirlwind, going to use that from now on) while facing south. The WW should blow the sand away that's blocking the path to a treasure chest. Head back to the point where you can go north. You will see a big purple cyclone like object in the middle, and a chest at the side. Get the chest, and end up battling it. The mimic could be tough, but should be. Summoning Fog on it will be nice. Then just hack away with everything you've got and it'll be done pretty fast. You get a Lucky Metal for your efforts. Lucky Metal is consider a rare item (I think), it's a very nice item so try to collect more of them during your adventure. Now that you beat it, go east, south, east, north. You'll come across 4 rocks, and a two way fork path. Go east then south and east when you get to the fork. Continue east, then north and you should see the a wind stone, stand behind the rock and while facing west use WW and blow those sand away. It'll reveal a treasure chest that you can probably get later on. Go south, and keep RIGHT at the time and at the end of the path you'll see a wind stone. Use it and get rid of the sand on the left side of the stone. Go back north, at the first intersection you see, go west and go AROUND the rocks then south. Follow the path to reach another wind stone, and so use WW from there to blow away the sand there. Now head back north, then when you're back at the 4 rocks at the intersection, go south and then east you'll be almost back at the beginning. Back instead of going south, head east this time. You'll be in the area which you just cleared the sand. Follow the path here and you'll arrive at the entrace. Use WW and get rid of those sand on the left side of the entrance. Now head back to the entrance and go into the path that you just cleared. Follow the path and you'll get to the end and take Smoke Bomb from the chest. Now from where you are go north just a bit to find another wind stone. Use WW on that to clear the path up north. Now head back to the entrance. Go north, then west a bit then south, west, and follow the path there which will take you all the way north and then east a bit where you'll find the big purple cyclone. Use WW on it, and it'll blow away all the sand on the side of the mountain. So now head to the ladder and climb up. In this next area, go left, climb up. You should notice small tornadoes flying across the screen, becareful, they'll blow you off if you get caught in them, and then after you'll have to climb all over again. Anywayz, after you climb the first ladder, go left and climb again. This one is longer than the first one. Once you get to the top go east and down the slide. Wait for the tornadoes to carry you away. You will be on the ledge on the right side. Go down that slide, and down another slide, then go west and south and wait for a tornado to carry you to the right side. There is a pillar to the northwest of where you land, push it down. From the pillar, go all the way to the right and climb down. Here you can find a weapon named Storm Brand. Weapon for Felix, which should be your most powerful weapon for now. What I suggest your characters use is: Felix - Storm Brand Sheba - Blow Mace Jenna - Blessed Ankh So now climb back to the top, go left, climb up, follow the ladder to get to the top. Go east, climb down, wait for the wind, then you'll end up on the left side ledge. Climb up ladder here, climb up again, push the pillar down, and then wait for the tornado. Then when you get carried away to the next side, climb up. New area, finally. Three words: Don't get hit. If you do get hit you'll have to start again. So from the very bottom, climb up, past the first wind releasing thing, then past the second one, pas the third one and the fourth one and you're at the top. Once you're at the top, go east and to the next screen. From here, climb up, then go west, up, and east. Two pillars here, move the movable one to the left. Now climb down one level, and go right. Slide down the slide to your right. You'll be back at the bottom. Go right, and step right on the wind creating thing. you'll be carried upwards. Now go west, and use move on the pillar there and jump across. Slide down the slide and let the tornado do its job. Once you're on the upper ledge, climb up then to the left and into the next area. Climb up again here. In THIS new area, you'll see fog that starts to appear. If you keep climbing, you should realize pretty soon that the screens are the same. So pull the pillar there towards you. Now climb back down. Go back east, and keep going east and down the slide. Down the slide again, and then go west, up the ladder. This time, don't go to the two pillars. Instead keep going up then go west. Climb up here, and go up the ladder that is located where you just moved the pillar. Use WW on the big purple cyclone. Congratulations! Fog gone! Now you are suppost to go up here, but to get an item, get back to the other side, where you moved the pillar. Not going to tell you how again, so make your way there. So now you're on the other side of the purple cyclone... well what used to be purple, now grey/white. Climb up the long ladder and get Fujin Shield from the chest. Equip it on Felix, since it's the only character you can put it on right now. It should be pretty good compare to whatever you've got right now. SO make your way BACK to the LEFT side now lol, yea I know, so much work. So when you do get back to the other side, climb up the long ladder and you'll see 5 rocks at the top. Go north you'll see nothing but a purple cyclone. You might ask, WTF! All that work for nothing? well hold your breath... use WW on it, and huge lightning will come down and open up the ground there, revealing a ladder and stairs to Air's Rock below you. So climb down and enter. 4.147 Air's Rock (Inside) [GS004147] ---------------------------------------- FINALLY! You're INSIDE! WOOHOOOOOO! So... as soon as you enter, you'll see a Psynergy Crystal on the ground, which can be used to restore your used up PP. For me, I didn't need it, two out of three of my characters had full PP lol. Well continuing, go south, that means all the way south, then west, north, west and down the ladder. Just follow the path, around everything that is here up the ladder and down the stairs. Second floor. Go right thru the door. Go east and you'll come to a 3-way intersection. Head north, follow the path to a pillar puzzle. Climb down the ladder that's available to you. Then move the pillar closest to you (the one on the far left) 2 times right then up. Pound the grey pillar that's on the right side. It'll jump back up on the other side. Move the wooden pillar that's in the north down then use "Move" and move it right once which will be exactly the same spot as the pillar you Pound. Now go back up and jump across it. Then go south and down the ladder. Jump across the floating tile, then use WW and blow away the sand there. Go up the path that you just opened, climb up the ladder and use WW while facing south to blow away the sand in the southern area. Now go back down the ladder, then up the other ladder and go south, thru the path you just opened. Follow the path, down the ladder and push the pillar to the thing like looks like a hole (I thought it was going to fall thru at first). Then make your way back, in the area next to the pillar puzzle, go west from there. Thru the hole and go south, then jump on the pillar that you just pushed. Then follow this path and down the stairs. Third floor. Go north, then down the ladder, east, up the ladder and up the ladder. Go east a bit then north and push the pillar over. This allows you to get to the other side. Then go north and follow the path until you reach the ladder, down the ladder, and use move on the pillar to move it to the right. Water will stop, then go next to the water hole and use Move to move the pillar back to the left. Head up the ladder and onto the pillar the jump across and then thru the hole. Climb down, move the pillar, then up the ladder and go south follow the path. Move the pillar there one to the right, then go back and jump across the pillar. After that, go south, pillar here, move it to the right once. Then down the slide and up the ladder. Follow the path to the left. You will now be back in what I call the "Main Room". Jump and make your way across to the left and down the stairs you go. Face west, then use WW to make the wall turn. Climb back up and jump, run, jump and you're across to the other side. Climb down then left then back up. Go west, follow the path there until you reach a ladder. Go down and use WW on the wind stone while facing south. Make your way back, but don't go down the ladder this time, instead, go north then east and across the rope there. Once on the other side push the pillar down and head back across then jump across the wall thing in the middle. Then across it and walk across another rope that leads to the south. Follow the path here and down the stairs. Holy, fourth floor, so much work... well go left and get item from the chest. Then go back and follow the path to the north, then thru the hole then down the ladder. Go east, past the ladder jump across those floating tiles. Make your way to the other side, then climb up. Follow the path, down the ladder then WW facing north. Climb the ladder, across the rope. Follow this path, down the ladder to reach another wind stone. Use WW while facing west. Climb up, run across, then go all the way west. Jump on pillar at the end, climb rope. Follow the path here, jumping across all the ledges until you reach the right side, then south into the Main Room. Just across, and climb the ladder. Climb ALL THE WAY down, then go east a bit and down the stairs into a purple room full with blue crystals. Go south and then around to the southern side of the room. You can go and touch to Huge Blue Psynergy cystal to replenish all you PP if they're really low, which I doubt unless you use a lot of Psynergy. Keep going and go around the room in a counter-clockwise motion and head up the stairs. Jump on to the floating tiles that are the closest to you. Then use WW on the purple cyclone. All of a sudden everything around you will feel alive. Before going up using the little tornado, jump back across the tiles, and go to the tiles on the right. Jump those and head outside, then push the pillar to the left. Now go back and go up via the tornado. This will take you up above, to a pretty high level I would say. Use WW on the purple cyclone again, and it'll feel even more alive. After using WW on the purple cyclone, jump left, use Move, then jump on the ledge and push the pillar. Jump down, then head east and around then stand in front of the tornado creator. Then grab the chest with Vial, then Move the pillar and get back to the side ledge. Run south and around the room, then up the ladder and down the stairs. Here, go west and thru the door, down the stairs and push the pillar two times left, then go back and get carried west by tornado. Jump on the pillar and go north. Here, you see a movable tornado creator, move it all the way up, then get carried to the west ledge. Get Clarity Circlet from chest. Slide down the slide, then go back and move the tornado creator four tiles down, then get carried to the other side. Go south thru the door frame thing then push the pillar the to right and down. Then go west, and head all the way around until you reach the floating tile. Solve this fairly simple puzzle then use move on the pillar to move it so that you can go back and down to the next floor, yes, you heard me. So go back now and head downstairs. Third floor, again, down the ladder then head east. Across the rope here, then again the rope a bit south, climb the ladder, then across these ropes. Go south to level 4. Fourth floor... go west then south and use WW on air stone while facing east. Now face south and WW while facing south to blow the tornado creator to the south. Head back thru the path that you just cleared and down the ladder. Now head south, and up the ladder, then get carried to the right side. Get chest containing some coins. Slide down, then go south. Head east and climb up the stairs. Keep going east and follow path, push pillar down and head back now down the stairs. Fifth floor... go west and follow path to get Vial, then continue north and Move the tornado creator to the right. Now you can head up the other path. Do so. Down the stairs. Sixth floor! FINALLY! Here, follow the path and thru the door in the east. Then climb down, go south and get carried across. Once on the other side, climb up and go all the way up. Then jump the floating tiles, and at the end of the path the door will open. Head inside. Here, you'll be in a room with purple clouds. Go north jump up to the north. The tiles will disappear after you jump on them. Go north and examine the stone. Sheba will come out and touch the stone then learn Reveal, finally we can continue with the plot. BUT! We're not done here, just yet, yea I know, but just bare with me cuz we're SO close to be out of here. Go left, hop the floating tiles. When you're at the circle of tiles, use Reveal and then hope across. Follow path to the Psy Crystal. Now use Retreat, and you should be in the bottom entrance. Go north and hop the floating tiles, then when you get to the north ledge go left and hop those tiles. Go on the tornado creator and get carried up to the top. Now read my faq starting from "4.147 Air's Rock (Inside)" on how to get back to the THRID floor from the top. Just make sure you go right on the second floor and not left. Once you're there, head down the ladder, go right and up the ladder. From the stairs of the third floor, head east then north and down the ladder. Go east and up the ladder. Then follow the path north once you get to the pillar move it aside. Then keep going and head southwest. Move the pillar here all the way to the right, then go north and jump across the pillar to the other side. Go north climb down the east, climb up, then north and get carried across to the other side. Use WW on the air stone while facing south. The pillar will get whirlwinded to the beginning of the floor. Now make you way back to where the pillar is and push it down then jump across. Go northeast examine the stone and get new summon called "Flora". AND YOU'RE DONE! Finally! Congratulations! haha :D. Now use Retreat, and use it again to leave. Once you're out, return to Garoh. PS: If you've notice, there is a chest outside on the mountain of Air's Rock that requires Frost to get. I do not know what it is but we'll have to come back later to get it. (Yea I kno you're thinking, AGAIN???) Well unfortunately we don't have a choice right now. BTW, by the time I was done here, my chars was ONLY L13, which is kind of low... considering some people level up to like L15-20 here... well just thought I would let y'all know. 4.148 Garoh Revisit [GS004148] ---------------------------------- People here will still be wearing hoods and long clothes. Well head north, then east and find a big rock. You'll see a Wearwolve using Reveal, now that you have it, you can use it to get into the rock to a blue walled cave. Follow the path to soon find the little Wearwolve you saw earlier. He'll then run, follow after it. So west then north and into the next area. Then just follow the path and at the end, you'll meet Maha... Listen to the convo... after you'll end at the Inn, now head back to Maha. After you're done talking with him, he gives you a Dijnn for helping him out figuring out how they become Wearwolves. Now exit, and head into the cave north of the Weapon Shop. This is actually quite neat. You can enter different places and shops underground, koo huh? Well from here go west then south and you'll see circle of floating tiles. Use reveal then hop across. Follow the path and exit the cave. You'll come out left to the Weapon Shop. So head south and get a Hypno's Sword. Perfect weapon from Jenna, since What Felix and Sheba has is probably already stronger than this Sword. Now exit Garoh and head to Mikasalla. When you get to Mikasalla, don't go into the town since you've alreay done all that needs to be done here. Therefore go north and follow the path to the east until you'll find a cave. Before you go in, search for a Dijnn in the LIGHT GREEN area south of the cave. Once you find it and get it, enter the cave. 4.149 Osenia Cavern [GS004149] ---------------------------------- When inside, follow the path then Scoop at the "X". Go down then follow the path and get a new summon, Megaera. Now that you got the Dijnn, you can head back to Mikasalla. You might want to buy some equipments from Mikasalla if you couldn't affort it before. When you're done, it's time to head to Alhafra. From Mikasalla, head southwest and across the bridge. Now make your way back to Yampi desert. What does that mean? That means you didn't have to go thru Yampi desert to get to Mikasalla and Garoh, but it's a good thing that you did have to come thru because you got a Dijnn, a weapon, and a Class changing item. 4.150 Yampi Desert [GS004150] --------------------------------- Go east then south and follow the path to the next area. Here go south and follow the path and down the ladder. In the cave follow the path and up the ladder. Outside, head east and up the first ladder, then the second and go west then down the ladder. Now go north. Then go north again and into the cave with the moving sand. Here make your way thru and out the cave in the southeast. Follow the path here to the next area. Here, go east then fall down the sand fall. You will see nine rocks, nothing here. Keep going and follow the path to the next nine rocks. Use Reveal here, and get chest with Lucky Metal. Now make your way to Alhafra. (If you don't know how, read my walkthru above to find out how. 4.151 Alhafra [GS004151] ---------------------------- When you enter, the crew from Madra will enter the tonw. Listen to what they have to say then continue. After you're done, go down the stairs that is to the right of the weapon shop. Then head east to Eastern Alfafra. Go on to the ship and watch a auto sequence, after that, go into the building in the north, then down stairs and go south. You'll see another auto sequence by Briggs and one of his crewmen, then you'll have to fight... read my Boss Strat section to find out how to beat him. After you defeat him, you get Vial. They'll all be on the floor, and everyone would come and you'll have an extremely long convo. After when it's all finished, don't exit the ship yet. Go south, move the big box then head inside. Use Tremor on the big box in the upper right corner. Then the orange object will fall from it. Get Large Bread then head back on to the ship's deck. Now go closer to the sail of the boat and have a short convo with your party members. First go near the wood, then use Move and move the rock of the pole and into the water. After at the ledge of the ship and above the wood, push the wood off the ship. Then head up the stairs like thing and go down the pole to the end, then push the rock in the south into the water. Then from there, use Move and move the big box into the water. Head back up the pole and back on to the ship, and where the wood was, jump across on to the pole then go south and climb down. Hope the wood and boxes there. Then go east and follow the path and Move the big box once to the left. Then make your way back on to the ship. Go down the main pole in the middle, then up, left on to the rope, then at the end of the rope go south and then hop across on to the ship. Go north and use Lash. Climb across then follow the path. Then Pound the pillar and head south and use Move on the box and move it twice into the water. You're done here for now, since you'll need a new Psynergy to break that huge rock. so leave the boat then head for the Major's Mansion. A women near the stairs will find some coins in the jar. You can find some too in the jar to the east of her. But instead of coins you find a Lucky Metal which is better than coins. You'll see a hungry kid at the bottom of the stairs. Give him the Large Bread and he'll tell you to go find his dad. Anyway, go find the Major, on the way there, use Reveal on the Grave Stones and get Psy Crystal. Then talk to him and answer Yes. Then you're now ready to leave the town and head back to Madra. You'll have to go thru Yampi desert again. 4.152 Yampi Desert [GS004152] --------------------------------- From where you are, go east until you see a ladder that you can climb. Climb up that and head east. So just follow the path here and then thru the cave and south. Then just slide down the slide and go southeast, follow the path there and out. I've manage to get thru this whole part while only fighting "TWO" battles LOL, that's skills haha. Well on to Madra we go. 4.153 Madra Revisit [GS004153] --------------------------------- Here, you'll find out that Madra just got attacked by Kibombo. You'll also find out that Piers is after them because they stole the Black Orb and he needs it to power his ship. So west we go to Gondowan. Make your way thru the path until you get to Gondowan Cliffs. 4.154 Gondowan Cliffs [GS004154] ------------------------------------ When you first enter the area, you'll see a dog, you should also notice that the view of this area is quite nice and pleasing. Anyway, left of the dog and on the hazel colored patch in the middle of the grass, Scoop, then stand on it to get boosted up to the ledge above. Then jump across and now you have two options, you can reach the Dijnn either by going down the slide or climb the vines there. I decided to climb the vines. So climb those vines, and follow the path and climb some more vines, and more vines, then go west. Here you'll spot a Mars Dijnn, can't reach it yet. Slide down the middle slide and head west until you see the huge tree trunk. Move the tree down to the water, now you can hop the tiles below in the water. So head back, slide down, then climb down the vines and hop on to the first tile, from there, go west, west, west, north, north, west, walk north, then hop north, walk west, hop west, walk north, hop west, walk west, hop south, south, south, west, walk north, north, north, north, east, east, walk south, hop east, east, north, north on to the tree trunk, north, west, west and up the vines. Follow the path here, then climb the vines, follow the path south, then you'll see the two ledge where you can hop across, do so, then before going down the vines, go north and follow the path to get yourself a Sleep Bomb, now make your way back and this time down the vines. Then follow the path and up the vines. Then up more vines, and you'll see a rope here. Don't walk across that yet, we still have a Dijnn to get. So up the vines, east, and up more vines. Then follow the path until you see some more vines, don't climb, instead go south and battle the Dijnn. Save, cuz this Dijnn will run. After beating it, go back to the rope and across the rope, and down the TWO vines, then follow the path and exit. TBC.... -------------------------------------------------------------------------- 5) Boss Strategies [GS05] -------------------------------------------------------------------------- 5.1 Chestbeaters [GS051] ---------------------- Boss Number: 1 HP: Unknown... no more than 250 PP: Do they even got PP? Weakness: Unknown Description: They are the first bosses of the game. They come in a group of three. Even that, they shouldn't be that hard to beat. If you took your time and gave Felix a Long Sword, he should be doing around 20-15 damage to these monsters at level 5. The easy way to beat them would be to use all the Psynergy ability on them. Each one of the Psynergy that the characters have should do more than 30+ damage to all three of the Chestbeaters. So it shouldn't be too long until they die. But still, you should be very careful about the health of your party members since the attacks they deliver does around 30-40 to one character, so plan your attack properly. If all the above was done you shouldn't have too much trouble with these first bosses of the game. 5.2 King Scorpion [GS052] ------------------------- Boss Number: 2 HP: Around 1000 PP: A hundred or so... Weakness: Fire Attacks: Desert Grip (sp?) - Attacks all party members, can lower agility Twin Shear - Attacks one party member Poison Tail - Lotz of damage to one party member Sand Breath - Attacks two (?) party members Description: Man, this boss is tough. Sheba's Plasma will do around 50 damage to it at level 9. So be prepared for it. If you want a easier time you might wanna level up to 11 or so. Fume will do around 70, Beam does around 55. Zagan should be quite useful here, doing around 130+. A Venus summon will do around 70 damage. Atalanta won't dissapoint you either doing more than 120 damage each time, so summon that to your advantage. Mercury summon will do around 60+. So those are your best bet on defeating it. Heal when you need to, and you should be ok. Remember, all the numbers above is base on all character levels 9. You get a Vial and a Scoop Gem for defeating it. 5.3 Briggs [GS052] ------------------------- Boss Number: 3 HP: Around 1200 PP: ? Weakness: Seems to be the weakest againast Fire Attacks: Signal Whistle - Calls another Sea Fighter Echo Cut (Sea Fighters') - Lot of damage. Description: This could be tough... The best way is probably to train some more before this battle LOL(always is). If you followed my faq and came here after you've done Air's Rock, this battle shouldn't be too tough. If you have atleast Level 13+, this battle should be a breeze. Your summons should be pretty effective, especially Procne, which can do which can do anywhere from 200-240 at level 13 if you choose Briggs to be the main target. Plasma will probably be the most damaging Psynergy attack that affects all foes. Ragnarok will be the choice of Psynergy if you're planning to take out Briggs fast. All your Dijnns will do more than 90+ to Briggs in battle, and then use your magic to kill off his crewmens even though they just keep coming. So your best way is to take out Briggs before going after the Sea Fighters. -------------------------------------------------------------------------- 6) Characters [GS06] -------------------------------------------------------------------------- There are many characters in the story, I'll start by naming the main ones that you'll get to play with. *Note* The move that is gained at each level is different depending on the class the character currently is, but don't worry, as long as you are that level and that class, you'll get the Psynergy abilities, so that means you don't have to gain all the Psynergy at level ups everytime. If you don't understand what I just said, don't worry about it LOL. Felix ===== He's the main char of the game, the one that will probably be the strongest of all characters. He is a Venus adept, so give him your Venus Dijnns. He can use a wide range of weapons, like swords and stuff. In GS2, Felix will be a warrior, but you might be able to change his class so how, I'm not sure about it, I'll have to play around with the game a bit more. Brother of Jenna. Personal Psynergy Abilities: Cure Retreat Move Quake Earthquake Spire - Level 6 Cure Well - Level 10 Ragnarok - Level 12 (?) Quake Sphere - Level 14 Sheba ===== She's one of the main character in the game. Sheba being a Jupiter Aadept, she is needed in the Jupiter Lighthouse. She fell from the Mercury Lighthouse when it was lit, and Felix went to save her. They both ended up on the moving island (Idejima) and therefore they're in the second game to continue the quest. Personal Psynergy Abilities: Whirlwind Mind Read Ray Plasma - Level 8 Impact - Level 9 Sleep - Level 12 Jenna ===== She's one of those supporting main character of the game. She is also a strong fighter. A Mars Adept, travels with Felix and the crew to try and find a way to get back to the other continent. Sister of Felix. Personal Psynergy Abilities: Fume Flare Flare Wall Beam - Level 8 (?) Impair - Level 10 Piers ===== You first meet him in Madra Prison, who was thought to be a Champa but really he's not. He's a Mercury Adept. Alex ==== He was in the first game, he'll be the fourth character to appear in GS2. Shortly after the floating Idejima hit Indra continent, he'll disappear. Kraden ====== The scholar that was from Vale (I think?). He is very wise and intelligent making making him a great help to the team. -------------------------------------------------------------------------- 7) Dijnn [GS07] -------------------------------------------------------------------------- In Golden Sun II: TLA there are 72 Dijnns in total. Some can only be gotten if you get a password from the first game (atleast that's what I heard). So if you want them all you can either play the first one and beat it yourself or you can get it from one of your friends. Dijnns are certainly fun to play around with. If you put a Dijnn on a character, not only they'll change class, but also gain new Psynergy. So that's good right? not exactly. The bad news is that the char's Psynergy will change. Yes, your char gains move, but they also loose moves. Equiping different element Dijnns on different chars will result in different Psynergy abilities. So play around with them in the game and have fun trying to figure out the best combos for you. 7.1 Dijnn List [GS071] ------------------------------- Name: Echo Type: Venus Ability: Attack with a double Strike. Location: South of Dalia Notes: First Dijnn you can get. Name: Fog Type: Mercury Ability: Blinds an enemy with Fog. Location: Inside Kandorean Temple Cave Notes: The second Dijnn you get. Name: Breath Type: Jupiter Ability: Restore HP quickly. Location: Inside Shrine of the Sea God Notes: The third Dijnn you can get. Name: Cannon Type: Mars Ability: Strike with the power of Mars. Location: Dehkan Plateau Notes: The first Mars Dijnn you can get in this game. Name: Iron Type: Venus Ability: Bolster the party's Defense. Location: West of Madra Notes: Second Venus Dijnn you can get. Encounter it in the wild. Name: Blitz Type: Jupiter Ability: Numb a foe with a lightning strike. Location: Yampi Desert Notes: Second Jupiter Dijnn you can get. Name: Spark Type: Mars Ability: Revive an ally with cheers of support. Location: Mikasalla Notes: Second Mars Dijnn you can get. Probably the first way to revive an ally other than the sanctum. Name: Sour Type: Mercury Ability: Reduce a foe's resistance. Location: Light green area north of Mikasalla Notes: Second Mercury Dijnn you can get. Can't really use it on an Mercury Adept yet. But hopefully you'll get Piers soon. Name: Kindle Type: Mars Ability: Increase all allies' attack. Location: Gondowan Cliffs. Notes: Nothing special. 7.2 Dijnn Locations [GS072] =============================== Venus Dijnn ----------- Echo - South area outside of Dalia. You'll encounter it as soon as you walk out of the town. Iron - West area outside of Madra. You need to encounter it in the wild. Mercury Dijnn ------------- Fog - Inside Kandorean Temple Cave. You need Lash to reach it. Sour - South outside of Osenia Cavern in the lighter green area. Jupiter Dijnn ------------- Breath - Inside Shrine of the Sea God. Blitz - Yampi Desert. Ether - Given by Maha. Mars Dijnn ---------- Cannon - Inside a cave in Dehkan Plateau. Spark - Mikasalla. Kindle - Gondowan Cliffs. 7.3 Defeating Dijnns [GS073] ================================ Venus Dijnn =========== Iron - You'll need to beat it on the first turn UNLESS when it tries to escape and it says that "There is no escape". It that case you will get another turn to defeat it making it very easy to beat since it only have around 200 HP. What I suggest for a one turn defeat is have your chars use Plasma, have Felix unleash Echo, then have Jenna do a Mars Summon. With some luck, you should be able to beat it. Mercury Dijnn ------------- Fog - You can fight this Dijnn right after you get Lash. It'll be the first Dijnn you get to fight. It should be no harder than the first boss you fought. So just hack at him and it'll be done in no time. Sour - This Dijnn will run, so make sure you defeat it quick. Not much is need for this battle, fairly easy. In the first turn, unleash ALL your summons on it, preferably Flora, Megaera, and Zagan. Then if you don't fall it on the first turn, use Ragnarok on the second and it's defeated. Jupiter Dijnn ------------- Breath - This Dijnn is tough enough already just chasing after, but the developers makes it even harder by having it RUNNING AWAY IN BATTLE! So what you have to do is to defeat it smooth and quick. A good way to defeat him in two turns is to have both your current Dijnns on standby, meaning don't set it. As soon as you're in battle, have Felix use Spire on turn one and Jenna use a fire attack. Then use both summons on the second turn and boom! Congratulations!You just caught it! It'll join you once it's defeated. Blitz - This Dijnn is getting tougher to beat. Watch out for it's Ray attack, then can really hurt your characters if you aren't well prepared for this battle. I defeated it in two turns. Turn one: Felix normal attack, Sheba Plasma, Jenna normal attack. Turn two: Felix Echo, Sheba Plasma again, then Jenna Cannon and fell it. Mars Dijnn ---------- Cannon - This is another tough Dijnn to get since it'll run away until you trap it by using Pound on a Pillar. Defeating it shouldn't be a problem. Just use a Mercury summon on it then unleash Echo, and after 2 1/2 turns it's already defeated. Kindle - This battle shouldn't be too hard, no harder than your battle with Briggs. Just use a few summons on it and it should fall by turn two, if it doesn't, then use Ragnarok on it to make it fall. -------------------------------------------------------------------------- 8) Item List [GS08] -------------------------------------------------------------------------- ______________________________________ Format is like this: item's name Price, or where to get from the stats it adds anything that's special will go here. ______________________________________ So here we go: 8.1 Weapons [GS081] ----------------------- Long Sword $200 +14 to Attack Short Sword $120 +8 to Attack Mace $80 +6 to Attack Wooden Stick $40 +4 to Attack Shaman's Rod Can't be purchased +10 to Attack Themis' Axe Found in Dehkan Plateau +30 to Attack Unleashes Stone Justice Magic Rod $380 +16 to Attack Unleashes Murk Pirate Sword Found at Osenia Cliffs +34 to Attack Unleashes Dreamtide Blow Mace Found at Yampi Desert +45 to Attack Unleashes Boost Hack Broad Sword $1000 +40 to Attack Hunter's Sword $520 +28 to Attack Battle Axe $280 +24 to Attack Heavy Mace $500 +26 to Attack Broad Axe $1400 +50 to Attack Blessed Ankh $1600 (? 4got) +46 to Attack Unleashes Psyphon Seal Storm Brand Found at the mountain of Air's Rock +60 to Attack Unleashes Hurricane 8.2 Armor [GS082] --------------------- Cotton Shirt $20 +3 to Defense Travel Vest $50 +7 to Defense One-Piece Dress $35 +4 to Defense Full Metal Vest Found at Dehkan Plateau +21 to Defense Leather Armor $240 +12 to Defense Travel Robe $200 +10 to Defense Adept's Clothes $850 +18 to Defense +8 to PP Psynergy Armor $1000 +21 to Defense +20 to PP 8.3 Shield [GS083] ---------------------- Wooden Shield $40 +6 to Defense Fuijn Shield Found at the mountain of Air's Rock +23 to Defense +50 Resist to Wind Bronze Shield $500 +14 to Defense 8.4 Gloves [GS084] ---------------------- Padded Gloves $10 +2 to Defense Leather Armlet $180 +7 to Defense Leather Gloves $220 +10 to Defense Armlet $900 +17 to Defense 8.5 Helmet [GS085] ---------------------- Leather Cap $30 +3 to Defense Circlet $120 +6 to Defense Open Helm $180 +9 to Defense Bronze Helm $600 +14 to Defense Clarity Circlet Found at Air's Stone +? to Defense +? to Wind Power Wooden Cap $400 +10 to Defense 8.6 Boots [GS086] --------------------- Leather Boots $270 +6 to Defense 8.7 Rings [GS087] --------------------- Guardian Ring Found at Yampi Desert +4 to Defense +18 to HP (?) (don't know if this value changes when char levels up) -------------------------------------------------------------------------- 9) Credits [GS09] -------------------------------------------------------------------------- This is it, for now, I hope you enjoy it. Again, if there is anything wrong, please e-mail me about it. It'll help. Look for other Faqs by Killer: Front Mission (SNES) Pokemon TCG (GBC) Dragon Warrior Monsters 2: Cobi and Tara (GBC) Robopon 2: Ring Version (GBA) This faq can be found at: http://www.gamefaqs.com (Of course here lol) http://www.cheatportal.com http://www.fastcheater.com http://www.911codes.com http://www.pc-cheats.org http://www.skali.com This faq should only be found at those sites, or atleast they said it's there. (and maybe a few more...) What to come...: - Complete the faq - More items in Item list - Lots more to come Somethings you shouldn't do: - Send me messages about God, Jesus, or any things like that because I'm already a good Christain - Change stuff in this FAQ - Credit this FAQ to yourself - Send me questions about the game that's already in the FAQ - Send me an e-mail without an subject/title - Make profit off this FAQ unless you give me half of what you made :) - Send me stupid, useless, and virus e-mails Somethings you should do: - Print out this FAQ and give it to all your friends that plays the game - Ask me about things that are not mentioned in the FAQ - Link to THIS file, not any others - Help me improve this Guide - Let me know any sites that link to this file and it's not list in the site list - Added me to ur msn if it's urgent and u want to talk to me directly - Send me extra info that's not on the FAQ c Copyright 2003 by Killer (Henry Fung) All Rights Reserved.