# O%%O %%@%%%%o@O %% @ %%@ %%%%%%%%o@ % %%# %% %@ % # @%%%o %%%% % %%O%%%%%%% %% %%% %% % o%# @# O%%@%%%% %%%%%%%%%%% %% %%%%# @% @@% % % %%%%% %%%%%%% %%# @%%%%% % %%% % %%%%%% %%# %# %% %%%%%%%%%%%%oO%% ### ### # # # # ### # # # ###% # %%## # #%%###%%# % # ### ### # ## # # #%# # # # # # # #%# # # # #% # #%%%# %# #@# # # # # # # ## # ### ### # ## ### ### # ###%%#%%%# %%#%%###o# # # # # # # #%# # # # # # # # #%# # # #o%%#%%#% #% #%#O# # # # # # # # ### # # # # ### #_ #_____# ___# #_##_%%___%___ #%#@ # # ### # ## # /_` | ` ` / /_` | `| |/ __| __|% %@ / _ `| |) ` ` / _ `| .` | (__| _| %O# /_/ `_`___/ `_/_/ `_`_|`_|`___|___| %%%% o% %%% %%%%% % % % @ %% % %# %%%%O@ % #% % #%%# ファイナルファンタジータクティクスアドバンス Final Fantasy Tactics Advance FAQ / Walkthrough Version 1.15 Written by AstroBlue Last Updated: March 22nd, 2003 ****************************************************************************** This FAQ contains Shift-JIS Characters, so you will need a CJK Viewer to view all the Japanese writing. I recommend you download a Japanese/English word processor called JWPce as most of this FAQ was written using it. You can download if from http://www.physics.ucla.edu/~grosenth/jwpce.html ****************************************************************************** Thanks to the retirement of an iron-fisted CEO, Hiroshi Yamauchi; and the development of a viable portable gaming system, the GameBoy Advance; Square and Nintendo finally ended their six year old standoff and "kiss 'n made up". The result of this reconciliation? A whole slew of Square developed GameBoy Advance games, one being a "pseudo-sequel" to the best (and only) Final Fantasy based strategy game, Final Fantasy Tactics. Since I enjoyed writing a FAQ/Walkthrough for the original Final Fantasy Tactics, I couldn't resist covering Final Fantasy Tactics Advance. Enjoy! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- IMPORTANT NOTE!! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- No translations may be taken directly from this FAQ/Walkthrough and used in other FAQs, guides, web-sites, etc. without seeking my expressed permission first. Because Japanese-English translations are ambiguous (not literal like French-English translations) it's easy to prove any acts of plagiarism. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- T a b l e o f C o n t e n t s ------------------------------- 1)STORY 2)CONTROLS 3)GAMEPLAY OVERVIEW 4)MENU TRANSLATIONS 5)LINK SUPPORT 6)FAQs 7)STRATEGY WALKTHROUGH 8)QUEST LIST 9)JUDGEMENT i)Law List ii)Penalty List 10)INFANTRY i)Tribes ii)Jobs 11)MONSTERS 12)TREASURE HUNTS 13)INVENTORY LISTS i)Head ii)Body iii)Weapons iv)Shields v)Accessories vi)Items vii)Quest Items vii)Trade Goods 13)THANKS TO ============================================================================== 1)STORY ============================================================================== (Interpretation of Japanese story) Before Noah's Ark there was a world where swords and magic prospered, this was the era of the Ancient Celtia... a wondrous magical civilization that was lost with the great flood. However, a key to the knowledge of that era exists. Sealed with darkness by the hand of that era's dictator into ancient documents, the Grand Grimoire. Although it is unknown how many volumes exist presently, those who once had the book said that it has the power to drastically change the world. Many have searched the world for it seeking power, regardless of the fact that no one knows for sure it even truly exists. Unattainable, this magical book became to be known as the... Final Fantasy. "I want this world to change for good. I want to see the Final Fantasy, the world of swords and magic" Once crowded with merchants, the small country town of Ivalice has since become rustic. Amongst a row of dilapidated buildings is a second hand bookseller. Within it, lost in time, a book rests. Untouched by hands for many years, in the book firmly shut are strange unreadable characters which record some unknown history. One day, accidentally, a lonely boy found that book. And with his thoughts turned the normal countryside town of St. Ivalice into the world of "Ivalice", a world of law and chaos.... ============================================================================== 2)CONTROLS ============================================================================== (coming soon) ============================================================================== 3)GAMEPLAY OVERVIEW ============================================================================== Final Fantasy Tactics Advance (hearby known as FFT-A), is the third product of Square's engulfment of Quest. It's a Strategy RPG (known as a Simulation RPG in Japan) based on the "world" of Final Fantasy. If you have played the original Final Fantasy Tactics, or any of the Ogre Battle/Tactics Ogre series, or even Advance Wars; this game should be familiar territory. Battles are turn-based and take place on what is essentially a grid. Each time it becomes a unit's turn, they will get a chance to move and execute an action. Each unit has 8 stats which determine different attributes:    いどう Move - Amount of panels that unit can move each turn.   ジャンプ Jump - Maximum height that unit can scale.    かいひ Evade - The % of attacks that unit can possibly dodge. 武器こうげき Weapon Attack - How strong that unit's physical attack will be.   ぼうぎょ Defence - How well that unit can defend a physical attack. 魔法のつよさ Magical Power - The strength of any magic cast by that unit.   ぼうぎょ Magic Defence - How well that unit can resist a magical attack.   スピード Speed - Determines the order and frequency of AT. FFT-A is filled with many systems; some are old, some are revised, and some are brand spanking new. Because of their complexity, I might as well go over them one at a time for you: Job System ************ FFT-A uses the Job System which was born from Final Fantasy III, built upon in Final Fantasy V, and almost perfected in Final Fantasy Tactics. It's also going to be used in Final Fantasy X-2 under the guise of "Dress Ups"... not that anyone noticed with the new artwork of Rikku emerging ^_^. Anyway, FFT-A uses a revised Job System, it defers from FFT's system like so: * No more JP (Job Points). * The inclusion of Tribes and the abolishment of Sexes and Zodiac signs. * The inclusion of a AP (Ability Points) system, ala Final Fantasy IX. * A whole new collection of Jobs and abilities. * New Jobs are learned by mastering abilities, not by Job Levels. Ability System **************** The ability system is almost exactly like Final Fantasy IX's. Abilities are embedded in equipment; once you equip items (weapons, armour, etc.) on a unit you will be able to use the abilities associated with that equipment. As soon as you unequip those items, the unit will no longer be able to use those abilities. However, you can permanently learn abilities by mastering them. To "master" an ability, you must equip the item the ability is embedded in and gain enough AP (Ability Points) to learn it. Be aware that you still have to select Secondary, Reaction and Support Abilities to use them, and that Movement Abilities have been replaced by Combo Abilities. Movement abilities are now "status effects" found in special shoes/boots. Judgement System ****************** The world of Ivalice is ruled by Law and Order. All battles are adjudicated by "Judges" who are there to enforce the constantly changing "World Laws". The current "World Laws" can be viewed by; pressing L on the World Map screen, pressing Select during Battle formation, and by selecting the "World Law" option from the System Menu during a battle. If a unit breaks a law in combat, the Judge will give that unit a Yellow "Caution" Card, which will mean that unit will be penalised at the end of battle. Also, if that unit continues to break the law, the Judge might give that unit a Red "Arrest" Card; which will mean that unit will be sent to a nearby Prison. You must pay a lot of Gil to either "Bail" the jailed unit out of Prison, or to "Acquit" them to remove any cards. Judges also award JP (Judge Points) to units that legally defeat their enemies. With JP you can use strong Combo attacks, and if you gain the maximum amount (10) you can summon the powerful "Divine Beasts". Judges will also move "unconscious" units out of the way to keep the battle flowing. Later in the game it will be possible for you to add and remove laws by using "Law Cards". Clan System ************* Ivalice is filled with many mercenary groups called "Clans". Clan Members work together to complete "Quests" for payment in Gil and treasure. In order to participate in a Quest you must first buy its information from a Pub. There are many types of quests, they are: * Story Battle Quest (Sword Icon) Always the first on the list and usually more expensive than the others, these quests progress the story and will generally unlock a new area on the World Map. * Battle Quest (Sword Icon) The "standard" quest, these involve fighting a battle in which your opponents are generally monsters. * Non-Battle Quest (Paper Icon) Much like the "Propositions" of the original FFT, these involve sending a unit off alone to complete a quest and then return with the reward. Although, you don't have to go back to collect them in this game. * Base Quest (Flag Icon) These Quests involve sending off a unit to set up a base in another area. Usually you must defeat a specific amount of units in battles before the unit will return and the area is captured. Once you have established a base, other clans will constantly try to capture it, stop them! * Clan Quest (Tribe Icon) Less common than the others, these involve a battle with a rival Clan. Your Clan also has 8 Skill Levels which will develop as you complete more and more quest. A lot of Quests require a certain Skill Level to actually even attempt them, the stats are like so:   戦闘 - Combat Skill (Sword)   鍛冶 - Metallurgy Skill (Hammer)   鑑定 - Analysis Skill (Magnifying Glass)   交渉 - Negotiation Skill (Hand-shake)   魔法 - Magic Skill (Lightning Bolt)   細工 - Labour Skill (Pliers)   採取 - Collection Skill (Bug Net)   追跡 - Pursuit Skill (Foot Prints) Region Create System ********************** FFT-A uses a map creation system much like Legend of Mana's. After completing Story Battle Quests (and some normal quests), you will get symbols to place on the World Map; allowing you to create the geography of Ivalice. The way you build Ivalice only effects what items you get in "Treasure Hunts". ============================================================================== 4)MENU TRANSLATIONS ============================================================================== M a i n M e n u ****************** はじめから  - Begin a new file. Beginning つづきから  - Load (ロード) a previously save file, or if you saved using the Continue "Interruption Save" method, Resume Battle (バトルを再開). カラーモード - Select 1 of 3 modes, either LCD A (液晶A) for GameBoy Advance, Colour Mode LCD B (液晶B) for GameBoy Advance SP, or TV (テレビ) for the Game Cube "GameBoy Advance Player". W o r l d M a p M e n u *************************** Press start on the World Map to bring up this menu. 編成      - Go to the clan formation screen. Formation クラン     - Go to the Clan Menu, this option only opens up after you Clan have progressed a little in the game. 通信      - Establish a Link via a GameLink Cable, this option only opens Communication up after you read the Communication "rumour". 地名一覧    - Go to a List of all known areas, select an area to auto Area List navigate over to it. システム    - From this menu you can Save (セーブ) or Load (ロード) game System data, go to the Options (オプション) menu, or Return to the Title Screen (タイトルへ戻る). C l a n M e n u ****************** Select Clan (クラン) option on the World Map Menu, once it appears. クエストリスト    - View a list of currently active Quests. Quest List レポート       - View reports on completed Quests. Report クラン勢力図     - View a Map showing the territory of the Clans. Clan Influence Map クエストアイテム   - View obtained Quest Items. Do not select them, or you Quest Item will throw them away. ロウカード      - View your list of Law Cards. Law Card  サポートクラン    - "Bring up information on anyone you've done two player Support Clans scenarios with - their clan name, clan level when you last cooperated with them, number of wins/losses in cooperative and versus modes with that clan, and number of quests you've completed with that clan." - Elaine V. L i n k M e n u ****************** Select Communication (通信) option on the World Map Menu, once it appears. 共同戦線     - Fight in allied battles. Allied Front アイテム交換   - Trade items. Items Barter 人員トレード   - Trade units. Infantry Trade パブを出る    - Go back to the World Map. Leave Pub S y s t e m M e n u ********************** Press Start during battle to bring up this menu. アクティブターン  - View the "Active Turn" List. This shows the chronological Active Turn order in which all units will be given their turns. クエスト確認    - View information about the current quest. Quest Conditions ワールドロウ    - View the current "World Laws". World Law ロウカード     - View the current "World Laws", and use Law Cards to add Law Card and remove laws. オプション     - Go to the Options Menu. Option バトルから逃げる  - Run away from the current battle. Flee from Battle 中断セーブ     - Stop the battle, but you will be able to continue from Interruption Save exactly were you left off later. O p t i o n s M e n u ************************* Select Options (オプション) in the System Menu. カラーモード       - Select either; LCD A (液晶A) for GameBoy Advance, Colour Mode LCD B (液晶B) for GameBoy Advance SP or TV (テレビ) for play on the Game Cube "GBA Player". カーソル移動タイプ    - Either Type A (タイプA) or Type B (タイプB). It Cursor Move Type just changes the way the control pad is orientated to the isometric perspective. カーソルスピード     - Standard (普通), Slow (遅い) or Fast (速い). Cursor Speed メッセージ速度      - Messages appear either the Standard (通常) way or Message Speed in One Clump (一括). 攻撃名称表示       - Toggle the display of "Attack Names" On or Off. Show Attack Names 経験値取得表示      - Toggle the display of acquired EXP, On or Off. Show Received EXP ジャッジポイント取得表示 - Toggle the display of acquired JP, On or Off. Show Received JP Lボタン割り当て     - Choose what System Menu option the L Button brings L Button Assignment up in battle. 初期設定に戻す      - Select to restore the default options settings. Restore Initial Settings U n i t M e n u ****************** This menu appears once you select a unit when its "Active Turn" is up. いどう    - Move the selected unit to a space within the area restricted by Move its "Move" and "Jump" stats. アクション  - Go to the Action Menu, to select an action. Upon choosing an Action action, it will ask you whether to Execute (実行する) or Cancel (キャンセル) the action. たいき    - Disengage the selected unit to continue the flow of battle. Standby ステータズ  - View the current status of the selected unit. Status * Also once you use a Shape-Shifter's Metamorph abilities, you can change back by selecting Metamorph Cancel (めたもる解除). A c t i o n M e n u ********************** Select Action (アクション) in the Unit Menu. たたかう       - Attack an enemy unit with your equipped weapon. The Fight range of attack is dependant on the weapon. ????       - Use the ability of that unit's job. Job Ability ????       - Use that unit's equipped secondary ability. Secondary Ability 神獣         - Summon your tribe's Guardian, one of five omnipotent Divine Beast Divine Beasts. コンボ        - Use that unit's equipped "Combo Ability". Which will Combo result in various team attacks. F o r m a t i o n M e n u -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Select a unit on the Formation screen to bring up this menu. アイテム装備   - Equip items (read=equipment) onto your unit. Item Equip アビリティ変更  - Select abilities for your unit to use in battle. Ability Change ジョブチェンジ  - Change your unit's Job. Job Change クラン脱退    - Kick out that member of the clan. Leave Clan P u b M e n u **************** ウワサ話をぎく  - Read a list of Rumours which are currently circulating. Read Rumours クエストをうける - Purchase information about a Quest. Undertake Quest クエストの中止  - Stop any current Quests and make all units come back to the Interrupt Quest Clan Base. パブを出る    - Go back to the World Map. Leave Pub S h o p M e n u ****************** 購入     - Purchase items will your Gil. Buy 売却     - Sell some of your equipment for Gil. Sell 交易品    - Buy goods used for trading. Trade Goods 店を出る   - Go back to the World Map. Leave Shop P r i s o n M e n u ********************** 保釈       - Bail a unit from Prison, who received a Red Card in battle Bail and was consequently arrested. It's going cost you! 免罪       - Remove judgement Cards from a unit. You will have to pay a Acquit fine, and then the unit must serve some time in Prison for a defined number of days or Battles. プリズンを出る  - Go back to the World Map. Leave Prison M o n s t e r B a n k M e n u ********************************* リスト      - View Monster List List ワールドへ戻る  - Go back to the World Map. Return to World C a r d K e e p e r M e n u ******************************* トレード   - Trade Law Cards with Ezel. Trade 話をする   - Speak with Ezel to gain information (usually related to cards). Chat 店を出る   - Go back to the World Map. Leave Shop ============================================================================== 5)LINK SUPPORT ============================================================================== ~ This section was written by DarkClawX ~ Once you read the pub message regarding link support, you have the ability to enter a pub from anywhere on the map that has link support built into it. From this menu you can fight battles with friends (with, not against), trade items, and trade clan members. The menu is as follows: Allied Front (Link Engage) - Engage Type 1 - Engage Type 2 - Engage Type 3 Item Barter (Trade Items) - Item Trade (Trade weapons, armor, other useable items) - Quest Item Trade - Rule Card Trade Infantry Trade Leave Pub Any trade costs 5000 gil per person to trade an item or member to another player. Both players MUST trade something, but they don't have to be equal in value or type (you can trade a potion for a sword). Link Engages are worked as follows. Engage type 1 (I can't translate the names of the combats themselves, I don't have enough kanji experience, sorry...) is a combat against multiple monsters, with one boss monster. This boss monster is a stronger type than the rest of the monsters, and has to be defeated with teamwork. The way this boss monster works is that at first he can only be damaged by player one. Then after he is attacked by player one, a message appears telling you that he has changed defenses. At this point, player 2 must attack him to do more damage. The rest of the enemies may be killed normally. Engage Type 1 Battle 1 - 4 Fairies, 1 Titania (Boss) Engage Type 1 Battle 2 - 2 Fairies, 2 Couerls, 1 Vampire (Boss) Engage Type 1 Battle 3 - 2 Vampires, 2 Titania, 1 Master Tonberry (Boss) Winning a battle (including a cleared battle) nets you each a sword called Sequence. Every time you win an engage type 1 or find another Sequence outside of link mode, Sequence gains another point of attack power. Currently my Sequence is at 64 attack power with no signs of a maximum. You may only have one Sequence however, no dual wielding. Trading a Sequence to a friend makes Sequence raise by the amount of attack power that the traded Sequence is raised by + 1 (for the sword itself). Engage type 2 is a battle against 7 monsters in a free for all. The person who kills the most monsters gets the prize in this one, so leveling the weapon isn't as easy to do this time. The weapon gained from this battle is the Rod called Sapere Oude. Each time you gain another, the magic attack power of the rod raises. Engage Type 2 Battle 1 - 7 Goblins Engage Type 2 Battle 2 - 7 Red Panthers Engage Type 2 Battle 3 - 7 Tonberrys Engage type 3 Battles are opened when player 1 has beaten the game (presumably another type will open once both players have beaten the game, but currently, neither of my friends have done so). This battle is a battle against different NPC characters from the game. These battles are quite hard, and I haven't cleared the second battle as of yet, as the highest level friend of mine is useless in combat, and the enemies are quite powerful. Since these are NPC characters, you can steal items from them, so here's a chance to get some rare items you couldn't easily get otherwise. All the enemies have their skills listed as special skills though, so no ability stealing. The prize for winning this type of combat is the Acacia Hat (looks like a Moogle head). Each win in this battle type raises the Defense of this hat by 1. Engage Type 3 Battle 1 - Babz and Ezerel. Engage Type 3 Battle 2 - Shara, Ritz and Ledona Engage Type 3 Battle 3 - ??? (Possibly some of the Divine Guardians?) Well, that covers about everything for the link cable interaction that I know about so far... Link engaging isn't finished yet, and I don't know what stages each battle is on (it's set, I just forgot to write them down). You also get the support clan option in your clan menu after this. It shows the link battle stats of the other clan (wins and losses) and the overall clan level. There is another portion, but I can't make out what exactly it represents. Hope this clears up some mysteries! ============================================================================== 6)FAQs ============================================================================== Q: What is this "FFT-A Limited Edition Bundle" I keep hearing about? A: It was a special FFT-A/GameBoy Advance SP bundle sold exclusively by 7-Eleven (www.7dream.com) and Ito-Yokado Group Game Stores in Japan. The bundle cost 18300 yen (around $150 USD) and included: * A GameBoy Advance SP (Pearl White Edition) * A GameBoy Advance AC Adaptor * Final Fantasy Tactics Advance * A FFT-A Original Premium Strap * A FFT-A Original SP Carrying Pouch From all accounts, they were sold out within 5 hours of pre-orders opening on the 17th of January, 2003. Also, everyone who pre-ordered FFT-A received a Limited Edition "Premium Poster" of a Judge riding upon on a Chocobo, illustrated by Akihiko Yoshida. - - - - - - - - - - Q: Why does the "General" keep giving me Yellow Cards? It's really annoying! A: First of all, he is not a General, he's a Judge. "General" refers to that he is a Standard Judge, not his military rank. Anyway, you got a Yellow Card because you broke the current world Law. Read the "Judgement System" paragraph in the GAMEPLAY OVERVIEW system for more information. - - - - - - - - - - Q: What's with the Divine Beasts? They seem somewhat familiar. A: They are all named after antagonists from previous Final Fantasy games. * Matias is the corrupt Emperor from Final Fantasy II. * Exodus is the evil tree mage from Final Fantasy V. However, he was previously called Exdeath (X-Death in the PlayStation release). * Ultima/Altima is the same Fallen Angel from Final Fantasy Tactics. * Famfreet is the Dark Cloud from Final Fantasy III, except she/he looks completely different. * Adrammelech is a Zodiac Beast from Final Fantasy Tactics, he was incorrectly translated as Adramelk in the English release. - - - - - - - - - - Q: I need a Translation Patch! BTW, I'm a complete fucking retard! A: Go away! Translation patches are completely moronic for games which are eventually going to be localised in English. Usually translations for such games are of a very poor quality, since those that do quality translations such as Aeon Genesis (agtp.romhack.net), DeJap (dejap.com), Neill Corlett (www.lfx.org/~corlett/) & Kitsune Sniper (vice.parodius.com) generally won't touch games that aren't "abandon-ware" with a 20 ft pole. However, there is a wonderful (perfectly legal) Translation Guide written by Elaine V. that you can find on www.GameFAQs.com. She has a FAR greater understanding of Japanese than I do, and so far it seems she's doing an excellent job! Thanks to my "Hoikuen" level Japanese grammar, most of the time I only _JUST_ understand what is happening in the dialogue :( - - - - - - - - - - Q: How do Law Cards work? A: The white cards with a pink crescent moon on them are "Law Cards", and can be used to add new World Laws in battle. The black cards with the yellow star on them are "Anti-Law Cards", and they can be used to remove/disable World Laws in battle. You can only carry a maximum of 12 cards. All cards use the name of the law they will add/remove, but there are a couple of special cards. R? Anti-Law (R?アンチロウ) Cards disable all Laws in battle which are the "Rank" of the card. So for instance, you can disable Fight Ban (たたかう禁止) with a R2 Anti-Law (R2アンチロウ) Card since Fight Ban has a "Rank" of 2. There also is a very rare card by the name of All-Mighty (オールマイティー) which disables all laws regardless of their "Rank", it is the only R7 card. And when trading, Ezel will display the Rate (レート)and Rank (ランク) of his cards. In order to swap for one of his cards, you must give him card(s) with Ranks which add up to the Rate of his card. - - - - - - - - - - Q: Can you sort items? My weapons are all mixed up and hard to locate. A: Yes. Open the World Map Menu, select Formation (編成), press start to go to the Item List (アイテムリスト). Then you can sort each of the lists by going to them and then pressing start to Item Sort (アイテムソート). It will ask you if you want to do it, so select Yes (はい). - - - - - - - - - - Q: I keep failing Non-Battle Quests, it's really annoying! Any ideas? A: When you get to select the unit for the quest, the stance of your unit shows their compatibility to the quest. Kneeling (Critical) means they will most likely fail, Walking means they have an equal chance of failing or succeeding, and Jumping (Level Gaining) means they will probably clear the Quest. - - - - - - - - - - Q: The Soldier A-Ability "Detect" and the Moogle Knight A-Ability "Check" don't seem to do anything at all. What is their use? A: "Detect" and "Check" uncover hidden equipment which may be worn/used by an enemy unit. - - - - - - - - - - Q: You spelled defence, rumours, judgement, etc. wrong! A: Well, actually I didn't. I am Australian so I use the Queen's English, not simplified American English. Here is a link to a list of differences: www3.telus.net/linguisticsissues/BritishCanadianAmerican.htm - - - - - - - - - - ============================================================================== 7)STRATEGY WALKTHROUGH ============================================================================== After splitting into teams (no one wants to be on Mewt's side) you will get to name Marche. Just press start to keep his default name. Otherwise, press the B Button to erase letters, and the A Button to select letters. Press the L or R Buttons to scroll through the character types. You can write using Hiragana (がな), Katakana (カナ), English letters (英字), and even Numbers & Symbols (数字記号). After entering the name, it will ask you if you're sure, select Yes (はい). The first tutorial battle will then begin. The victory conditions are to "Win the Snowball fight! (雪合戦で勝とう!)". You can only Throw Snowballs (雪玉を投げる). The others Team will pick on Mewt. After Ritz throws her second snowball the battle will end in a scuffle over them picking on Mewt. After the fight, Mewt will tell them about a book he has found. The trio will then head home. On the way they find Mewt's no-good drunken bum of a father, Cid, hanging outside of a Cafe. Apparently he's been softening the blow of his wife's death with booze. Marche will then go home, and will tell his crippled brother, Doned, about the snowball fight. The others will then come in and introduce themselves to Doned. The four of them sit down in front of Mewt's book, break the seal and then read it. That night, St. Ivalice transforms into the magical realm of Ivalice. After waking up in Ivalice, Marche bumps into a Vanga and says "li.. lizard people?" in surprise. The Banga are somewhat offended by being called "lizard people". Thankfully, a friendly Moogle called Montblanc comes to Marche's rescue. But the Banga still insists on a duel, and a Judge appears from nowhere to enforce the World Laws. Lizard People!? (トカゲ人間!?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To win you must "Defeat all enemies!" (ひとり残らずたおせ!). This battle is very easy, just keep on attacking Rune since he has the least amount of HP. After getting him down, you will get (JP) a Judge Point. Once you gain enough you will be able to do Combo attacks. Now attack the other Banga until he is defeated. Battle Clear! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rune uses a Potion because he is weak. However, there is a ban on using Items so the judge sends him to jail! Montblanc will now take you to his Clan, and will make Marche a Clan Member. You will get to name the clan if you wish, but the default is the Nuts Clan (ナッツクラン), which is a strange name for a clan... You will now get to place Mountain Town Sprome (山岳都市スプロム) on the map, which is the place where Rune was sent. You begin in the Town of Origin Cyril (始まりの街シリル), it has a Pub (パブ), a Shop (ショップ), and a Monster Bank (モンスイターバンク). Sprome doesn't have a Monster Bank, but it does have a Prison (プリズン); which is where your units will be sent if they get a Red Card from a Judge. At the moment there is only one quest to choose from at the Pub, which costs 300 gil. The purpose of the quest is to retrieve medical herbs from Geeza Prairie, and you get paid 600 gil for doing it. So choose the quest, go through all the pages, and then select "That's OK!" (これでOK). Head to Geeza Prairie (ギーザ平原) and engage in battle. Medical Herb Fetch (薬草とり) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Place all of your units on the battlefield and then press start. The victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). You're up against three Goblins, a Red Cap and a Sprite. Focus on the Goblins and the Red Cap first, the Sprite has high evade but it won't cause much damage. If anyone's HP gets low use Potions. The N'Mou in your Clan should be a White Mage, so he can also cast Cure. Once all the monsters have been defeated, Montblanc and Marche will get the herbs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will now have to place Lutechia Ridge (ルテチア峠) on the World Map. If you place it near an already existing area, you will probably unlock a Treasure Hunt (トレジャーハント). So place it down then head back to Cyril. Current Sub-Quests ^^^^^^^^^^^^^^^^^^ 火災発生     - Fire Outbreak - 038 決闘代理?    - Dueling Attorneys? - 115 雪山につれてって - Take me to the Snowcaps - 044 There are now four quests to be completed, the first one will continue the story line, the rest are basically sub-quests. Complete the "sub-quests" before tackling the "Vanishing Essay" Quest. If you're lucky, mores units will want to join your Clan after completing some of the quests. Once you're ready, purchase the "Vanishing Essay" (消えた論文) Quest information and head over to Lutechia Ridge (ルテチア峠). Vanishing Essay (消えた論文) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It appears a rival Clan has stolen Dr. Darylea's Essay. The rival clan consists of two Soldiers, two Thieves, a Archer and a White Mage. The victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). Take out the White Mage before he can cast Protect and Cure on the other rival Clan members. He is pretty high up though, so you should probably try to get him with Montblanc's Black Magic. You should definitely have a White Mage in your team to Cure the injured, I recommend you fill the rest of your party up with strong attackers like Soldiers and Warriors. Just try to converge on the enemy Clan and attack them with full force. The battle will be over in no time... hopefully. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After finishing the battle, Marche and Montblanc will retrieve the essay. You get 4000 Gil and a Random Item for your effort. A new option will open up in the menu, Clan (クラン). This is basically where the game really begins. Anyway, it's time to place another area on the world map, the Forest of Neuvus (ヌーベスの森). Place it near other areas and hopefully they will shake to indicate Treasure Hunts. Now head back to Cyril, the publican will speak of rival clans. If you run into them on the world map, you will engage in a battle. The Quest List will now be incredibly long! Current Sub-Quests ^^^^^^^^^^^^^^^^^^ グリーンウッド  - Green Wood - 003 ギーザ平原    - Geeza Prairie - 240 おたずね者を追え - Chase the Wanted (600) - 027 世界最後の日   - Last Day of the World - 143 おたずね者を追え - Chase the Wanted (900) - 025 雪山の魔法使い  - Wizard of the Snowcaps - 045 恋愛乙女模様   - Romantic Maiden Figure - 199 教授の受難    - Agony of the Professor - 046 天への柱     - Pillar to the Heavens - 201 ドロボウをさがせ - Search for the Burglar - 068 シリル剣術大会  - Cyril Fencing Tournament - 264 To continue the storyline, purchase the Green Wood (グリーンウッド) Quest information for 1200 Gil and head for the Forest of Neuvus (ヌーベスの森). Green Wood (グリーンウッド) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Quest involves searching for a group of wanted crooks, called the "Eagreats". On arrival you will find Ritz and her companion Shara confronting the crooks, Marche and Ritz will then join forces. So choose three more units to complete your party; I would recommend Black Mages and White Mages. To clear the Quest you must "Defeat all enemies!" (ひとり残らずたおせ!). You're up against a very diverse group of enemies; there is a Thief, an Archer, a Fighter, a White Monk and a Black Mage, who are all on the opposite side of a small river. Note that if you stand in the river you won't be able to use an action from it. I find that the White Monk is actually the biggest threat in this battle, as it will use Kuhazan on you, which is a ranged attack that causes a decent amount of damage. Anyway, attack them like crazy and pray that Shara inflicts "Don't Move" and "Don't Act" with her Aim skills, as they will help _A LOT_. Once you defeat the Eagreats, Ritz will explain their predicament to Marche before she leaves with Shara. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You get another area to place on the World Map, Illute Desert (イルート砂漠). Place it on the World Map then head back to Cyril, Marche is sick of this world of magic and monsters so he talks with Montblanc who consoles him. Current Sub-Quests ^^^^^^^^^^^^^^^^^^ 砂漠の隠れ里  - Isolated Desert Village - 037 みつめていたい - "We want to see it" - 113 テミルの白い花 - Temir's White Flower - 055 世紀の実験   - Experiment of the Century - 167 史上最大の作戦 - The Greatest Ever Strategy - 210 Like always, do as many of the sub-quests as possible to increase the levels of all your units. Once you're satisfied with everything, buy the Beasts of the Desert (砂漠の野獣) information and head to Illute Desert. Beasts of the Desert (砂漠の野獣) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Your mission is to eradicate monsters which have mysteriously become highly aggressive. You have to "Defeat all enemies!" (ひとり残らずたおせ!)! The Coeurl is probably the strongest monster of the bunch and seems to be the leader; if you place a Black Mage near the ledge it is on, you should be able to damage him a lot before he can even climb down to you. The Antlion is painful, but easily attacked. Use Blizzard or Fire on the Yellow Jelly, since physical attacks won't deal much damage, and Thunder will actually heal it. The two Red Panthers are strong, but they are nothing compared to the rest. Make sure you bring at least one strong unit, such as a Fighter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the fight, Montblanc will talk about how he believes in the theory of Crystals, which apparently are filled with magical power that could be causing the beast to become aggressive. You will get Yulay River (ユレー川) to place on the map. The next story battle is a big one, make sure you at least have a strong White Monk and Archer. Current Sub-Quests ^^^^^^^^^^^^^^^^^^ ルテレチア峠   - Lutechia Ridge - 241 続みつめていたい - "We want to see it" Cont. - 050 指輪おとしました - Dropped Ring - 049 チョコブリーダー - Choco Breeder - 200 クランとりしまり - Clan Management - 101 彩なす大地    - Earth Paints - 139 挑戦状      - Challenge Conditions - 112 ゴブリン集落地 - Underground Goblin Village - 145 悲しき能力者   - Saddened ESPer - 152 きらめく人へ   - To those that shine - 213 Crooked River (ゆがむ川) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upon reaching the river, black light will engulf Marche and he will reappear in a strange temple-like room. Inside the room is a crystal, which speaks to Marche and says something to the effect "Whomever approached the point of light. What is your name?". A huge robot-like monster will then emerge from the crystal and will tell Marche that it's the Divine Beast Famfreet. After indicating its wishes to kill the "intruder", it will summon two Ahriman and two Float-Eyeballs and an "engage" will begin. This battles' victory conditions are to "Defeat the Boss Unit!" (ボスユニットをたおせ!) to clear this battle, but I wouldn't suggest that you only focus on Famfreet. One of the Ahriman will tend to hide in the corner and constantly use "Death Roulette", an attack which will randomly "KO" one unit on the battlefield; make sure you take out that Ahriman as soon as possible. Attacking Famfreet directly is a very bad idea since he has "Counter" and is very strong. That's why it would be a good idea to bring a White Monk with "Kuhazan" or a strong Archer to attack him indirectly, or to bring a Warrior with "Lightning Quick" which bypasses Reaction abilities. Famfreet himself has a whole variety of strong attacks, including "Graviga" which will halve any targets HP, and "Unparalleled Supremacy" which will cause massive damage to multiple units. Thankfully he is very slow, so he won't get turns very often. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The crystal will shatter and Mewt will appear as an apparition. It seems that in this world; Mewt is a Prince, his father is sober, and his mother is alive and well... and is the Queen of Ivalice. After the screen fades back to Marche the game will tell you that Moogles have gained a new battle command, "Divine Beast" (神獣). You will also get a new area "symbol" to place on the map, it's the Desert Capital Cadoan (砂漠の都カドアン). More sub-quests are now available: Current Sub-Quests ^^^^^^^^^^^^^^^^^^ オアシスのカエル - Frog Oasis - 062 モデルはアナタ  - You're a Model - ??? うばわれた記憶  - Stolen Memories - 164 凍えるいずみ   - Frozen Spring - 172 呪い人形の怪   - Mystery of the Voodoo Doll - 266 Head over to Cadoan, it seems that the Queen has decided to intensify the "Laws"; but there are rumours of someone called Ezel Berbeir who can use "Anti-Law" to cancel the Laws. Anyway, the World Laws have now changed, and there are now two activated at any given time. Head away from Cadoan and then come back, you will "engage" in battle. Anti-Law (アンチロウ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A group has cornered the "Genius" Ezel and is attempting to capture him. You must "Defeat all enemies!" (ひとり残らずたおせ!) and save him! This battle is really easy thanks to Ezel's "Azoth" skill which inflicts Sleep on all units. You're up against a Magician, a Gladiator, a Fighter, a Guardian Knight, a Ninja, and a Hunter. I would suggest you take out the Fighter pretty quickly before he decimates your units with "Kuhazan", and the Magician before she can slowly kill your units with "Tempest". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, Judge Master Cid and his brigade will come to arrest Ezel for using Anti-Law. Cid will attempt to send Ezel to jail, but Ezel will counteract with an Anti-Law card; teleporting them to safety. After the battle you will get to place the Icen Plains (アイセン平原) symbol on the world map. Now in Cadoan you can visit the Card Keeper (カードキーパー), Ezel Berbeir to trade cards with him. Current Sub-Quests ^^^^^^^^^^^^^^^^^^ ヌーベスの森   - Forest of Neuvus - 242 修道院の幽霊   - Ghost Monastery - 123 うちの子英才教育 - My 'Special' Child - 150 オバケの効用   - The Benefit of Ghouls - ??? 出でおいで    - Come, come here - ??? After completing a couple of Side-Quests, buy the "Crystal Rain" Quest and head for Icen Plains. Crystal Rain (水晶の雨) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's raining and there is a bunch of bloody thirsty monsters waiting to eat you... to win you must "Defeat all enemies!" (ひとり残らずたおせ!). The monsters consist of two Ice Drakes, an Ice Pudding, a Bomb and a Lamia. All of the monsters are pretty powerful, but thankfully most of them have elemental weaknesses. The Bomb is weak against Ice magic, and the Ice Drakes and Pudding are weak against fire magic. So bring a Black Mage or a Gladiator and hit them hard with elemental attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After Marche makes some discoveries about the Crystal Rain, you will get to place the symbol for Rohda Volcano (ローダ火山) on the world map. The Waking Mountain (目ざめる山) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As Marche arrives at the volcano, the ground begins to shake and he once again is swept in black light to another realm. Marche is surprised to find butterflies everywhere, but his interest is soon diverted by a Divine Beast appearing as the form of many little crystals. The victory conditions for this quest are to "Break all objects!" (ひとつ残らずこわせ!). You can only bring three other troops into battle, so choose wisely. A Magician can make light work of Ultima's Crystals by hammering them constantly with "Tempest" or "Prominence". Otherwise, bring units which use ranged attacks and keep your distance while breaking the crystals one by one. The crystals are pretty weak on their own, but they have an attack called "Soul Speak" which will inflict your units with the Charm status abnormality, meaning your units will turn on each other. Simply attack a unit to cure them from Charm, just make sure you use your weakest unit to bring them back to their senses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The crystal will shatter and Mewt will reappear again, joyous that his mother was once dead and now she is alive. Marche will then reappear back at the volcano and will take time to absorb what he has learned. The N'Mou can now use the Divine Beast command to summon the Fallen Angel Ultima. Anyway, place the Coling Greenwood (コリング緑林) symbol on the World Map. Magic of the Secret Forest (魔力を秘めた森) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A clan is going to chop down a tree and Marche and co. are going to stop them. You must "Defeat all enemies!" (ひとり残らずたおせ!) for a victory. It's quite a big rival clan (two Thieves, an Archer, a Black Mage, a Time Mage, a Sniper and a Summoner), yet you can only deploy five troops (inc. Marche) which makes things a tad hard. Anyway, because this is a large area; try hiding a Magician in the corner and constantly barrage your enemy with illusions. The biggest threat to your units is the Summoner, who can deal a LOT of damage to almost your whole party with her Summon Magic. You can counteract that by spreading everyone out so she can only attack one person at a time, and by bringing a strong Archer/Hunter to take her out as soon as possible. Reaction abilities such as "Arrow Evade" and "Arrow Return" will be very helpful against the Archer and Sniper, and a Dragon Knight with Jump can make light work of the Time Mage and Black Mage. All in all this should be a fairly challenging battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the rangers take the bandits away, you will get to place a symbol for Sarika Forest (サリカ樹林) on the world map. Emerald Fort (エメラルドの砦) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The fort initially seems deserted, but some guards will suddenly come out of nowhere. The leader will introduce himself as Babz, Price Mewt's loyal Mage. You must "Defeat the Boss Unit!" (ボスユニットをたおせ!) to win. So bring units which are fast (like Ninjas) or units that can attack from a distance such as Dragoons, Archers, etc. and have them focus on killing Babz, it shouldn't be too hard. Although, Babz is a Rune Seeker, and can use annoying attacks such as "Stillness" which causes Stop, and "Gravity" which brings your HP down by 1/4. Babz is also guarded by two Temple Knights, a Bishop, an Alchemist and a Gunner, but they are so far away that you should have Babz defeated before they can even attack you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will now get Nargae Grotto (ナルガエ洞穴) to place on the World Map. There is another huge battle coming up, so level up your clan a lot before going into the next story Battle. Gathering Place of Souls (魂の集まる場所) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Marche sees a disembodied soul in the grotto and follows it over to another black flash of light. The Divine Beast Adrammelech emerges from the crystal and swallows the soul. It's time for one hell of a battle... you must "Defeat the Boss Unit!" (ボスユニットをたおせ!) to win this Quest. Adrammelech is exceedingly strong, and to make matters worse he has three dragon lackeys; an Ice Drake, a Fire Drake and a Thunder Drake. If you are not strong enough... this battle will be a massacre. Using a Fire Elemental Ban Card can make this battle much easier, the Fire Drake won't be able to attack with Fire Breath and Adrammelech wont use his devastating "Red Hot Smash" attack, which can hit multiple targets in a straight line. Instead Adrammelech will be forced to use weaker attacks such as "Soul Sphere". Dragon Knights are probably one of the best Jobs to use in this battle; with Jump you can attack from a distance, with Dragon Killer you can deal twice as much damage to the Drakes, and with "Banga Breath" you can hit multiple enemies with strong damage. A Summoner and/or Shaman is also a good idea, since those Jobs have skill-sets with both attack and recovery magic. If you bring a Monster Tamer that has an Earth Bell, you can try to control the Drakes and make them attack each other. That strategy works really well! Anyway, your main battle plan should be to split your party into two. Have one group draw Adrammelech away from the Drakes, and then have them attack him aggressively whilst the other group keeps the Drakes "busy". After a long arduous fight, you hopefully will be victorious! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After warping back to the grotto, Marche will speak with Babz and Mewt will interupt them as an apparition. Banga will now be able to summon Adrammelech with the "Divine Beast" command, and you will get to place the symbol for Trade Port Vakuba (貿易港バクーバ) on to the world map. Head to Vakuba and Montblanc will meet up with his younger brother, Nono. They will speak of the Jagds in which Engages take place without any Judges or Law, the catch being anyone KO'd in battle actually dies... you will then get to place Jagd Doloosa (ヤクトドルーサ) on to the world map. Beware, you will automatically "Engage" in a deadly battle if you head to Doloosa. Jagd Detective Story (ヤクト捕り物帖) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You have to "Defeat all enemies!" (ひとり残らずたおせ!) to win this quest. The rival clan consists of a Ninja, a Blue Mage, a Hunter, an Assassin, a Blade Keeper and an Antlion. Anyone who has played the original FFT would know how dangerous an Assassin is, so focus on killing her first before she decimates your clan with "Breath Stop". Because of the "Sudden Death" aspects of this battle, it would probably be a good idea to have a couple of ways of reviving your units; Phoenix Down, the White Monk's Revive ability, and the White Mage's Raise spell all will be very helpful. Be aware that the Blade Keeper is very resistant against physical attacks, so make sure you have at least one unit with offensive magic to kill it. The Blue Mage wil have an annoying habit of constantly using "Night" and putting everyone to sleep. You can counteract this by equipping a Summoner with a Protect Ring which cancels Sleep status, then have the Summoner use Unicorn to wake up multiple units in one turn. Just make sure you revive any KO'd units before slaying the last enemy, otherwise they will be gone for good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After placing the Cudix Mountains (クディクス山岳) symbol on the world map, head back to Vakuba to meet up with Nono again. You can now buy trade goods from the him at the shops. After you purchase the next story quest, run into the blue "Ox Clan" to engage in battle. Prize Earnings (賞金かせぎ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). The leader of the Ox Clan is a Paladin, and he is supported by a Fighter, a Red Mage, a Sage, a Time Mage and a Black Mage. Kill the Paladin first, since he is capable of bringing defeated units back to life with "Raise". Although, the Fighter is probably the most painful enemy unit, since he has strong attacks and is equipped with the "Hamedoru" reaction ability; which means he will usually attack you before you can attack him. You can get past this by attacking from a distance, or by using the Warrior's "Lightning Quick" ability which bypasses reaction abilities. To avoid the onslaught of magic from the four magic users, bring a Time Mage and have them cast Reflect on all of your units. Overall this should be a fairly easy battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will now be given the symbol for Jelawat Desert (ジェラワット砂漠) to be placed on the world map. Hourglass of Gold (黄金の砂時計) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It seems Shara and Ritz are looking for the same thing you are... but a rival clan comes out from nowhere, so it's time for another "team up". Like most of the other battles, you must "Defeat all enemies!" (ひとり残らずたおせ!) in order to win. It's only a small rival clan, being only an Alchemist, a Mechanic, a Juggler and a Time Mage. Your units will probably get bogged down pretty quickly in status abnormalities inflicted by the Juggler and Alchemist, so bring lots of Remedies and someone that knows Esuna or Unicorn to cure anyone that gets a status abnormality sick. If you keep Shara and Ritz healthy they will take out the four enemies very easily. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It seems Ritz still can't get over her white hair and Mewt is still obsessed with his mother... Anyway, you will get to place the symbol for the Isolated Village Mewskade (隠れ里ミュスカデ) on the world map. Head to Mewskade, Ezel will come in and speak to Marche about the current goings on. Exit Mewskade and then came back to "engage" in the next story battle.  Sweeping Investigation (一斉調査) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can only deploy three more units in addition to Marche and Montblanc... The victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). The queen's squad is pretty big; you have to contend with two Temple Knights, two Moogle Knights, a Paladin, a Gunner, and a Sage. Because of the shear number of units, Summoners are really effective in this battle; just make sure none of your units get in their way. Watch out for the Paladin, he has strong holy based attacks such as Saint Cross and Holy Blade which can really cripple your units. Using a Holy Elemental Ban Card will make him far less threatening, but it will prevent you from using Potions or Cure. Anyway, the Temple Knights have the "Compound Fracture" reaction ability, which causes a strong counter when attack them. So try to get them down in one hit with a strong attack such as the Gladiator/Fighter's "Boost" or a strong magic attack from a Black Mage/Summoner. The Moogle Knights are only painful if they use "Accel" and it actually hits, but the other units are really not much of a threat to you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle ends, Judgemaster Cid will take Marche away to the prison. Their long talk about Crystals and the world is interupted by black light. The next crystal is under a huge tree, that tree is the Divine Beast Exodus. Divine Beast Exodus (神獣エクセデス) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This battle is a lot like the one with the Fallen Angel Ultima, you must "Break all objects!" (ひとつ残らずこわせ!) in order to win. This would be a very easy battle considering the Exodus' Fruit is completely harmless, but Babz is constantly trying to kill you during the battle. Babz is wearing a Robe of Lords, so steal it as soon as possible if you can; it's rare and he will be far more vulnerable without it. Anyway, don't even try to destroy the Exodus Fruit whilst Babz is alive, attempt to take him out first and pray that he doesn't use Explode on you. Once he's dead, you're free to go around and destroy the fruit systematically. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have defeated Exodus, a vison of Mewt and Cid from the "real world" will play out infront of Cid and Babz. Anyway, the Viera can now summon Exodus with the "Divine Beast" command. After ovehearing a conversation in the Sprome Pub, a cutscene with Remedi and Mewt will play in which a new character called Ledona Teme is introduced. You will then get to place the symbol for Uladono Swamp (ウラドノ湿地) on to the world map. Discovery of the Century!? (世紀の大発見!?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You're battling against two Fighters, two Thieves, and two Bishops, and the victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). The Fighters are the most painful of the lot, since they tend to constantly pummel your units with attacks such as Hadogeki and Kuhazan. The Bishops can hit your units pretty hard with Holy, but they are easier to defeat than the Fighters. All the enemy units will come up to you pretty fast, but they'll tend to clump up on the river side. That's why you'll want to bring a Summoner to hit them hard with Ifrit and friends. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will now get to place Gotlanzo Hotsands (ゴトランゾ熱砂) on the map. Desert Migration (砂漠に人の波) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Marche finds Doned in the desert, but he runs away and tells some Banga about the bounty on your head... oh well, at least he can walk! The rival clan is predominately Banga (A Gladiator, a Bishop, a Guardian Knight and a Dragon Knight), but they are accompanied by two Soldiers... one is equipped with Reflect Mail which you may like to steal. In order to complete this quest you must "Defeat all enemies!" (ひとり残らずたおせ!). Because this is an extremely steep area to battle in, Jobs which use ranged attacks are the best to use; especially since you don't want to get anywhere near such physically strong enemies. Summon Magic is perfect for attacking the whole group, but it also will come back to haunt you since the Bishop has "Magic Return" and one of the Soldier's has Reflect status. So make sure you kill the Bishop and use Dispel (or the Ninja's Uncharm) on the Soldier before you attack the group with magic. If you want to attack them head on, make sure you cast something like Protect on your units, or have a Guardian Knight that knows Aura. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will now get to place Delilah Dunes (デライラ砂丘) on the world map. Silent Sands (音なしの砂) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ledona will come for Marche, but the black light of the last crystal will sweep them away. Cid will come to attempt to control Ledona, but it doesn't work. Ledona will summon two Temple Knights and two Titania, and the battle will begin. "Defeat the Boss Unit!" (ボスユニットをたおせ!) are the victory conditions. You won't be able to get to the enemies straight away because of the structure of the battle area. But by the time you do get to Ledona, he will go to break the law and Cid will send him away with a red card. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upon approaching the fifth crystal, the Divine Beast Matias will appear. She will morph into various people to screw with Marche's mind, before summoning four vampires and beginning the "engage". Divine Beast Matias (神獣マティウス) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To win you must defeat the "Defeat the Boss Unit! (ボスユニットをたおせ!). The Vampires are easily disposed of with attacks such as Ascension (Archer) or Hajya (White Monk), but they're the least of your worries. Matias is extremely strong, and is capable of attacking all of your units at once with "Southern Cross". That's why you should definitely bring a unit such as a White Mage with the sole purpose of healing your party. Summoners are an excellent choice; because you can recover and HP and remove poison with Unicorn, give your units Regen with Kirin, and you can prevent Matias using Thundaga on your units by giving your units Reflect from Carbuncle. Spells such as Unicorn and Cura will also cause damage to the Vampires! Matias has a lot a HP, but if you keep your units alive and slug away at her, you should be able to defeat her comfortably. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once the last crystal is destroyed the evil Queen Remedi will appear! Humans can now summon Matias by using the "Divine Beast" command. Head back to one of the towns, Montblanc will tell you about the "Gift of the day" for Mewt and then you will get to place the Materia Forest (マテリアの森) onto the map. Materia Stone Collection (マテリア晶石採取) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upon reaching the forest to collect the Materia, Marche is ambushed by a clan of Viera. You'll definitely want a Thief in your party; since the Assassin is equipped with a Masamune and Shinobi Clothes, the Red Mage has a Madu, and the Shaman is wearing a Ribbon! To clear this quest you must "Defeat all enemies!" (ひとり残らずたおせ!). Kill the Assassin as soon as possible; she causes a lot of damage with Masamune, plus she has enough MP to kill all if your units instantly with Breath Stop. Next on your list should be the White Mage, since she has the annoying habit of bringing defeated units back to life with Araise, and curing critical units with Curaga. All the other enemy units are reasonably strong magic users, so if you deploy a lot of physically strong units such as Dragon Knights, Gladiators, Paladins, etc. you can out muscle them. Try casting Reflect on a couple of your units or equip them with Magic Return; so you can get them back with their own magic. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, Doned will appear and tackle Marche. Wow, he's a real little shit in this world. The Royal Palace Berbenia (王宮ベルベニア) will appear on the map. Head over to it if you want to "engage" in the next story battle. It involves a hard battle, so make sure you're ready. Gift of the Day (贈り物の日) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Because of the proceeding battle, it would be good idea to make sure Marche is equipped with Steal or recovery abilities. Best case scenario is to make him a Paladin with Steal as your secondary ability. Anyway, for this battle the victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). Your enemies are two Gladiators, a Moogle Knight, a Temple Knight and an Alchemist. There's no hiding in this battle, the room is far too cramped for that. A Dragon Knight is perfect for this battle, as you can stay on one side of the furniture and jump on enemies on the other side. There is a very good way to cause heavy damage, the Gladiator/Fighter's Boost will hit every time if an opponent is stopped or sleeping, so you can get the damage increase without having to worry about the accuracy trade off. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Babz will save you from more guards by casting Stillness and then he will warp you to Mewt's room. After a confrontation with Mewt, he will warp away with his "mama" and then Ledona will warp in, time for a battle. Magic Swordsman Ledona (魔剣士レドナ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To win you must "Endure a fixed amount of turns" (一定ターン耐えろ). If Marche can Steal, you will be able to thieve Ledona's Save the Queen, Maximillian and Vanguard! All you can really do in this battle is recover or steal, since damaging Ledona is futile. This will be a very easy if Marche is a Paladin, since you can recover with "Look After" and defend yourself with "Guard". Otherwise, pray that Ledona doesn't use Omega and run away from each turn. After five turns, Cid will warp in and Ledona will warp out. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After talking with Cid, you will get to place Tsabola Caves (ツァボラ洞窟) on to the world map. Upon leaving Berbenia, Marche will overhear some gossip. Mysterious Mineral Vein (神秘の鉱脈) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A rival clan will calls Marche a thief for taking from the Mythril Mineral Vien. They surround you, the only option is a battle. Like most other battles, you must "Defeat all enemies!" (ひとり残らずたおせ!) in order to win. The rival clan is very diverse, there is a Moogle Knight, a Sage, a Juggler, a Blue Mage, an Animal Trainer and a White Monk. Focus on killing the White Monk first, since he will tend to bring defeated units back to life with Revive, which becomes really annoying. The Blue Mage also tends to use Death Roulette a lot, so he should probably be next on your hit list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the heartfelt reunion of the Radiuju brothers, you will get to place Deete Field (ディーテ広原) on to the world map. Head back to a town and the pair will catch up. However, a Temple knight will interrupt them and tell Marche to head to Deete Field to meet up with Judgemaster Cid, so head there and you will "engage" in battle. To the Amber Valley (琥珀の谷へ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The win this battle you must "Defeat all enemies!" (ひとり残らずたおせ!). All your opposition are monsters; a Coeurl, an Antlion, a Thunder Drake, a Lillith, and a Marlboro Great. That's why a Hunter would be a very good unit to deploy, especially with an ability like "Sidewinder" which causes twice as much damage to monsters. If you bring a Monster Tamer, you can turn the monsters on each other and cause massive damage. Watch out for the Marlboro Great's Bad Breath, as it will give you every single status abnormality there is. The Thunder Drake is easily the strongest of the lot. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle Cid will appear, he will tell you to head to Jeanna Canyon. After you see that Ritz and Shara have overheard your conversation, you can place Jeanna Canyon (ジエンナ峡谷) onto the world map. Head to the canyon to "engage" in the next story battle. Crossing of the Hill (丘を越えて) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a battle against Ritz's clan of Viera. The victory conditions are to "Defeat the Boss Unit!" (ボスユニットをたおせ!), so you only have to defeat Ritz in order to win. Her clan is equipped to the eyeballs will rare equipment, most notable are Ritz's Femme Fatale and Ribbon, and the Shaman's Minerva Bische. So you may want to bring a Thief to steal as much as you can. A good Strategy would actually involve stealing Ritz's Ribbon and then killing her instantly with "Breath Stop" from an Assassin, but the biggest problem with that strategy is getting to her alive... It will take some time for Ritz's clan to get to you; so in the mean time, you may want to give your units various positive status effects. If you bring a Summoner; you can cast Regen on all your units with Kirin, and then Reflect on all your units with Carbuncle. You should probably also give your units Protect and Haste. Lastly, Arrow Return is probably the best Reaction Ability to have in this battle, since the two most dangerous units in the group use bows. With all your units "Reflected", all of Ritz's Red Magic spells will reflect back and hit her hard for 70 or so damage. It's a really cheap tactic, but it's so good it cannot be overlooked. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Amber Valley (琥珀の谷) will now appear in the top right corner of the world map, it leads to the final set of battles. So make sure your units are at a reasonable level (say mid 20's) before setting forth. Royal Valley (王族の谷) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After Cid removes "Fortune" from Ledona, the battle will commence. You only have to kill Ledona, as "Defeat the Boss Unit!" (ボスユニットをたおせ!) is the victory condition. The Assassin can be a real pain in the arse, simply because she hits so hard. But still, ignore her and focus on attacking Ledona with full force. Stealing his Peytral armour should "soften" him up. If you're having trouble with the Ninja and Assassin killing your units before they can take out Ledona, bring a sole Assassin to take them both out with Breath Stop. The Alchemist, Gunner and Magician shouldn't harm you much. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After talking with Babz, Cid and Marche will enter the temple for the final showdown with Queen Remedi. After stripping down to her battle gear and summoning both Adrammelech and Famfreet... the battle begins. Queen Remedi (クィーンレメディ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The victory condition is to "Defeat the Boss Unit!" (ボスユニットをたおせ!). Thank god, imagine if you had to kill Adrammelech and Famfreet as well! Because of Remedi's abundant amount of HP, this should be a fairly long battle. To make sure your units survive for the long haul, it's a necessity you bring a designated recovery unit. This can either be a White Mage that knows Araise and Cura at the least, or a White Monk that knows Chakra and Revive. Don't attack Adrammelech and Famfreet at all, they're far too strong; it's best to just try and endure them. Just focus all your energy on attacking Remedi, who is only capable of attacking with her huge sickle. You can cause far more damage if you lower her defence with "Guard Offer", which is a Blue Mage ability learned from Fire Drakes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once defeated, Queen Remedi will transform into "Le' Grimoire", an embodiment of the book which change Ivalice. After summoning two copies of Matias, the final battle will commence... Le Grimoire (リィ・グリモア) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As before, you must "Defeat the Boss Unit!" (ボスユニットをたおせ!) to win. Remedi is very strong in this form, she is able to change laws on a whim with her "Shift Law" ability, she can cause massive damage with "Ulp"; which is a combination of Omega and Ultima, and she can cause huge multiple-elemental damage to all units with "Magi"... The two Matias will tend to use Southern Cross a lot, which causes Holy damage to all units. You can take advantage of this by equipping your units with equipment that absorbs Holy, the most notable being the Vitanova and Chameleon Robes. I would summon all the Divine Beasts that you can at the beginning of the battle, there is no point in saving them up for a later battle, since this is the final battle. Reraise is a HUGE blessing in this battle, the Guardian Knight ability "Aura" and the Dragon Knight reaction ability "Dragon Soul" are godly for the same reason. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E N J O Y T H E M E D I O C R E E N D I N G ! ============================================================================== 8)QUEST LIST ============================================================================== NOTE: Please refer to the STRATEGY WALKTHROUGH for Story Battle strategies. ------------------------------------------------------------------------------ 001. Medical Herb Fetch (薬草とり) Quest Type: Story Battle Rank: 3 Appears: After completing the "Lizard People!?" Quest. Price: 300 Gil Location: Geeza Prairie Days: - Reward: 600 Gil ------------------------------------------------------------------------------ 002. Vanishing Essay (消えた論文) Quest Type: Story Battle Rank: 3 Appears: After completing the "Medical Herb Fetch" Quest. Price: 900 Gil Location: Lutechia Ridge Days: - Reward: 4000 Gil and a Random Item. ------------------------------------------------------------------------------ 003. Green Wood (グリーンウッド) Quest Type: Story Battle Rank: 3 Appears: After completing the "Vanishing Essay" Quest. Price: 1200 Gil Location: Forest of Neuvus Days: - Reward: 6000 Gil and two random items. ------------------------------------------------------------------------------ 004. Beasts of the Desert (砂漠の野獣) Quest Type: Story Battle Rank: 3 Appears: After completing the "Green Wood" Quest. Price: 1500 Gil Location: Illute Desert Days: - Reward: 7000 Gil and a random item. ------------------------------------------------------------------------------ 005. Crooked River (ゆがむ川) Quest Type: Story Battle Rank: 3 Appears: After completing the "Beasts of the Desert" Quest. Price: 1500 Gil Location: Yulay River Days: - Reward: 8000 Gil and two random items. ------------------------------------------------------------------------------ 006. Anti-Law (アンチロウ) Quest Type: Story Battle Rank: 3 Appears: After completing the "Crooked River" Quest and witnessing the cut-scene at Desert Capital Cadoan, head away from Cadoan and then come back to "engage" in battle. Price: Free! Location: Desert Capital Cadoan Days: - Reward: 9000 Gil, an R2 Anti-Law card, and two random items. ------------------------------------------------------------------------------ 007. Crystal Rain (水晶の雨) Quest Type: Story Battle Rank: 3 Appears: After completing the "Anti-Law" Quest. Price: 2100 Gil Location: Icen Plains Days: - Reward: 10600 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 008. The Waking Mountain (目ざめる山) Quest Type: Story Battle Rank: 3 Appears: After completing the "Crystal Rain" Quest. Price: 2400 Gil Location: Rohda Volcano Days: - Reward: 11400 Gil, a random item and two random cards. ------------------------------------------------------------------------------ 009. Magic of the Secret Forest (魔力を秘めた森) Quest Type: Story Battle Rank: 3 Appears: After completing the "The Waking Mountain" Quest. Price: 2400 Gil Location: Coling Greenwood Days: - Reward: 12600 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 010. Emerald Fort (エメラルドの砦) Quest Type: Story Battle Rank: 3 Appears: After completing the "Magic of the Secret Forest" Quest. Price: 2700 Gil Location: Sarika Forest Days: - Reward: 13600 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 011. Gathering Place of Souls (魂の集まる場所) Quest Type: Story Battle Rank: 3 Appears: After completing the "Emerald Fort" Quest. Price: 3000 Gil Location: Nargae Grotto Days: - Reward: 15000 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 012. Jagd Detective Story (ヤクト捕り物帖) Quest Type: Story Battle Rank: 3 Appears: After completing the "Gathering Place of Souls" Quest, head to Trade Port Vakuba to meet up with Nono. Then head over to Jagd Doloosa to "engage" in battle! Price: Free! Location: Jagd Doloosa Days: - Reward: 16000 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 013. Prize Earnings (賞金かせぎ) Quest Type: Story Battle Rank: 3 Appears: After completing the "Jagd Detective Story" Quest. Price: 3300 Gil Location: Variable Days: - Reward: 17200 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 014. Hourglass of Gold (黄金の砂時計) Quest Type: Story Battle Rank: 3 Appears: After completing the "Prize Earnings" Quest. Price: 3600 Gil Location: Jelawat Desert Days: - Reward: 18000 Gil, a random item and two random cards. ------------------------------------------------------------------------------ 015. Sweeping Investigation (一斉調査) Quest Type: Story Battle Rank: 3 Appears: After completing the "Hourglass of Gold" Quest and witnessing the cut-scene at Isolated Village Mewskade, head away from Mewskade and then come back to "engage" in battle. Price: Free! Location: Isolated Village Mewskade Days: - Reward: 19600 Gil, a random item and two random cards. ------------------------------------------------------------------------------ 016. Discovery of the Century!? (世紀の大発見!?) Quest Type: Story Battle Rank: 3 Appears: After completing the "Sweeping Investigation" Quest. Price: 4200 Gil Location: Isolated Village Mewskade Days: - Reward: 20400 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 017. Desert Migration (砂漠に人の波) Quest Type: Story Battle Rank: 3 Appears: After completing the "Discovery of the Century!?" Quest. Price: 4200 Gil Location: Gotlanzo Hotsands Days: - Reward: 21400 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 018. Silent Sands (音なしの砂) Quest Type: Story Battle Rank: 3 Appears: After completing the "Desert Migration" Quest. Price: 4500 Gil Location: Delilah Dunes Days: - Reward: 22600 Gil, a random item and two random cards. ------------------------------------------------------------------------------ 019. Materia Stone Collection (マテリア晶石採取) Quest Type: Story Battle Rank: 3 Appears: After completing the "Silent Sands" Quest. Price: 4800 Gil Location: Materia Forest Days: - Reward: 23400 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 020. Gift of the Day (贈り物の日) Quest Type: Story Battle Rank: 3 Appears: After completing the "Materia Stone Collection" Quest, head to the Royal Palace Berbenia to "engage" in battle. Price: Free Location: Royal Palace Berbenia Days: - Reward: 25000 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 021. Mysterious Mineral Vein (神秘の鉱脈) Quest Type: Story Battle Rank: 3 Appears: After completing the "Gift of the Day" Quest. Price: 5100 Gil Location: Tsabola Caves Days: - Reward: 26200 Gil, a random item and two random cards. ------------------------------------------------------------------------------ 022. To the Amber Valley (琥珀の谷へ) Quest Type: Story Battle Rank: 3 Appears: After completing the "Mysterious Mineral Vein" Quest, head to a town to see a cut-scene involving Doned, then head to Deete Field. Price: Free! Location: Deete Field Days: - Reward: 27000 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 023. Crossing of the Hill (丘を越えて) Quest Type: Story Battle Rank: 3 Appears: After completing the "To the Amber Valley" Quest, head to Jeanna Canyon to engage in battle. Price: Free! Location: Jeanna Canyon Days: - Reward: 28600 Gil, two random items and two random cards. ------------------------------------------------------------------------------ 024. Royal Valley (王族の谷) Quest Type: Story Battle Rank: 3 Appears: After completing the "Crossing of the Hill" Quest, head to Amber Valley to engage in battle. Price: Free! Location: Amber Valley Days: - Reward: Ending credits! ------------------------------------------------------------------------------ 025. Chase the Wanted (おたずね者を追え) Quest Type: Battle Rank: 3 Appears: After completing the "Vanishing Essay" Quest. Price: 900 Gil Location: Forest of Neuvus Days: - Reward: 4600 Gil, a Flower Arrangement Set, and a random item. Black Mage Dolce is hiding out in the forest; he is wanted by a shopkeeper. He's accompanied by a White Monk, a Soldier and a White Mage. Your objective is to "Defeat the Boss Unit!" (ボスユニットをたおせ!). The Boss Unit is the Black Mage Dolce, so send your fastest and most physically strong units to rush up and kill him. Archers are very good! Once he's dead, the battle is over; you don't even have to lay a finger on the other enemies! ------------------------------------------------------------------------------ 027. Chase the Wanted (おたずね者を追え) Quest Type: Battle Rank: 2 Appears: Approximately after completing 3 Quests. Price: 600 Gil Location: Geeza Prairie Days: - Reward: 2800 Gil and a random item. A 2800 Gil bounty has been placed on Oracle Diagref's head for creating counterfeit gil with alchemy. To clear the battle you must "Defeat the Boss Unit!" (ボスユニットをたおせ!). Oracle Diagref is an Alchemist, and he is accompanied by a Thief, a Dragon Knight, an Archer and a Gladiator. The Dragon Knight is exceptionally strong, especially if he uses Jump on you. Split your party in two, and have each group head towards Diagref using different sides of the hole in the middle of this area. Just focus on attacking him, but it wouldn't hurt to attack the others on your way to him. ------------------------------------------------------------------------------ 037. Isolated Desert Village (砂漠の隠れ里) Quest Type: Battle Rank: 3 Appears: After completing the "Green Wood" Quest. Price: 900 Gil Location: Illute Desert Days: - Reward: 7000 Gil You have to get past an Antlion's Nest to reach a legendary Moogle village. You will battle three Antlions, a Coeurl and a Goblin. The victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!), as if we didn't already know. If you have a Blue Mage already, this is an excellent battle to learn your first two spells, Haste Break and Goblin Punch. Bring a Monster Tamer with an Assault Trumpet, so you can Control the Goblin and Coeurl to learn the Blue Magic easier. Anyway, Antlions are a real pain! They all have Counter, so I wouldn't attack them directly. Try using Archers and White Monks with Kuhazan; Black Mages are also good, but make sure they can use a "-ra" spell, as level 1 Black Magic is too weak. ------------------------------------------------------------------------------ 036. Rhine and the two Swords (リネと双剣) Quest Type: Battle Rank: 4 Appears: After completing the "Frog Oasis" Quest. Price: 3000 Gil Location: Illute Desert Days: - Required: Combat Skill (Sword) Level 10 Reward: 0 Gil, the Blue Avua and a random item The victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). Your opponents are an entire clan of Moogles; there are two Moogle Knights, an Animal Trainer, a Gunner, a Black Mage, and a Time Mage. The Gunner has a wide range of status inducing "shots", so be careful. I would advise you bring a White Mage that knows Esuna to keep your units healthy. ------------------------------------------------------------------------------ 038. Fire Outbreak (火災発生) Quest Type: Battle Rank: 1 Appears: After completing the "Medical Herb Fetch" Quest. Price: 600 Gil, from Cyril. Location: Town of Origin Cyril Days: 10 Reward: 3600 Gil, a Sprinkler and a random item. Fire has broken out in the village, in the form of four Bombs. To win you must "Defeat all enemies!" (ひとり残らずたおせ!). Because three of the bombs are up on higher ground, units with ranged attacks such as Black Mages and Archers are extremely useful. However, if you use Black Magic; only attack the Bombs with Blizzard as they are weak against it, they actually will absorb Fire magic. If you want to attack the Bombs physically, use the stairs on the western end of the map to reach them. Work on defeating one Bomb at a time, because if you get a Bomb "critical" it may use Self Destruct on your units. It gets quite annoying once the Bombs begin healing each other with Flame Attacks, but persevere and defeat them all!. ------------------------------------------------------------------------------ 044. Take me to the Snowcaps (雪山につれてって) Quest Type: Battle Rank: 1 Appears: After completing the "Medical Herb Fetch" Quest. Price: 600 Gil Location: Lutechia Ridge Days: - Reward: 3600 Gil and a random item. This Quest involves fighting two Red Panthers and a Goblin in a snowy area. As usual, you must "Defeat all enemies!" (ひとり残らずたおせ!). Although there are only three monsters to contend with, the two Red Panthers are extremely strong. Send your Soldiers and Warriors at them and kill them as fast as you possibly can. It's a good idea to keep a White Mage on hand to constantly cast Cure on your wounded units. ------------------------------------------------------------------------------ 045. Wizard of the Snowcaps (雪山の魔法使い)  Quest Type: Battle Rank: 3 Appears: After completing the "Take me to the Snowcaps" Quest. Price: 600 Gil Location: Lutechia Ridge Days: - Reward: 4000 Gil, the Ice Sword Lagrath and a random item. The Black Mage (Ice Demon Garado) is accompanied by two Red Panthers and a Float-Eyeball. Although, you don't actually have to defeat any of them since your objective is to "Break all objects!" (ひとつ残らずこわせ!). Which means you only have to destroy the two blue orbs that are generating magical power. The orbs are really weak, they only have 15 HP and very low evade. Ranged physical attacks work best, so bring an Archer or a White Monk with Kuhazan and take out both orbs before Garado and company kill your units. Garado will tend to use Blizzara on your units, so keep everyone spread out so he can only attack one of you at a time. ------------------------------------------------------------------------------ 046. Agony of the Professor (教授の受難) Quest Type: Battle Rank: 4 Appears: After completing the "Take me to the Snowcaps" Quest. Price: 900 Gil Location: Lutechia Ridge Days: 25 Reward: 4000 Gil and Gedo Egg Soup. It looks like three of those bullies from St. Ivalice (Colin, Guiness and Lyle) are Zombies in the world of Ivalice, and are hounding poor Prof. Ohgee. You must "Defeat all enemies!" (ひとり残らずたおせ!) to clear this quest. The two Ice Puddings have phenomenally high defence, and so physical attacks are HIGHLY ineffective against them. However, they are very weak against Fire magic, so bring a Black Mage and cast Fire/Fira on them. Because the Zombies are undead, it's possible to damage them with healing items such as Potions and Phoenix Downs, it also means that they will resurrect if you leave them "dead" for too long. But if you have them all "dead" at the same time, they'll all be counted as defeated. You can kill them for good if you bring an Archer that can use Ascension (learned through the Silver Bow). ------------------------------------------------------------------------------ 050. "We want to see it" Cont. (続みつめていたい) Quest Type: Battle Rank: 4 Appears: After completing the "We want to see it" Quest. Price: 900 Gil Location: Town of Origin Cyril Days: 25 Days Required: Ahriman Eye Reward: 4600 Gil, a Whisper and a random item. Now that you have identified the Monster Tamer who has been harassing locals with his Ahriman, you can go in and "punish" him. The Monster Tamer is accompanied by two Float-Eyeballs and an Ahriman. The victory conditions are to "Defeat all enemies!" (ひとり残らずたおせ!). Try to kill the monsters first, as they are a much larger threat than the Monster Tamer who is weak. ------------------------------------------------------------------------------ 049. Dropped Ring (指輪おとしました) Quest Type: Battle Rank: 3 Appears: After completing the "Beasts of the Desert" Quest. Price: 900 Gil, from Cyril or Sprome. Location: Yulay River Days: 15 Reward: 5200 Gil and two random items. You can't look for the ring whilst Monsters are around, so you must "Defeat all enemies!" (ひとり残らずたおせ!). The Goblin and Sprite are no threat at all, so focus on killing the two Lamia first. The Lamia can cause quite a lot of damage to your units with their attacks. The Lillith is far away at the beginning of the battle; but once she gets close enough she will probably turn your units into frogs and poison them with her "Poison Frog" attack. That's why you should keep your distance and attack with ranged attacks. ------------------------------------------------------------------------------ 055. Temir's White Flower (テミルの白い花) Quest Type: Battle Rank: 3 Appears: After completing the "Green Wood" Quest. Price: 300 Gil Location: Geeza Prairie Days: 25 Days Reward: 1600 Gil, Temir's White Flower and a random item. In search of a flower to cheer up a lonely woman, monsters attack you! You must "Defeat all enemies!" (ひとり残らずたおせ!) in order to clear this quest. The monsters consist of three Antlions, a Goblin and a Red Cap. That may sound daunting, but the Antlions seem considerably weaker then the ones you find in the desert, as they should not have Counter. ------------------------------------------------------------------------------ 062. Frog Oasis (オアシスのカエル) Quest Type: Battle Rank: 3 Appears: After completing the "Crooked River" Quest. Price: 900 Gil, from Cadoan. Location: Desert Capital Cadoan Days: - Reward: 4600 Gil, The Great Gaol's Song and a random item. You must "Defeat all enemies!" (ひとり残らずたおせ!) to clear this quest. You can only bring five units into battle, this is because you're only up against three Lamia. Just make sure stock up on Maiden's Kiss and Antidotes to counteract the effects of their "Poison Frog" attack, which they will use quite often. ------------------------------------------------------------------------------ 068. Search for the Burglar (ドロボウをさがせ) Quest Type: Battle Rank: 2 Appears: After completing the "Vanishing Essay" Quest. Price: 600 Gil Location: Town of Origin Cyril Days: - Reward: 3600 Gil and two random items. This battle's objective is "Defeat the Boss Unit!" (ボスユニットをたおせ!). You're only up against the burglar (a chicken thief), but he is very strong and you are restricted to deploying only three units. Don't bother with a healing units, just deploy units which can attack him from a distance. He has Counter, and will most likely destroy any units which attack him directly. ------------------------------------------------------------------------------ 069. Sprome Liberation Battle (スプロム解放戦) Quest Type: Base Rank: 3 Appears: Approximately after clearing enough clan battles. Price: 400 Gil Location: - Days: - Reward: 2400 Gil, and two random items. Sprome is very steep and looks Moroccan-inspired. Your objective is to "Defeat all enemies!" (ひとり残らずたおせ!). The best thing is, there are only are three enemies (a Thief, a White Mage and a Warrior) and you can send a full side of six into battle! They are strong, but the lopsided numbers should make this an easy battle. ------------------------------------------------------------------------------ 070. Leifn's Challenge (レイヴンの挑戦状) Quest Type: Battle Rank: 4 Appears: Approximately after completing enough Borzoy Clan related quests. Price: 800 Gil Location: Geeza Prairie Days: - Reward: 6400 Gil, and two random items. This battle is against Leifn; Paladin and leader of the Borzoy Clan, and his Black Mage; Dread Leifn. You must "Defeat all enemies!" (ひとり残らずたおせ!) to win. Anyway, because this is 4-on-2, it may seem this battle is tilted in your favor, but don't underestimate these enemies. Leifn has Saint Cross and Holy Blade, and his Black Mage has Thundera, Magic Return and Intensify. Using magic attacks would be suicide... so try to use strong ranged attacks, such as Archery and the White Monk's Kuhazan. ------------------------------------------------------------------------------ 101. Clan Management (クランとりしまり) Quest Type: Clan Rank: 3 Appears: After completing the "Beasts of the Desert" Quest. Price: 900 Gil Location: Variable Days: 25 Reward: 4600 Gil, and two random items. Once you come in contact with the blue "Crow Clan" on the World Map, select "Manage" (とりしまる) to battle them. Otherwise you will just hand the money over to them (3000 Gil). ------------------------------------------------------------------------------ 112. Challenge Conditions (挑戦状) Quest Type: Clan Rank: 3 Appears: After completing the "Beasts of the Desert" Quest. Price: 900 Gil Location: Variable Days: 25 Required: Negotiation Skill (Hand-shake) Level 4 Reward: 4200 Gil, and two random items. Anyway, come in contact with the Baham Clan on the World Map and select Engage (エンゲージ) to start a battle. ------------------------------------------------------------------------------ 113. "We want to see it" (みつめていたい) Quest Type: Non-Battle Rank: 1 Appears: After completing the "Green Wood" Quest. Price: 600 Gil Location: - Days: - Reward: 2800 Gil, an Ahriman Eye and a random item. ------------------------------------------------------------------------------ 115. Duel Substitute? (決闘代理?) Quest Type: Non-Battle Rank: 1 Appears: After completing the "Medical Herb Fetch" Quest. Price: 300 Gil Location: - Days: 3 Required: Soldier Reward: 1800 Gil and a random item. ------------------------------------------------------------------------------ 123. Ghost Monastery (修道院の幽霊) Quest Type: Non-Battle Rank: 2 Appears: After completing the "Anti-Law" Quest. Price: 600 Gil Location: - Days: 10 Required: Dragon Bones Reward: 4200 Gil, Elder's Grail, a random item, and two random cards. ------------------------------------------------------------------------------ 139. Earth Paints (彩なす大地) Quest Type: Non-Battle Rank: 1 Appears: Approximately after completing the "Beasts of the Desert" Quest. Price: 600 Gil Location: - Days: 5 Reward: 2800 Gil, the Ancient Document and a random item ------------------------------------------------------------------------------ 143. Last Day of the World (世界最後の日) Quest Type: Non-Battle Rank: 1 Appears: After completing the "Vanishing Essay" Quest. Price: 300 Gil Location: - Days: 5 Required: Ancient Medal Reward: 1800 Gil, Homework Notes and a random item. ------------------------------------------------------------------------------ 145. Underground Goblin Village (ゴブリン集落地) Quest Type: Non-Battle Rank: 1 Appears: After completing the "Beasts of the Desert" Quest. Price: 600 Gil Location: Variable Days: (1 Battle) Reward: 3600 Gil, the Monster Picture Book and a random item. ------------------------------------------------------------------------------ 150. My 'Special' Child (うちの子英才教育) Quest Type: Non-Battle Rank: 2 Appears: After completing the "Anti-Law" Quest. Price: 400 Gil Location: - Days: 5 Reward: 3600 Gil, the Luxury Fountain Pen, a random item, and 2 random cards. ------------------------------------------------------------------------------ 152. Saddened ESPer (悲しき能力者) Quest Type: Non-Battle Rank: 1 Appears: After completing the "Beasts of the Desert" Quest. Price: 600 Gil Location: - Days: 5 Reward: 3400 Gil, Tarcouph's Crystal and a random item ------------------------------------------------------------------------------ 164. Stolen Memories (うばわれた記憶) Quest Type: Non-Battle Rank: 2 Appears: After completing the "Crooked River" Quest. Price: 600 Gil Location: - Days: (2 Battles) Reward: 3600 Gil, Trick Dice and a random item ------------------------------------------------------------------------------ 167. Experiment of the Century (世紀の実験) Quest Type: Non-Battle Rank: 1 Appears: After completing the "Green Wood" Quest. Price: 600 Gil Location: - Days: 10 Days Reward: 3400 Gil, a Mythril Mattock and a random item. ------------------------------------------------------------------------------ 172. Frozen Spring (凍えるいずみ) Quest Type: Non-Battle Rank: 2 Appears: After completing the "Crooked River" Quest. Price: 600 Gil Location: - Days: 20 Reward: 3400 Gil, Dragon Bones and a random item ------------------------------------------------------------------------------ 194. Cyril Liberation Front (シリル解放戦線) Quest Type: Base Rank: 1 Appears: Approximately after completing the "Beginner's Hall" Quest. Price: 600 Gil Location: - Days: 3 Reward: 2400 Gil, a Chocobo Shield and a random item. ------------------------------------------------------------------------------ 199. Romantic Maiden Figure (恋愛乙女模様) Quest Type: Non-Battle Rank: 3 Appears: After completing the "Vanishing Essay" Quest. Price: 400 Gil Location: - Days: (2 Battles) Required: White Mage and White Thread. Reward: 3400 Gil, a Magical Medal, and a random item. ------------------------------------------------------------------------------ 200. Chocobo Breeder (チョコボブリーダー) Quest Type: Non-Battle Rank: 1 Appears: After completing the "We want to see it Cont." Quest. Price: 200 Gil Location: - Days: 5 Reward: 1000 Gil, a Chocobo Egg and a random item ------------------------------------------------------------------------------ 201. Pillar to the Heavens (天への柱) Quest Type: Non-Battle Rank: 1 Appears: After completing the "Vanishing Essay" Quest. Price: 600 Gil Location: - Days: 10 Reward: 2400 Gil, a Ancient Medal and a random item ------------------------------------------------------------------------------ 205. Deep Forest of Materia (マテリアの深き森) Quest Type: Non-Battle Rank: 2 Appears: Approximately after completing the "Frozen Spring" Quest. Price: 1000 Gil Location: - Days: 10 Reward: 0 Gil, a Materia Stone and a random item. ------------------------------------------------------------------------------ 207. Supreme Metal (至高の金属) Quest Type: Base Rank: 2 Appears: Approximately after completing the "Ghost Monastery" Quest. Price: 400 Gil Location: - Days: 15 Reward: 2400 Gil, Adamantite, a random item, and a random card. ------------------------------------------------------------------------------ 210. The Greatest Ever Strategy (史上最大の作戦) Quest Type: Non-Battle Rank: 1 Appears: After completing the "Green Wood" Quest. Price: 600 Gil Location: - Days: (1 Battle) Required: Homework Notes Reward: 2400 Gil, Black Thread and a random item. ------------------------------------------------------------------------------ 213. To those that shine (きらめく人へ) Quest Type: Non-Battle Rank: 1 Appears: After completing the "Beasts of the Desert" Quest. Price: 600 Gil Location: - Days: 15 Reward: 2400 Gil, the White Thread and a random item ------------------------------------------------------------------------------ 240. Geeza Prairie (ギーザ平原) Quest Type: Base Rank: 1 Appears: After completing the "Vanishing Essay" Quest. Price: 600 Gil Location: - Days: (Defeat 3 enemies) Reward: 2400 Gil and a random item. ------------------------------------------------------------------------------ 241. Lutechia Ridge (ルテチア峠) Quest Type: Base Rank: 1 Appears: After completing the "Beasts of the Desert" Quest. Price: 400 Gil Location: - Days: (Defeat 3 enemies) Reward: 2400 Gil, and a random item. ------------------------------------------------------------------------------ 242. Forest of Neuvus (ヌーベスの森) Quest Type: Base Rank: 2 Appears: After completing the "Anti-Law" Quest. Price: 400 Gil Location: - Days: (Defeat 3 enemies) Reward: 2400 Gil, a random item, and a random card. ------------------------------------------------------------------------------ 264. Cyril Fencing Tournament (シリル剣術大会) Quest Type: Non-Battle Rank: 1 Appears: Approximately after completing the "Vanishing Essay" Quest. Price: 300 Gil Location: - Days: (1 Battle) Required: Fencer Reward: 1800 Gil, a Championship Sword and a random item ------------------------------------------------------------------------------ 265. Beginner's Hall (初心者の館) Quest Type: Non-Battle Rank: 1 Appears: Approximately after completing "Experiment of the Century". Price: 600 Gil Location: - Days: 10 Required: Combat Skill (Sword) Level 5 Reward: 2400 Gil, an Onion Sword and a random item ------------------------------------------------------------------------------ 266. Mystery of the Voodoo Doll (呪い人形の怪) Quest Type: Non-Battle Rank: 2 Appears: After completing the "Crooked River" Quest. Price: 600 Gil Location: - Days: 5 Reward: 1000 Gil, a Sol Sabre and a random item ------------------------------------------------------------------------------ ============================================================================== 9)JUDGEMENT ============================================================================== ------------------------------------------------------------------------------ i)Law List ------------------------------------------------------------------------------ たたかう禁止   Fight Ban R2 "Fight" command banned. アイテム禁止   Item Ban R2 "Item" command banned. 技禁止      Skill Ban R6 See below for further details. 術禁止      Art Ban R6 See below for further details. 色魔法禁止    Colour Magic Ban R5 Black/White/Red/Blue Magic banned. 騎士道禁止    Chivalry Ban R2 "Chivalry" abilities banned. 盗む禁止     Steal Ban R3 "Steal" abilities banned. 狙う禁止     Aim Ban R2 "Aim" abilities banned. 狩り禁止     Hunt Ban R5 "Hunt" abilities banned. 守護禁止     Safeguard Ban R3 "Safeguard" abilities banned. 祈祷禁止     Prayer Ban R2 "Prayer" abilities banned. 時魔法禁止    Time Magic Ban R4 "Time Magic" abilities banned. やつる禁止   Control Ban R2 "Control" abilities banned. めたもる禁止   Metamorph Ban R5 "Metamorph" abilities banned. 精霊魔法禁止   Spirit Magic R5 "Spirit Magic" abilities banned. 召喚禁止     Summon Ban R6 "Summon Magic" abilities banned. 仕手禁止     Shite Ban R5 "Shite" abilities banned. 狙撃禁止     Sniper Ban R4 "Snipe" abilities banned. 呼び出す禁止   Call Ban R3 "Call" abilities banned. チャージ禁止   Charge Ban R3 "Charge" abilities banned. 銃撃禁止     Shooting Ban R4 "Shooting" abilities banned. 袋だたき禁止   Combination Ban R3 Combos banned. まねっこ禁止   Mimicry Ban R6 No repeat of previous action. 範囲禁止     Range Ban R4 Actions (>1 panel large) banned. 全体禁止     All Ban R5 No actions that target all units. ソード禁止    Sword Ban R1 Swords banned. ブレード禁止   Blade Ban R3 Blades banned. サーべル禁止   Sabre Ban R5 Sabres banned. 騎士剣禁止    Knight Sword Ban R5 Knight Swords banned. 大剣禁止     Large Sword Ban R2 Large Swords banned. 広刃剣禁止    Wide-Bladed Sword Ban R4 Wide-Bladed Swords banned. ナイフ禁止    Knife Ban R1 Knives banned. レイピア禁止   Rapier Ban R2 Rapiers banned. 刀禁止      Katana Ban R4 Katana banned. 槍禁止      Spear Ban R3 Spears banned. 楽器禁止     Music Instrument Ban R3 Musical Instruments banned. ナックル禁止   Knuckle Ban R4 Knuckles banned. ソウル禁止    Soul Ban R5 Souls banned. 飛び道具禁止   Firearms Ban R2 Bows, Strong Bows & Guns banned. 土水火風禁止   EarthWaterFireWind Ban R4 EarthWaterFireWind elements banned 炎属性禁止    Fire Element Ban R1 Fire damage/recovery banned. 雷属性禁止    Thunder Element Ban R1 Thunder damage/recovery banned. 冷属性禁止    Ice Element Ban R1 Ice damage/recovery banned. 聖属性禁止    Holy Element Ban R5 Holy damage/recovery banned. ST異常禁止   Status Abnormality Ban R6 All status effects banned. 沈黙禁止     Silence Ban R3 "Silence" status banned. カエル禁止    Frog Ban R4 "Frog" status banned. 毒禁止      Poison Ban R1 "Poison" status banned. スロウ禁止    Slow Ban R3 "Slow" status banned. ドン禁止     Don't Ban R2 "Don't Move" & "Don't Act" banned. 石化禁止     Stone Ban R5 "Stone" status banned. 混乱禁止     Confuse Ban R1 "Confuse" status banned. バーサク禁止   Berserk Ban R2 "Berserk" status banned. ストップ禁止   Stop Ban R5 "Stop" status banned. チャーム禁止   Charm Ban R3 "Charm" status banned. プロテス禁止   Protect Ban R1 "Protect" status banned. ジェル禁止    Shell Ban R1 "Shell" status banned. ヘイスト禁止   Haste Ban R6 "Haste" status banned. もの忘れ禁止   Forgetfulness Ban R4 "Amnesia" ability banned. HP回復禁止   HP Recovery Ban R6 HP recovery banned. MP回復禁止   MP Recovery Ban R6 MP recovery banned. ダメージ20▽  Damage < 20 R1 Must damage less or equal to 20. ダメージ50▽  Damage < 50 R2 Must damage less or equal to 50. ダメージ100▽ Damage < 100 R5 Must damage less or equal to 100. ダメージ20△  Damage > 20 R1 Must damage more or equal to 20. ダメージ50▽  Damage > 50 R3 Must damage more or equal to 50. ダメージ100△ Damage > 100 R4 Must damage more or equal to 100. 回復50▽    Recover < 50 R5 Must recover less or equal to 50. 回復100▽   Recover < 100 R4 Must recover less or equal to 100. 回復50△    Recover > 50 R1 Must recover more or equal to 50. 回復100△   Recover > 100 R2 Must recover more or equal to 100. x最初が「ア」  x Begins with "A" R1 See below for further details. x最初が「カ」  x Begins with "KA" R3 See below for further details. x最後が「ト」 x Ends with "TO" R5 Actions ending with ト or ド ban. x最後が「ン」  x Ends with "N" R6 See below for further details. 人間愛後     Human Protection R6 No attacking humans. バンガ愛護    Banga Protection R6 No attacking Banga. ン・モゥ愛護   N'Mou Protection R6 No attacking N'Mou. ヴィエラ愛護   Viera Protection R6 No attacking Viera. モーグリ愛護   Moogle Protection R6 No attacking Moogles. 動物愛後     Animal Protection R6 No attacking monsters. Skill Ban (技禁止) -------------------- This law bans all skillsets ending with the kanji "GI" (技). This includes: * Battle Skill (戦技) - Soldier and Warrior * War Skill (闘技) - Fighter * Dragon Skill (竜技) - Dragon Knight * Magic Sword (魔法剣技) - Gladiator * Monk Skill (僧技) - White Monk * Skirmish (近衛戦技) - Temple Knight * Fencing (突剣技) - Fencer Art Ban (術禁止) ------------------ This law bans all skillsets ending with the kanji "JUTSU" (術). This includes: * Ninjutsu (忍術) - Ninja * Illusions (幻術) - Magician * Alchemy (錬金術) - Alchemist * Wisdom (賢術) - Sage x Begins with "A" (x最初が「ア」) ------------------------------------ This law bans all actions beginning with "A" (ア or ). However, some ability names are written with kanji characters that would be read as beginning with "A", here is a list of them including their readings in hiragana: 足を狙う   しをねらう  | Aim at Foot | Archer 悪夢     くむ     | Nightmare | Assassin 赤いゼンマイ かいぜんまい | Red Spring | Mechanic 青いネジ   おいねじ   | Blue Screw | Mechanic x Begins with "KA" (x最初が「カ」) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This law bans all actions beginning with "KA" (カ, ガ, か or が). However, some ability names are written with kanji characters that would be read as beginning with "KA", here is a list of them including their readings: 介抱   かいほう    | Look After | Paladin 兜を盗む かぶとをぬすむ | Steal Helmet | Thief 火遁   かとん     | Katon | Ninja 影縫い  かげぬい    | Shadow Stitch | Assassin x Ends with "N" (x最後が「ン」) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This law bans all actions ending with "N" (ン or ん). However, some ability names are written with kanji characters that would be read as ending with "N", here is a list of them including their readings in hiragana: 手加減  てかげん    | Allowance | Paladin 空破斬  くうはざん   | Kuhazan | Fighter and White Monk 木遁   もくとん    | Mokuton | Ninja 水遁   すいとん    | Suiton | Ninja 火遁   かとん     | Katon | Ninja 土遁   どとん     | Doton | Ninja 金遁   きんとん    | Kinton | Ninja 不死昇天 ふししょうてん | Ascension | Archer 助言   じょげん    | Advice | Hunter 竜剣   りゅうけん   | Dragon Sword | Dragon Knight 冬眠   とうみん    | Hibernate | Guardian Knight 回し拳 うらまわしけん | Spinning Fist | White Monk 聖印   せいいん    | Holy Seal | White Monk 地裂斬  ちれつざん   | Chiretsuzan | White Monk 封印   ふういん    | Seal | Assassin 悪寒   おかん     | Bad Cold | Assassin 火炎ビン かえんびん   | Molotov Cocktail | Juggler 銀の円盤 ぎんのえんばん | Silver Disc | Mechanic ------------------------------------------------------------------------------ ii)Penalty List ------------------------------------------------------------------------------ ボランティア    - Do not receive any Gil for clearing the Quest. Penalty of Volunteer Sword Ban, Rapier Ban, Firearms Ban, Don't Ban, ... ステータスダウン  - Power down a random stat. Penalty of Damage < 20, ... Status Down ギル没収      - Give up a random amount of cards. Penalty of Thunder Forfeit Gil Element Ban, ... カード没収     - Pay a random fine of Gil. Penalty of Damage > 50, ... Forfeit Cards ============================================================================== 10)INFANTRY ============================================================================== ------------------------------------------------------------------------------ i)Tribes ------------------------------------------------------------------------------ H U M A N S (人間族) **************************** You are one, I am one... hopefully. Humans are not bad at any Job, but they also aren't too great at any either. Humans are the standard, well rounded, generic, nonchalant Tribe of this game. They are guarded by the Divine Beast Matias (マティウス) the Corrupt Emperor (背徳の皇帝), who they are able to summon in battle to cause heavy damage to all enemies. B A N G A (バンガ族) **************************** Essentially a race of lizard men. They're rude, jingoistic, and very powerful. This Tribe's superior physical strength makes them more suited to attacking, hence the "Monk" jobs are their specialty. Their Divine Beast is Adrammelech (アドラメレク) the Spirit God of Wrath (憤怒の霊帝), who will cause massive damage to all enemies once summoned. N ' M O U (ン・モゥ族) **************************** Strange, seemingly fragile creatures. They are telepathic and can manipulate the flow of life. Their supernatural powers make them perfect for the "Mage" Jobs. They can also summon Ultima (アルテマ) the Fallen Angel (堕天使), who blasts the field with white light which causes MP damage to all enemies. V I E R A (ヴィエラ族) **************************** A beautiful, noble, completely female Tribe. Also known as the "bunny chicks", their superior height and athletic ability make them great snipers or assassins. The Viera's are also able to communicate with the dead (even better than John Edwards can), and they can also summon the Divine Beast called Exodus (エクセデス) the Spectral Tree of Judgement (審判の霊樹), who will suck the MP from all enemy units once summoned. M O O G L E S (モーグリ族) **************************** The cute little mole-bats that have been a staple Final Fantasy race since Final Fantasy III. They're super cute, mischievous, and end every sentence with an honorific KUPO! They are also very intelligent and dexterous, so are most suited to jobs which are magical or require dexterity. They are guarded by a Divine Beast called Famfreet (ファムフリート) the Dark Cloud (暗闇の雲). Once summoned, Famfreet will blast the entire battle area with laser blasts, dealing lots of damage to all enemy units. ------------------------------------------------------------------------------ ii)Jobs ------------------------------------------------------------------------------ NOTE: All unit's can use Item (アイテム) as their secondary ability. S O L D I E R (ソルジャー) ****************************************** Tribes: Humans only Prerequisite(s): None Battle Skill (戦技) --------------------- 応急処置     | First Aid | A | Recover HP and restore Status. パワーブレイク  | Power Break | A | Lowers target's Weapon Attack. マインドブレイク | Mind Break | A | Lowers target's MP. マジックブレイク | Magic Break | A | Lowers target's Magical Power. スピードブレイク | Speed Break | A | Lowers target's Speed. ギルぶんどる   | Gil Plunder | A | Deals damage and plunders Gil. 挑発       | Stir Up | A | Causes "Berserk". 見やぶる     | Detect | A | Find concealed equipment. 片手持ち     | One Handed | S | Hold Two-Handed weapons in 1 hand. 盾装備可能    | Equip Shield | S | Equip Shields regardless of Job. 戦士コンボ    | Soldier Combo | C | Use JP to do combination attack. P A L A D I N (パラディン) ****************************************** Tribes: Human only Prerequisite(s): 2x Soldier Action Abilities Chivalry (騎士道) ------------------- 介抱       | Look After | A | Recover HP and restore Status. 守る       | Guard | A | Block subsequent attack. 手加減      | Allowance | A | Small damage, but it can hit hard. 武装解除     | Disarm | A | Forcibly un-equips target's weapon. 降伏勧告     | Surrender Advice | A | Persuade critical enemy to leave. かばう      | Cover | A | Cover next attack made to target. セイントクロス  | Saint Cross | A | Radius of Holy damage (24 MP). ホーリーブレード | Holy Blade | A | Holy damage (32 MP). 見切り      | Abandon | R | Dodge any incoming "Fight" actions. 武器ぼうぎょUP | Weapon Defence UP | S | Decrease damage from phys. attacks. 騎士コンボ    | Knight Combo | C | Use JP to do combination attack. F I G H T E R (闘士) ****************************************** Tribes: Human only Prerequisite(s): 2x Soldier Action Abilities War Skill (闘技) ------------------ ラッシュ     | Rush | A | Damage and push back target. ワイルドスイング | Wild Swing | A | Damage all adjacent units. ブースト     | Boost | A | Double damage but halved accuracy. ブリッツ     | Blitz | A | Halved damage but 100% accuracy. 空破斬      | Kuhazan | A | Ranged attack. バックドラフト  | Backdraft | A | Fire damage, causes self-damage. エアーブラスト  | Air Blast | A | Wind damage from Kamaitachi. 波動撃      | Hadogeki | A | Wide ranged attack. 肉斬骨断     | Compound Fracture | R | Counteract attack with 1.5x damage. ハメどる     | Hamedoru | R | Pre-emptive counter, blocks attack. 両手持ち     | Two Handed | S | Hold weapon with two hands. 闘士コンボ    | Fighter Combo | C | Use JP to do combination attack. T H I E F (シーフ) ****************************************** Tribes: Humans and Moogles Prerequisite(s): None Steal (盗む) -------------- 鎧を盗む     | Steal Armour | A | Steal an enemy's armour. 盾を盗む     | Steal Shield | A | Steal an enemy's shield. アクセサリを盗む | Steal Accessory | A | Steal an enemy's accessory. 兜を盗む     | Steal Helmet | A | Steal an enemy's helmet. 武器を盗む    | Steal Weapon | A | Steal an enemy's weapon. ギルを盗む    | Steal Gil | A | Steal Gil from an enemy. 経験値を盗む   | Steal EXP | A | Steal EXP from an enemy. JPを盗む    | Steal JP | A | Steal JP from an enemy. アビリティを盗む | Steal Ability | A | Steal a random ability from enemy. カウンター    | Counter | R | Counterattack after being attacked. メンテナンス   | Maintenance | S | Equipment cannot be stolen/broken. シーフコンボ   | Thief Combo | C | Use JP to do combination attack. N I N J A (忍者) ****************************************** Tribes: Humans Prerequisite(s): 2x Thief Action Abilities Ninjutsu (忍術) ----------------- 投げる      | Throw | A | Throw an item from your inventory. 水遁       | Suiton | A | Damage, can cause "Silence" (4 MP). 火遁       | Katon | A | Damage, causes "Confusion" (4 MP). 土遁       | Doton | A | Damage, can cause "Slow" (4 MP). 木遁       | Mokuton | A | Damage, causes "Don't Move" (4 MP). 金遁       | Kinton | A | Damage, can cause "Darkness" (4 MP) 解呪       | Uncharm | A | Dispel status effects (4 MP). 忘却       | Amnesia | A | Causes "Forgetfulness" (24 MP). 瀕死ヘイスト   | Critical Haste | R | "Haste" status when made critical. 二刀流      | Two Swords | S | Equip a weapon to each hand. 忍者コンボ    | Ninja Combo | C | Use JP to do combination attack. W H I T E M A G E (白魔道士) ****************************************** Tribes: Humans, Viera and N'Mou Prerequisite(s): None White Magic (白魔法) ---------------------- ケアル      | Cure | A | Recover a little HP (6 MP). ケアルラ     | Cura | A | Recover some HP (10 MP). ケアルガ     | Curaga | A | Recover a lot of HP (16 MP). エスナ      | Esuna | A | Restore normal status (18 MP). レイズ      | Raise | A | Revive KO'd unit (10 MP). アレイズ     | Araise | A | Revive KO'd unit w/ full HP (20 MP) リレイズ     | Reraise | A | Causes "Reraise" status (16 MP). シェル      | Shell | A | Raise Magic Defense (6 MP). プロテス     | Protect | A | Raise Weapon Defense (6 MP). MPターボ    | MP Turbo | S | Use 2x MP, but raise effectiveness 白コンボ     | White Combo | C | Use JP to do combination attack. B L A C K M A G E (黒魔道士) ****************************************** Tribes: Humans, N'Mou and Moogles Prerequisite(s): None Black Magic (黒魔法) ---------------------- ファイア     | Fire | A | Fire elemental damage (6 MP). ファイラ     | Fira | A | Moderate Fire damage (12 MP). ファイガ     | Firaga | A | Strong Fire damage (24 MP). サンダー     | Thunder | A | Thunder damage (6 MP). サンダラ     | Thundara | A | Moderate Thunder damage (12 MP). サンダガ     | Thundaga | A | Strong Thunder damage (24 MP) ブリザド     | Blizzard | A | Ice elemental damage (6 MP). ブリザラ     | Blizzara | A | Moderate Ice damage (12 MP). ブリザガ     | Blizzaga | A | strong Ice damage (24 MP) 魔法返し     | Magic Return | R | Cast magic back at enemy. 属性強化     | Intensify | S | Strengthens elemental damage. 黒コンボ     | Black Combo | C | Use JP to do combination attack. M A G I C I A N (幻術士) ****************************************** Tribes: Humans and N'Mou Prerequisite(s): 3x White Mage and 5x Black Mage Action Abilities Illusions (幻術) ------------------ テンペスト    | Tempest | A | Thunder damage all enemies (32 MP) プロミネンス   | Prominence | A | Fire damage all enemies (32 MP). ソイルエビデンス | Soil Evidence | A | Earth damage all enemies (32 MP). フリーズブリンク | Freeze Blink | A | Ice damage all enemies (32 MP). ダークトルネード | Dark Tornado | A | Wind damage all enemies (32 MP). ロードミラージュ | Road Mirage | A | Water damage all enemies (32 MP). スターダスト   | Stardust | A | Strong damage all enemies (32 MP). サザンクロス   | Southern Cross | A | Holy damage to all enemies (32 MP). 消費MP半減   | Half MP | S | Use half as much MP to cast magic. 使用MP吸収   | Absorb Used MP | R | Absorb MP used by enemy to attack. 幻コンボ     | Illusion Combo | C | Use JP to do combination attack. B L U E M A G E (青魔道士) ****************************************** Tribes: Humans only Prerequisite(s): 1x White Mage and 1x Black Mage Action Abilities Blue Magic (青魔法) --------------------- ゴブリンパンチ  | Goblin Punch | A | Causes random damage (8 MP). マジックハンマー | Magic Hammer | A | Causes MP damage (8 MP). 溶解液      | Solvent | A | Random Status abnormality (12 MP) じばく      | Self-Destruct | A | Uses all HP for big damage (2 MP). ガードオファ   | Guard Offer | A | Decrease target's defense (10 MP) 夜        | Night | A | "Sleep" to all units (24 MP). ツイスター    | Twister | A | Halve enemy units HP (20 MP). レベル3デフレス | L3 Def.Less | A | Def. down if Level / by 3 (12 MP) マトラマジック  | Matra Magic | A | Switch HP and MP (24 MP). 毒爪       | Poison Claw | A | Damages, can cause "Poison" (8 MP). ヘイストブレイク | Haste Break | A | "Slow" or "Stop" when Hasted(12 MP) にらみ      | Glare | A | "Confusion" from front-on (12 MP). 臭い息      | Bad Breath | A | 7 Status abnormalities (20 MP). ドレインタッチ  | Drain Touch | A | Absorb HP from target (10 MP). マイティーガード | Mighty Guard | A | Raise defense (8 MP). ドラゴンフォース | Dragon Force | A | Raise stats of allies (12 MP). 死のルーレット  | Death Roulette | A | KO's random unit (20 MP). レベル?Sフレア | L? Shadow Flare | A | Damage if 2nd Level # same (30 MP). ホワイトウインド | White Wind | A | Recover HP (12 MP). 天使のささやき  | Angel's Whisper | A | Recover HP and "Reraise" (24 MP). MPすりかえ   | MP Substitute | R | Loose MP instead of HP when damaged ラーニング    | Learning | S | Equip to learn Blue Magic. 免疫       | Immunity | S | Immune to Status abnormalities. 青コンボ     | Blue Combo | C | Use JP to do combination attack. A R C H E R (弓使い) ****************************************** Tribes: Humans and Viera Prerequisite(s): None Aim (狙う) ------------ ためる      | Accumulate | A | Raise damage caused by next attack. 足を狙う     | Aim at Foot | A | Cause "Don't Move" to target. 腕を狙う     | Aim at Arm | A | Cause "Don't Act" to target. ハートを射抜く  | Shoot thru Heart | A | Cause "Charm" to target. 不死昇天     | Ascension | A | Make Undead ascend to heaven. 狙い定める    | Lock-On | A | Halved damage but 100% accuracy. ファストブースト | Fast Boost | A | Damage, bypasses R-Abilities. ブラックアウト  | Black Out | A | Cause "Darkness" to target. 矢かわし     | Arrow Evade | R | Dodge all arrow based attacks. 精神統一     | Concentrate | S | Increase accuracy. 弓コンボ     | Bow Combo | C | Use JP to do combination attack. H U N T E R (狩人) ****************************************** Tribes: Humans only Prerequisite(s): 2x Archer Action Abilities Hunt (狩り) ------------- 追い払う     | Drive Away | A | Drive Monster from battle. 生け捕る     | Capture | A | Send Monster to Monster Bank. ソニックブーム  | Sonic Boom | A | Wide ranged attack. 助言       | Advice | A | Raise Critical Hit rate. ハンティング   | Hunting | A | Receive more JP from kill. 急所を狙う    | Aim at Weak Spot | A | Causes random status abnormality. サイドワインダー | Sidewinder | A | Double damage to Monsters. カウンタフォース | Counter Force | A | Causes "Forgetfulness" to monsters. アルテマショット | Ultima Shot | A | Heavy damage attack (60 HP). リジェネーター  | Regenerator | R | Gain "Regen" status when attacked. 武器こうげきUP | Weapon Attack UP | S | Increase damage of phys. attacks. 狩りコンボ    | Hunt Combo | C | Use JP to do combination attack. W A R R I O R (ウォリアー) ****************************************** Tribes: Banga only Prerequisite(s): None Battle Skill (戦技) --------------------- 応急処置     | First Aid | A | Recover HP and restore Status. パワーブレイク  | Power Break | A | Lowers target's Weapon Attack. マインドブレイク | Mind Break | A | Lowers target's MP. マジックブレイク | Magic Break | A | Lowers target's Magical Power. スピードブレイク | Speed Break | A | Lowers target's Speed. 岩砕破      | Rock Smash | A | Double-Edged attack. 疾風迅雷     | Lightning Quick | A | Damage, bypasses R-Abilities. ライフデジョン  | Life X-Zone | A | Halve target's HP (24 MP). 盾装備可能    | Equip Shield | S | Equip Shields regardless of Job. 片手持ち     | One Handed | S | Hold Two-Handed weapons in 1 hand. 戦士コンボ    | Soldier Combo | C | Use JP to do combination attack. D R A G O N K N I G H T (竜騎士) ****************************************** Tribes: Banga only Prerequisite(s): 2x Warrior Action Abilities Dragon Skill (竜技) --------------------- ジャンプ     | Jump | A | Jump and then impale enemy (Spear). フィアイブレス  | Fire Breath | A | Fire elemental damage. サンダーブレス  | Thunder Breath | A | Thunder elemental damage. アイスブレス   | Ice Breath | A | Ice elemental damage. バンガブレス   | Banga Breath | A | Damages with sound waves. 竜ならし     | Dragon Tame | A | Make Dragons withdraw from battle. ドラゴンキラー  | Dragon Killer | A | Cause large damage to Dragons. 竜剣       | Dragon Sword | A | Absorb HP from enemy. 竜の魂      | Dragon Soul | R | "Reraise" when attacked. 竜騎士コンボ   | Dragoon Combo | C | Use JP to do combination attack. G U A R D I A N K N I G H T (守護騎士) ****************************************** Tribes: Banga only Prerequisite(s): 2x Warrior Action Abilities Safeguard (守護) ------------------ 守る       | Guard | A | Defend subsequent attack. 武装解除     | Disarm | A | F