Weggy's Ragnarok Online FAQ Version 5.4 =============================================================================== Table Of Contents =============================================================================== I. Version History II. Introduction III. About Ragnarok Online IV. The 10 Commandments of RO (Game Conduct) V. Getting Started VI. Interface VII. Stat Information VIII. Controls IX. Commands X. Novice XI. Swordsman/Knight XII. Thief/Assasin XIII. Archer/Hunter XIV. Magician/Wizard XV. Acolyte/Priest XVI. Merchant/Blacksmith XVII. World Map Overview XVIII. Dungeons XIX. Understanding the RO Economy XX. Item List - Usable Items XXI. How to Forge XXII. Upgrades XXIII. Item Creation XXIV. Forging Indredients XXV. Item List - Weapons XXVI Item List - Armor XXVII. Item List - ETC XXVIII. Cards Price List XXIX. Weapons Penalties XXX. Monster List XXXI. Status Ailments XXXII. Flee Chart XXXIII. Elemental Chart XXXIV. From the Blue Box XXXV. Whats in store for RO? XXXVI. Useful Links XXXVII. FAQs XXXVIII. Protecting yourself against Hackers XXXIX. Improving RO's Performance XXXX. Contact/About Me XXXXI. Thanks XXXXII. Un-legal =============================================================================== Version History =============================================================================== Version 5.0 - 2/21/03~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Finally... done >_<. I've worked on this update nearly non-stop for the past few days, and I'm beat. 594k of RO goodness... I wish I could've found 6k more somewhere, but I guess thats for the next update. Unfortunantly I don't know how much the new monster drops sell to NPCs, but I'm sure I'll be able to figure that out soon enough. The next update will include that and maybe some more DC/OC. All this Ghast Heim and Clock Tower info is based on other versions of RO, so it may not be 100% accurate to our version. And also as a little treat for everyone, I have the link to the high quality version of "You and I", a little anime RO thing Gravity did. It's really cool, albeit a hefty 33 Megabytes. Anyway, its hosted on Gravity's own FTP, so no worries about nasty stuff: ftp://ragnarok.nefficient.co.kr/pub/ragnarok/Movie/RAGopening.avi (Cries) I want an RO anime so bad. Version 5.1 - 2/27/03~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Been playing lots of RO lately ^_^ To be perfectly honest, I don't really feel like working on the FAQ right now. But to avoid E-mails saying, "Your FAQ is outdated!", I added the elemental arrows and katars, as well as the slotted Brooches and Gloves. Yes, they do exist, but you need to be level 90 to use them ^_^. I also fixed some minor things, thanks to Owen Allen. Also, sorry about not having all the item prices yet, i'll get to those some day. College, work, RO, and time with friends leaves little time for the FAQ ^_^. Version 5.2 - 4/3/03~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Its been a while, hasn't it? Of course you all know RO is shut down for a month, and who knows when its coming back. I just hope they save our characters this time, since ill just bet our server is going to kRO. But who knows, Loki may make a return, and the pet system as well. Comodo is much further down the road, I don't think its even on Sakray yet. Ok, im done ranting. whats new with this update? Something completely unexpected, for one. I added 2 new sections, about securing RO and improving performance. Its pretty basic stuff, so anyone whos messed around with computers should think its childs play. I also added 2nd class skills in the "Whats in store for RO" section. Of course, these are all rumored, but id say theres a 90% chance these skills ARE the ones we'll get. Future things to add: Pet Items Prices on some ETC items Finishing the discount prices on items And... whatever else I think of Version 5.3 - 4/12/03~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Have you realized this FAQ is over 600k? O_o Fixed a few minor things, and added the Armors' DC/OC prices. Someone is also doing a better job on translating the new class skills, so they should be coming along in the next update. Also, I have the updated flee chart! So now you know what you need to dodge all those newfangled enemies like Alarms and Mystelltains. Also, theres a rumor floating around that Gravity actually IS making a RO anime and manga. If you haven't seen the anime intro that I linked to earlier, its: ftp://ragnarok.nefficient.co.kr/pub/ragnarok/Movie/RAGopening.avi A RO manga is found at: http://www.libraryofprontera.com/comics_webcomics.html Speaking of anime... Neon Genesis Evangelion 64 is a pretty cool game, and has renewed my interest in Eva ^_^ Version 5.4 - 5/4/03~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well... RO is open beta again. I'd be lying to you if I said I liked it. More people = more lag, and of course it seems all the jerks come out of the woodwork if the game is free. I'd be more than willing to pay $10 to get rid of those 2 things. But its not really my decision. I'm amazed at how many people have been recognizing me ingame. At the time of writing, RO is both #1 on the PC FAQs and the PC Message Boards. Yet, Gravity continues to neglect iRO. When your #1 on one of the most popular gaming sites on the net, i'd think the game deserves a lot more attention than it actually gets. Alright, i'm done ranting. I added the DC/OC prices for the ETC items, and added the new Mr. Smile quest. Next thing to add is... well, I have no idea. I'll wait until pets are actually in iRO to add them. And please... Gravity wiped the economy for a reason. I wish they'd ban each and every one of you that overprice stuff like Elunium and Oridecon. Keep the prices low - they'll be low for you when you want to buy them. Its a win-win situation here. One more thing - since the economy is new, and unstablized, the street prices on some things could be horribly innacurate. You've been warned. =============================================================================== Introduction =============================================================================== Hi, welcome to Weggy's Ragnarok Online FAQ. I've been with this beautiful game since it's Alpha stages, and have enjoyed almost every minute of it. If your a complete newbie, please, please, PLEASE read the 10 commandments of RO. You would not believe how many jerks there are. Anyway, I hope you find all the information you need contained herein somewhere. If you spot any mistakes, or have suggestions for things to add, please E-Mail me at michael@spamsucks.com. Except replace spamsucks.com with satcen.com. Damn those spambots... Anyway, enjoy! =============================================================================== About Ragnarok Online =============================================================================== Ragnarok Online is a MMORPG (Massively Multiplayer RPG) made by Korean company Gravity based on the Ragnarok Manga by Lee-Myon Jin. It is a rather lengthy download for dial-up users, but should not be too long for Broadband users. Ragnarok Online (referred from here on as RO) uses 2d anime-style sprites with vivid 3d backgrounds to make a very unique game. It heavily emphasis player interaction, though going solo is always an option if you prefer that style. I've played many MMORPGs, and I can safely say this is the best. Dark Age of Camelot, Everquest, nothing can hold a candle to this game. Honestly, I don't know why... it's a hack and slash like all the others. Maybe its the charm of the characters, or how the game plays, but it is a very enjoyable game that has consumed quite a bit of my life - not to mention my computer's life, as I made another PC to vend items 24/7 ^_^ I highly recommend you give it a try, unless you want to have a social life. Then stay away, because once you come in, you'll never be able to leave. =============================================================================== The 10 Commandments of RO =============================================================================== ******************************************************************************* * * * WARNING * * * * YOU WILL READ THIS SECTION IN IT'S ENTIRETY, AND ABIDE BY WHAT IS SAID * * HERE. THERE ARE MANY JERKS IN RO, I DO NOT WANT TO SEE ANY MORE * * * * * ******************************************************************************* It shames me that I need to make a section like this. In fact, I'm sure most of you could skip right over it and be fine. I still hope everyone will read this section though, if anything else. ------------------------------------------------------------------------------- 1) Thou Shalt Not Be a Jerk ------------------------------------------------------------------------------- Remember that behind that graphic, there is a living and breathing person. Like you, he/she has feelings, and deserves proper respect. ------------------------------------------------------------------------------- 2) Thou Shalt Not Taketh Away Ones Honor... and EXP ------------------------------------------------------------------------------- Do NOT kill steal. Kill stealing is attacking a monster another has already begun to attack. Please find your own monster, as the attacker only gets 1/2 of the normal experience. This is also referred to as helping or jamming. Due to Gravity's servers being hosted on a 14.4 modem, sometimes you'll see players follow an enemy, but always be a few seconds behind them. You'll see yourself doing it. This is because of lag. LEAVE THEIR ENEMY ALONE! This is just as bad as kill stealing, IMO. Cooralary to Commandment 3: It is okay to Kill Steal if someone asks for help, usually indicated by using that emote. ------------------------------------------------------------------------------- 3) Thou Shalt Not Taketh Ones Crap ------------------------------------------------------------------------------- Do NOT loot. Looting is taking the items from a monster that you did not kill. If, after a guy kills something, and walks off without picking up the stuff, by all means take it. You'll find very often people leave Jellopies and other less valuable things lying around, so if your a newbie, go ahead and take them. Always give them back if they ask for them though. ------------------------------------------------------------------------------- 4) Thou Shalt Not Lag Down Servers with their "Jackass-ness" ------------------------------------------------------------------------------- Do NOT bot. There is a program(s), somewhere out there on the net, that will level your character automatically for you. All it does is loot and kill steal from honest players, and take up bandwidth for real users. You are also violating Gravity's TOS by using one. ------------------------------------------------------------------------------- 5) Thou Shalt Not be a l33t h4x0rz ------------------------------------------------------------------------------- Do NOT hack. This includes doing crazy stuff like duplicating items or zeny, or exploiting bugs in the program. All you are doing is hurting the economy, so in the end you are hurting yourself. Not to mention Gravity likes to Rollback the servers when people do dumb stuff like that. ------------------------------------------------------------------------------- 6) Thou Shalt Respect the Services of Merchants ------------------------------------------------------------------------------- Before speaking with a discount merchant, please check to make sure you have enough zeny for the item you intend to purchase. Most offer 20 or 15 percent off, so the math is not difficult. Also, if you don't have the money, don't ask the merchant to sell you the item at a considerably lower price. Discount merchants dont make that much of a profit, and none of them are willing to pay for some of your item out of their own pocket. Also, after you have agreed to purchase the item, you are bound by a verbal contract to buy it. Don't try to worm your way out. About overcharge Merchants as well - Don't bother to give them anything that sells for 6z or less, because you won't get any extra zeny that way. So just sell it yourself. ------------------------------------------------------------------------------- 7) Thou Shalt Not screw other Merchants over ------------------------------------------------------------------------------- When you changed class, the NPC said something about a 20% rule, meaning you should DC everything for 20% and keep the 4%. FOLLOW IT. I constantly see some people DCing for 22% where other Merchants around them have been DCing for 20%. That has to be the dumbest thing I've ever seen. Whats going to happen when you offer 22%? Other Merchants are going to offer 22% as well, and then your back to square one. Your not going to get any more business than usual, people are just looking for Reds or Armor - nobody is going to travel from say, Izlude to Prontera for your fantastic 2% extra DC. Then your both going to get in a price war and wind up getting nothing. In the perfect RO world, 15% DC would be the standard price, but methinks the public wouldn't take too kindly to that. But then again, most don't know how little 4% is. This also means Reds are 40z. Not 39z, 40z. Of course, if your an educated RO user, you know Carrots are better anyway, so its irrelevent. ^_^ ------------------------------------------------------------------------------- 8) Thou Shalt Not Beg Mercenaries of God for his forgiveness ------------------------------------------------------------------------------- Acolytes are not your personal, walking red potion. Most will give you a heal if you ask nicely though. Asking nicely would be "If it's not too much trouble, could I have a heal?" or "Can you please heal me?". "HEAL PLZ" and "HEAL NOW" will not do. As I always tell people, if your too lazy to even write out "please", you don't deserve a heal. If the Acolyte does heal you, be sure and say thanks. Also, feel free to tip them. About 20z for every 100 HP is good. They also really like Blue gems for thier warps. And please tip them if one helps you or the Blacksmith you hired to forge. ------------------------------------------------------------------------------- 9) Thou Shalt Not be a Lazy Bum ------------------------------------------------------------------------------- Please don't beg for money. We all know novices are poor, and you will be until around level 25. We all had to go through exactly what you did. So just be patient. ------------------------------------------------------------------------------- 10) Thou Shalt Not Attempt to Steal from their Fellow Players ------------------------------------------------------------------------------- Don't scam, and don't fall for scams. The less people that fall for them, the less scammers will do them! Popular scams are offering to "upgrade" your weapon for you, which you can just go yourself. Or, selling items for 1 digit more than usual. So a 100z item would become a 1100z item, hoping nobody would notice. Unfortunantly, people are dumb enough too. Just remember, caveat emptor, and if something sounds way too good to be true, it probably is. And Weggy sayeth, "Let there be order in RO!" Then the crowds respondeth, "**** off you little ****** ******!" Then Weggy wept... =============================================================================== Getting Started =============================================================================== The first thing you'll need for Ragnarok Online, is well, a computer. The minimum systems specs according to Gravity are as follows: -Pentium II 400 MHz or higher -Direct Sound Compatible/Support 3D sound Effects -Must have 3d graphic capabilites onboard, with 8MB of Video Ram or more. Supported kinds are: NVidia RIVA TNT series, GeForce 1, 2 series Matrox G200, G400 series 3dfx Voodoo 3 2000 or above S3 Savage 3D, Savage 4, Savage 2000 competable series ATI Radeon or above -Microsoft DirectX 8.0, Windows 95/98/ME/2000 I recommend though... -Pentium III 600 MHz or higher -128+ MB RAM -Creative Sound Blaster Live! -Geforce 2/3/4, Voodoo 4/5, or ATI Radeon with 16MB of VRAM or more -Microsoft DirectX 8.0, Windows 2000/XP -A good set of speakers, with a good subwoofer -Logitech iTouch Cordless Keyboard, Logitech Cordless Optical Mouse -19 inch monitor or larger -A nice, comfy recliner -Assloads of Pringles To get in the game, you'll have to go to www.ragnarokonline.com. Click on English, then register. You'll need a credit card to sign up for it. =============================================================================== Interface =============================================================================== __________________________________________________________________ | ___________________ _________ | || A C | | | | | || B D | R S | | | | || | T U | | I | | || E | V W | | | | || F | X Y | |_________| | || | | | ||_G____H___|________| | | | | | | | | J | | | | K | | L | | | | | | | | ________________________________________ | || M | | ||________________________________________| | ||_N_|_O______________________________|P_Q| | |__________________________________________________________________| A - This is your characters name B - This is your characters class C - This is your current HP. If it drops below 0, you die D - This is your characters SP. Many skills use up this SP. If it reaches 0, you will not be able to use active skills until it refills E - This is your base EXP. When it reaches 100%, you will recieve status points. Asign these into your stats to make you stronger in that area F - This is your job EXP. When it reaches 100%, you will recieve one skill point, which you may put into the skill of your choice G - This is your weight. When it is above 50%, this number will turn red and you will not automatically recover HP and SP any more. When it is above 90%, you will no longer be able to attack or use skills. I - This is the map of the current area you are in. Click on the + and - to zoom in and out. J - This is your character. Dashing fellow, isn't he? K - This green bar is your HP L - This blue bar is your SP M - Past messages are here. You can use the scroll bar on the right to move up and down through the list N - When you type a characters name here, anything you type in O will be sent to him/her as a private message. O - This is where you input text to broadcast to whoever you want. P - Clicking this button will set the mode to either send everything you type to just your party, guild, or everyone on the screen. Q - This adjusts the size of the chat window. R - This opens your status window. If your a newbie, these numbers mean nothing to you. Check out the stat information section for details. The second tab, alignment, is not enabled yet. S - This opens your options window. You can adjust the BGM and sound volume here. You can also select skins if you have them installed. You can also set your mouse cursor to "lock on" when attacking, using skills, or picking up items. T - This opens your items window. The 3 tabs seperate your usable items, like herbs to heal HP, equipable items, like a knife, and ETC items, which you usually sell. If you click on hold onto an item, you can move it, most likely into a deal window. Do not drag it outside the window and let go though, as you will drop it. Anyone could easily come up and steal it then. U - This opens your equipment window. Simply drag and drop equipment from your item window into here to equip it. If you have a pushcart, you can de-equip it and check out its contents from here. V - The opens your skills window. You can view all your skills from here, as well as assign points to them. Highlight any one and click "use" to activate it, if possible. You can right click on each one for more information as well. W - Clicking this button will toggle your map from opaque, to transparent, to off. X - This will let you create a chat window. Enter in the chat room name, as well as the maximum number of people. If you make it a private chat room, enter the password in the lower right corner. Y - This opens up your friends window, which will let you see which one of your friends is online. Click on the party button to see the members of your current party. =============================================================================== Stat Information =============================================================================== You can view your stat window my clicking on the button, or pressing ALT+A. The number next to the stat is your current amount, and the number to the right of the arrow is how many status points needed to raise it by 1. Note: Even though I mentioned his name in the credits, I'd like to thank Node_ here up front for the status bonuses. Check out his Thief FAQ here on GameFAQs. The stats are the following... STR (Strength)_________________________________________________________________ Recommended for: Thief, Swordsman, Acolyte, Merchant This stat determines how hard you hit. Each point will give you 1 extra ATK. The bonuses are as follows: STR Min/Max Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10 +1 20 +4 30 +5 40 +8 50 +10 60 +12 70 +13 80 +15 90 +17 100 +19 AGI (Agility)__________________________________________________________________ Recommended for: Thief, Swordsman, Mage, Archer, Merchant This stat increases how often you will dodge an enemy attack, by increasing Flee by 1. It will also increase your attack speed. There are no bonuses for this stat. VIT (Vitality)_________________________________________________________________ Recommended for: Swordsman, Acolyte Each point in this stat increases your Defence by 1, which means you take 1 point less damage from every attack. It will also increase your maximum HP, and your HP recovery speed. There are no bonuses for this stat. INT (Intelligence)_____________________________________________________________ Recommended for: Magician, Acolyte This stat increases your Magic Attack, which is how powerful your spells are. Each point in this stat also increases your Magic Defence by 1, but since no enemies use magic yet, that is useless. It also increases your sP recovery time, and maximum SP. Every 5 points in INT, you recieve a maximum damage boost, and for every 7 points, you recieve a minimum damage boost. So you would recieve a max boost at values like 5, 10, and 15, and a min boost at values like 7, 14, and 21. Hopefully in the future I'll have the exact values. DEX (Dexterity)________________________________________________________________ Recommended for: Archer, Swordsman, Thief, Acolyte, Merchant Each point in this stat will increase your hit by 1, which is how often you do not miss an enemy. For Archers, this stat determines their damage, like STR for a melee fighter. For Mages, it determines your casting rate. It will also increase miniumum damage. The bonuses are as follows: DEX Min/Max Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20 +3 30 +4 40 +5 50 +6 60 +8 70 +10 80 +12 90 +13 100 +14 LUK (Luck)_____________________________________________________________________ Recommended for: Archer, Merchant, Thief LUK has become a bit more useful now. In Beta 1, 100 LUK would give you a 10% chance to critical, however, now you get 3 criticals per 10 LUK - hence, a 30% chance to critical. It's really only good for an Assassin or somebody with a lot of Soldier Skeleton/Caramal Cards to really get high percentages. All the following stats are those you cannot increase directly. ATK (Attack)___________________________________________________________________ This is your physical attack with a weapon. The first number is the attack of your weapon, plus your STR. The second number is how much ATK your upgraded weapon adds, which ignores DEF. MATK (Magic Attack)____________________________________________________________ This is the attack of your magic. This will only be useful to Acolytes and Mages. The 2 numbers are the range of your Magic Damage. This is effected by INT and Wands, as they increase the attack by 15%. This stat is counteracted by MDEF. Hit____________________________________________________________________________ This number is a represenation of how often you hit an enemy. It increases 1 point every level, and each point in DEX increases it by 1 point as well. This is counteracted by Flee. Critical_______________________________________________________________________ This number increases by 1 for every 3 LUK you have. Think of this number as the percentage of a chance of a critical hit or Lucky dodge. DEF (Defense)__________________________________________________________________ This is your physical defense against enemies. The damage you take is the enemies ATK minus your total defense. There are a few things to consider though - armor works on percentages, so 10 armor will reduce all attacks in the game by 10%. VIT works on points, so 10 VIT will reduce all damage done to you by 10. Confused? Well, it doesn't matter, DEF is a good thing to have. MDEF (Magic Defense)___________________________________________________________ This is your defense against magical attacks. Since no enemies use magic, and PKing is not enabled, this stat is useless. The first number is the total magical defense of all your armor, while the second is your INT. Flee___________________________________________________________________________ This number is a representaion of how often you dodge an enemy. It increases 1 point every level, and each point in AGI increases it by 1 point as well. Your flee drops greatly between enemies as they attack you, as it is split amongst them. This is counteracted by Hit. ASPD (Attack Speed)____________________________________________________________ This is your attack speed, which has finally been enabled. 200 is the fastest attack speed, 100 the slowest. Status Point___________________________________________________________________ This number is simply the number of status points you currently have spare. Guild__________________________________________________________________________ Your guild name and icon goes here. =============================================================================== Controls =============================================================================== Left Mouse Click - You'll be using this one for 90% of the game. Clicking on the ground will move you to that spot, if possible. Clicking on an item will pick it up off the ground. Clicking on a monster will attack it once. And of course, clicking will allow you to use the interface. Left Mouse Click (Hold) - Holding the button down is an alternative to clicking every 5 seconds to control where you want to walk. Learn to use this, and give your finger a rest. Shift+Left Mouse Click - This will allow you to attack players. PK (Player Killing) is not enabled yet though. CTRL+Left Mouse Click - A very useful combination. Using CTRL+Click on a monster will cause you to auto-attack it until it dies. (or you die) Right Mouse Click + Move - This will adjust the camera around you character. Useful when something is blocking your view. Shift+Right Mouse Click+Move - This will adjust the pitch of the camera. CTRL+Right Mouse Click+Move - This will adjust the zoom of the camera. Right Mouse Double-click - This will return the camera to its default position around your character. Shift+Right Mouse Double-Click - This will return the camera's pitch to it's default position. CTRL+Right Mouse Double-Click - This will return the camera's zoom to it's default position. Mouse Wheel - This will also adjust the zoom of the camera. Mouse Wheel (Secondary) - While a skill cursor is up, you can adjust the level of the skill easily by using the mouse wheel. Thanks to Aethereal for pointing this out to me. TAB - This will toggle between the field to input text, and the field to specifiy a name for a private message. Alt+End - This will remove the 2 bars below your character showing your HP and SP. Alt+Home - This turns the ground cursor on and off. Insert - This will cause you to sit down, doubling your HP and SP recovery speed. ESC - This will bring up the end game menu. When this is up, you can press ENTER for a quick getaway from a mob of monsters. F12 - This will open the hotkey menu, and is the ONLY way to open the hotkey menu. The boxes represent the F1 through F9 keys. You can drag items, equipment, and even skills from the skill menu here for easy access. Always have emergency potions on one of the buttons. Also have your most used skill(s) in these areas. On some, you can specify levels by using the arrow underneath the skill. For example, you can have a level 4 firebolt bound to F1, and a level 2 firebolt to F2. Equipment put here will automatically equip when you press the button. This can be useful to switch from a wand to a knife, for example. ALT+1 - Will use the exclamation point emotion (for surprise) ALT+2 - Will use the question mark emotion (for confusion) ALT+3 - Will use the singing emotion (for boredom) ALT+4 - Will use the heart emotion (to show love... awww) ALT+5 - Will use the teardrop emotion (for an awkward situation) ALT+6 - Will use the lightbulb emotion (for a good idea) ALT+7 - Will use the pulsating vein emotion (for anger) ALT+8 - Will use the storm cloud emotion (for extreme anger) ALT+9 - Will use the dollar sign emotion (for getting money/good item) ALT+0 - Will use the elipse emotion (for not having anything to say) CTRL+- - Will use the peace sign emotion (for scissors in Paper/Rock/Scissors, or anything else you'd use the peace sign for) CTRL+= - Will use the fist sign emotion (for rock in Paper/Rock/Scissors, or to be threatening) CTRL+\ - Will use the open hand emotion (for paper in Paper/Rock/Scissors, or waving) ALT+Q - Hotkey for the equipment menu. CTRL+Q - Hotkey to minimize the equipment menu. ALT+W - Hotkey for the pushcart menu. CTRL+W - Hotkey to minimize the pushcart menu. ALT+E - Hotkey for the item menu. CTRL+E - Hotkey to minimize the item menu. ALT+I - Opens the friend setup menu. ALT+O - Hotkey for the option menu. CTRL+O - Hotkey to minimize the option menu. ALT+A - Hotkey for the status menu. CTRL+A - Hotkey to minimize the status menu. ALT+S - Hotkey for the skills menu. ALT+D - Hotkey for the detail menu. ALT+H - Hotkey for the friends menu. ALT+Z - Hotkey for the party menu. ALT+X - Hotkey for the end game menu. ALT+C - Hotkey for the chat room menu. ALT+V - Hotkey to minimize and maximize the basic info menu. ALT+G - Opens the Guild control panel. ALT+M - Opens the hotkey control panel. =============================================================================== Commands =============================================================================== /h or /help - Displays a list of commands and controls in the chat window. /w or /who - Displays number of players online. /tip - Displays the tip of the day. /bgm - Toggles background music on and off. /sound - Toggles sound effects on and off. /effect - Toggles effects on and off (like exit gates, and mage spells). /where - Displays your current location (map name and XY coordinates). /skip - Toggles frame skip on and off. If this is off, RO will try to render every frame, even if it will slowdown the game in the process. If this is on, RO will drop frames to keep up a smooth game. /v (0-127) - Adjusts the sound effect volume. /bv (0-127) - Adjusts the BGM volume. /ex - Displays a list of all the characters you have ignored. /ex (Character name) - Ignores the specified character. /exall - Ignores all characters. /in (Character name) - Un-ignores the specified character. /inall - Un-ignores all characters. /organize "Your name here" - This will allow you to create a party. You can invite people into it by right clicking on them, and selecting the "invite to party" option. /guild "Your name here" - Creates a Guild, if you have an Emperium. /leave - Leaves your current party. /expel (Character name) - Will remove a character from the party, if you are the party leader. /emblem - Toggles your guild emblem on and off /sit - Same as insert, makes your character sit. /stand - Same as insert, makes your character stand up. /chat - Opens the create chatroom dialogue box. /q - Leaves a chat room. /memo - Memorizes a warp point. /snap - Snaps the battle cursor on or off. /skillsnap - Snaps the skill cursor on or off. /itemsnap - Snaps your cursor to pick up items on or off. /savechat - Saves your entire message log into a text file. It is located in the folder "Chat", in your RO directory. /camera - Toggles camera zooming on and off. /miss - Toggles miss notification on and off. /!, /?, /delight, /heart, /sweat, /aha, /fret, /anger, /money, /..., /gawi, /bawi, /bo - All of these are simply the emotion icons, which are much more easily performed by ALT or CTRL plus the number or character. =============================================================================== Novice =============================================================================== Ahhh, the Novice Class. When you do create your character in one of the slots, you should consider what final class you should be. That way, you can adjust your starting stats accordingly. Read up on each of the final class sections to determine what one suits you best. Though I highly recommend you do not pick an Archer or Merchant as your first class. After you've picked a name, hair color, and skill points, it's time to dive in. You'll start in the Novice training ground. Cross the bridge to your right and you will come upon a castle. Inside is the Novice Training Ground. Follow the instructions from the NPCs inside. Nothing in here is very complicated, so I won't bother with a walkthru. One of the NPCs will ask you some trivia questions though, it'd be a good idea to answer all of those - Not just for the knowledge you gain about RO, but to also pick up some extra items you can sell. After completing the training grounds, you should have 100 zeny, or 200 zeny if the final few NPCs guessed your class correctly. If they did, simply go to the town they recommend. If they guessed incorrectly, choose from one of the following towns, based on what class you would like to become: Alberta - Merchant Geffen - Mage Izlude - Swordsman Morroc - Thief Payon - Archer Prontera - Acolyte Then by some freaky magic, you'll be whisked away to the town you chose. You can wander around town if you'd like, but I'm sure you want to start fighting. So for now, exit town. Fighting enemies is very simple, you just left-click on them until they die. An easier way though, is CTRL+Click. This will auto-attack the enemy until he dies. Then, pick up what he drops. Start with the pink blobs, Porings. If your in the desert, fight the tan blobs, Drops. After fighting 2 of those, you level up. Click on the arrow that appears in the corner and assign stats depending on what your job will be. You will also soon get a job level, designated by an arrow in the other corner. Novices only have 1 skill, so guess where your points go? ^_^ Anyway, you want to keep fighting monsters and picking up what they drop. After Porings, move on to Fabres or Pickys. After them, ChonChons or Lunatics. Finally, Willows if they are in your area. When you have collected quite a bit of loot, go back into town and sell it at a shop. Most players will point Novices in the direction of the shop, but please ask nicely. Your first piece of equipment should be a Guard, unless your going to become an Archer. After a Guard, it would be wise to buy a Cutter, unless your going to become an Archer. After those two, buy a Leather Jacket. Finally, some cheap headgear. That would be a Bireta or Bandana. If you still have money before changing class, buy Sandals. Archers should avoid all this extra armor, and save all of their money to buy a better bow after they change jobs. After a seemingly endless period of hack and slash, you will have reached job level 10, and have 9 points in your basic skill. Its time to head for the appropriate town to change class. Read up on each class individually for more information. Congratulations - you are no longer a newbie. ------------------------------------------------------------------------------- Skill Point Distribution ------------------------------------------------------------------------------- You only have 1 skill as a Novice Basic Skill____________________________________________________________________ Level 1 : Can now initiate a trade with another character Level 2 : Can now use emotions Level 3 : Can now sit to double HP and SP regen rate Level 4 : Can now create a chat room Level 5 : Can now join a party Level 6 : Can now use Kapra Storage Level 7 : Can now form a party Level 8 : Can now enable PK (Player Killing). PKing is not enabled yet. Level 9 : Can now change class Level 10: --- =============================================================================== Swordsman/Knight =============================================================================== The Swordsman is the bread-and-butter, hit-anything-that-moves with a big ass sword kinda class. You'll be spending all your time in melee combat, taking little damage but dishing quite a bit out. ------------------------------------------------------------------------------- Becoming a Swordsman ------------------------------------------------------------------------------- Swordsman are one of the easiest class to work with as a Novice, since you are both Melee fighters. So follow the standard Guard-Cutter-Jacket-Helm-Shoes combo I stated. Once you have reached Job Level 10, you need to go to the Swordsman guild in Izlude. Assuming you started in Prontera, just go South, and then East from the Town. Cross the bridge, and head north into the town square. Make a left, and across that bridge as well. Enter the building with the Sword and Shield on it. Talk to the man behind the counter. You'll be whisked away to pass a little trial, you'll have to move carefully along a 1-square wide bridge. If you fall off, you'll end up in a room of aggressive Fabres - nothing you can't handle. Find the portal and try again. If your having trouble, you can just take it 1 square at a time. Make it to the end to become a Swordsman... or Swordswoman. ------------------------------------------------------------------------------- Becoming a Knight ------------------------------------------------------------------------------- Becoming a Knight is just about as easy as becoming a Swordsman. You'll first need to be Job Level 40. This is the case with every second class. Go to Prontera, then head to the Culvert Registration building in the Northwest part of town. Talk to the Knight there, and he will let you become a Knight for 2500 zeny. You can also rent PecoPecos here for a small fee - talk to the man outside for those. ------------------------------------------------------------------------------- Stat Point Builds ------------------------------------------------------------------------------- VIT/STR Swordie________________________________________________________________ This Swordsman is designed mostly to fight in aggressive areas. They have very high HP, and can regenerate it quick. However, they are very boring, as you'll hack, slash, rest, rinse, repeat, for the rest of your RO career. The preffered build if you like dungeons. Start with 9 STR, 1 AGI, 5 VIT, 1 INT, 5 DEX, and 9 LUK. Then build stats as follows: 10 STR 10 LUK 15 VIT 10 DEX 30 VIT 20 DEX 20 STR 60 VIT 30 STR 70 VIT 30 DEX 40 STR 80 VIT 50 STR 90 VIT 90 STR 92 VIT AGI/STR Swordie________________________________________________________________ This Swordsman prefers to stay out of mobs. He attacks quickly, and uses less potions at first, but later when your forced to level in aggressive areas you will have a harder time. Start with 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and 1 LUK. Then build stats as follows: 10 STR 10 DEX 30 AGI 20 DEX 45 AGI 20 STR 50 AGI 60 AGI 30 STR 70 AGI 30 DEX 40 STR 90 AGI 90 STR 40 DEX Hybrid Swordie_________________________________________________________________ Those that use this type claim they are the best, and I agree with them. These types of Swordies are useful both in and out of aggressive areas. Also, since the stats are split along 2 defensive types, you are going to be the ultimate tank. If anything does hit you, it won't hurt all that much either. My recommended build. Still try to stay clear of mobs. Start with 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK. Then build stats as follows: 10 STR 10 VIT 10 DEX 25 VIT 25 AGI 20 DEX 30 VIT 30 AGI 20 STR 40 VIT 40 AGI 30 DEX 50 VIT 50 AGI 60 VIT 60 AGI 70 VIT 70 AGI 40 STR 80 VIT 80 AGI STR Swordie____________________________________________________________________ This may not be the ideal build for Swordies, but it still works pretty well. Starting stats are 9 STR, 1 AGI, 1 VIT, 1 INT, 9 DEX, 9 LUK. 10 LUK 10 DEX 10 STR 10 VIT 30 STR 20 DEX 20 VIT 40 STR 40 VIT 60 STR 30 DEX 60 AGI 70 STR 40 DEX 70 AGI 80 STR 80 AGI ------------------------------------------------------------------------------- Fixed (Job Bonus) Stats ------------------------------------------------------------------------------- Swordsman______________________________________________________________________ At Job Level 50: STR +7, AGI +2, VIT +4, INT +0, DEX +3, LUK +3 Job Level 2 : +1 STR Job Level 6 : +1 VIT Job Level 10: +1 DEX Job Level 14: +1 STR Job Level 18: +1 VIT Job Level 22: +1 DEX Job Level 26: +1 LUK Job Level 30: +1 AGI Job Level 33: +1 STR Job Level 36: +1 DEX Job Level 40: +1 STR Job Level 42: +1 VIT Job Level 44: +1 LUK Job Level 46: +1 AGI Job Level 47: +1 STR Job Level 49: +1 STR Job Level 50: +1 STR Knight_________________________________________________________________________ At Job Level 50: STR +8, AGI +2, VIT +10, INT +0, DEX +6, LUK +4 Job Level 1 : +1 VIT Job Level 3 : +1 VIT Job Level 4 : +1 STR Job Level 5 : +1 LUK Job Level 8 : +1 VIT Job Level 10: +1 STR Job Level 11: +1 DEX Job Level 12: +1 VIT Job Level 13: +1 AGI Job Level 15: +1 STR Job Level 17: +1 VIT Job Level 18: +1 VIT Job Level 19: +1 DEX Job Level 20: +1 LUK Job Level 21: +1 STR Job Level 23: +1 VIT Job Level 27: +1 STR Job Level 28: +1 LUK Job Level 29: +1 VIT Job Level 31: +1 DEX Job Level 33: +1 STR Job Level 36: +1 VIT Job Level 37: +1 LUK Job Level 38: +1 AGI Job Level 40: +1 DEX Job Level 43: +1 VIT Job Level 46: +1 STR Job Level 47: +1 STR Job Level 48: +1 DEX Job Level 49: +1 DEX ------------------------------------------------------------------------------- Swordsman Skills ------------------------------------------------------------------------------- Swordsman have a fair amount of skills. 3 are essential, 3 are quite good, and 2 are so so. One-Handed Sword Mastery_______________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : ATK +5 Level 2 : ATK +10 Level 3 : ATK +15 Level 4 : ATK +20 Level 5 : ATK +25 Level 6 : ATK +30 Level 7 : ATK +35 Level 8 : ATK +40 Level 9 : ATK +45 Level 10: ATK +50 Comments: Essential for any Swordsman, to level 1 at least to get Two-Handed Sword Mastery. Note that this attack bonus ONLY works with One-Handed Swords. Two-Handed Sword Mastery_______________________________________________________ Pre-requisites: Level 1 One-Handed Sword Mastery Active or Passive?: Passive SP Use: None Level 1 : ATK +5 Level 2 : ATK +10 Level 3 : ATK +15 Level 4 : ATK +20 Level 5 : ATK +25 Level 6 : ATK +30 Level 7 : ATK +35 Level 8 : ATK +40 Level 9 : ATK +45 Level 10: ATK +50 Comments: If your going to use a Two-Handed Sword, you'll want to invest in this. Even if your not, you probably want to get this to level 5 for Auto Counter. Fast HP Recovery_______________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 5 + (Max HP/500) HP every 10 seconds, extra 10% from healing items Level 2 : 10 + (Max HP/450) HP every 10 seconds, extra 20% from healing items Level 3 : 15 + (Max HP/400) HP every 10 seconds, extra 30% from healing items Level 4 : 20 + (Max HP/350) HP every 10 seconds, extra 40% from healing items Level 5 : 25 + (Max HP/300) HP every 10 seconds, extra 50% from healing items Level 6 : 30 + (Max HP/250) HP every 10 seconds, extra 60% from healing items Level 7 : 35 + (Max HP/200) HP every 10 seconds, extra 70% from healing items Level 8 : 40 + (Max HP/150) HP every 10 seconds, extra 80% from healing items Level 9 : 45 + (Max HP/100) HP every 10 seconds, extra 90% from healing items Level 10: 50 + (Max HP/50) HP every 10 seconds, extra 100% from healing items Comments: This is a fantastic skill, since it really reduces your reliance on potions. Also note, you get the HP bonus only while standing still or sitting. Bash___________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 8 SP up until level 5, 15 SP from 6 up Level 1 : 133% Damage Level 2 : 166% Damage Level 3 : 199% Damage Level 4 : 232% Damage Level 5 : 265% Damage Level 6 : 298% Damage Level 7 : 331% Damage Level 8 : 364% Damage Level 9 : 397% Damage Level 10: 430% Damage Comments: A very very good skill, you should lead off every attack with this skill if you have the SP. Leave it at level 5 though, until you get a higher max SP. Magnum Break___________________________________________________________________ Pre-requisites: Level 5 Bash Active or Passive?: Active SP Use: 15 SP Level 1 : 20 Hp used, 115% Damage Level 2 : 20 Hp used, 130% Damage Level 3 : 19 Hp used, 145% Damage Level 4 : 19 Hp used, 160% Damage Level 5 : 18 Hp used, 175% Damage Level 6 : 18 Hp used, 190% Damage Level 7 : 17 Hp used, 205% Damage Level 8 : 17 Hp used, 220% Damage Level 9 : 16 Hp used, 235% Damage Level 10: 16 Hp used, 250% Damage Note: Thanks to JBKMDX and his Swordsman FAQ for the damage boost on Magnum Break Comments: Magnum Break has the fire attribute, so against some enemies it will hurt more, while others less. It also has the ability to push enemies back, so is handy when you are getting mobbed. Provoke________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 10 SP Level 1 : ATK +2%, DEF -6% Level 2 : ATK +4%, DEF -12% Level 3 : ATK +6%, DEF -18% Level 4 : ATK +8%, DEF -24% Level 5 : ATK +10%, DEF -30% Level 6 : ATK +12%, DEF -36% Level 7 : ATK +14%, DEF -42% Level 8 : ATK +16%, DEF -48% Level 9 : ATK +18%, DEF -54% Level 10: ATK +20%, DEF -60% Comments: Not very useful. Though it does reduce the defense of an enemy a good amount at higher levels, and works on percentages, it also increases attack. This SP is better used in Bash or Magnum Break. Endure_________________________________________________________________________ Pre-requisites: Level 5 Provoke Active or Passive?: Active SP Use: 15 SP Level 1 : 10 Seconds Level 2 : 10 Seconds Level 3 : 15 Seconds Level 4 : 15 Seconds Level 5 : 20 Seconds Level 6 : 20 Seconds Level 7 : 25 Seconds Level 8 : 25 Seconds Level 9 : 30 Seconds Level 10: 30 Seconds Comments: A somewhat useful skill, it prevents you from flinching when hit. It can be nice for fast hitting enemies, but it's high pre-requisite and much better make it skills make it worth waiting for. ------------------------------------------------------------------------------- Knight Skills ------------------------------------------------------------------------------- Spear Mastery__________________________________________________________________ Pre-requisites: None Active of Passive?: Passive SP Use: None Level 1 : ATK +4 (+5 When Riding PecoPeco) Level 2 : ATK +8 (+10 When Riding PecoPeco) Level 3 : ATK +12 (+15 When Riding PecoPeco) Level 4 : ATK +16 (+20 When Riding PecoPeco) Level 5 : ATK +20 (+25 When Riding PecoPeco) Level 6 : ATK +24 (+30 When Riding PecoPeco) Level 7 : ATK +28 (+35 When Riding PecoPeco) Level 8 : ATK +32 (+40 When Riding PecoPeco) Level 9 : ATK +36 (+45 When Riding PecoPeco) Level 10: ATK +40 (+50 When Riding PecoPeco) Note: Only works with Spears Comments: Well... if you wanna use a Spear, this is a good skill to get. Otherwise, skip it. Pierce_________________________________________________________________________ Pre-requisites: Level 1 Spear Mastery Active of Passive?: Active SP Use: 7 Level 1 : 110% Damage Level 2 : 120% Damage Level 3 : 130% Damage Level 4 : 140% Damage Level 5 : 150% Damage Level 6 : 160% Damage Level 7 : 170% Damage Level 8 : 180% Damage Level 9 : 190% Damage Level 10: 200% Damage Note: This will hit Small monsters once, Medium twice, and Large 3 times Note 2: Only works with Spears Comments: Not all that useful. Unless your fighting large monsters, good ol Bash is better. Spear Stab_____________________________________________________________________ Pre-requisites: Level 5 Pierce Active of Passive?: Active SP Use: 9 Level 1 : 115% Damage Level 2 : 130% Damage Level 3 : 145% Damage Level 4 : 160% Damage Level 5 : 175% Damage Level 6 : 190% Damage Level 7 : 205% Damage Level 8 : 220% Damage Level 9 : 235% Damage Level 10: 250% Damage Note: Only works with Spears Comments: This skill will impale the enemy, and push him back (like Magnum Break) Its low damage doesn't make it that useful though... Brandish Spear_________________________________________________________________ Pre-requisites: Level 3 Spear Stab, Level 1 Riding Active of Passive?: Active SP Use: 12 Level 1 : 120% Damage, 1 Spread Range Level 2 : 140% Damage, 1 Spread Range Level 3 : 160% Damage, 1 Spread Range Level 4 : 180% Damage, 2 Spread Range Level 5 : 200% Damage, 2 Spread Range Level 6 : 220% Damage, 2 Spread Range Level 7 : 240% Damage, 3 Spread Range Level 8 : 260% Damage, 3 Spread Range Level 9 : 280% Damage, 3 Spread Range Level 10: 300% Damage, 4 Spread Range Note: Only works with Spears Comments: A very interesting skill, you swing your spear. It has a very wide arc of attack at higher levels, not to mention a decent damage boost. It might not be bad in high spawn rate aggressive areas (like Geffen 1, for example), but virtually useless on passive monsters. Spear Boomerang________________________________________________________________ Pre-requisites: Level 3 Pierce Active of Passive?: Active SP Use: 8 Level 1 : 150% Damage, 3 square range Level 2 : 200% Damage, 5 square range Level 3 : 250% Damage, 7 square range Level 4 : 300% Damage, 9 square range Level 5 : 350% Damage, 11 Square range Note: Only works with Spears Comments: Only having 5 levels is a big plus. This skill throws your spear straight out, damage the enemy, and then returns to you to hit the enemy again on the way back. Nifty. If your going with a Spear, a very good skill to have. Two-Hand Quicken_______________________________________________________________ Pre-requisites: Level 1 2-handed Sword Mastery Active of Passive?: Active SP Use: 20 Level 1 : 15 Second Duration Level 2 : 20 Second Duration Level 3 : 25 Second Duration Level 4 : 30 Second Duration Level 5 : 35 Second Duration Level 6 : 40 Second Duration Level 7 : 45 Second Duration Level 8 : 50 Second Duration Level 9 : 55 Second Duration Level 10: 60 Second Duration Note: Only works with 2-handed Swords Comments: Pretty much exactly like the Blacksmith's Adrenaline Rush, this skill doubles your attack speed for a fixed period of time. A must have for any 2-handed Sword Knight. Auto-Counter___________________________________________________________________ Pre-requisites: Level 5 2-handed Sword Mastery Active of Passive?: Active SP Use: 2 SP per counter Level 1 : 0.3 Second Duration Level 2 : 0.6 Second Duration Level 3 : 0.9 Second Duration Level 4 : 1.2 Second Duration Level 5 : 1.5 Second Duration Comments: Only having 5 levels is a big plus. When used, any enemy that hits you during its duration will immediatly be countered by a critical hit. With a low SP cost, this is a great skill, and should be maxed like 2-hand quicken. This skill is really, really cheap though, and a lot of people don't really like how you can MVP so easily with this. Bowling Bash___________________________________________________________________ Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Level 5 Auto-counter, Level 10 Bash, Level 3 Magnum Break Active of Passive?: Active SP Use: 15 Level 1 : 150% Damage Level 2 : 200% Damage Level 3 : 250% Damage Level 4 : 300% Damage Level 5 : 350% Damage Level 6 : 400% Damage Level 7 : 450% Damage Level 8 : 500% Damage Level 9 : 550% Damage Level 10: 600% Damage Note: Only works with 2-handed Swords Comments: The way this thing works is by first hitting an enemy with a Bash- like attack, which knocks away the enemy, followed up by a Magnum Break-like one to throw away all the other enemies. Since a maxed Bash is pretty much the same thing minus the Magnum Break, you shouldn't bother with it unless you'll be in aggro areas. Riding_________________________________________________________________________ Pre-requisites: Level 1 Endure Active of Passive?: Passive SP Use: None Level 1 : Allows you to ride a PecoPeco Comments: Having a PecoPeco is kind of nice for getting you somewhere fast, but unless you also increase Cavalier mastery it actually makes you weaker. Rent a PecoPeco from a NPC right outside of the Culvert Registration building, where you became a Knight. Note: Contrary to popular belief, this does NOT let you do 100% damage to mediums with 2 handed swords. That works ONLY for spears, yet another reason to leave the birds to the lancers. Cavalier Mastery_______________________________________________________________ Pre-requisites: Level 1 Riding Active of Passive?: Passive SP Use: None Level 1 : 60% Attack Speed Level 2 : 70% Attack Speed Level 3 : 80% Attack Speed Level 4 : 90% Attack Speed Level 5 : 100% Attack Speed Comments: Essential if you want a PecoPeco, otherwise your weaker than with one. ------------------------------------------------------------------------------- Skill Point Builds ------------------------------------------------------------------------------- The PecoPeco is optional. Though you can travel places faster, and it makes your spear mastery slightly stronger, you'll need to spend 6 skill points. I'd really only recommend having one if you like spears (yay spears!) 1-handed Sword Swordsman_______________________________________________________ A good build, but shouldn't be used right now unless you want to wait for the Crusader class (uses 1-handed Weapons with Holy Attribute) 5 Bash 10 HP Regen 10 1-handed Sword Mastery 5 Magnum Break 10 Bash 10 Magnum Break 5 Provoke 4 Endure Another variation of this is: 10 HP Regen 5 Bash 10 1-handed Sword Mastery 5 Provoke 1 Endure 10 Bash 8 Magnum Break 2-handed Sword Swordsman_______________________________________________________ The best one nowadays, since you can buy powerful 2-handed Swords in shops. 5 Bash 10 HP Regen 1 1-handed Sword Mastery 10 2-handed Sword Mastery 5 Magnum Break 10 Bash 9 Magnum Break 5 Provoke 1 Endure 1 Magnum Break 10 2-handed Quicken 5 Auto-counter 5 Bowling Bash 9 Endure 1 Riding 5 Cavalier Mastery Lancer_________________________________________________________________________ If you like Spears (like me) you'll want to use something like this: 5 Bash 10 HP Regen 10 Magnum Break 5 Bash 5 Provoke 3 Endure 1 1-handed Sword Mastery 5 2-handed Sword Mastery 1 Point in... something 1 Riding 5 Cavalier Mastery 10 Spear Mastery 8 Pierce 5 Spear Boomerang 5 Counter Attack 5 Spear Stab 10 Brandish Spear ------------------------------------------------------------------------------- Equipment Guide ------------------------------------------------------------------------------- Weapon: +7 Blade - +6 Ring Pommel Saber - Flamberge +7 Blade - +6 Bastard Sword - Two Handed Sword - Claymore +7 Spear - +6 Partizan - Lance Shield: Guard - Shield Armor : Leather Jacket - Adventure Suit - Plate Mail Helmet: Hat - Helm - Purple Glasses - Iron Cain Robe : Hood - Manteau Shoes : Sandals - Boots Accessories: 2 Necklaces (Avg 280k zeny on the street) =============================================================================== Thief/Assasin =============================================================================== The Thief is a class designed to hit fast, and not be hit. Though his max damage may not be that high, and low defense REALLY hurts when you get hit, his high agility is designed to make up for it. ------------------------------------------------------------------------------- Becoming a Thief ------------------------------------------------------------------------------- Hopefully as a Thief, you began in Moroc. You have a bit of an advantage over other classes here. The Pickys in the desert have good drops, and can even drop Yellow Gemstones worth 500z each! When you finally get to Job level 10, you'll need to go to the Thieves guild. It won't be a walk in the park like the Swordsman's though. You'll need to go into the Pyramid. From the town of Moroc, take the upper-left hand exit. Head to the upper-left of that map, and enter the Pyramid. Your goal is to get into the center of it, where you will see some stairs. Watch out for the bats - they are strong, and will attack you unprovoked! If one is chasing you, the easiest way to escape is to run - they're slower than you. Once you find the stairs, enter them. Take the right hand exit where the path forks, and talk to the NPC. You'll then be sent to the Thieves guild dungeon. In here, you'll need to gather 30 Mushrooms points, which you can get from killing the mushroom enemies. A gooey mushroom is worth 1 point, and a net mushroom is worth 3. Give them to the NPC when your done to become a Thief. Be careful, monsters in here will are aggressive, meaning they will attack you even if you don't hit them first. ------------------------------------------------------------------------------- Becoming an Assasin ------------------------------------------------------------------------------- To become an Assasin, you'll need to go the guild after job level 40. It is located south, south, east, east of Morroc. Inside, pay the guildmaster 666 zeny. Thats all there is to it! ------------------------------------------------------------------------------- Stat Point Builds ------------------------------------------------------------------------------- Agility Thief__________________________________________________________________ The most common and best Thief Build. I highly recommend you use this one. Starting stats are 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and 1 LUK. 10 STR 10 DEX 30 AGI 20 STR 45 AGI 20 DEX 50 AGI 30 STR 30 DEX 60 AGI 40 STR 70 AGI 40 LUK 50 STR Vitality Thief_________________________________________________________________ If you want to pump VIT, go with a Swordie. But if you insist, you can make a VIT Thief. Starting stats are 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, and 1 LUK. 10 STR 10 DEX 25 VIT 15 DEX 35 VIT 20 STR 20 DEX 60 VIT 30 STR 80 VIT 25 DEX 40 STR 100 VIT 40 DEX 100 STR Dexterity Thief________________________________________________________________ Another build im not fond of, but this Thief uses a bow. So he's built pretty much like an Archer. Sure he can dodge better, but what does that matter if you have piss poor range? Starting stats are 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and 1 LUK. 39 DEX 20 AGI 48 DEX 30 AGI 58 DEX 40 AGI 80 DEX 70 AGI 90 DEX 98 DEX 99 AGI 10 LUK ------------------------------------------------------------------------------- Fixed (Job Bonus) Stats ------------------------------------------------------------------------------- Thief__________________________________________________________________________ At Job Level 50: +4 STR, +4 AGI, +2 VIT, +1 INT, +4 DEX, +3 LUK Job Level 2 : +1 AGI Job Level 6 : +1 STR Job Level 10: +1 DEX Job Level 14: +1 VIT Job Level 18: +1 INT Job Level 22: +1 DEX Job Level 26: +1 LUK Job Level 30: +1 STR Job Level 33: +1 AGI Job Level 36: +1 AGI Job Level 38: +1 STR Job Level 40: +1 LUK Job Level 42: +1 DEX Job Level 44: +1 VIT Job Level 46: +1 LUK Job Level 47: +1 STR Job Level 49: +1 DEX Job Level 50: +1 AGI Assassin_______________________________________________________________________ At Job Level 50: +6 STR, +10 AGI, +2 VIT, +4 INT, +8 DEX, +0 LUK Job Level 1 : +1 AGI Job Level 2 : +1 AGI Job Level 3 : +1 AGI Job Level 4 : +1 INT Job Level 6 : +1 VIT Job Level 8 : +1 VIT Job Level 9 : +1 DEX Job Level 11: +1 STR Job Level 14: +1 INT Job Level 15: +1 AGI Job Level 16: +1 AGI Job Level 17: +1 AGI Job Level 18: +1 AGI Job Level 19: +1 AGI Job Level 20: +1 AGI Job Level 21: +1 AGI Job Level 24: +1 DEX Job Level 25: +1 STR Job Level 27: +1 STR Job Level 30: +1 DEX Job Level 31: +1 DEX Job Level 32: +1 STR Job Level 38: +1 INT Job Level 40: +1 DEX Job Level 41: +1 DEX Job Level 42: +1 INT Job Level 45: +1 STR Job Level 46: +1 DEX Job Level 48: +1 STR Job Level 50: +1 DEX ------------------------------------------------------------------------------- Thief Skills ------------------------------------------------------------------------------- The Thief has 2 essential skills. Then, like the Swordsman, there are 2 paths to take. The Steal/Hide Route, or the Envenom route. Double Attack__________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 5% to double attack Level 2 : 10% to double attack Level 3 : 15% to double attack Level 4 : 20% to double attack Level 5 : 25% to double attack Level 6 : 30% to double attack Level 7 : 35% to double attack Level 8 : 40% to double attack Level 9 : 45% to double attack Level 10: 50% to double attack Comments: This skill only works with a Knife weapon. It is a fantastic skill, as you do double damage as well as stunning the enemy longer - which means less time for them to attack you! Maxing this should be the first skill on your list. Increase Dodge________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : Flee increased by 3 Level 2 : Flee increased by 6 Level 3 : Flee increased by 9 Level 4 : Flee increased by 12 Level 5 : Flee increased by 15 Level 6 : Flee increased by 18 Level 7 : Flee increased by 21 Level 8 : Flee increased by 24 Level 9 : Flee increased by 27 Level 10: Flee increased by 30 Comments: A very useful skill, since your flee is how often you dodge. You must max this one. Envenom________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 15 SP Level 1 : 115% Damage, 20 HP Drained per use Level 2 : 130% Damage, 20 HP Drained per use Level 3 : 145% Damage, 19 HP Drained per use Level 4 : 160% Damage, 19 HP Drained per use Level 5 : 175% Damage, 18 HP Drained per use Level 6 : 190% Damage, 18 HP Drained per use Level 7 : 205% Damage, 17 HP Drained per use Level 8 : 220% Damage, 17 HP Drained per use Level 9 : 235% Damage, 16 HP Drained per use Level 10: 250% Damage, 16 HP Drained per use Comments: This skill is basically the Thief's bash. It seems a bit weaker, but has more range than Bash. It also uses the poison attribute, so it may be more effective or less effective against certain enemies. Steal__________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 20 SP Each level increases your chance to steal, but the exact amount is unknown Comments: If you don't go with Envenom, you can use your SP to get some extra items by stealing them. Steal also works better if the enemy is standing still. finally, Steal does not effect the monster's drops. It is just a randomly selected item the enemy could drop that you get. Enemies also do not get angry when you steal from them. Hide___________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 10 to Hide, SP drained while hiding - less is drained based on Hide Lvl Level 1 : 30 seconds Level 2 : 60 seconds Level 3 : 90 seconds Level 4 : 120 seconds Level 5 : 150 seconds Level 6 : 180 seconds Level 7 : 210 seconds Level 8 : 240 seconds Level 9 : 270 seconds Level 10: 300 seconds Note: Again I must thank Node for this info. Oi, I'm starting to become a broken record. Comments: This can be used for 2 reasons: Escape from a mob of angry aggressives. This is great for a Thief since AGI does NOT do well against many enemies at once. It also has a nasty secondary use - if a under-leveled character is trying to kill steal from you, hide. All of a sudden, they're the tank for the enemy they have no business in hitting. Do it, come back, and laugh at them. Serves the jerks right... Detoxify_______________________________________________________________________ Pre-requisites: Level 3 Envenom Active or Passive?: Active SP Use: ??? Level 1 : Cures poison Comments: Pretty much useless, since you could easily carry a few Green Herbs. That, and status changes don't work yet. ------------------------------------------------------------------------------- Assassin Skills ------------------------------------------------------------------------------- Katar Mastery__________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : ATK +3 Level 2 : ATK +6 Level 3 : ATK +9 Level 4 : ATK +12 Level 5 : ATK +15 Level 6 : ATK +18 Level 7 : ATK +21 Level 8 : ATK +24 Level 9 : ATK +27 Level 10: ATK +30 Comments: Gonna be an Assassin? Then your probably going to use a Katar. So max this skill ^_^ Left Hand Mastery______________________________________________________________ Pre-requisites: Level 2 Right Hand Mastery Active or Passive?: Passive SP Use: None Level 1 : 40% Damage Level 2 : 50% Damage Level 3 : 60% Damage Level 4 : 70% Damage Level 5 : 80% Damage Comments: If your going with a Dual Dagger Assassin, you'll want to max this. Right Hand Mastery_____________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 60% Damage Level 2 : 70% Damage Level 3 : 80% Damage Level 4 : 90% Damage Level 5 : 100% Damage Comments: Max this before Left Hand, since it has a higher damage ratio. Cloaking_______________________________________________________________________ Pre-requisites: Level 2 Hiding Active or Passive?: Active SP Use: 15 SP Level 1 : 4 second duration Level 2 : 5 second duration Level 3 : 6 second duration Level 4 : 7 second duration Level 5 : 8 second duration Comments: This will allow you to move around invisible, as long as you stay near the walls. You can use skills like Grim Tooth like invisible. Sonic Blow_____________________________________________________________________ Pre-requisites: Level 4 Katar Mastery Active or Passive?: Active SP Use: 12 Level 1 : 125% Damage Level 2 : 150% Damage Level 3 : 175% Damage Level 4 : 200% Damage Level 5 : 225% Damage Level 6 : 250% Damage Level 7 : 275% Damage Level 8 : 300% Damage Level 9 : 325% Damage Level 10: 350% Damage Note: Thanks to VGMaster88 for correcting me on the damage Sonic Blow does Note 2: This only works with Katars Comments: This skill allows you to attack 8 times, very quickly with a Katar. It's really the only good Thief/Assassin active skill, so it's a good idea to master it. Grim Tooth_____________________________________________________________________ Pre-requisites: Level 2 Cloaking, Level 5 Sonic Blow Active or Passive?: Active SP Use: 2 Level 1 : 1 Square Range Level 2 : 2 Square Range Level 3 : 3 Square Range Level 4 : 4 Square Range Level 5 : 5 Square Range Comments: This skill allows you to attack enemies while cloaked. Remember, you cannot move off the wall else you become visible again. Enchant Poison_________________________________________________________________ Pre-requisites: Level 1 Envenom Active or Passive?: Active SP Use: 15 Level 1 : 10 Second Duration Level 2 : 20 Second Duration Level 3 : 30 Second Duration Level 4 : 40 Second Duration Level 5 : 50 Second Duration Level 6 : 60 Second Duration Level 7 : 70 Second Duration Level 8 : 80 Second Duration Level 9 : 90 Second Duration Level 10: 100 Second Duration Comments: This will give the target weapon a Poison Attribute for a period of time. Hey, it can be fun... Poison React___________________________________________________________________ Pre-requisites: Level 3 Enchant Poison Active or Passive?: Active SP Use: Varying SP Use Level 1 : 40 SP per use, 30 second duration Level 2 : 35 SP per use, 30 second duration Level 3 : 30 SP per use, 30 second duration Level 4 : 25 SP per use, 30 second duration Level 5 : 20 SP per use, 30 second duration Comments: This skill is a lot more useful than I thought it was. When attacked during the activation period, you have a 50% chance to return the damage as a poison based attack. The spell is terminated then. It's high SP cost makes it so so though. Venom Dust_____________________________________________________________________ Pre-requisites: Level 5 Enchant Poison Active or Passive?: Active SP Use: 20, 1 Red Gemstone Level 1 : 5 Second Duration Level 2 : 10 Second Duration Level 3 : 15 Second Duration Level 4 : 20 Second Duration Level 5 : 25 Second Duration Level 6 : 30 Second Duration Level 7 : 35 Second Duration Level 8 : 40 Second Duration Level 9 : 45 Second Duration Level 10: 50 Second Duration Comments: Allows you to spread poison gas over a 3x3 area. Any enemy coming in contact with the cloud will be poison. Useless until status ailments are enabled. Venom Splasher_________________________________________________________________ Pre-requisites: Level 5 Poison React, Level 5 Venom Dust Active or Passive?: Active SP Use: ??? Level 1 : Level 2 : Level 3 : Level 4 : Level 5 : Level 6 : Level 7 : Level 8 : Level 9 : Level 10: Note: I haven't found ANY data on the stats of this skill... Comments: Allows Poison to be spread to enemies, assuming when they near each other. It only works when they have over 1/3rd HP though. ------------------------------------------------------------------------------- Skill Point Builds ------------------------------------------------------------------------------- Double Slash/Dodge Thief_______________________________________________________ The best build for AGI and VIT Thieves. You should follow it to the letter. Envenom isn't all that great yet since no enemies are weak to poison. 10 Double Attack 10 Increase Dodge 5 Steal 1 Hide 1 Envenom 10 Steal 2 Hide 4 Katar Mastery 1 Sonic Blow 6 Katar Mastery 9 Sonic Blow 5 Cloaking 5 Grimtooth 10 Enchant Poison 5 Poison React 4 Venom Dust If you'd prefer to use 2 daggers as an Assassin, you can try this: 5 Right Hand Mastery 5 Left Hand Mastery 5 Cloaking 5 Grim Tooth 10 Enchant Poison 9 Envenom 5 Poison React 5 Venom Dust Bow Thief______________________________________________________________________ If your a Bow Thief, you'll want to try this: 10 Increase Dodge 5 Steal 10 Hide 10 Envenom 5 Steal 1 Detoxify ------------------------------------------------------------------------------- Equipment Guide ------------------------------------------------------------------------------- Weapon: +7 Main Gauche - +6 Stilleto - +6 Jur Shield: Guard - Buckler Armor : Leather Jacket - Thieves Cloak - Ninja Suit Helmet: Hat - Cap - Sakkat Robe : Hood - Manteau Shoes : Sandals - Boots Accessories: 2 Brooch (Avg 1.7 million zeny on the street!) =============================================================================== Archer/Hunter =============================================================================== The Archer is a class designed to deliver high damage at long range. The idea is to kill the enemy before they even get near you to attack. Because of this, your defense is very very low. With little AGI and no VIT to support you, you'll be in trouble if an enemy gets in melee range. The Archer however, is designed to kick ass with the correct gear. But using up arrows greatly hinders the money making process, so you definently want to make this a second character. ------------------------------------------------------------------------------- Becoming an Archer ------------------------------------------------------------------------------- Your quest as a Novice Archer will not be very easy. You are not designed to be a melee fighter, though the Novice forces you to be. You probably want to stick to Porings exclusively. Which isn't a bad thing, since they give 2 Job Points. There is one thing you should pass on as a Novice that you would get otherwise - a Guard. Though it has a nice +2 DEF for only 500z, you will not be able to use it as an Archer. In fact, you may not want to buy a single thing until you become an Archer, for reasons I will explain in a minute. Now, you may be happy leveling on Porings until Job Level 10, but you unfortunantly need 3 logs. You can get these logs from Willows walking around the forest. They're not dropped all that often though, so you want to kill quite a few of them. You can start hunting Willows at about level 7, and a bit earlier if you have healing items like Apples and Red Herbs to back you up. They'll also give you more EXP than Porings. You should get a log for about every 8 Willows you kill. Unfortunantly, there are 4 types of logs. Unfortunantly, there isn't any way to tell them apart aside from price. Go to a NPC, and select sell. You need 3 logs that sell for 1 zeny each. If you see any logs that are 30 zeny, you can go ahead and sell those for money. Take your 3, 1 zeny logs (which can be of different types), to the class change NPC. Go into Payon, and exit via the upper right exit. Make your way to the building in the upper right corner of the map, and speak to the man behind the counter. He'll give you a bow and some arrows. Equip these immediatly, and start hunting! ------------------------------------------------------------------------------- Becoming a Hunter ------------------------------------------------------------------------------- After you become job level 40, head to Payon. Then go South, East, East. You'll need to find the NPC in this map, and you'll need 2500z. It's just that easy. ------------------------------------------------------------------------------- Stat Point Builds ------------------------------------------------------------------------------- For an Archer/Hunter, you have to decide how heavily you want to depend on your Falcon. The more INT and LUK you have, the better your Falcon will be, but the weaker you will be. I don't think Falcons are all that great, unless your MVPing since they ignore defense. Thus, this is just a normal Archer with only a little bit of Falcon thrown in. Start with 9 DEX, 9 AGI, and 9 INT. 30 DEX 20 AGI 50 DEX 35 AGI 70 DEX 60 AGI 40 LUK 40 INT 80 DEX 70 AGI 100 DEX ------------------------------------------------------------------------------- Fixed (Job Bonus) Stats ------------------------------------------------------------------------------- Archer_________________________________________________________________________ At Job Level 50: +3 STR, +3 AGI, +1 VIT, +2 INT, +7 DEX, +2 LUK Job Level 3 : +1 DEX Job Level 6 : +1 STR Job Level 10: +1 INT Job Level 14: +1 DEX Job Level 18: +1 DEX Job Level 22: +1 LUK Job Level 26: +1 AGI Job Level 30: +1 DEX Job Level 33: +1 AGI Job Level 36: +1 DEX Job Level 38: +1 STR Job Level 40: +1 STR Job Level 42: +1 DEX Job Level 44: +1 LUK Job Level 46: +1 VIT Job Level 47: +1 INT Job Level 49: +1 AGI Job Level 50: +1 DEX Hunter_________________________________________________________________________ At Job Level 50: +4 STR, +6 AGI, +2 VIT, +4 INT, +10 DEX, +4 LUK Job Level 1 : +1 DEX Job Level 3 : +1 INT Job Level 4 : +1 DEX Job Level 5 : +1 STR Job Level 7 : +1 LUK Job Level 8 : +1 DEX Job Level 10: +1 STR Job Level 11: +1 STR Job Level 12: +1 AGI Job Level 14: +1 DEX Job Level 15: +1 LUK Job Level 17: +1 VIT Job Level 19: +1 AGI Job Level 20: +1 AGI Job Level 21: +1 DEX Job Level 23: +1 VIT Job Level 27: +1 DEX Job Level 29: +1 LUK Job Level 31: +1 AGI Job Level 33: +1 DEX Job Level 34: +1 INT Job Level 38: +1 DEX Job Level 39: +1 AGI Job Level 41: +1 INT Job Level 42: +1 LUK Job Level 43: +1 DEX Job Level 44: +1 STR Job Level 46: +1 INT Job Level 47: +1 AGI Job Level 49: +1 DEX ------------------------------------------------------------------------------- Archer Skills ------------------------------------------------------------------------------- Archers really don't have a lot of skills. That makes for an easy decision in terms of point distribution ^_^. 2 are absolutely essential, you'd be nuts to be without them. 1 is definetly a good investment, and the other 2 are so so. Owl's Eye______________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : DEX +1 Level 2 : DEX +2 Level 3 : DEX +3 Level 4 : DEX +4 Level 5 : DEX +5 Level 6 : DEX +6 Level 7 : DEX +7 Level 8 : DEX +8 Level 9 : DEX +9 Level 10: DEX +10 Comments: The only skill in RO that actually improves a stat. It definently should be on your list to get, but it can wait until after much better skills. Vulture's Eye__________________________________________________________________ Pre-requisites: Level 3 Owl's Eye Active of Passive? Passive SP Use: None Level 1 : Range +1 Level 2 : Range +2 Level 3 : Range +3 Level 4 : Range +4 Level 5 : Range +5 Level 6 : Range +6 Level 7 : Range +7 Level 8 : Range +8 Level 9 : Range +9 Level 10: Range +10 Comments: This skill increases your range. More range = more time to fire arrows = the less damage to you! This is your first skill to invest majorly in. If you have to walk to attack an enemy, raise it more. Absolutely essential. Double Strafing________________________________________________________________ Pre-requisites: None Active or Passive?: Active, SP Use: 15 SP Each level increases the damage or the skill, but the exact amount in unknown. Comments: This skill allows you to fire 2 arrows at once. It is now affected by Vulture's Eye, and at higher levels it begins to deal outstanding damage. I recommend your first skill point be in double strafing, for when enemies are close and you have Vulture's Eye up to a respectable level. You do not use up arrows with the skill. Arrow Shower___________________________________________________________________ Pre-requisites: Double Strafing Level 5 Active or Passive?: Active SP Use: 15 SP Just like Double Strafing, Each level increases the damage or the skill, but the exact amount in unknown. Comments: Not a very useful skill. It fires multiple arrows in front of the archer at various enemies. The more enemies you attack though, the more enemies that will attack you. And archers are not made to take hits. This would be great for weak enemies, but if your seriously leveling, you probably should not use it. Also, the Hunter's Blitz Beat has an area of affect, as well as being stronger. Like Double Strafing, it also does not use up arrows. Attention Concentrate__________________________________________________________ Pre-Requisites: Level 1 Vulture's Eye Active or Passive?: Active SP Use: Varying SP use Level 1 : DEX and AGI up 12%, lasts 40 sec. 25 SP per use. Level 2 : DEX and AGI up 14%, lasts 50 sec. 30 SP per use. Level 3 : DEX and AGI up 16%, lasts 60 sec. 35 SP per use. Level 4 : DEX and AGI up 18%, lasts 70 sec. 40 SP per use. Level 5 : DEX and AGI up 20%, lasts 80 sec. 45 SP per use. Level 6 : DEX and AGI up 22%, lasts 90 sec. 50 SP per use. Level 7 : DEX and AGI up 24%, lasts 100 sec. 55 SP per use. Level 8 : DEX and AGI up 26%, lasts 110 sec. 60 SP per use. Level 9 : DEX and AGI up 28%, lasts 120 sec. 65 SP per use. Level 10: DEX and AGI up 30%, lasts 130 sec. 70 SP per use. Comments: This Skill works on percentages, which is nice, since it never becomes outdated. The extremely high SP cost prevents this from being a very useful skill though. That SP is best used in Double Strafing or Blitz Beat. ------------------------------------------------------------------------------- Hunter Skills ------------------------------------------------------------------------------- Personally, I don't find traps very useful. If you like traps, get just 1. That way, after you can shoot an enemy, you can lay one down in front of you before it gets close. Other than that, ignore them, and go with the other skills. Note: All traps require at least 1 trap item to use! You can buy these from any kit shop. Skid Trap______________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 5 Level 1 : 1 Cell, 3 Second set up time Level 2 : 2 Cells, 2.4 Second set up time Level 3 : 3 Cells, 1.8 Second set up time Level 4 : 4 Cells, 1.2 Second set up time Level 5 : 5 Cells, 0.6 Second set up time Comments: When the enemy hits this trap, it slides in the direction it was running when it hit it. Think of it as the banana peel of RO. Unfortunantly, it sucks. Landmine_______________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 20 Level 1 : 50% Damage Level 2 : 75% Damage Level 3 : 100% Damage Level 4 : 125% Damage Level 5 : 150% Damage Comments: The damage is based on your ATK. A decent trap, but there are better. Ankles Snare___________________________________________________________________ Pre-Requisites: Level 1 Skid Trap Active or Passive?: Active SP Use: 15 Level 1 : 2.5 Second set up time, 5 Second duration Level 2 : 2.0 Second set up time, 10 Second duration Level 3 : 1.5 Second set up time, 15 Second duration Level 4 : 1.0 Second set up time, 20 Second duration Level 5 : 0.5 Second set up time, 25 Second duration Comments: One of the better traps, it snares thier enemies preventing them from moving. Which lets you shoot him like the helpless jerk he is ^_^ Flasher________________________________________________________________________ Pre-Requisites: Level 1 Skid Trap Active or Passive?: Active SP Use: 20 Level 1 : 1.5 Second set up time Level 2 : 1.2 Second set up time Level 3 : 9 Second set up time Level 4 : 6 Second set up time Level 5 : 3 Second set up time Comments: Flash your opponents! ^_^ Anyway, this trap causes blind status, but not to bosses and plant monsters. It doesn't really matter, since status changes are not implemented yet. It also uses 2 trap items to set up. Skip it. Shockwave______________________________________________________________________ Pre-Requisites: Level 1 Ankles Snare Active or Passive?: Active SP Use: 45 Level 1 : 20% SP Drained Level 2 : 35% SP Drained Level 3 : 50% SP Drained Level 4 : 65% SP Drained Level 5 : 80% SP Drained Comments: When an enemy steps on this, its SP is drained and given to you. Since no monsters use magic, I'm not even sure if enemies have SP. You'll become the worst enemy of Mages in the arena though. This skill also uses 2 trap items. Sandman________________________________________________________________________ Pre-Requisites: Level 1 Flasher Active or Passive?: Active SP Use: 25 Level 1 : 1.5 Second set up time Level 2 : 1.2 Second set up time Level 3 : 9 Second set up time Level 4 : 6 Second set up time Level 5 : 3 Second set up time Comments: This trap should put enemies to sleep, but since status changes aren't working yet, skip it. This skill also uses 2 trap items. Freezing_______________________________________________________________________ Pre-Requisites: Level 1 Flasher Active or Passive?: Active SP Use: 20 Level 1 : 1.5 Second set up time Level 2 : 1.2 Second set up time Level 3 : 0.9 Second set up time Level 4 : 0.6 Second set up time Level 5 : 0.3 Second set up time Comments: Freezes enemies, which does work (Frost Diver). Not bad, but the ice breaks after 1 hit. Maybe you can use it to run away. This skill uses 2 trap items. Blast Mine_____________________________________________________________________ Pre-Requisites: Level 1 Sandman, Level 1 Freezing, Level 1 Landmine Active or Passive?: Active SP Use: 10 Level 1 : 8 Second Duration Level 2 : 6 Second Duration Level 3 : 4 Second Duration Level 4 : 2 Second Duration Level 5 : 2 Second Duration Comments: A more powerful landmine, but I unfortunantly do not know what the damage ratio is. It also uses the fire element, so it will be more or less effective depending on your target. Claymore_______________________________________________________________________ Pre-Requisites: Level 1 Shock Wave Active or Passive?: Active SP Use: 15 Level 1 : 1.0 Second set up time Level 2 : 0.8 Second set up time Level 3 : 0.6 Second set up time Level 4 : 0.4 Second set up time Level 5 : 0.2 Second set up time Comments: A more powerful landmine, it causes quite a bit of damage to a 3x3 area. Even though this skill uses 2 traps, its one of the best. Level 1 should be sufficient. Remove Trap____________________________________________________________________ Pre-Requisites: Landmine Level 1 Active or Passive?: Active SP Use: None Level 1 : Remove Trap Comments: Removes a trap, so you can get your item back. They're cheap, I'd save the skill point unless you're very poor. Spring Trap____________________________________________________________________ Pre-Requisites: Level 1 Remove Trap, Level 1 Falcon Mastery Active or Passive?: Active SP Use: 10 Level 1 : 4 Range Level 2 : 5 Range Level 3 : 6 Range Level 4 : 7 Range Level 5 : 8 Range Comments: Uses your Falcon to spring a trap. A pretty dumb idea IMO, you might as well just leave it. Talkie Box_____________________________________________________________________ Pre-Requisites: Level 1 Remove Trap, Level 1 Shockwave Active or Passive?: Active SP Use: 1 Level 1 : 600 Second Duration, 6 second set up time Comments: A fun little trap, when placed any player that walks over it will recieve a message you set. Cool. Beast Bane_____________________________________________________________________ Pre-Requisites: None Active or Passive?: Passive SP Use: None Level 1 : +3 ATK Level 2 : +6 ATK Level 3 : +9 ATK Level 4 : +12 ATK Level 5 : +15 ATK Level 6 : +18 ATK Level 7 : +21 ATK Level 8 : +24 ATK Level 9 : +27 ATK Level 10: +30 ATK Comments: Will add extra damage to beast/animal type enemies. A decent skill, but better ones make it worth waiting for. Falcon Mastery_________________________________________________________________ Pre-Requisites: Level 1 Beast Bane Active or Passive?: Passive SP Use: None Level 1 : Can rent Falcon Comments: This allows you to rent a Falcon from the Hunter's Guild. Unlike the PecoPeco, there is no reason to not have one. So pick one up. Attack power of the Falcon is based on DEX and INT. Blitz Beat_____________________________________________________________________ Pre-Requisites: Level 1 Falcon Mastery Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 hit, 10 SP Use Level 2 : 2 hits, 13 SP Use Level 3 : 3 hits, 16 SP Use Level 4 : 4 hits, 19 SP Use Level 5 : 5 hits, 22 SP Use Comments: This attack will cause the Falcon to attack repeatedly. Range of the attack is based on Vultures Eye. A very good skill. Steel Crow_____________________________________________________________________ Pre-Requisites: Level 5 Blitz Beat Active or Passive?: Passive SP Use: None Level 1 : ATK +3 Level 2 : ATK +6 Level 3 : ATK +9 Level 4 : ATK +12 Level 5 : ATK +15 Level 6 : ATK +18 Level 7 : ATK +21 Level 8 : ATK +24 Level 9 : ATK +27 Level 10: ATK +30 Comments: Increases the damage of the Falcon. So, ummm... cool. Detection______________________________________________________________________ Pre-Requisites: Level 1 Remove Trap, Level 1 Falcon Mastery Active or Passive?: Passive SP Use: 8 Level 1 : 3 Range Level 2 : 5 Range Level 3 : 7 Range Level 4 : 9 Range Comments: Lets you detect hidden monsters and traps with the Falcon. A waste of time, I think. ------------------------------------------------------------------------------- Skill Point Guide ------------------------------------------------------------------------------- There really is only 1 build for Archers - so I'd highly suggest following this one. As for Vulture's Eye, pump it until you can hit any enemy on the screen. The actual amount will vary depending on your screen resolution. 1 Double Strafing 3 Owl's Eye 6-10 Vulture's Eye 9 Double Strafing 7 Owl's Eye 10 Arrow Shower 9-10 Attention Concentrate 1 Beast Bane 1 Falcon Mastery 10 steel Crow 5 Blitz Beat 10 Beast Bane 1 Skid Trap 5 Ankle Snare 1 Sandman 1 Freezing 1 Flasher 1 Blast Mine 5 Claymore 5 Shockwave 1 Remove Trap 1 Talkie Box ------------------------------------------------------------------------------- Equipment Guide ------------------------------------------------------------------------------- Weapon: +7 Composite Bow - +6 Cross Bow - Hunter's Bow Shield: None Armor : Leather Jacket - Adventure Suit - Tights Helmet: Birreta/Bandana - Cap - Binoculars - Sakkat Robe : Hood - Muffler Shoes : Sandals - Boots Accessories: 2 Gloves (Avg 130k zeny on the street) =============================================================================== Magician =============================================================================== The Magician of course, uses magic to attack enemies. Their magic is very strong, and will usually kill an enemy with one spell. However, the spell can take a bit of time to cast, and a bit of time to recover the SP. So if you want a class with a lot of action, it probably isn't for you. ------------------------------------------------------------------------------- Becoming a Magician ------------------------------------------------------------------------------- This is another class where you'll probably want to stick with Porings only, even for a bit after you become a Mage. After you do hit level 10 job though, you'll want to head to Geffen. If you started in Prontera, Geffen is a long walk to the north. When you do get to Geffen, head into the upper-left building and talk to the Sorcoress there. She'll give you a list of one of 4 different solutions. Gather the ingredients and talk to her again to become a Mage. If you need help obtaining those items, check out the ETC and Usable Items section. Now, go out and fight more Porings. You want to get some spells. ------------------------------------------------------------------------------- Becoming a Wizard ------------------------------------------------------------------------------- Go to the top of Geffen tower (which is no short walk, btw), and talk to the Wizard there. Easy enough... ------------------------------------------------------------------------------- Stat Point Builds ------------------------------------------------------------------------------- Alright, I'm open to ideas now. DEX is now what affects casting speed, but I still think AGI will be important to dodge hits. If anybody has a good idea for a Mage Build, send it along to me. ------------------------------------------------------------------------------- Fixed (Job Bonus) Stats ------------------------------------------------------------------------------- Magician_______________________________________________________________________ At Job Level 50: +0 STR, +4 AGI, +0 VIT, +8 INT, +3 DEX, +3 LUK Job Level 2 : +1 INT Job Level 6 : +1 DEX Job Level 10: +1 DEX Job Level 14: +1 INT Job Level 18: +1 AGI Job Level 22: +1 INT Job Level 26: +1 AGI Job Level 30: +1 LUK Job Level 33: +1 INT Job Level 36: +1 DEX Job Level 38: +1 INT Job Level 40: +1 AGI Job Level 42: +1 LUK Job Level 44: +1 INT Job Level 46: +1 INT Job Level 47: +1 AGI Job Level 49: +1 LUK Job Level 50: +1 INT Wizard_________________________________________________________________________ At Job Level 50: +1 STR, +8 AGI, +1 VIT, +12 INT, +6 DEX, +2 LUK Job Level 1 : +1 DEX Job Level 3 : +1 INT Job Level 4 : +1 AGI Job Level 5 : +1 DEX Job Level 8 : +1 INT Job Level 10: +1 AGI Job Level 11: +1 STR Job Level 12: +1 DEX Job Level 14: +1 LUK Job Level 17: +1 INT Job Level 18: +1 INT Job Level 22: +1 INT Job Level 23: +1 AGI Job Level 25: +1 DEX Job Level 29: +1 INT Job Level 31: +1 INT Job Level 32: +1 DEX Job Level 33: +1 INT Job Level 34: +1 AGI Job Level 36: +1 LUK Job Level 38: +1 VIT Job Level 39: +1 DEX Job Level 40: +1 INT Job Level 41: +1 AGI Job Level 43: +1 AGI Job Level 44: +1 INT Job Level 46: +1 AGI Job Level 47: +1 AGI Job Level 49: +1 INT Job Level 50: +1 INT ------------------------------------------------------------------------------- Magician Skills ------------------------------------------------------------------------------- Magicians live on Skills. Without their spells, they are nothing. Also, choosing skills is now a complicated process. An elemental system can limit and enhance your elementals against certain enemies. Before starting a Mage, you should decide where you will level. That way, you can plan out what elements you would like to use. Check out the Maps and Monsters section for this info. SP Recovery____________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : Additional 3 SP per every 10 seconds Level 2 : Additional 6 SP per every 10 seconds Level 3 : Additional 9 SP per every 10 seconds Level 4 : Additional 12 SP per every 10 seconds Level 5 : Additional 15 SP per every 10 seconds Level 6 : Additional 18 SP per every 10 seconds Level 7 : Additional 21 SP per every 10 seconds Level 8 : Additional 24 SP per every 10 seconds Level 9 : Additional 27 SP per every 10 seconds Level 10: Additional 30 SP per every 10 seconds Comments: An essential spell for any Mage. Without it, you'll be waiting a LOOOONG time inbetween casts to regain SP. Sight__________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 10 SP Level 1 : Allows you to use Sight Comments: Pretty much a useless spell. All it can do at this point is allow you to see hidden Thieves. Yippee... Napalm Beat____________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 9 SP Level 1 : 80% Damage Level 2 : 90% Damage Level 3 : 100% Damage Level 4 : 110% Damage Level 5 : 120% Damage Level 6 : 130% Damage Level 7 : 140% Damage Level 8 : 150% Damage Level 9 : 160% Damage Level 10: 170% Damage Comments: This is a pretty handy spell. It has a near instantaneous cast time, which is always good. Also, at higher levels, you will be doing insane damage for a measly 9 SP. It also can hit other enemies if they are nearby. Definently worth getting later, even if you specialize in bolts. Soul Strike____________________________________________________________________ Pre-requisites: Level 4 Napalm Beat Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Spirits, 15 SP, 1 Second Cast Time Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time Level 3 : 2 Spirits, 21 SP, 1 Second Cast Time Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time Level 5 : 3 Spirits, 27 SP, 1 Second Cast Time Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time Level 7 : 4 Spirits, 33 SP, 1 Second Cast Time Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time Level 9 : 5 Spirits, 39 SP, 1 Second Cast Time Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time Comments: The only advantage to this spell over bolts is its very fast casting time. It has a very high SP consumption though, so if you go with Soul Strike, be ready for some downtime early on in your Mage career. Still a great one to have. Safety Wall____________________________________________________________________ Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike Active or Passive?: Active SP Use: Varying SP Use Level 1 : Protection for 5 seconds, or 2 attacks, 30 SP Level 2 : Protection for 10 seconds, or 3 attacks, 30 SP Level 3 : Protection for 15 seconds, or 4 attacks, 30 SP Level 4 : Protection for 20 seconds, or 5 attacks, 35 SP Level 5 : Protection for 25 seconds, or 6 attacks, 35 SP Level 6 : Protection for 30 seconds, or 7 attacks, 35 SP Level 7 : Protection for 35 seconds, or 8 attacks, 40 SP Level 8 : Protection for 40 seconds, or 9 attacks, 40 SP Level 9 : Protection for 45 seconds, or 10 attacks, 40 SP Level 10: Protection for 50 seconds, or 11 attacks, 40 SP Comments: I don't recommend you get this spell. Although it can make you invulnerable, it requires a Blue Gemstone each cast. They sell for 600z in Geffen! Also, your only invulnerable in the area you create, so if you step out of it, you'll be in danger. Cold Bolt______________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 12 SP Level 2 : 2 Bolts, 14 SP Level 3 : 3 Bolts, 16 SP Level 4 : 4 Bolts, 18 SP Level 5 : 5 Bolts, 20 SP Level 6 : 6 Bolts, 22 SP Level 7 : 7 Bolts, 24 SP Level 8 : 8 Bolts, 26 SP Level 9 : 9 Bolts, 28 SP Level 10: 10 Bolts, 30 SP Comments: I don't recommend Ice currently, as few enemies are few against it. Each additional bolt adds to the spell's cast time. Damage per bolt depends on INT. Frost Diver____________________________________________________________________ Pre-requisites: Level 5 Cold Bolt Active or Passive?: Active SP Use: Varying SP Use Level 1 : 3 Second Duration, 30 SP Level 2 : 6 Second Duration, 29 SP Level 3 : 9 Second Duration, 28 SP Level 4 : 12 Second Duration, 27 SP Level 5 : 15 Second Duration, 26 SP Level 6 : 18 Second Duration, 25 SP Level 7 : 21 Second Duration, 24 SP Level 8 : 24 Second Duration, 23 SP Level 9 : 27 Second Duration, 22 SP Level 10: 30 Second Duration, 21 SP Comments: This damages the enemy, as well as freezing them. While frozen, they become weak against Wind. They also do not move, obviously. After freezing them, you can cast a Lightning spell for some pretty amazing damage. Lightning Bolt_________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 12 SP Level 2 : 2 Bolts, 14 SP Level 3 : 3 Bolts, 16 SP Level 4 : 4 Bolts, 18 SP Level 5 : 5 Bolts, 20 SP Level 6 : 6 Bolts, 22 SP Level 7 : 7 Bolts, 24 SP Level 8 : 8 Bolts, 26 SP Level 9 : 9 Bolts, 28 SP Level 10: 10 Bolts, 30 SP Comments: If you're going to level in Bibalan, get this spell. Each additional bolt adds to the spell's cast time. Damage per bolt depends on INT. Thunder Storm__________________________________________________________________ Pre-requisites: Level 4 Lightning Bolt Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 29 SP per use Level 2 : 2 Bolts, 34 SP per use Level 3 : 3 Bolts, 39 SP per use Level 4 : 4 Bolts, 44 SP per use Level 5 : 5 Bolts, 49 SP per use Level 6 : 6 Bolts, 54 SP per use Level 7 : 7 Bolts, 59 SP per use Level 8 : 8 Bolts, 64 SP per use Level 9 : 9 Bolts, 69 SP per use Level 10: 10 Bolts, 74 SP per use Comments: A pretty good spell. It can effect many enemies at once, since it targets a 3x3 section of tiles. Once an enemy enters the sphere of influence, they cannot leave until all the bolts are done. Then again, if they are able to leave, it will be after you. Also, you can cast this spell anytime you want, so it creates quite a light show in towns. Fire Bolt_______________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 12 SP Level 2 : 2 Bolts, 14 SP Level 3 : 3 Bolts, 16 SP Level 4 : 4 Bolts, 18 SP Level 5 : 5 Bolts, 20 SP Level 6 : 6 Bolts, 22 SP Level 7 : 7 Bolts, 24 SP Level 8 : 8 Bolts, 26 SP Level 9 : 9 Bolts, 28 SP Level 10: 10 Bolts, 30 SP Comments: Probably the best bolt, since more enemies are weak against fire than the other elements. Each additional bolt adds to the spell's cast time. Damage per bolt depends on INT. Fire Ball______________________________________________________________________ Pre-requisites: Level 4 Fire Bolt Active or Passive?: Active SP Use: 25 SP Level 1 : 100% Damage Level 2 : 105% Damage Level 3 : 110% Damage Level 4 : 115% Damage Level 5 : 120% Damage Level 6 : 125% Damage Level 7 : 130% Damage Level 8 : 135% Damage Level 9 : 140% Damage Level 10: 145% Damage Comments: This spell is much like Napalm Beat. It also can hit more than one enemy with it's splash damage, and the damage increases with each skill point. Not a very good skill though, due to its low damage. Fire Wall______________________________________________________________________ Pre-requisites: Level 5 Fire Ball, Level 1 Sight Active or Passive?: Active SP Use: 50 SP Level 1 : 5 Second Duration Level 2 : 6 Second Duration Level 3 : 7 Second Duration Level 4 : 8 Second Duration Level 5 : 9 Second Duration Level 6 : 10 Second Duration Level 7 : 11 Second Duration Level 8 : 12 Second Duration Level 9 : 13 Second Duration Level 10: 14 Second Duration Comments: A very high damage fire spell. Since you really do create a wall of fire, you can damage multiple enemies. Not a bad skill, but make sure you want it - theres a 10 Skill Point price to pay in Pre-requisites. Stone Curse____________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use, Red Gemstone Level 1 : 25 SP per cast Level 2 : 24 SP per cast Level 3 : 23 SP per cast Level 4 : 22 SP per cast Level 5 : 21 SP per cast Level 6 : 20 SP per cast Level 7 : 19 SP per cast Level 8 : 18 SP per cast Level 9 : 17 SP per cast Level 10: 16 SP per cast Comments: All this does is turn your enemy to stone. When you do uncuse them by casting the spell again, they're supposed to have only 1 HP, but Mages report this is not the case. It also requires 1 Red Gemstone per cast, which cannot be bought in any store. So its high cost makes it pretty useless. ------------------------------------------------------------------------------- Wizard Skills ------------------------------------------------------------------------------- Alright, so you're probably thinking, "Casting little bolts are nice... but damnit, I wanna summon nuclear bombs and blow stuff up!" Well, then the Wizard is for you. A good portion of these skills are full-screen. Sense__________________________________________________________________________ Pre-requisities: None Active or Passive?: Active SP Use: 10 Level 1 : Shows the stats of a monster Comments: The FAQ writer's skill ^_^. I have no idea if this is even enabled yet. Fire Pillar____________________________________________________________________ Pre-requisities: Level 1 Fire Wall Active or Passive?: Active SP Use: 30 SP, Blue Gem Level 1 : 5 Second Duration Level 2 : 7 Second Duration Level 3 : 9 Second Duration Level 4 : 11 Second Duration Level 5 : 13 Second Duration Level 6 : 15 Second Duration Level 7 : 17 Second Duration Level 8 : 19 Second Duration Level 9 : 21 Second Duration Level 10: 23 Second Duration Comments: Fire Wall's big brother. If you got Fire Wall as a Magician, this is a good skill to get. It is however extremely expensive. This is one of the most potent spells in the game though. Sightrasher____________________________________________________________________ Pre-requisities: Level 1 Sight, Level 1 Lightning Bolt Active or Passive?: Active SP Use: Varying SP Use Level 1 : 120% ATK, +1 Distance, 35 SP per use Level 2 : 140% ATK, +1 Distance, 37 SP per use Level 3 : 160% ATK, +2 Distance, 39 SP per use Level 4 : 180% ATK, +2 Distance, 41 SP per use Level 5 : 200% ATK, +3 Distance, 43 SP per use Level 6 : 220% ATK, +3 Distance, 45 SP per use Level 7 : 240% ATK, +4 Distance, 47 SP per use Level 8 : 260% ATK, +4 Distance, 49 SP per use Level 9 : 280% ATK, +5 Distance, 51 SP per use Level 10: 300% ATK, +5 Distance, 53 SP per use Comments: Whee, this is a fun looking spell. At least it finally gives Sight a use. This spell sends out those fireballs generated by Sight in all kinds of directions. This is all fine and dandy, but also remember every enemy you hit without a target it going to come after you. And it doesn't really have the power to kill many enemies in 1 cast like Lord of Vermilion. Its a nice anti-mob spell, but so is a Wing of Fly. Meteor Storm___________________________________________________________________ Pre-requisities: Thunder Storm Level 1, Sightrasher Level 2 Active or Passive?: Active SP Use: Varying SP Use Level 1 : Summons 1 Meteor, 30 SP per use Level 2 : Summons 1 Meteor, 34 SP per use Level 3 : Summons 2 Meteors, 40 SP per use Level 4 : Summons 2 Meteors, 44 SP per use Level 5 : Summons 3 Meteors, 50 SP per use Level 6 : Summons 3 Meteors, 54 SP per use Level 7 : Summons 4 Meteors, 60 SP per use Level 8 : Summons 4 Meteors, 64 SP per use Level 9 : Summons 5 Meteors, 70 SP per use Level 10: Summons 5 Meteors, 74 SP per use Comments: IMO, this is the most visually impressive spell in the game. It causes MASSIVE fire damage, and pretty much kills everything on the screen. It takes a good deal of time to cast though, so have some cover. Unfortunantly, the meteor strikes are somewhat random, so the damage can vary. Jupitel Thunder________________________________________________________________ Pre-requisities: Napalam Beat Level 1, Thunder Bolt Level 1 Active or Passive?: Active SP Use: Varying SP Use Level 1 : 3 Strikes, 20 SP per use Level 2 : 4 Strikes, 23 SP per use Level 3 : 5 Strikes, 26 SP per use Level 4 : 6 Strikes, 29 SP per use Level 5 : 7 Strikes, 32 SP per use Level 6 : 8 Strikes, 35 SP per use Level 7 : 9 Strikes, 38 SP per use Level 8 : 10 Strikes, 41 SP per use Level 9 : 11 Strikes, 44 SP per use Level 10: 12 Strikes, 47 SP per use Comments: Lightning Bolt on steroids. The long cast time and over-kill at higher levels makes this a skill best taken up to level 5 or so. Still, a great lightning skill to have. Lord of Vermilion______________________________________________________________ Pre-requisities: Thunder Storm Level 1, Jupitel Thunder Level 5 Active or Passive?: Active SP Use: Varying SP Use Level 1 : 15 Second Cast time, 60 SP per use Level 2 : 14.5 Second Cast time, 64 SP per use Level 3 : 14 Second Cast time, 68 SP per use Level 4 : 13.5 Second Cast time, 72 SP per use Level 5 : 13 Second Cast time, 76 SP per use Level 6 : 12.5 Second Cast time, 80 SP per use Level 7 : 12 Second Cast time, 84 SP per use Level 8 : 11.5 Second Cast time, 88 SP per use Level 9 : 11 Second Cast time, 92 SP per use Level 10: 10.5 Second Cast time, 96 SP per use Note: Some say leveling this up WILL improve damage... no solid evidence on this though Comments: The small reduction in cast time isn't really worth the SP cost and skill points, so I'd leave it at 1. A fantastic spell though. Ice Wall_______________________________________________________________________ Pre-requisities: Level 1 Frost Diver, Level 1 Stone Curse Active or Passive?: Active SP Use: 20 Level 1 : 10 Second Duration Level 2 : 20 Second Duration Level 3 : 30 Second Duration Level 4 : 40 Second Duration Level 5 : 50 Second Duration Level 6 : 60 Second Duration Level 7 : 70 Second Duration Level 8 : 80 Second Duration Level 9 : 90 Second Duration Level 10: 100 Second Duration Comments: This is a really cool skill. It creates a wall of ice, like Fire Wall, that nothing can pass through. Find a wall or corner, cast 2 or 3 of these to box yourself in, and you can now safely let off big spells like Lord of Vermilion. A very good investment. Frost Nova_____________________________________________________________________ Pre-requisities: Level 1 Frost Diver, Level 1 Ice Wall Active or Passive?: Active SP Use: Varying SP Use Level 1 : 5 Second Duration, 45 SP per use Level 2 : 4.7 Second Duration, 43 SP per use Level 3 : 4.4 Second Duration, 41 SP per use Level 4 : 4.1 Second Duration, 39 SP per use Level 5 : 3.8 Second Duration, 37 SP per use Level 6 : 3.5 Second Duration, 35 SP per use Level 7 : 3.2 Second Duration, 33 SP per use Level 8 : 2.9 Second Duration, 31 SP per use Level 9 : 2.7 Second Duration, 29 SP per use Level 10: 2.5 Second Duration, 27 SP per use Comments: Its Diablo II all over again! 1 point in this skill is a good idea, to get you out of a sticky situation. Storm Gust_____________________________________________________________________ Pre-requisities: Level 1 Frost Diver, Level 3 Jupitel Thunder Active or Passive?: Active SP Use: 78 SP Level 1 : 15 Second Cast Time Level 2 : 14.5 Second Cast Time Level 3 : 14 Second Cast Time Level 4 : 13.5 Second Cast Time Level 5 : 13 Second Cast Time Level 6 : 12.5 Second Cast Time Level 7 : 12 Second Cast Time Level 8 : 11.5 Second Cast Time Level 9 : 11 Second Cast Time Level 10: 10.5 Second Cast Time Comments: It's the full screen spell for Ice. It's probably the best full screen spell, as it freezes for a few seconds in addition to doing damage. Waterball______________________________________________________________________ Pre-requisities: Level 1 Cold Bolt, Level 1 Lightning Bolt Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Second Cast Time, 15 SP per use Level 2 : 2 Second Cast Time, 20 SP per use Level 3 : 3 Second Cast Time, 20 SP per use Level 4 : 4 Second Cast Time, 25 SP per use Level 5 : 5 Second Cast Time, 25 SP per use Note: This skill requires water to be present, like the Acolyte's Aqua Benedicta. Comments: What's a place with water? Bibilan. Are enemies in Bibilan weak to Ice? Nope. So skip it. Earth Spike____________________________________________________________________ Pre-requisities: Level 1 Stone Curse Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Second Cast Time, 12 SP per use Level 2 : 2 Second Cast Time, 14 SP per use Level 3 : 3 Second Cast Time, 18 SP per use Level 4 : 4 Second Cast Time, 20 SP per use Level 5 : 5 Second Cast Time, 22 SP per use Comments: Hey! An Earth spell thats actually useful! A decent Earth attack, if you decide to invest in that element. Heaven's Dive__________________________________________________________________ Pre-requisities: Level 3 Earth Spike Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Attacks, 1 Second Cast Time, 24 SP per use Level 2 : 2 Attacks, 2 Second Cast Time, 28 SP per use Level 3 : 3 Attacks, 3 Second Cast Time, 32 SP per use Level 4 : 4 Attacks, 4 Second Cast Time, 36 SP per use Level 5 : 5 Attacks, 5 Second Cast Time, 40 SP per use Comments: The best Earth spell in terms of attacking, so it's essential if you go that route. Quagmire_______________________________________________________________________ Pre-requisities: Level 1 Cold Bolt, Level 1 Heaven's Dive Active or Passive?: Active SP Use: 15 SP Level 1 : 5 Second Duration Level 2 : 10 Second Duration Level 3 : 15 Second Duration Level 4 : 20 Second Duration Level 5 : 25 Second Duration Level 6 : 30 Second Duration Level 7 : 35 Second Duration Level 8 : 40 Second Duration Level 9 : 45 Second Duration Level 10: 50 Second Duration Comments: A pretty cool spell, this creates a swamp that reduces the DEX, AGI, and moving speed of everything in the area. Slow enemies are dead enemies if a Magician can hit and run them, so its a good one to have. Level 5 or so would probably be sufficient though. ------------------------------------------------------------------------------- Skill Point Builds ------------------------------------------------------------------------------- The Wizard opens up more options here. It's best to stick with 1 or 2 elements, and Soul Strike. These are simply suggestions - mix and match your favorite element. I'm not very good with Mages, so I suggest you check out another FAQ in addition to mine. FB/SS__________________________________________________________________________ 1 Fire Bolt 1 SP Regen 4 Fire Bolt 10 SP Regen 4 Napalm Beat 10 Soul Strike 10 Napalm Beat 5 Lightning Bolt 5 Cold Bolt 5 Fire Bolt 5 Jupitel Thunder 1 Lord of Vermilion 10 Ice Wall 1 Frost Nova 1 Sight 2 Sightrasher 9 Meteor Storm 1 Frost Diver 10 Storm Gust 1 Stone Curse 3 Earth Spike 5 Heaven's Dive 1 Earth Spike LB/SS__________________________________________________________________________ 1 Lightning Bolt 1 SP Regen 4 Lightning Bolt 10 SP Regen 4 Napalm Beat 10 Soul Strike 10 Thunderstorm 10 Napalm Beat 5 Fire Bolt 5 Jupitel Thunder 1 Lord of Vermilion 10 Ice Wall 1 Stone Curse 5 Earth Spike 5 Heaven's Dive 1 Sight 2 Sightrasher 9 Meteor Storm 8 Sightrasher 3 Storm Gust ------------------------------------------------------------------------------- Equipment Guide ------------------------------------------------------------------------------- Weapon: Wand - Arc Wand Shield: Guard Armor : Leather Jacket - Adventure Suit - Mink Coat Helmet: Bandana - Cap - Tiara/Crown or Wizard Hat Robe : Hood - Muffler Shoes : Sandals - Shoes Accessory: 2 Earrings (About 280k on the street for these) =============================================================================== Acolyte =============================================================================== The Acolyte is a warrior of the Church. His main strengths are fighting against undead. And quite frankly, he kicks ass against them. However, against normal enemies, Acolytes are so so. They are also severly limited in thier Weapon selection. ------------------------------------------------------------------------------- Becoming an Acolyte ------------------------------------------------------------------------------- The Acolyte's quest is one of the harder ones, but by no means extremely difficult. As a Novice, you'll want to build yourself a little differently. Buy a Guard for sure, but don't upgrade your knife. Acolytes use Maces, so if you want to upgrade your weapon, do so at the Prontera Church. It's found in the upper right corner of town. Talk to the cleric inside, and he'll tell you to make a pilgrimage of sorts. Follow his directions and talk to the NPC, then report back to the cleric. He'll then make you an Acoltye. ------------------------------------------------------------------------------- Becoming a Priest ------------------------------------------------------------------------------- Another easy change here, simply go to the church in Prontera. A priest in the antechamber to the left will promote you to a Priest yourself - provided you're Job Level 40, of course. ------------------------------------------------------------------------------- Stat Point Builds ------------------------------------------------------------------------------- Theres currently 3 types of Acolyte out there, and they all vary in terms of stats. The undead killers are the most common, but probably not as fun. Read up, and choose the one you would like to be. Undead Killer__________________________________________________________________ This Acolyte is designed to whack the living (or dead) crap out of the undead, and take little damage doing it. An undead killing Acolyte should focus primarily on VIT and STR. A little bit of DEX, as with any fighter, certainly can't hurt. You should also put a few points in INT to enhance your heal spell. Starting stats are 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, 1 LUK. 10 STR 10 DEX 35 VIT 21 DEX 50 VIT 10 INT 30 STR 60 VIT 90 STR 78 AGI Support Acolyte________________________________________________________________ If you have an active party, this is the way to go. Turn on EXP sharing, and go tackle some really high level enemies. Use heal to keep the tanker alive, and some stat boosting spells to help out your allies. You won't do well at all solo though, so be sure if you do go this route, your party will help you. Starting stats are 1 STR, 9 AGI, 1 VIT, 9 INT, 9 DEX, and 1 LUK. 50 INT 10 VIT 99 INT 99 VIT Rest in DEX Well, that was easy enough... Puncholyte_____________________________________________________________________ Not a bad build, but it isnt really useful until you have high STR. 10 STR 10 DEX 35 AGI 21 DEX 50 AGI 10 INT 30 STR 90 AGI 90 STR Rest in VIT ------------------------------------------------------------------------------- Fixed (Job Bonus) Stats ------------------------------------------------------------------------------- Acolyte________________________________________________________________________ At Job Level 50: +3 STR, +2 AGI, +3 VIT, +3 INT, +3 DEX, +4 LUK Job Level 2 : +1 LUK Job Level 6 : +1 VIT Job Level 10: +1 INT Job Level 14: +1 DEX Job Level 18: +1 LUK Job Level 22: +1 AGI Job Level 26: +1 STR Job Level 30: +1 VIT Job Level 33: +1 INT Job Level 36: +1 DEX Job Level 38: +1 LUK Job Level 40: +1 AGI Job Level 42: +1 STR Job Level 44: +1 VIT Job Level 46: +1 INT Job Level 47: +1 DEX Job Level 49: +1 STR Job Level 50: +1 LUK Priest_________________________________________________________________________ At Job Level 50: +5 STR, +4 AGI, +5 VIT, +5 INT, +4 DEX, +7 LUK Job Level 1 : +1 LUK Job Level 3 : +1 LUK Job Level 4 : +1 STR Job Level 6 : +1 AGI Job Level 7 : +1 VIT Job Level 8 : +1 INT Job Level 9 : +1 INT Job Level 10: +1 LUK Job Level 11: +1 STR Job Level 14: +1 VIT Job Level 16: +1 DEX Job Level 17: +1 STR Job Level 20: +1 DEX Job Level 21: +1 LUK Job Level 22: +1 INT Job Level 25: +1 DEX Job Level 27: +1 STR Job Level 29: +1 AGI Job Level 31: +1 LUK Job Level 33: +1 DEX Job Level 34: +1 VIT Job Level 35: +1 STR Job Level 36: +1 VIT Job Level 37: +1 AGI Job Level 39: +1 LUK Job Level 42: +1 INT Job Level 43: +1 INT Job Level 46: +1 VIT Job Level 48: +1 AGI Job Level 50: +1 LUK ------------------------------------------------------------------------------- Acolyte Skills ------------------------------------------------------------------------------- Acos skills vary widely depending on what build they are, but Heal is always a fantastic spell. Divine Protection is very good as well. Also, most of their active skills like Blessing has a duration attached to them. It is usually 1 minute, making the high SP ones something to save for Priesthood. Heal___________________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 13 SP Level 2 : 16 SP Level 3 : 19 SP Level 4 : 22 SP Level 5 : 25 SP Level 6 : 28 SP Level 7 : 31 SP Level 8 : 34 SP Level 9 : 37 SP Level 10: 40 SP The higher the skill level, the more powerful the heal is. Comments: A fantastic spell, as this pretty much eliminates your need for potions. All Aco's should have this. People know this, an Aco's tend to be pestered for heals from other players. If your nice, go ahead and give them one. If the other players are rude, be a jerk to them and don't. Heal can also damage undead, though your better off using it on yourself. If your feeling REALLY nasty, you can also heal the monster that the guy that just looted from you is fighting. That tends to get people angry, but it serves 'em right... Divine Protection_______________________________________________________________ Pre-Requisites: None Active or Passive?: Passive SP Use: None Level 1 : DEF +3 Level 2 : DEF +6 Level 3 : DEF +9 Level 4 : DEF +12 Level 5 : DEF +15 Level 6 : DEF +18 Level 7 : DEF +21 Level 8 : DEF +24 Level 9 : DEF +28 Level 10: DEF +30 Comments: This skill gives you a defensive bonus against the undead only. At lower levels this is great, but unless you have some VIT and upgraded armor to back it up, ignore it. DemonsBane_____________________________________________________________________ Pre-Requisites: Level 3 Divine Protection Active or Passive?: Passive SP Use: None Level 1 : ATK +3 Level 2 : ATK +6 Level 3 : ATK +9 Level 4 : ATK +12 Level 5 : ATK +15 Level 6 : ATK +18 Level 7 : ATK +21 Level 8 : ATK +24 Level 9 : ATK +28 Level 10: ATK +30 Comments: Like it's brother Divine Protection, this skill only works against the undead. ATK generally isn't as useful in RO as DEF, since armors tend to have DEF ratings of 0-9, while weapons for 17-155. This is a nice skill to get later if you are an undead killing Acolyte, but if your not, pass it. Ruwach_________________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 10 SP Level 1 : Lets you use Ruwach Comments: This is exactly like the Mage's Sight. The only useful thing it does is allow you to see hidden Thieves. Skip it. Signum Crucis__________________________________________________________________ Pre-Requisites: Level 3 Demon Bane Active or Passive?: Active SP Use: 35 Level 1 : -3 DEF to every undead enemy you see Level 2 : -6 DEF to every undead enemy you see Level 3 : -9 DEF to every undead enemy you see Level 4 : -12 DEF to every undead enemy you see Level 5 : -15 DEF to every undead enemy you see Level 6 : -18 DEF to every undead enemy you see Level 7 : -21 DEF to every undead enemy you see Level 8 : -24 DEF to every undead enemy you see Level 9 : -27 DEF to every undead enemy you see Level 10: -30 DEF to every undead enemy you see Note: The defense readings are purely guesses by me. I just would assume they are mutliples of 3, since all but 1 Acolyte spell follows that pattern. Also, its pretty much the exact opposite of Angelus, which adds +3 to DEF. Comments: The skill drops the defense of all undead enemies on your screen. This is a very good skill for an undead killing Acolyte. Also, this skill looks really cool when it is used. ^_^ Angelus________________________________________________________________________ Pre-Requisites: Level 3 Divine Protection Active or Passive?: Active SP Use: 40 SP Level 1 : 115% VIT to you and your party, 20 Second Duration Level 2 : 120% VIT to you and your party, 30 Second Duration Level 3 : 125% VIT to you and your party, 40 Second Duration Level 4 : 130% VIT to you and your party, 50 Second Duration Level 5 : 135% VIT to you and your party, 60 Second Duration Level 6 : 140% VIT to you and your party, 70 Second Duration Level 7 : 145% VIT to you and your party, 80 Second Duration Level 8 : 150% VIT to you and your party, 90 Second Duration Level 9 : 155% VIT to you and your party, 100 Second Duration Level 10: 160% VIT to you and your party, 110 Second Duration Comments: VIT isnt as useful anymore, but this is still a handy skill to get, since it gives your DEF a pretty big boost. Blessing______________________________________________________________________ Pre-Requisites: Level 5 Divine Protection Active or Passive?: Active SP Use: Varying SP use Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration Level 2 : STR, INT, and DEX +2, 31 SP per use, 60 Second Duration Level 3 : STR, INT, and DEX +3, 34 SP per use, 60 Second Duration Level 4 : STR, INT, and DEX +4, 37 SP per use, 60 Second Duration Level 5 : STR, INT, and DEX +5, 40 SP per use, 60 Second Duration Level 6 : STR, INT, and DEX +6, 43 SP per use, 90 Second Duration Level 7 : STR, INT, and DEX +7, 46 SP per use, 90 Second Duration Level 8 : STR, INT, and DEX +8, 49 SP per use, 90 Second Duration Level 9 : STR, INT, and DEX +9, 52 SP per use, 90 Second Duration Level 10: STR, INT, and DEX +10, 55 SP per use, 120 Second Duration Comments: A pretty good support Acolyte spell, though not everyone needs all 3 of these stats. A Magician would only find INT useful, for example. It can also curse undead, people say. I guess it subtracts stats instead of adding them. If you know how to use