========================================================================= ************* PHANTASY STAR ONLINE Version 2: FAQ/WALKTHRU ************** ========================================================================= Dreamcast Online RPG: released (2001) UK (PAL) COMPLETE FAQ/WALKTHROUGH (version 3.0) 10/08/2003 Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on your website, feel free to do so under the following conditions. a) You email me first and let me know where it will be appearing and b) you do not alter the content in anyway (if you need to change the formatting slightly for display purposes that's OK). This guide may NOT be used as part of a restricted Pay-to-Enter website or in print unless you are prepared to pay me riches beyond the dream of avarice for its inclusion. If I find out that any part of this FAQ has been lifted and used without credit to me, especially if you use it to earn money, then I will be annoyed. I didn't type all this up for the good of my health you know. ======================================================================== ********************************* CONTENTS ***************************** ======================================================================== 1) INTRODUCTION/REVISION HISTORY a) The Dreamcast Online situation b) About PSO chapters I&II for GameCube 2) THE BASICS a) What's New in PSO version 2? b) Going Online (US and EU players) c) Creating a Character 3) GAME WALKTHRU - FOREST a) Hunters Guild Quests b) Defeating the Dragon/Sil Dragon 4) GAME WALKTHRU - CAVES a) Hunters Guild Quests b) Defeating DE Rol Le 5) GAME WALKTHRU - MINES a) Hunters Guild Quests b) Defeating Vol Opt 6) GAME WALKTHRU - RUINS a) Hunters Guild Quests b) Defeating Dark Falz 7) DOWNLOADABLE QUESTS a) Soul of a Blacksmith b) Letter from Lionel c) The Retired Hunter d) Central Dome Fire Swirl e) Soul of Steel f) Sunset at the Secret Base (Japanese) 8) ONLINE QUESTS a) Win Back - Lost Heat Sword/Lost Ice Spinner/Lost Soul Blade b) Win Back - The Missing Maraca's c) Win Back - Tinkerbell Lost Dog d) Win back - Rappy's Holiday e) Win Back - Garon's Treachery f) Defeat - Mop Up Operation 1-4 g) Defeat - Endless Nightmare 1-4 h) Defeat - Today's Rate i) Defeat - Towards the Future j) Defeat - FAMITSU - MAXIMUM ATTACK! 9) BATTLE MODE (Online Only) a) The Rules b) Basic Info c) Strategy - Hunter - Ranger - Force 10) CHALLENGE MODE (Online Only) a) Stages b) Rank Requirements and Prizes c) Strategy 11) MAGS a) Normal Mag Types b) Raising Mags/Photon Blasts c) Special Mags and Mag Cells d) Mag Abilities Charts 12) WEAPONS AND EQUIPMENT a) Weapons b) Shields c) Armour d) Armour Slot Items e) Weapons Side Quests 13) TECHNIQUES a) Simple b) Normal c) Hard d) Healing e) Support 14) ENEMY LIST - Normal/Hard/Very Hard a) Forest b) Caves c) Mines d) Ruins 15) ENEMY LIST - ULTIMATE DIFFICULTY a) Forest b) Caves c) Mines d) Ruins e) Fighting The Ultimate Mode Monsters 16) ULTIMATE MODE STRATEGIES a) Force b) Ranger c) Hunter 17) GENERAL FAQ 18) PSO Storyline - Messages from Rico ========================================================================= ********************** 1) INTRODUCTION/REVISIONS *********************** ========================================================================= INTRODUCTION - I have to admit that when I came to play PSO version 2 I was surprised to find it had no completed FAQs written for it. Considering how popular the first instalment was, the lack of full and coherent material on the update was quite a shock. Having become totally and utterly addicted to this wonderful game in the twilight days of the Dreamcast, I was delighted to find a group of great players on the EU servers who have put up with my n00bish ways and helped immensely in taking me through online missions, giving me advice/stuff and answering all my damn fool questions! I have written this complete guide to Phantasy Star Online version 2 with full walkthroughs for the basic game and all the offline missions that were present in the original incarnation, but also with full guides to the new online and downloadable missions. I have provided a guide to the new mode of Ultimate difficulty and the online only modes of Challenge and Battle, as well as comprehensive listings of all items, weapons, enemies etc. As with all my FAQs I will add and refine info as I continue playing, but as this stands this FAQ is all that a new player should need to play the game, and hopefully lays out more complex information in a way that will be appreciated by a more experienced player. So enjoy the FAQ and enjoy this wonderful DC game while it lasts. In the future I hope this guide can be refined for players of the forthcoming PC and GameCube incarnations, but until then see you all on Ragol, last one to Dark Falz is a wussy! ****************************** CREDITS ********************************** This guide could not have happened without the help and support of Fenon, Mia, Poppy, Karl 2k2, Armok and all the peeps on GameFAqs PSOv.2 message board. Mucho thanks to Tigereye, WC Leader and nitecrawler for some cool Ultimate mode advice. Thanks guys and girls! Also special thanks to Frizzle Fry for the excellent set of S-rank Spread Needles. Levelling up would have been an awful lot less fun without them mate! ************************************************************************* The latest version of this guide is always posted first at www.gamefaqs.com, if you found this guide on another site please check gamefaqs to make sure you have the latest updates before emailing me with any questions. I may have already answered it! REVISIONS - Version 1.0 (20/09/2002). First Version. Help, where did my social life go? All missions typed up. Equipment lists as comprehensive as possible. Guide to Ultimate mode finished. There are bound to be errors and omissions, BUT the important stuff is all in here. As per usual email me if you spot any diabolical mistakes. Version 2.0 (01/12/2002) I had to take a break after writing such a big first version, but I have returned with updates galore. Actually there isn't much to add. The Mission Guides etc are all totally complete and need no revising - feedback on them has been great. Thanks to all who emailed me, it's nice to know people are STILL coming fresh to DC PSO2. Basically I have updated the guides to Challenge Mode and Battle Mode. They now have strategy included and I have also put in the S-rank Challenge Mode prizes and their requirements. I have also added some more questions and answers to my General FAQ, and a few more weapons and armour rares that I stumbled across. Because I love you all so much I have even added information on specific tactics against all Ultimate Mode beasties as your plaintive emails have been breaking my heart =) Version 2.1 (20/12/2002) Just a quickie update. Changed an error I made about Doc. Motagues location once unlocked. Also have added some notes about the Cube version, as I am getting a lot of emails about it and I can't really be of much help due to the fact.. I don't have it! Also some (possibly) good news regarding DC online play. Look like sega might be keeping the DC server open for loner than we thought, yay! Version 2.5 (8/5/2003) Oops been awhile since my last update. Basically I have been playing PSO Ep I and II on the Cube (dodges rotten tomatoes) and creating a new FAQ for that. As much of the two games are similar, you'll find this FAQ has benefited from new material I have written for mags and enemies. So check out the mag section for charts on what mags have which abilities and also my expanded enemy data charts! DC online is a pretty lonely place these days but I still log on to run through Towards the Future and Famitsu Massive Attack. Future updates will by sparse, but I will not post a final version of this FAQ until Sega close the DC PSO servers for good, so there! Version 3.0 (10/08/2003) Well I'm pretty much through with DC PSO now. I haven't been able to ascertain if the servers are still open or not, internet message boards seem to indicate some online play is still possible. Basically though, my DC has died. If I can't get it fixed, I can't transfer my characters to a new machine. So that's it really for me with PSO on the DC. There will bea final update when the DC servers finally close... but until then. I'm out of here. It's been fun though! ****** PHANTASY STAR ONLINE COUNTDOWN TO DREAMCAST SERVER CLOSURE? ****** a) Is Phantasy Star Online still online? Well, yes. However most of the action now takes place on the EU servers as USA and Japan have got Game Cube PSO I & II now. There is still no definite word on when the DC servers shut down for good, but as soon as I have concrete evidence I will post an update. Once it does close down online, all the Challenge, Battle and Online Quest Mode stuff listed here will be obsolete (sniffle), so enjoy it while it lasts. Although I think sega won't keep supporting Dc online play forever, some heartening news was drawn to my attention by email. This is an excerpt from a response to a letter to sega regarding online issues on the DC... "This time, the rumor is not just a rumor. Sega will review the traffic and usage of Dreamcast servers towards the end of the year, and based on this review, may decide to shut them down. It's not simply a matter of DC sales, most gamers have now switched to other platforms and we needs to devote our precious resources to the games that are the most popular with our fans. But your questions and concerns are good ones. Here are some answers that may help .... Sega plans to evaluate and possible shut down servers for Sega-published Dreamcast games only (excluding PSO). If the servers shut down, you will not be able to play multi-player games online, but you will always be able to play them offline, of course....For Dreamcast games that are not published by Sega, it depends on the game's publisher as to whether or not the server will stay active. Check the publisher listed on your games and contact that company for more info. If your games are published by Sega, keep your eye on the Online section of this websites for announcements on Dreamcast server status." http://www.sega.com/community/letters/home_letters.jhtml UPDATE: Some magazines reported that the PSO DC servers had finally shut down, and yet some people still talk of online play so, once I get a working DC and can check for myself I will put this straight. ************************************************************************ b) ABOUT PHANTASY STAR ONLINE I & II ON THE GAMECUBE If you are still playing DC based PSO avidly and are wondering whether to make the switch to the Cube version, then here are what's new and what's been tweaked in the Nintendo system update. - A whole new game is here in the form off Episode 2, unfortunately, before you can get to the real meat of the Episode 2 game you have to wade through two tedious levels based on the online Battle Mode (Spaceship and Temple) as an exam. Once done though the new areas, Jungle, Seashore, Mountains and Seabed are beautiful, with amazing water effects and reflections. The new enemies don't have quite the charm of the Episode 1 gang, however the two main Bosses are awesome and beat out the Episode 1 bosses by a mile. - Three new character classes are available. Hucasceal, RAmarl and Fomar. The HUcasceal is a female HUcast with superb speed and close combat skills. The RAmarl is a female RAmar, with excellent tech abilities. The Fomar is an odd character, a Force with good melee skills and tech abilities but woeful HP and defence. All are worth checking out and add something fresh if you have previously played out all the other types. - Tech abilities have been changed for various non force chars. Only forces can now learn Reverser, Grants and Megid. Ramarls and Hunewearls can learn all techs other to level 20 and Anti to level 5. RAmars can learn all other techs to level 15 and Anti to level 5. Humars can learn everything the RAmar can to level 15 (anti lvl 5) except for Deband and Shifta which they cannot learn at all now. - The game also supports split screen, offline multiplayer play, allowing Challenge Mode and Battle Mode to be played offline. This also allows you to trade items between any characters you are storing on a memory card as well, you can simply set up an offline multiplayer, load in two of your characters and hand items over easily. - Rare monsters now appear more frequently, they are stupidly hard to encounter in the DC version. In the same vein, rare weapons are not so damn hard to find either, which IMO makes the game a lot more satisfying. There are many, MANY more rares to be found as well. - New shields that enhance Tech power can be created from separate items and extra slots can be added to Armour and Frames with the correct item. Weapons can also be upgraded with new special abilities in some online mode quests. - Letter from Lionel, Soul of a Blacksmith, The Retired Hunter and Soul of Steel are now included in the offline quests. There are no online download quests as yet, but new online quests are available, one picking up the Sue, Bernie, Kireek events and introducing a whole new area. - Many weapons, armourments and items have been tweaked and changed. Grind limits have changed on many weapons and some weapons have changed class, for example the twin blade ELYSION is now a Sabre type with a MST requirement and SPREAD NEEDLES can no longer be equipped by Hunters. - Ultimate mode offline is not quite as evil and unfair as the DC version is. ======================================================================== **************************** 2) THE BASICS ***************************** ======================================================================== a) What's New? Phantasy Star Online Version 2 contains everything the original game had with some significant additions. These are: 1) A new offline Difficulty Mode - Ultimate difficulty that contains new monsters. 2) New online play modes. Battle Mode, which allows players to fight each other, and Challenge mode, which times your speed in completing the game. There is also a fun game called Go Go Ball, which can be played, in the online lobbies. 3) New online and downloadable quests available. 4) Players can now level up to level 200. 5) Force Characters can now learn spells up to level 30 rather than the previous level 15. As other magic using ranger and hunter characters can still only learn up to level 15 this removes the significant weakness from PSO 1 Force characters. 6) Androids can now set traps in Ultimate mode. 7) There are new items and weapons available. 8) Weapons can be equipped via the R2 shortcut menu. Items and Techniques can also be accessed here now. 9) If you have 100,000 meseta in your characters inventory when you continue a game (not stored in the bank), you can visit the Dressing room. For 100,000 meseta you can change your characters costume and hairdo or body colour and head type if you are an android. The two versions of the game are entirely compatible. PSO version 1 players can play online with PSO version 2 players in PSO 1 games. However if PSO version 2 players create a PSO 2 game online then only PSO 2 players can join in. Its also worth noting that if you have a character you wish to convert from PSO to PSO v2 then you should store any unequipped items at the bank. When I converted my character I lost my entire unequipped inventory, which ticked me off as the manual contained no warning of this and I had a rather good Holy Lance that I lost. You will also lose any "hacked" weapons or items. Basically if you have any weapons ground past their normal limit they will disappear. Is it worth upgrading to Version 2 if you have PSO version 1? I considered this carefully at first (being a thrifty sort), but I can safely say the answer is yes, yes and thrice yes! The new difficulty mode is almost like an entirely new game. The new online play modes are endlessly fun and exciting and the character balance has been sorted out so people don't just go for Hunter types all the time. b) GOING ONLINE In the USA players must pay-to-play. This involves buying a Hunters License from sega, which lasts for 90 days and can be renewed as long as you want to keep playing online. In Europe the situation is different. Here players can play online for free. However before US players get hysterical, please remember that UK players don't get flat rate free local calls as standard. We have to pay extra for that. If you can't set up a free ISP via your DC then you must pay local per minute call rates to play. In the UK you need Dream Key version 3 to get online with PSO v2. This should come as standard with any copy of PSO v2 you buy. You should set up the internet access first by going online with the browser disc then copying the dreamkey file to whichever memory card you are using to play with. If you can't set up an ISP via Dreamkey 3.0 (i.e. you are an AOL user) but still want to play online and either don't mind the call charges or have something like BT Anytime, Sega have provided a local call rate number you can use to go online with: 0845 604 1482 (User Name: sega, Password: sega). c) CREATING A CHARACTER The most important part of any game of this type is creating a character that you will feel comfortable playing as for long periods of time. PSO offers three "races" and three job types, which combine to offer nine character types to choose from. Each has their own strengths and weaknesses and like me you'll probably start off trying several before settling with one or two characters you really want to build up. You can only save one character per VMU or memory card, BUT I would recommend purchasing one of those third party "four page" memory cards. I have two of these and they are extremely reliable. Each page is read by the DC as an entirely separate entity, so I can store four characters on each card. It also makes life easier when downloading the offline quests. The races are as follows: HUMAN - These are the basic "good all-round" characters. They can use magic (techniques) and have well-rounded stat growth. They also come in all three job flavours. NEWMAN - These are more magic orientated characters. They tend to lack physical power but have excellent mental faculties and good defence and can use techniques to devastating effect. ANDROIDS - These can't use any magic techniques at all, but compensate with the ability to spot traps. They are also immune to poison and paralysis (though can suffer "shock paralysis in the Mines). They have high attack power and HP. The jobs are as follows: HUNTER - Excel in close range combat. Experts in hand-to-hand combat, they can also use pistols and techniques to add long range attacks. RANGERS - The most accurate fighters in the game. Rangers provide support with a range of high-powered rifles and pistols. FORCE - masters of techniques, Force characters can learn magic up to the highest levels. Can heal, cast support magic and powerful offensive spells. The nine character types that result are listed below, along with the Maximum stats each type can achieve. There is no real "best" type; each one suits a certain style of play. For example playing as an Android means you don't have to watch your step checking for traps, but in the harder modes offline the inability to cast offence/defence raising magic can slow you down a lot. Playing as a Force means you have access to tremendous magic power, but the lack of Hit Points can be unnerving when monsters can lay you out in one blow. If you like to play it safe rather than getting stuck in up close then you may prefer a Ranger, being able to blow things away from a great distance. Whatever you choose, remember the dynamic of your character can change a great deal from online to offline. Whereas offline your android may struggle from lack of heal and stat raising magic, online with a Human or Newman in tow you can get stuck in! For them having you get up close and personal means they can stay out of physical danger and concentrate on using magic without having to keep running away! That's an oversimplification, but its worth bearing in mind if you feel you are getting nowhere with the game offline. I know I found the whole PSO experience falling into place when I finally got online and became part of a team. When you create character, it doesn't matter how large or small they are, they will still do the same damage etc. Creating an itty bitty Hunewearl and seeing her wield a gigantic sword is always good comedy! It also pains me to say this, but no matter what sex you are in real life, if you create a female character, you WILL get chatted up in the online lobbies. Especially if you have a Hunewearl character. It can be quite funny, but also annoying as well, so be warned. a) HUcast - Hunter + Android My own personal favourite type. Hucast's have the highest attacking power of all the characters. They can use no techniques, but can use a variety of different weapons. They excel with close combat ones though. HP: 2012 TP: 0 ATP: 1611 DFP: 601 MST: 0 ATA: 181 EVP: 818 LUCK: 100 b) HUmar - Hunter + Human My second favourite type to use. The HUmar is probably the best character for beginners to use. They can use close combat weapons, pistols and can learn techniques. HP: 1670 TP: 912 ATP: 1404 DFP: 506 MST: 713 ATA: 161 EVP: 702 LUCK: 100 c) HUnewearl - Hunter + Newman Higher technique points and good offensive technique skills, low on HP though. HP: 1558 TP: 1185 ATP: 1150 DFP: 433 MST: 986 ATA: 164 EVP: 799 LUCK: 100 d) RAmar - Ranger + Human Another balanced character type. Can use all guns and a variety of attack and defensive orientated techniques. HP: 1770 TP: 955 ATP: 1037 DFP: 431 MST: 756 ATA: 210 EVP: 737 LUCK: 100 e) RAcast - Ranger + Android Excellent attack accuracy and power. Can use all guns but no techniques. HP: 2214 TP: 0 ATP: 1267 DFP: 606 MST: 0 ATA: 222 EVP: 751 LUCK: 100 f) RAcaseal - Ranger + Android Has the best attack accuracy of any character, although attack power is lower than the RAcast, she has higher evasion. HP: 2140 TP: 0 ATP: 1214 DFP: 558 MST: 0 ATA: 230 EVP: 830 LUCK: 100 g) FOmarl - Force + Human The most balanced of the Forces. Can use all techniques and has the most HP. HP: 1469 TP: 2209 ATP: 865 DFP: 421 MST: 1274 ATA: 158 EVP: 616 LUCK: 100 h) FOnewm - Force + Human Has the highest level of Technique points and best defence of all the Forces. HP: 1431 TP: 2430 ATP: 735 DFP: 490 MST: 1421 ATA: 141 EVP: 637 LUCK: 100 i) FOnewearl - Force + Newman Physically the weakest character in the game but counters that with having the most powerful level of mental strength. HP: 1398 TP: 2709 ATP: 579 DFP: 401 MST: 1607 ATA: 148 EVP: 688 LUCK: 100 When writing the following walkthrough, you should bear in mind that I have mostly played as Hunter characters. However in my observations of other players online I have tried to provide a balanced guide to battle whatever character you choose to play as. When you begin a game of PSO you will have quests available to complete at the Hunters Guild. Completing certain missions will unlock new ones. You don't actually have to do any of the missions, but it is highly recommended that you do so as they help you gain valuable experience, and break up the monotony of replaying the four areas until you have levelled up enough to progress. With this in mind I have laid out this guide with quest walkthroughs for each area, the final part of each section guide is advice on killing that Boss character so you can unlock the next area, this include Boss tactics per difficulty mode. I have noticed a certain "randomisation" in map layouts as well, which is why the guides are not detailed room-by-room walkthroughs (I got very lost following one in a PSO version 1 FAQ, when I realised I had actually started in a different position to the author). In fact most quests are very simple, you must progress to a point decreed by your Employer. On the way you must unlock rooms by either clearing them of all enemies or activating buttons or switches in nearby rooms. The Area map is your best friend; use it to return to doors and rooms with switches you may have missed if you find your progression is halted. The joy of PSO is in exploring and finding new weapons and items. You can also use the items you collect to sell on to raise meseta to fund purchases of things like recovery items. Most weapons and armour you should pick up as you adventure. I never bought stuff from the weapon or armour shop. But as a keen Mag raiser (see MAG section) I spent a fortune on items to feed them with. Make sure you have plenty of telepipes especially when exploring the caves, as you will want to telepipe back to sell up and stock up many times. ======================================================================== ********************** 3) GAME WALKTHRU - FOREST *********************** ======================================================================== As your first area to explore the Forest is straightforward. There are two sections, with the second half of Forest 2 being accessible only via a warp pad. ********************** a) HUNTERS GUILD QUESTS ************************* 1) A MAGNITUDE OF METAL This first quest is designed to introduce you to the concept of Mags and to introduce a couple of PSO NPC's. First you'll talk to Garon who will tell you that he has lost a valuable commodity down on Ragol. Warp down and explore Forest 1 until you come across a pink RAsceal called Eleanor. Talk to her and answer "I was looking for it". She will now join you and as you explore she will tell you more about mags (see Mag section for more details on Mags). Return to the Pioneer teleport area and you'll see a glittery object on the ground nearby. Walk up to it and you'll have found the missing Mag. Talk to Eleanor again, then return to Pioneer 2 and talk to Garon. Visit the Guild counter to complete the quest. 2) CLAIMING A STAKE You are hired to find a man called Racton who has gone down to Ragol. Warp down to Forest 1 and as you get close by you'll see an arrow appear on you map. This is Racton. Talk to him and he will only come if you can find three capsules he has left lying about. Head up and right to acquire the first capsule, which is, a glittery object lying on the ground. Go back to the area with Racton in it and go past him and to the left into the next area. Work you way round until you find the next capsule. Finally the last capsule is located by the teleport to Pioneer 2, collect it and return to Racton. Talk to him, then uses the telepipe to return to the ship. Talk to his son and claim your reward. 3) BATTLE TRAINING You are hired to find a data disk and a young hunter called Ash. You should first talk to Kireek the HUcast by the door, then return and talk to Zid. Now you both warp down. The purpose of this quest is mainly to give you instructions in how to battle. Kireek will explain how to perform combo hits and also how to use the target colours to decide on the most effective attacks. As you progress, check your area map and Ash will show up as an arrow. Make your way over and talk to him, then walk towards the glowing object. Collect the disk and fight off the wolves then return to Ash. Talk to Kireek and then use the pipe to return to the ship. Talk to Ash and Zid then claim your reward. After completing this mission further ones will open up. Now you can play "value of Money", "Journalistic Pursuit", "Fake in Yellow", "Native Research" and "Gran Squall". 4) VALUE OF MONEY This is a quick quest. Basically you must go and persuade a reluctant man not to spend all his cash on weapons. Go and find him pacing in the shop area. Answer "I don't understand" and "Because you're a fool". Now return to the wife talk to her, then return and talk to him. Finally return to the wife and you can then collect the reward. 5) JOURNALISTIC PURSUIT Your mission is to squire about a young journalist called Nol around the Forest areas without letting her get killed. She is pretty good at keeping her self healed as long as you don't let her get overwhelmed by monsters. First make your way through Forest 1, as you go Nol will halt and make observations. Soon you'll reach a red transporter, which will take you to a new area, Forest 2. Use it and carry on exploring. You'll pass an area with a "weather station" in it, Nol will point it out to you. You can't get across yet as the bridge is out. In the next area a switch (a red glowing post) can be activated to bring the bridge up. Return to the weather station and examine it. Walk away from it and Nol will decide its time to return to Pioneer 2. So use the pipe back and collect the reward. 6) THE FAKE IN YELLOW This is another easy quest. The only enemies you have to face are Rag Rappies. Warp down and take out all the Rappies, you'll keep coming across one you can talk to. Each time though he will disappear. Work your way around taking out the Rappies as you go until finally you will be able to talk to the last rappy and he won't disappear. Keep talking to him until he reveals himself to be the Professor you were sent to find. Now use the pipe and return to claim your reward. 7) NATIVE RESEARCH Alicia the scientist has hired you to collect data on the five types of creature that roam the forest area. For this ou must visit Forest 1 and 2 and kill enough of each type within 20 minutes. Basically it works out at 5 Boomas, 4 Savage Wolves, 3 Rag Rappies, 2 Monests and 1 Hildebear. In Forest 1 you can find the Rag Rappies and Booma easily. But don't miss the Monest that appears in a dead end section with a blue force field. When you get to Forest 2 you can find the second Monest in one of the small areas off the big "lakeside" section. Kill everything in the main body of that section to gain access to the lakeside and you'll meet a Hildebear. Kill that and its mission complete and handily there is a transporter back to Pioneer 2 nearby. Talk to Alicia then collect your Reward. You can now access the new mission "Forest of Sorrow" 8) FOREST OF SORROW Now Alica wants you to take her down to Ragol. Again you should protect her, but she can heal you if things get bad and keep herself healthy as well. First take her to Forest 2. Once there lead her to the area with the bridge and weather station. Go into the next area to activate the bridge and also go into the small area leading off it where you will find an injured baby Hildebear (doh, cute!). "Talk" to it and it will disappear. Now return to the weather station and examine it. Alicia will make some comments about the animals. Now make your way to the large lakeside area and make for the area off to the left that usually contains the warp up to the upper section of Forest 2. You'll be attacked by about six Hildebears, after you have fought them off, head down to the far end and you'll find the baby Hildebear again. Alicia will ask you if she should take it back to the ship. It doesn't matter what you answer, she won't do it. Now return to Pioneer 2, and collect the reward. 9) GRAN SQUALL This is a fairly straightforward quest. You are contracted to find survivors of a ship the "Gran Squall". As you progress you will find all is not what it seems. First make your way through Forest 2 until you find a RAmar called Bernie. He is found usually in one of the dead end areas. Talk to him and say you believe the story. He will join you. You need him anyway as soon you will come to a jammed door and only Bernie can open it. Warp to Forest 2 and make your way to the warp pad that takes you up to the raised area. You will face a heavy wave of enemies, but Bernie is pretty tough and in the early difficulties, quite powerful. Once you have cleared the area make you way to where the dragon teleport usually is. You'll see a girl lying unconscious. Bernie says he will take care of it, so use the pipe back to Pioneer 2 and claim your reward... you'll meet Bernie again. **************** b) DEFEATING THE DRAGON/SIL DRAGON ******************** Before taking on any boss, drop a telepipe just before the Boss Warp. This will save time returning to battle if you get killed. Keep dropping one each time you have to go in and confront it. DRAGON (Normal/Hard/V.Hard) - This first boss is fairly straightforward and I was around level 5 (Hunter) when I took him out. Its attack pattern is slow and predictable. It will land and walk towards the middle of the arena, if you run around the side of it you will avoid being blasted by its fire breath. It will then sit itself down so make sure you aren't underneath it or you will get squashed. The dragon has targets across its body, but you will find its legs the easiest to attack. Get in close and hack away with your most powerful weapons/techniques. After a minute or so it will rise up and fly into the air, if you are packing a long-range weapon you can keep hitting it as it rises. It will dive down under the ground and burrow out from the middle at high speed; you can track its progress on your radar. Just keep moving and you should avoid taking a hit. Once it reappears, just repeat the steps above. You should make sure you stay to the right of the dragon as when it dies it will topple over to the left and can squish you. Once it its dead walk around the outside of the area and collect the items from the boxes then use the teleport to return to Pioneer 2. Once back you MUST go and talk to the principal, this is the only way to gain access to the next area, the Caves. SIL DRAGON (Ultimate) - Although this dragon looks pretty impressive in the new snowbound arena, its actually virtually identical in tactics to the Dragon. It moves faster and is tougher obviously but it shouldn't cause you too much grief. However just watch out for it when it dives under ground. As well as burrowing out it a straight line, it will also spiral inwards under ground as well. ======================================================================== *********************** 4) GAME WALKTHRU - CAVES *********************** ======================================================================== The Caves are the largest area in the game. Three large maps to navigate around. Plenty of telepipes are recommended as you get deeper inside. You will also face traps here for the first time. These take the form of floating mines that can explode in your face or poison you. Androids can see and target them. Everyone else won't see them until they are right up close, so Trap Vision is a must. There is one thing to be aware of; on your first time through the Caves it is likely you will do the Quests in order. However the download quest "Soul of Steel" has two different endings. To get the "good" ending, you need to leave two of the caves quests (Waterfall Tears/Black Paper) until after you have done two Mines Quests (Docs Secret Plan + Unsealed Door). But you can choose to do this on another difficulty setting if you wish. (See the Download Quests - "Soul of Steel" for full details). The same goes for the quest for the Soul Eater weapon. These also require these quest to be undertaken in this order. You also can't acquire the Soul Eater, or see the good ending to Soul of Steel in the same difficulty mode. (see "Special Weapons Quests" in the Weapons Section) ********************** a) HUNTERS GUILD QUESTS ************************* 1) ADDICTING FOOD This is a simple quest, but a long one. You have to make your way through the caves, into Caves 3. Once in caves 3 you need to hunt down the Cake Sisters. They are usually found in one of the large (one exit bottom, two exits top) rooms located on the right side of the map. Once you find them, buy a cake off them and return via a pipe. Talk to the girl and get your reward at the counter. 2) THE LOST BRIDE This is another simple quest, but can become tricky in higher difficulty modes. You have to chaperone a fat woman called Cicil down into one of Caves 2 waterfall caves. She says she has got fat using recovery items so would like to get down there without using any. So you have to keep Cicil out of trouble. She can actually use magic and heal herself, but if you let her die then its mission failed. Try and let her sustain as little amount of damage as possible as I think she may declare the mission over of she has to heal up too many times as well (I am not totally sure). The easiest way is to stay close to doorways, so she will be out of harms way. It may result in slow progress, but her health drops alarmingly when surrounded vicious Pal Sharks or the Lilies on Ultimate difficulties that like to Megid you. If you are a Hunter, I recommend you get a good long distance weapon. You'll need it! Once you reach the right cave Cicil will let you know. Just use the pipe to return and talk to the newly slim Cicil to end the mission and then claim your reward. 3) SECRET DELIVERY This is a bit more complex than the missions thus far. You are instructed to find an android who has stopped transmitting or something and input YN-0117. You have 45 minutes in which to do it. You want to get yourself down to Caves 2 as quickly as possible. In caves 1 you'll meet Bernie again who'll mutter about another code. To get access to the warp down to caves 2 you need to find a room with a green arrow in it (an android in an alcove). You can talk to the androids you find, YN-0117 will have no effect and using the code Bernie gave you - EM-05, will make them attack. Best leave them alone. However past this first android you'll find the warp down to Caves 2. Now for this mission the layout of Caves 2 has been changed drastically. You will spot the missing android fairly quickly, she is lying slumped across the water in one of the waterfall rooms and the door that would appear to lead around to her is locked. But to get to her you must access a warp point. If you travel across the Southwest corner of the room you'll find a maze of small rooms with androids in and switch rooms off to the sides. Switch all the switches then return to the room across from where you saw the stricken android. Go through the door and you'll be able to warp over and get to her. Input YN-0117 and you'll wake the android up. It's Eleanor! She'll thank you, then disappear. Use a Pipe to return to Pioneer 2, talk to the scientist and then claim your meseta! 4) THE GRAVES BUTLER This is a very straightforward Quest and you will have Matha for help (can cast Poie and Anti). Simply follow the Butlers messages (the lights on the ground) down into Caves 2. The final message is located in one of the waterfall caves on the top left side of the area map. Once its read open the next door and walk into the corridor. Your companion will decide to finish the mission, so return and claim your reward. 5) WATERFALL TEARS Your mission now is to locate Kroes twin sister a hunter who has gone missing in the caves. When you beam down two people will attack you. They are weak and a few hits will take down the first and both will disappear. The next room is FULL of traps, so make sure you have trap vision. In fact as your quarry Anna is a trap setter, be prepared for a high number on this quest. Make your way to caves 2, and check your Area Map. You will see three arrows on the map. Make you way to the Yellow Arrow and you will find Anna. She will attack you, so defeat her, talk to her, then take the pipe back for a reward. Now you can access the quest "Black Paper" 6) BLACK PAPER Kroe has a message for you. She is down in the caves, so read the instructions on the quest board. She is in the caves room "where I can see a big hall that looks outside". So make your way down to caves 2. When you reach the small room with rocks and four exits in it, take the east one. You'll wind up going north to a small waterfall room. You'll see Kroe, Black Paper and a Hunter. Krow and Black Paper will run off, so defeat the Hunter then carry onto caves 3. Check your map and you will see some arrows right ahead. When you reach the room though they will rush off again. Check your map to see they have moved eastwards. Work your way around until you reach that room. Here you'll find Kroe who has defeated Black Paper. Talk to her, then pipe back for the reward. ************************** b) DEFEATING DE ROL LE ********************* DE ROL LE (Normal/Hard/Very Hard) De Rol Le drove me completely mad when I first played the game. Fighting him often involves standing around dodging stuff, until you get a chance to hit him, it's basically a war of attrition. You will be on a small raft running at speed. De Rol Le takes the form of a big beetley-snake thing. He will race at speed behind, in front and to the sides of you. If you have long-range magic and weapons you can target him and hit him then. When he is front and behind he will put spiky things onto the raft, which you must destroy before the blow up. As he passes down the sides he will fire purple gas at you which you should dodge. After this attack pattern he will beach his head on the raft, so time to take out your most powerful close range weapon (this is about the only time Hunters can really be effective against him). Hack away at his head but try and dodge the antennae he will thrust into you. After that he rear up behind the raft and sweep it with a purple beam. Then the lights will go out and he will float above you pummelling you with rocks, after that he will fire the spiky things onto the raft and the cycle begins again. Rangers probably have the easiest time here, powerful rifles mean they can target him at most points of his attack run. Hunters and Forces can use pistols, but time may be better spent healing up. Forces tend to suffer most from De Rols powerful physical attacks, so cast Deband. Foie tends to work well at a distance and when he beaches you can target all nine body parts with GiFoie and Rafoie! You'll know you are making progress when his skull head breaks off. DAL RE LIE - (Ultimate) Well phooey, after the impressve changes made to the look of the Dragon, I expected better than this. Basically he looks like DE ROL LE but without his skull head from the start. Obviously tougher, with more HP, he has no new attacks; just his old ones ramped up to super destructive levels. I hate this Boss, so take plenty of Scape Dolls and hopefully you have a mag by now that can invince you otherwise you may have problems. ======================================================================== ********************** 5) GAME WALKTHRU - MINES ************************ ======================================================================== Now you must face the mines, there are many traps here and androids should beware, they can be afflicted by Shock Paralysis here. For some reason there seems to be more grinders here than in other areas and you are more likely to find new mags as well. ********************** a) HUNTERS GUILD QUESTS ************************* 1) KNOWING ONES HEART This mission is a straightforward one. Elly has got messages from a person called Calus and wants to find out what has happened to him. She accompanies you on the mission. You will start at once side of Mines 1 and you must work your way across the map to the far end. There are four pressure pads located on four areas surrounding a square area with some boxes. Stand on any of these areas and you'll see the others across the gaps. You must work you way around to activate them all. Once those are all depressed they will open a small room with a switch that opens the room furthest right on the map. This has a computer in it. Once it and Elly have talked its mission over and back to Pioneer 2 for a reward. 2) DR. OSTO'S RESEARCH Now you have to find Dr. Ostos research contained on a computer in Mines 2. You first need to find Sue who will show up as an arrow on the map. You will need her help to open a jammed door a bit further on (in one of the large square rooms). Make your way through Mines 2. I remove the purple barriers blocking access to the computer room (its at the end of the room full of tubes), use the switch found in a small room off the top of the large room that connects to the tube room. Once you have collected the data, Sue will ask you your name. If you don't tell her, you can access the extra quest for the "Soul Eater" weapon. If you do tell her your name then you can find out more about her and Bernie in the same quests as the soul eater ones, but instead you will be able to see the true ending to the "Soul of Steel" download quest. You can do one path in one difficulty mode and one in another though. Now pipe back up to claim your reward. Now you can access the quest - "Unsealed Door". 3) UNSEALED DOOR Now you have to return to the computer again, this time with Dr. Mome in tow. He is a total pain. He likes to wander in front of enemies, has a lame little gun and is terrible at healing himself. If you are an android its time to break out the Star Atomizers to keep him healthy. First quickly make your way back to the computer ypu and Sue visited. You'll find both Bernie and Sue here depending on what path of that story you are following. Once Mome has examined the computer you are to head up to Mines 1. There is a warp in the small room a couple of rooms back. Take it and your in Mines 1. Now you must work your way though Mines 1 until you reach a warp marked "Underground Passage". Check you have lots of healing items for you and Mome as using this will send you into battle against De Rol Lee. Keeping Mome alive is your priority. If you are quite strong and heavily armoured by now, use yourself as shield; you can definitely take more punishment than mome. In one game De Rol killed him with one tentacle hit! Tactics against Del Rol are the same as before, just keep watching Momes health! Once you have killed it, warp back up for your reward. *********************** b) DEFEATING VOL OPT ************************** VOL OPT (Normal/Hard/Very hard) Vol Opt is an easy boss to beat. He will circle you via the screens; shoot the red screens until he disappears. Also shoot down the thing on the ceiling as well. When pillars rise up, shoot the red one. When they lower shoot the central structure again. Vol Opt will reappear on the screens, so repeat until all the screens blow out. Now a big mechanical creature will appear. He will fire three missiles at you, which will miss if you keep running. Next he will target you with a laser beam, keep running and three legs will stomp down one after the other. Stay moving and they will miss. Now run up and shoot him or use your best Technique or melee weapon. When the centre section powers up, run away from the energy ball it fires at you. If it hits you, you'll get stuck in a cage and be unable to attack. Now repeat the process, attacking when you can. When his sides fall off, he won't be able to use the trap move. Once Vol Opt is dead, warp to the next area. You'll find out that the entrance to the ruins is blocked. You must revisit each area and activate the columns similar to the one beside the ruins entrance. VOL OPT ver 2 (Ultimate). Well phooey again, Vol Opt 2 is more or less identical to Vol Opt 1. Tougher and faster, but his attacks and attack patterns are still all the same. He looks a bit knobblier in his final form, but its not big difference. ======================================================================== ********************** 6) GAME WALKTHRU - RUINS *********************** ======================================================================== To access the Ruins find the column in each of the three areas. They have some randomisation but always turn up in Area 2. So look in Forest 2, Caves 2, Mines 2. The forest one tends to be either by the lake, in a small room off the main lake area or near where the warp up to the second level is. The caves one is often found in one of the waterfall caves or one of the small rooms towards the exit to caves 3. The Mines one can be a bit harder to find, but search thoroughly. Once you have activated the last column (they vibrate and light up), carry on and fight Vol Opt again. Once he is dead again, warp to the passage and walk into the newly opened entrance to the ruins. Once you are in they will be added to the destination list on the main Pioneer 2 Transporter. The Ruins contain some ferocious enemies and traps that fall from the ceiling which need a friend to get you out of with out damage, at the end of the ruins is the final Boss Dark Falz. Luckily the ruins also have lots of great items, especially on higher difficulties! ********************** a) HUNTERS GUILD QUESTS ************************* 1) DOC'S SECRET PLAN Big hatted Doc. Montague has a job for you. He wants you and Elenor to warp down to Ruins 1 and kill lots of monsters in three designated test area. Make sure you are up to taking on masses of powerful monsters as you will get everything thrown at you here! Basically proceed through the Ruins and when Elenor declares a test area is reached, destroy everything that comes at you. Elenor is tough and strong but is reluctant to leave a battle once started. So keep plenty of Star Atomizers to hand and watch both your health levels. Fairly soon you should have all the info Doc. Needs and its time to telepipe back for your reward. 2) SEEK MY MASTER Time to team up with another sexy female android, Shino. Shino has lost her master down on Ragol and needs you to accompany her down there. You'll warp down to Ruins 1, and pretty soon Shino will say he is not on this level. SO seek out the warp to Ruins 2. Shino is quite weak and also has a tendency to stay put in a big fight. The best option is to try and keep her safe in a doorway, while you destroy the enemies. If she dies, its mission over. At some point during the Mission, pipe back to Pioneer 2 and talk to the Tekker standing by the shops. He will tell you about the legendary swords. Now when you reach Zoke, you should get his fourth blade (see Weapons Side Quests - Agito). Once you make it to Ruins 2 keep exploring. The rooms will shake as you get closer and soon Shino will find his missing Swords. Zoke is lying injured is a huge room, just before that room is another injured hunter. Get ready for a big fight. The enemies won't appear until you get close to Zoke. Try edging forward the running back as they appear to keep Shino out of harms way. Once you have taken out the last lot of dark gunners you can talk to Zoke. After that its time to pipe up and claim your meseta. 3) FROM THE DEPTHS This quest sees you penetrating the depths of the ruins in search of a missing research team. You should make your way through Ruins 1, on the way you'll meet strange possessed humans. Carry on through Ruins 2 to Ruins 3. You'll meet up with an old friend - Ash! Remember him? You and Kireek rescued him waaay back in the Battle Training Quest. He is stronger now and a worthy companion. With him in tow make you way to the room with a raised area in the centre. This has a computer on it you need to access. Look for switches nearby to open the door leading to the warp you need to sue to warp up there. Once up there, use the computer and then talk to Ash. With that your mission is over and time to pipe back up to claim your reward! Now you will find that if you have completed all the quests, they will all become available to replay as much as you like. This is useful for getting Akikos Frying Pan! ********************** b) DEFEATING DARK FALZ ************************* DARK FALZ - (Normal) Dark Falz on normal mode is pretty easy to beat. I was level 33 HUCast with a Spread Needle and took him down quickly. First spinning spikey things will surround you. Destroy the pink ones to avoid damage. When they are gone, Dark Falz will appear. He has three heads on his lower body so concentrate your strongest attacks on the right hand head. This head throws out mines so you can quickly destroy them. When the head is killed he will take a second form. A huge fan will grow out of his back. He will begin to move round the perimeter of the area. Chase after him and attack the bulbous base when he stops. He will attack with his arms and with a purple light field. They are tricky to avoid, and can hit for about 150HP each time. Keep close to him or the fire bomb attack will strike twice and kill you! Keep at it and soon Dark Falz will fall. Collect the goodies and step into the Warp. There is no proper ending, damn! After the credits roll save and you can start again in the next difficulty level! DARK FALZ - (Hard/V.hard/Ultimate) Dark Falz first two forms behave in the same way as in Normal mode, so the same tactics apply. However once you kill the second form and new and far nastier third form will appear! He will rise up into the air, a sort of blue thing with big arms. He will be in the middle of a hoop of light, which is what you will be standing on. His attacks take this pattern. He will float down at your level for a few seconds where you can attack him with melee weapons. He will swipe at you with his huge bladed hands. He will then rise up and fire energy balls at you, which can be dodged. He will also zap you with a powerful beam, which seems to be undodgeable. AS the fight progresses he will also do a nasty attack where he drags your "soul" out of your body. When this happens no-one should attack him as this will result in death! Wait until your spirit returns then attack him. He will also go all shiny and this is when he is invulnerable. So you can only attack him when he is dark blue, when he goes all shimmery, forget it. This can be a nasty fight, especially of you are on your own. Scape Dolls and a high level mag that can cast invincibility and revive you are good items to have especially when taking him on it V.Hard and Ultimate. I would recommend Level 80 as a good guide for taking him on in V.Hard. I managed to beat him at level 63 (thank you Soniti mag), but found myself totally outclassed in Ultimate mode by everything... even the Mothverts! ======================================================================== ************************ 7) DOWNLOADABLE QUESTS *********************** ======================================================================== a) SOUL OF A BLACKSMITH Memory Blocks: Items available from quest: Weapon This is a pretty lame quest. Basically the blacksmith wants you to bring him three items to make a weapon. The items are Miwonite, dragons fang and a mineral. Warp down to Forest 1, you'll find the Miwonite by the river. Carry onto the Dragon Boss. You'll gain the Dragons Fang when you kill it. Finall go to the caves. You will find Red mineral in caves 1, Geen mineral in caves 2 and Blue mineral in caves 3. Return to the Blacksmith when you have the mineral you want and he will make a weapon for you. The different minerals will give a different element of weapon. Red gives you a Fire weapon, Green a Frost and Blue a Freeze. All are low level weapons and not much cop. I believe in the Japanese version you can get a rare weapon (godhand, suppressed gun, technical crozier) by picking Blue Mineral. But I have not tested this. Go to the Guild counter to end the Quest. *********************************** b) LETTER FROM LIONEL Memory Blocks: 57 Items available from quest: None This is a fairly straightforward quest. Poor old Lionel the android has been pulled to pieces. It's your job to find all his bits! After you take the quest, read the clue to where his first bit is in the Quest Board. He is actually in one of the side areas to the large area in Forest 2. You'll notice when you arrive there that it stays locked. You need to go and talk to the RAmar in the area that usually contains a warp up to the raised area. Now warp up and then down, and you will see a sparkly object. Its Lionels Head and one arm! You can talk to it now in the Quest board. His other parts are found in the following places: 1) Talk to Lionels head and he will say he is in a monsters stomach. Return to the previously locked room in Forest 2 and kill the Hildebear/Hidelt that appears. This will give you one of Lionel's arms. 2) Talk to the arm, and then go and find the Legs in the River in Forest 1. 3) Return to Forest 2 and go to where the Dragon Warp usually is, this time you'll warp to Caves 1. make your way through into Caves 2, Lionel's other leg is about three rooms in. 4) Reutrn to Pioneer 2 and find the RAmar up there. Talk to him to get Lionel's torso. Now go to the Hunters Guild and talk to the restored Lionel before claiming your reward! *********************************** c) THE RETIRED HUNTER Memory Blocks: 36 Items available from quest: None (?) This is a simple Quest. You are hired by Donoph a hunter who wants you to help him defeat 99 enemies. He says he has 30 minutes to live, so you must defeat all the enemies in that time. Answer "!!" to his question. Follow him down to Ruins 3 and methodically clear all the rooms of enemies. The final room requires you disable three force fields that have switches dotted about the level. There is plenty of time so you should have no trouble if you have to do a bit of back tracking. One area in the Ruins is locked off. There aren't really any things for you to look out for, he is strong and can heal you and cure status ailments. Just kill 99 enemies, then pipe back up. Now talk to the yellow Fomarl (Alicia), if you hear the "quest" chime, you can now beam down to Forest 2. Here you should access the weather station by pressing the switch in the next area. Read the message from Heath, then pipe back up. You'll notice in Forest 2 and area is locked off. Talk to Alicia again then warp down to Ruins 3. You'll see the words "Cough, Cough. Nearly done" as you walk forward. And then I am stumped! Can't find Donoph, the ruins are deserted, can't work out how to unlock the areas in Forest 2 or Ruins 3. So I returned and collected my meseta. Humph. *********************************** d) CENTRAL DOME FIRE SWIRL Memory Blocks: Items available from quest: MK 3 Mag (V.Hard, Ult) Your task here is to play Firefighter. Listen to the instructions at the start. You can't use techs or melee weapons, so arm yourself with a good gun and teleport down. Putting out the fires is fairly straightforward. Simply keep shooting at them until they go out, if you have a Spread Needle this can speed things up greatly. You can be damaged by the flames so don't get to close. Each area remains locked off until you clear all fires, so it's fairly easy to see where to go next. The person cowering behind a locked door refuses to come out until you rescue the injured person by the lake. Other than that it's a cakewalk. If you want the Mk3 mag there are some conditions you need to fulfil. First of all, when you rescue people you MUST put the fire out BEFORE you have them sent uo. If you don't do this they will register as injured. If you manage to get everyone out without injury (and you can take your time, there is no time pressure), you can take on a second half to the quest. You'll be asked to warp down and look for a Doctor. First find and talk to someone in one of the areas of the main Forest 2 area. Then carry on up into the next area to Find the Doctor surrounded by flames. Four Hildebears will attack you; whatever difficulty the quest is in, these Hildebears will have ultimate stats. Once you have managed to kill them all (it seems to be impossible to prevent the Doc being injured). Pipe back. Talk to the kid on Pioneer 2 to get "THE GLORY OF THE PAST". If you visit the infirmary, you'll get a note from Lionel advising you to found out about it. There is a Tekker you need to get hold of. He will be found wandering near the bank area, he is dressed in a grey/blue outfit. If he is not there, keep telepiping back and forth between Pioneer 2 and the Forest until he does. Once you talk to him he will Tek the GLORY OF THE PAST into the MK3 mag. Now go and claim your meseta reward. *********************************** e) SOUL OF STEEL Memory Blocks: 96 Items available from quest: None Now before you play this quest you need to have played through the SUE storyline and finished all quests. This is what you need to have done to see the full ending (and in the same difficulty level) 1) When doing the quest, "Dr. Osto's Research", tell SUE your name, unless you want the SOUL EATER. Then complete the quest. 2) In the quest "Unsealed Door" first talk to Bernie, then find SUE, and talk to her. Then go back to the beginning of Mine 2 and talk to Bernie again. Choose to tell him what SUE told you. Complete the quest. 3) Now do "WaterFall Tear", first speak to Sue on Pioneer 2 and ask her about Black Paper. Now in the caves you will have to find Bernie. Talk to him, and complete the quest. 4) Go and do "Black Paper". First talk to Sue on Pioneer 2, it doesn't seem to matter what you ask her. Then go to the caves and Bernie should be in the middle of nowhere, waiting for you. Talk with him, and finish the quest. Now when all quests are done, you should choose to do Soul of Steel, while playing Soul of Steel you must also get the MAG you are given to "move" three times as you go through the Mines, after all this you can get the extra, proper ending. Once you choose to do the Soul of Steel Quest, you will find yourself reunited with Doc. Montague and Elenor. Your task is to rescue Elenors twin sister Ult. AS you leave to go down to the Mines you will be confronted by a Soldier from WORKS who will warn you off. Then Elenor will give you a MAG CELL. Now you all warp down to the Mines. The first room is small and throws everything at you, Gilchics, Canadines, Sinows and Garanz. Luckily Doc. Montague and Elenor are both strong and powerful. The Doc will heal you and Elenor and even cure paralysis. But keep an eye on them and have healing to hand as if either die it's misson over. Once that's been cleared, head into the next large area and talk to the soldier. Whatever you answer, he won't let you pass. Go find the Doc, who has gone into a side room. Talk to him and he will create a diversion. You should all go up to the opposite corner and wait for the soldier to leave. Once he has done, all sneak down through the barrier and into the next area. Examine the computer, and Doc. Will tell you some stuff. Then the Mag will move for the first time. Now you should walk forwards to the end of the room. When the screen fades to black briefly and there is a rumble you should check your map to see doc and Elenor have moved. Go to where they are and a cut scene will occur. Doc will tell her more about her special mag. Then the mag you are carrying should move for the second time. You can go talk to them or carry on looking for Ult. You'll encounter Ult. Now. Your task is to follow her. She walks slowly so this task is not hard. Once you have followed her far enough press the red light switch to open the door and she will be on the other side. Now Doc and Elenor will arrive. She will disappear again. Unlock the purple gate and carry on alone through the next few rooms. You have to make like Solid Snake and sneak past three sets of patrolling androids. Watch their patrol patterns on the map and make sure you don't get in their line of sight. Once they have been avoided, you'll be in an open area where you must battle a WORKS soldier and two androids. There are also a few Gilchics to take out. Once they are dealt with carry on to find Doc and Elenor. If you did the Sue stuff and got the mag to move twice, then a short cut scene will occur. Sue will talk to Doc and Elenor, then warp down to the mines. The Mag you are carrying will move again and a glow will follow you briefly. WORKS have now activated the self-destruct and its up to you to disable it. You Elenor and Doc all warp to the Ruins. Here you need to find the room that is a hollow square with the raised area with a computer on it. Now destroy all the rocks blocking one pathway. Carry on that path way and you'll find a room with a red force field blocking the way. You need to disable this using a timer switch in another location. Return to the square room and find a side room with a warp point in it. This takes you to a small room. Leave this one and battle through the next one. You'll end up in a room with a red switch gate. Before you press it, use the touch lamp switches to open the exit to the room. Now press the timer switch and run as fats as you can to the room with the red force field. You may need a couple of goes, but you have plenty of time. Once through the force field, you can warp up to the PC and Doc will disable the self-destruct. Now you must catch Ult. She is shown as a blue arrow. Use the warp points to catch her on the long, thin section. Talk to her. Now at this point two things can happen. If you did not complete the "Sue" events in the game, you will get the short ending. There will be a big explosion and you will wake up in the infirmary. All you can do now is read the letter from Doc. Montague and collect your meseta reward. If you did do the "Sue" events CORRECTLY then you will get some extra stuff. Now all hell will start breaking loose. When you are offered choices. Choose "Rescue Elenor" and "No" x 3. You can't really do anything but watch events unfold. Soon you'll end up in the medical centre. Talk to the nurse walking about then leave. As you do a cut-scene occurs in the Hunters Guild. Now go to the desk and claim your meseta. SOUL OF STEEL - CODA You can get an extra bit of ending. As long as you said "No" to Doc. Montague three times. Choose to do the "Soul of Steel" Quest again and this time you'll be greeted by a woman who says you have been asked for via the BEE system. Warp down to Forest 1 and meet Elenor in the place she was in "Magnitude of Metal". Talk to her about everything. Then she will leave. Pipe back up after her and enjoy the groovy music playing as you collect your meseta reward. *********************************** f) SUNSET AT THE SECRET BASE (Japanese) Memory Blocks: 68 Items available from quest: Chu Chu Mag, Kapu Mag, Angel Wing Mag, Devil Wing Mag, Hamburger Mag, GAMES MAGAZINE - weapon, CHU CHU FEVER - armour. This quest is only available to Japanese and EU players. If you are playing in the EU you MUST set your games language settings to Japanese to be able to download and play this quest. After you dial up, select the download quest option and you'll get a list in Japanese of quests. For your information the quests are as follows: Retired Hunter Letter from Lionel Soul of a Blacksmith PSO Cup Ver.2 Central Dome Fire Swirl Soul of Steel Sunset at the Secret Base So choose the final option and download the quest. Now you'll have to carry on playing with the language set to Japanese, or it won't recognise the quest file. So go to the Hunters Guild and select it as usual from the Download Quest option. There are no enemies to fight in this quest. You basically have to do a lot of talking to Rappy's. The best things about this quest is the sheer number of goodies available! Begin the Quest and warp down. When the rappy addresses you, select the top answer to both questions. Now carry on until you find a room with seven Rappies in it. After the conversation, carry on into a room with a time switch and a maze of barriers. Press the switch and run quickly ahead and round to the right and warp. Quickly turn around and use the next warp and then straight ahead through the doors. In the next room use the switch to free the rappy trapped behind a barrier. He will use his super rappy strength to move the stone columns and allow you to warp to Forest 2. Straight away, break toe boxes around the rappy and then talk to it. Your goal now is to work your way around to a rappy standing on the SMALL metal bridge thing that sticks out into the lake. There is a switch there as well. Talk to the rappy and it will give you an item, you will know this has happened as the chime and window will pop up. Now go all the way back to the Rappy that was behind the boxes, choose the top answer to its question and you will get another item. Now make your way to where the Dragon Warp usually is. Talk to the rappy standing on a pad behind the fence. After the conversation the music will change. That I think is the end of the offical quest, but there is more to do here!. Go back to the previous area. Where there was a rappy blocking the warp, its now free so warp down. Pick up the shiny object. Now head to the largest area of Forest 2. Your task now is to talk to to Rappys. Rappy 1 is in the smallest room off this area (the one that sometimes has the Pillar in it). Rappy 2 is lurking by the edge of the lake, so you don't have far to go between the two of them. Talk to rappy 1 and answer the following: Top answer, Bottom answer. Go and talk to Rappy 2 and answer the following: Top answer, Bottom answer. Talk again to rappy 2 and answer the following: Top answer x 3 Now back to Rappy 1 and give these answers: Top answer x 2 Back to Rappy 2 and give this answer: Top answer Go to Rappy 1 and answer: Top answer, Bottom answer Back to Rappy 2 and answer: Top answer, Bottom answer Go to Rappy 1 and answer: Bottom answer Keep talking to Rappy 1 and answer: Top, Bottom, Bottom, Top Go to Rappy 2 and just talk. Then back to Rappy 1 and keep talking until you get the item chime. Check your inventory and you got the Hamburger Mag! Now you can also get the Angel/Devil Wing Mags from another rappy. But androids cannot get equip these. They will get a third choice of a chu chu mag instead. Go to the room with the warp to the raised part of Forest 2. Go to the back area and you'll find a rappy by some boxes. Talk to it and you'll get two choices if you are Human/Newman. The top choice will give you an Angel Wing mag, the bottom gives you a Devils Wing. For androids a middle option will also appear which is the Chu Chu mag. When you complete the quest you can get some MORE stuff on Pioneer 2. Go to the Principals room and talk to the FOmarl sat behind the left desk. After a short scene talk to the man behind the Principals desk and you'll get the GAMES MAGAZINE weapon! But wait, theres more! After you have done this go back to the main area of Pioneer 2 and you'll spot a boy opposite. Talk to him and he'll give you a Kapu Kapu mag, Chu Chu mag and the Chu Chu Fever armour! Bargain! When you are all done, go to the Hunters Guild and claim your meseta reward. ======================================================================== ************************** 8) ONLINE QUESTS **************************** ======================================================================== To play an Online Quest, set up a game in the lobby and once inside go to the Hunters Guild and select the quest from there. *********************************** a) WIN BACK - Lost Heat Sword/Lost Ice Spinner/Lost Soul Blade These are straightforward Quests. The Heat Sword requires you to battle through the forest and kill the Dragon. The Ice Spinner requires you to battle through the caves and kill Del Rol Le and the lost Soul Blade requires you to battle through the Mines and defeat Vol Opt. YAWN. *********************************** b) WIN BACK - The Missing Maraca's You can't get the Maraca's weapon in this Quest unfortunately. There doesn't seem to be any reward other than Meseta for this quest. You also need at least two players. There are enemies to fight on this quest as well. After you have got your quest from the Guild warp down to Forest 1. You have disc 1, but to get disc 2 you need to disable two light barriers. One of you needs to warp to the "white" paved section and activate a blue timer switch there and the other activate the red timer switch in the previous section. One of you pelt down and collect the Disc. Then return to the paved area and use the tones from the discs on the computer. In the next area, a party member or two should wait by the orange barrier, while another activates the pink timer switch. Use spare team members to stand on buttons so one can collect Disc 4 from the far end. Pipe back up to Pioneer 2. You can collect Disc 3 from the Principals Office, next to secretary. Now teleport down to Caves 1. Work you way through the caves. There are many traps hidden it rocks so be careful when you shoot them out. Use the warps and computer discs to make your way to the end of Caves 1. You will have to fight Del Rol Le. Before you do so there is a terminal that will allow you to choose what music you want playing as you battle him! Once Del Rol Le is defeated, return to the last area of Forest 1 you were in and use Disc 2 on the terminal. Now you can go through and collect Disc 5. If you return to the area just before Del Rol Le in the caves, you can now access a room with items in it. Once you have all the discs, return to the man with no memory and finish the quest! *********************************** c) WIN BACK - Tinkerbell Lost Dog A truly cool quest. There are no enemies here to fight and only one person can play it. Your task is to accompany Sonic the Hedgehog down to the Forest to find Rocky the fat dog! The basic challenge is using Sonic and his friends to unlock forcefields. This must be done in the correct order as not to use up all their turns. As well as finding Rocky, you should be on the look out for 5 Rings. Get all of these and you can get the Sonic Glove weapon! Teleport down and head right. You'll see a long, column blocking access to a warp. Walk a bit further up and press the timer switch, run down and get the ring from behind the now moved column. Then use the warp. Now you're in the paved section. Go up to the doorway and use Sonic to turn off the blue barrier. Use the pink switch gate to release... Tails! Now he joins you. So head down into the next area. For now ignore the two warps and carry on down to the next area. Use Tails to unlock the forcefield that gives you access to both rings, and collect them both. Now return to the two warps and use Tails again to deactivate the field. Take one teleport to find another ring then come back. Now take the other and you'll find... Knuckles (who dah man??). He will also join you. So warp back again. Head back to the paved area, and use Knuckles to disable the forcefield and collect the ring. Now head back to the "two warp" area and this time take the top right exit. Use Sonic, then Knuckles to disable the forcefields. Go forward and you'll see a light. It's Rocky the Dog! But he disappears, so take the teleport to the caves. Here you'll find a time switch. Turn it on and run quickly forward and then right before the door shuts. The path is rocky and getting "snagged" on the rocks can slow you up enough to prevent you making it in time. You may need a few goes. There is a warp to take you back to the timer switch. Once you get through, you'll find... the CAKE SISTERS! You may choose to buy cake, cake or cake! Once you have it. Use the warp behind the sisters stall to return to the Forest teleport. Once you get back to the Forest you'll find Rocky. Give him the cake, he'll start eating it (and how!). Mission complete so return to Pioneer 2. Before you finish up, if you collected all the five rings you can try and get Sonics Glove. Speak to Sonic, and if you refuse to hand over the rings he will challenge you to a game of Rock, Paper and Scissors. Now normally it takes this sequence, and it ALWAYS did for me (four tries at the quest.. don't ask why, lets just blame an elderly DC). But it may be different for others. Sonic chooses Rock, so you should choose Paper Tails chooses Paper, so you should choose Scissors Knuckles chooses Scissors, so you should choose Rock. This pattern worked for me, a friend online said it didn't for him. He said maybe its to do with the cake you buy! Maybe, I bought the top cake he bought the bottom... Anyway, if you win you'll get Sonics Glove; this is not a weapon as yet. It is data saved to your Guild File. You'll need to convert it in the Download Quest - "Central Dome Fire Swirl". If you enter this quest you'll find an old guy in the shop area. If you have the Sonic Glove, he will convert it to the weapon SONIC KNUCKLE. It may even have some photon % on it! After you are done, talk to the Guild Counter to get your reward! *********************************** d) WIN BACK - Rappy's Holiday This is basically a series of mini-games for you to play with the rappy's. To enter these you need points, which can be bought for meseta off one of the rappies in the first area. Do well in the games and you earn more points to spend. There is a sort of Rappy lottery in the first area where you have to bet on which buttons a prize will appear, this can be a good source of points. GAME 1 - Hunt the Rappy (5 points entry fee). Find three named rappies in the correct order. Get it wrong and you have to start over. Get it right and one of the "Stamp Rally" rappies will appear. GAME 2 - Chicken Race (5 points fee). In a sort of first person perspective, race you "bike" and stop as near to the cliff edge as you dare. Get an S or SS rank to be able to access the computer later. Get an A Rank and a "Stamp Rally" rappy will appear. GAME 3 - Glow Ball Catching (10 points fee). Simple enough, just catch glo-balls as they fall from the sky. Catching 20+ will give you 20 points prize. Catch 30 and another "stamp Rally" Rappy will appear. GAME 4 - Glow Ball Race (3 points fee). Doe this three times to gain access to the an area with the last Stamp rally rappy in.. STAMP RALLY - (20 points fee) just find all the stamp rally rappies mentioned above. When you have all the stamps, return to the Stamp Master and get a "friendship fragment". FIND THE RAPPY GIRL - First make sure you have an S or SS rank in the Chicken race game and the friendship fragment. You need to tool up and get ready to kill monsters for this. Talk to the rappy and he'll talk about hearing a cry for help. Walk on until you find a rappy surrounded by monsters. Kill them and accept the thing he gives you. Talk to the rappy in the Chicken race area, he will open the forcefield behind him. Go through and press the computer, if you are ready choose to go. You know have to make your way though a bombardment of Hildebears and fire from the sky. Talk to the baby Hildebears and keep moving and killing the big Hildebears until you reach the imprisoned Rappy. Talk to them and its mission over! *********************************** e) WIN BACK - Garon's Treachery Garons Treachery is a fun, if sometimes frustrating quest and you must have at least two people in your party to play it. Garon is the greedy fool you met in the first quest who wanted to harvest mags. Well, now he wants to make a movie. Although he has an ulterior motive of course... The person who started the game will get a music box when you begin. This allows them to set the music you want to play while you do the quest. Can choose from Sonic Theme, Samba de Amigo, NiGHTS song (coolest!) and Burning Rangers. The quest is made up of a series of tasks. TASK 1 - Don't get caught by the flames. You'll be chased by a wall of flames. Keep ahead of it! If you get caught don't worry it doesn't affect the outcome. TASK 2 - Overcome the Three rooms. In the first room, everything goes dark. At least one of you needs to make to the end. In the second you'll be in a large room and you must battle monsters while staying in "camera shot". The perspective moves back and forth. So don't stray far from the centre 9a warning will sound if you do). If you stray out too far you will disappear into.. NID!! Aaah! Don't worry you'll be back for the next room. This is the Lava room and it's a real pig to do, especially with four players. You must race ahead of the lava shooting/chopping the boulders in your way. TASK 3 -Now you'll find out Garon's true aim. He wants the Shiva Stone. However the ghost guarding it don't want to give it up. You'll have to make your way through a room full of light-ghosts. If they surround you STOP! Don't move or attack until they have moved away. Attack the monsters only when there are no ghosts nearby. Now its time to run from the ghosts and boy are they mad. If you get caught by them this time your soul will wander the ruins AND you have blown your teams chance of getting the HEART OF POUWN. SO be careful. Clear this section and its time to face the final challenge. The Ghost Wall. A wall of Ghosts advances upon you, there are traps everywhere to slow you down. If you all make it intact to the transporter you can warp up and claim the reward. If some end up trapped below the ones who did make it can either warp up (which will boot the trapped players back out into the lobby) and finish the quest (no reward), or stay and free the others. When you find them trapped behind a rock, drop the Shiva stone to create a bang that frees them. You can all return and talk to Garon, but will get no reward. If you did all make it through intact then you will get the "??? STONE". Take it to the Tekker who identifies it and the RAKONIA STONE. Now end the quest and go into the Rappy's Holiday Quest. Enter the "Find 3 Rappys"- contest and find the rappy that gives you a fruit (itīs yellow if you have the RAKONIA STONE, if not its red). You must then give the fruit to Grandma Rappy. The fruit will get mouldy if you take to long and you'll only get a Monofluid for it. The grandma will then give you a pendant (HANDMADE PENDANT) for the fruit (but only if you have the RAKONIA STONE). Go to the menu and look at the pendant 3 or more times. Eventually you will identify it as a SCREW. You can trade this with the rappy that loves machines (the one behind some machine bits) for a battery. THEN you need an S or SS-rank in the cliff-racing game. This will give you access to this area with the computer inside. Here you can use the battery on the Computer and call "the master". Now the FOmarl from Pioneer 2 and a Rappy will appear and trade your Stone for the HEART OF POUWM ! Phew! *********************************** f) DEFEAT - Mop Up Operation 1-4 (Play in V.Hard or Ultimate to obtain badges). There are four Mop - Up Operation Quests to be undertaken. You have a choice of four areas, Forest, Caves, Mines and Ruins. In each Quest you have one area to totally clear of enemies. You have a time limit which is counting down constantly. By clearing a room you will gain some extra time. If you make it to the end with out running out of time you can obtain 4 Weapons badges to trade for weapons. Caves - 4 x Bone Badges Mines - 4 x Aluminium Badges Ruins - 4 x Steel Badge By collecting enough of these badges, you can then trade them for weapons in the Online Quest "Towards the Future". Take them to the WEAPONS club member in front of the infirmary. You can get the following items: 9 x Bone Badge = Panzer Tail (Mag) 9 x Aluminium Badge = BROOM (Weapon requires 600 MST to equip) 9 x Steel Badge = WOK OF AKIKOS SHOP (Weapon) *********************************** g) DEFEAT - Endless Nightmare 1-4 (Play in V.Hard or Ultimate to obtain badges). There are four Endless Nightmare Quests to undertake. With each one you must find a specific room in the area you choose which constantly spawns enemies. This room is located in the final area of each main area (ie. Forest 2, Caves 2, Mines 2 and Ruins 3). You have to option to warp straight to the final area if you don't wish to clear the preceding areas. Remember your quest is to clear the one room. The Endless Nightmare Quests are excellent for levelling up. If you are tackling them alone, a spread needle is very handy and you can gain masses of EXP in the higher difficulties. After you complete the room you will find two badges in boxes by the warp back to Pioneer 2 (except Forest). Caves - 2 x Bone Badges Mines - 2 x Aluminium Badges Ruins - 2 x Steel Badge By collecting enough of these badges, you can then trade them for weapons in the Online Quest "Towards the Future". Take them to the WEAPONS club member in front of the infirmary. You can get the following items: 9 x Bone Badge = Panzer Tail (Mag) 9 x Aluminium Badge = BROOM (Weapon requires 600 MST to equip) 9 x Steel Badge = WOK OF AKIKOS SHOP (Weapon) *********************************** h) DEFEAT - Today's Rate In this Quest if you have completed "Doc Secret Plan" offline and in this difficulty you can get Doc. Montague to make weapons out of monsters parts that also have photon percentages (the ones he makes offline will have none). Your task is to delete some important scientific information that may fall into the Military's hand. So first of all warp down to the caves. In this quest you will be shrunk in places to access new areas. So it is a good idea to have at least two people in the party. You will start in Caves 2. head for a room with a red force-field gate surrounding a warp. You will need to return here later but for now take the left exit and head to the waterfall room. Carry on to the Caves 3 teleport. Keep exploring until you find a shrinking machine. Now you are all diddy, run back to the fenced off warp in Caves 2. Your on the eastern side of Caves 2 now, and there is a hidden portal behind a fence that can only be switched off by a person in their normal form. Telepipe to Pioneer 2, which will revert you back to your normal size. Now pipe back and use the "light gate" to get back to Caves 3. Clear the room of monsters, and then go south. In this room with boxes, there is a woman, talk to her. She will for your help to find a microchip she lost. Say you will help, then go back to the shrinking machine. When shrunk, make your way to the teleport to Mines 1 which is in the North Eastern corner of the map. One of you should stay small at all times to access shut-off areas. You will reach a room with a warp and red barrier blocking an area in the centre that looks as if nothing is there, but actually hold the microchip. Use the warp and soon you'll run into the Host Computer. So destroy it. Now return to the red barrier and cross it (need to be teeny). You'll see a shiny object. That's the chip so collect it. Now telepipe up to Pioneer 2. Don't return the chip to the girl who asked for it. Instead talk to Doc. Montague.. if you have monster parts that is to make into a weapon. Otherwise go to the Guild and end the mission there. *********************************** i) DEFEAT - Towards the Future Towards the Future is a fairly straightforward Quest. You have to complete a couple of rooms in each area and then take on each Boss in a kind of speed run through of the game, culminating in taking on Dark Falz. If you choose to take it on in V.Hard or Ultimate you can get prizes depending on how well you do. Your score is calculated on how fast you are, how many enemies you kill and how many deaths occurred in your party. The two prizes available in V.Hard for an S rank are the EGG BLASTER and NEIS CLAW. The Egg Blaster can be equipped by anyone. Neis Claw is female only. The prizes available for an A or S rank in Ultimate are as follows: PLANTAIN FAN (Force Only) DRILL LAUNCHER FLIGHT FAN MASER BEAM (ranger only) To get these, kill all enemies (197), or don't die once. The prizes available for SS rank are as follows: HUGE PLANTAIN FAN (Force, Hunewearl) (SS condition 1) YAMIGARUSU (Hunter) (SS condition 1) ANO RIFLE (Ranger)(SS condition 2) BLUE RING (Shield) (SS Condition 2) Condition 1 is fairly straightforward, Kill all 197 enemies AND don't die once. Condition 2 is much harder. You must kill LESS than 20 enemies AND not die once. This is how it can be done: In the Forest you only need to kill the Hidelt then go through the door. Run towards where the Boss Warp should open and a single enmy will spawn by the door. Ignore all the others and just kill that one to open the Boss warp. Then slay the dragon. In the caves move along the left wall until you get to a "fake" wall section and into a secret room. A Vulemr will appear back in the main room so return and kill it. As you get to the next room lots of Vulmers will spawn. But your actually target is the Ob Lily, watch out for the Megid!! Remember you can't die if you want the SS-rank! Destro the lily and move into the next room. Destroy the lily in there as well. In the final room, go and touch the locked door then leave the room. Four slimes will appear and may attack each other so cast attack lowering magic on them or leave freeze/paralyse traps out. Watch the radar and when a fifth dot appears that's a Pan Arms. Walk over and kill it when it pops up. That will unlock the door to the Boss De Rol Le. Now in the mines, race to the other end of the room and just kill the Sinow Red. Don't even shot the fire spitting traps as they will count as kills! In the next room you face a load of Canadines. The one you need to kill is the furthest to the left. It will rise up and shoot lightning at you. Kill that one ONLY then move on. In the next room keep going forward into another fake wall/room opposite the entrance. Come back out and kill only the Sinow Red. In the final room you will face three Baranz. You must not kill any of them and their indiscriminate missiles may harm each other so use any Jellen/Paralysis/Freeze you can. Pat them a Dubchic will appear. Knock it down and the Dubswitch should drop down. Bust that up and then move onto Vol Opt. If you are alone and do not have a mag that invinces you in Boss Fights you may be in trouble. Vol Opts "trap" attack is very hard to dodge and if you are caught inside you will die online (it only damages offline). If you have company then they can break you out before it kills you. In the Ruins, first waste the DeathBringer then carry on. In the next room take out the Gran Sorcerer only. Leave via the bottom left door and take the warp. Then return via the warp straight away and leave the room via the top right. This will result in a single Arlan spawning in the next room. Kill it and the door to dark Falz is open. Again if you are alone and have no mag that invinces you may have problems. Dark Falz's swipe attack will take off a set amount of HP online (1290). If you don't have over that and can't become invincible, you must either drop him before he goes to swipe mode or forget the SS-rank. It's a tough job, but the excellent weapons and armour make it worth persevering with! - BE THE DRAGON! In this Quest you can also do a number of things. If you talk to the FOmarl by a computer near the bank before you leave. You can choose to have one person pipe back before the Dragon Boss encounter and control the Dragon! You need to fetch some papers from Irene in the Principles Office, give them to the FOmarl and she'll give you the code to access the computer in the Forest (look in Quest board). This is pretty funny as when you stomp on your friends they get shrunk, BAHA! Dragon Controls: A: Breath B: Tail Sweep X: Fly X (while flying) Drill Attack then X again for Rush Attack R: Faint - THE LURVE CHECKER If there are two of you of the opposite sex you can also get an item if you behave all lovey dovey toward each other (not sure of this applies to androids.. but going on the equipment rules, I see no reason a HUCast and RAscaeal can't do this!). Both go to the FOmarl and talk to her to get the "love code". Return and activate the computer panel in the Forest. Now stay as close to each other as you can though the whole adventure, collecting any love hearts when they appear. You'll get a love index score on talking to her when you finish. Get a good score and you can get an accessory. This can be swapped at the Medical Centre in the download Quest "Soul of Steel" for the weapon MARINA'S BAG. Also available on Pioneer 2 in this quest is the man who will exchange your WEAPONS badges for weapons and a Tekker who will Tek your Sega console mags and mag parts into the next version up. *********************************** j) DEFEAT - FAMITSU - MAXIMUM ATTACK! In this Quest you have to take on Forest 2, Caves 3 and Mines 2 (but no Bosses). You have twenty minutes to kill as many enemies as possible. If you kill 500 or more you can collect 5 Bronze Badges from a special room. Another 3 of 4 badges may show up in the cave and mines areas as well. These bronze badges can be traded for better badges and those then traded for weapons. To do this quest to the full you really need at least two players. One can carry on quickly into caves 2 vie a light gate which appears where the Dragon Warp usually is. While they start tackling Caves 2, the others can stay in Forest 2 and mop up. After 10 minutes have elapsed, the bridge will form and a red transporter can be taken to another part of Caves 2. Those fighting from that side should make their way to timed gate. This drops a forcefield around a button and warp. One player should run and stand on the button so the other can go through the open door. The switch that demands items, only needs green items to be dropped, monomates, antidotes etc are fine. There are two exits from the Caves, a light gate and a transporter. The team should split and take each one. To unlock the switch gates in the large room where the transporter takes you, one person who came via the light gate should stand on the button in the L-shaped area. If you all kill 500 enemies or more you can collect an extra 5 badges. These can be traded to the WEAPONS fanatic waiting by the Bank. 3 x Bronze badge = 1 Silver Badge 3 x Silver badge = 1 Gold badge 3 x Gold badge = Choice of Weapon. Weapons Available TOY HAMMER SAMBA MARACAS CHAMELEON SCYTHE You can keep replaying to collect badges and get all the weapons. Return to the Principal in the Guild to complete the quest. ======================================================================== *************************** 9) BATTLE MODE ***************************** ======================================================================== Now I haven't had a lot of experience in Battle Mode, but I plan to add more strategy in the future. For now this is your basic Battle Mode information. First of all to set up a Battle Mode game you must create a team. When it asks you to select Play Mode, select it to bring down a list of options and choose Battle. Once inside the game you can set rules to play by, listed below. a) THE RULES RULE ONE - There are no changes to the player's levels and there are enemies on the map. You get points for killing your opponents, but lose them for being killed. RULE TWO - All start at level one with no items. No enemies on the map. Can find weapons/items on map. Will lose points if killed gain them for killing. Dying will see your level jump by five RULE THREE - Warp battle. You can only change rooms via the warps. You start at level 1 and have no items. There are enemies on the map and you can gain and lose points for killing/being killed by them. Dying will see your level jump by five RULE FOUR - Meseta Battle - Basically, kill people and take their meseta. Person with the most meseta at the end wins. Dying will see your level jump by five. b) BASIC INFO Battles take place across unique maps. If there are more than two-players, teams are automatically assigned. Who ever is in the lead will have glowing purple lines radiate out of them. When you are killed you will jump up a few levels. Androids tend to be at a disadvantage in pure one-on-one battles due to lack of stat raising and healing techniques. If you are playing Rule 1 any items you lose will be returned to you at the end of the game. You may decide to create your own rules, if playing with people you know. For example, no spread needles, no casting deband/shifta and Jellen/zalure. Or sticking to Force vs. Force, Hunter vs. Hunter, even Android vs. Android c) BATTLE MODE STRATEGIES - HUNTERS Hunters tend to be far and away the favourites for playing Battle mode with. Hunewearls and Humars in particular. The combination of access to Techs and both ranged and melee weapons make them forces to be reckoned with. HUcasts are popular in the battles that see you start at Level one as the range of magics are limited for other Hunters at low levels and brute strength more important. If you like to play a brutal game, then Hunters are the best choice. If you can catch the Forces or Rangers their low defence and HP will crumble against your strength, which is the Hunters great advantage at low levels. If you are playing rule one, things even out a tad for the non-androids. If you are a HUcast playing Rule 1, all your badass power counts for nothing if a Force minces up and hits you with Jellen/Zalure and a face full of Megid. So sneakier tactics are required for androids in a Rule 1 fight if you are allowing stat raising magic to be used. My way of punishing magic users is to find a handy Del Sabre and let him whack my HP down to almost nothing, this activates the invincibility on my Mag and of course allows me to then tale out as many opponents as I can before it wears of, mwahahah! - RANGERS Rangers seem to be the least popular choice of character to play in Battle Mode. Mainly because you have two android classes who don't really start to get the benefits of powerful rifles until higher levels, making them poor relations to Hucasts in Level 1 Rules and victims of lack of Techs in the Rule 1 battles. The RAMar has more of an advantage, being able to use techs in Rule 1 fights and also he can use his powerful rifles to pick off Hunters at long range on some of the more open maps such as the ruins. The higher accuracy of the Ranger class means they will hit more often with the basic pistols in Level 1 battles, but the lack of auto-targeting often makes life just as difficult for them as for other classes. In general, Rangers are just rather dull to use as they are most effective from long range, which may suit a sneakier type. But isn't so great for the rest of the battlers. - FORCES Forces seem to do best in Force on Force battles. I have seen some of these in action using Rule 1 and it can be ferocious with so much naked tech power flying around! With Forces in full battle mode using rule 1, its time to make sure you have equipped all your best elemental defence armour especially if you are a Hunter or Ranger caught in the crossfire. With Forces able to learn Techs to double the power of other magic users many battles become all out Level 30 Megid/Grants bloodbaths, or rooms fill with swirling Fire/Ice/Lighting. If you are not a Force you need to be pretty good at dodging to be able to run in a hit them very hard with your best weapons as they still lack HP and defence even at high levels. Forces in level 1 battles are at much more of a disadvantage, only by being killed a few times will they level up enough to access better spells, and low power and accuracy means its hard to target opponents and kill them before they get a sabre or sword in the face. ======================================================================== ************************ 10) CHALLENGE MODE **************************** ======================================================================== Challenge Mode is the ultimate test of teamwork and skill. Your task is to play through the game starting at Level 1. Your character will begin with a level 5 mag, and basic equipment. The challenge is divided into nine sections and you can only tackle the next ones after you complete the ones before. If several of you get together and are all at different stages you will begin at the lowest stage reached. To make matters worse, you cannot pipe back to Pioneer 2. If anyone in the team dies and has no Scape Doll, the challenge is failed. However, unlike Normal mode offline there are a lot of Grinders, scape dolls and stat raising materials available from the word go. Basically to stand any kind of chance you need to be in a team of four and you need to play and share items wisely. There is no use hogging the fluids and mates if it results in another team member's death. Tactics need to be thought out as you decide who should raise what photon blasts for their mags. If you have Force characters, you'll need to keep them protected until they can learn the powerful magic that will benefit you all later in the game. a) CHALLENGE MODE STAGES C1 is forest1 to forest2, with the Dragon at the end C2 is caves 1 C3 is caves 2 C4 is caves 3, with Del Rol Le at the end C5 is mines 1 C6 is mines 2, with Vol Opt at the end C7 is ruins 1 C8 is ruins 2 C9 is ruins 3, with Dark Falz at the end b) RANK REQUIREMENTS AND PRIZES Completing Challenge Mode in a certain time, gives you an end rank. If they are good enough you will get a reward. You don't have to do all the levels in one go either! But if you take on a new team member, you can't jump them ahead if they have not finished the same number of levels as you. Say for example you had gone as far as C5 and wished to tackle C6 next, if the new team member had only got as far as finishing C4 then they couldn't join you in C6. Which is why it tends to be better sticking to the same team throughout. Complete all nine Challenges in less than 7 hours total and you get a choice of a S-Rank weapon. These are powerful versions of standard weapons that can be ground to +99. An A rank will get you a White Ring Shield and a B Rank a Yellow Ring Shield. S-Rank Weapons are listed below Name Requirement Stats Usable by SABER ATP 620 ATP +804 ATA +200 All except FOnewearl SWORD ATP 620 ATP +936 ATA +146 Hunters only BLADE ATP 620 ATP +736 ATA +226 Hunters only PARTISAN ATP 620 ATP +676 ATA +284 Hunters only SLICER ATP 620 ATP +738 ATA +164 All except FOnewearl GUN ATA 130 ATP +660 ATA +170 All classes RIFLE ATA 130 ATP +738 ATA +200 Ranger Only MECHGUN ATA 130 ATP +593 ATA +148 All classes SHOT ATA 130 ATP +608 ATA +155 Ranger Only CANE MST 500 ATP +612 ATA +180 Force Only ROD MST 500 ATP +706 ATA +148 Force Only WAND MST 500 ATP +508 ATA +212 Force Only TWIN ATP 620 ATP +672 ATA +200 All except FOnewearl CLAW ATP 620 ATP +738 ATA +226 All except FOnewearl BAZOOKA ATA 130 ATP +668 ATA +105 All classes NEEDLE ATA 130 ATP +798 ATA +150 Hunters and Rangers SCYTHE ATP 620 ATP +732 ATA +204 All except FOnewearl HAMMER ATP 620 ATP +744 ATA +250 All except FOnewearl MOON MST 500 ATP +672 ATA +130 Force Only PSYCHOGUN ATA 130 ATP +533 ATA +198 RAmar, HUmar, HUnewearl PUNCH ATA 130 ATP +753 ATA +108 Hunter and Ranger WINDMILL MST 500 ATP +552 ATA +230 Force, HUmar, HUnewearl HARISEN ATP 620 ATP +852 ATA +200 All except FOnewearl J-BLADE ATP 620 ATP +960 ATA +65 All except FOnewearl J-CUTTER ATP 620 ATP +798 ATA +114 Male characters only Depending on how well you do, you will get a ranking to display over your head when you are in the lobbies. The top ranking is Bu:EI c) STRATEGY Succeeding in Challenge Mode is pure Teamwork. No one should hog items, everything should be shared equally and the strong MUST protect the weak. The various stat-raising materials you find should be shared out thusly for best results: HP/TP/Mind - Forces (To get the best Techs as soon as possible) DEX/EVP/DFP- Hunters (they are on the frontline, need more protection) POW - Rangers (To make those long range attacks really hurt) Always check how close you are to getting to a next level. If a HUmar is only a point or two off getting the MST needed to learn a new tech and nowhere near levelling up then of course give them a MST raiser. Keep talking to your comrades so no Stat boosters are wasted and you all get to the next levels as soon as possible without one or two of you drawing ahead. If you are about to level up, and need healing don't waste a Mate or Fluid. Levelling up refills both bars. You need to Level your Mags up as well. AT level 10 each type will get a Photon Blast, Mylla&Youlla on the Force mag, Pilla on the Hunter mag and Golla on the Ranger one If time is of the essence (i.e. you are going for under seven hours) then make sure you have spent time in the lobby planning tactics. Created chat shortcuts for things like "I need mates/fluids/healing" etc. When you are clearing a room in earlier levels, let the Force stay out of immediate danger and concentrate on healing, support and collecting items. Then the Force can share out the goodies once danger is passed from that room. When picking a team it is vital to have a Force, Hunter and Ranger when you start off. At least one should be an android, as androids are not affected by poison and can see traps making progress a lot faster. All character classes have their pros and cons. All Hunters tend to be a fave due to high ATA and ATP, the Hunewearls lower ATA balanced out by better Tech usage. Racasts and Racasceals are preferred over Ramars due to better ATA and balanced stat growth. Forces become very useful in later stages with their support, healing and offensive magic. The FOnewearl is probably least recommended as she is the hardest to raise to a HP level of over 141 (Dark Falz big attack will do a set 140 damage in Challenge Mode). Later on many people will use more specialist teams. Indeed many prefer to go with a team of four Hunters, relying on brute strength and basic magic support from Hunewearls and Humars. However this does seem to be missing the point of Challenge Mode somewhat and it is a much better experience with all three character classes represented. ======================================================================== ***************************** 11) MAGS ********************************* ======================================================================== ------------------------------------------------------------------------ a) NORMAL MAGS ------------------------------------------------------------------------ When you begin the game you'll notice a small floating thing behind you. This is your Mag. You mag functions as a stats boost. Depending on what healing items you feed your mag, it will develop and level up various stats. How you choose to build you mag is up to you. For example you may choose to build a mag that helps smooth out some weaknesses, ie. More power for a Force character, more accuracy in a Hunter. Or you may decide to build the mag up to complement you strengths, expending most of your mags 200 points on one attribute. As you raise your mag, it will evolve and learn photon blasts. As you hit enemies or get hit by them your mags photon gauge will charge. Once it reaches 100 you can launch powerful attacks or cast some status magic (see section b). Here you should watch the development of your mag carefully. What it will evolve into next and ensure it won't be a type that learns a photon blast the mag already knows. Android characters don't require mental strength so you can ignore the Mind stat if you like, but it may be worth spending a few points on raising it so the mag can learn the Photon blast Mylla and Youlla, which casts Deband and Shifta. These can be invaluable to an android in offline games. Mags evolve at levels 10, 35 and 50. With each evolution then change shape. Level 50 is there last evolution, but they can be raised to level 200. If the stats ratio changes after level 50, they will change shape/type every five levels, but won't learn any new photon blasts until level 100 and then only if you have previously only learned two. As well as their level, they have two other stats, Synchro and IQ. The higher these are, the faster your photon gauge will fill and the more likely that your mag will cast useful magic on you in dangerous situations. Below is a chart of which mags evolve into what. > means greater than. So for example Varuna would evolve into Rudra if it's Power stat is greater than Mind and Dexterity. Your section ID also determines a Mags appearance on its final evolution. Type A VIRIDIA, SKYLY, PURPLENUM, REDRIA, YELLOWBOZE Type B GREENILE, BLUEFULL, PINKAL, ORAN, WHITILL HUNTER MAGS Level | Section ID | MAG Name | ALIGNMENT ------------+------------+--------------+-------------- Level 10 | BOTH | Varuna | N/A ------------+------------+--------------+-------------- Level 35 | BOTH | Rudra | POW > MIND + DEX ------------+------------+--------------+-------------- Level 35 | BOTH | Marutah | DEX > POW + MIND ------------+------------+--------------+-------------- Level 35 | BOTH | Vayu | MIND > POW + DEX ------------+------------+--------------+-------------- Level 50 | A | Varaha | POW > DEX > MIND ------------+------------+--------------+-------------- Level 50 | A | Bhirava | POW > MIND > DEX ------------+------------+--------------+-------------- Level 50 | A | Ila | DEX > POW > MIND ------------+------------+--------------+-------------- Level 50 | A | Nandin | DEX > MIND > POW ------------+------------+--------------+-------------- Level 50 | A | Kabanda | MIND > POW > DEX ------------+------------+--------------+-------------- Level 50 | A | Ushasu | MIND > DEX > POW ------------+------------+--------------+-------------- Level 50 | B | Kama | POW > DEX > MIND ------------+------------+--------------+-------------- Level 50 | B | Apsaras | POW > MIND > DEX ------------+------------+--------------+-------------- Level 50 | B | Garuda | DEX > POW > MIND ------------+------------+--------------+-------------- Level 50 | B | Yaksa | DEX > MIND > POW ------------+------------+--------------+-------------- Level 50 | B | Bana | MIND > POW > DEX ------------+------------+--------------+-------------- Level 50 | B | Soma | MIND > DEX > POW ********************************************************** RANGER MAGS Level | Section ID | MAG Name | ALIGNMENT ------------+------------+--------------+-------------- Level 10 | BOTH | Kalki | N/A ------------+------------+--------------+-------------- Level 35 | BOTH | Surya | POW > MIND + DEX ------------+------------+--------------+-------------- Level 35 | BOTH | Mitra | DEX > POW + MIND ------------+------------+--------------+-------------- Level 35 | BOTH | Tapas | MIND > POW + DEX ------------+------------+--------------+-------------- Level 50 | A | Kama | POW > DEX > MIND ------------+------------+--------------+-------------- Level 50 | A | Bhirava | POW > MIND > DEX ------------+------------+--------------+-------------- Level 50 | A | Bhirava | DEX > POW > MIND ------------+------------+--------------+-------------- Level 50 | A | Kama | DEX > MIND > POW ------------+------------+--------------+-------------- Level 50 | A | Varaha | MIND > POW > DEX ------------+------------+--------------+-------------- Level 50 | A | Apsaras | MIND > DEX > POW ------------+------------+--------------+-------------- Level 50 | B | Madu | POW > DEX > MIND ------------+------------+--------------+-------------- Level 50 | B | Kaidabha | POW > MIND > DEX ------------+------------+--------------+-------------- Level 50 | B | Kaitabha | DEX > POW > MIND ------------+------------+--------------+-------------- Level 50 | B | Varaha | DEX > MIND > POW ------------+------------+--------------+-------------- Level 50 | B | Kabanda | MIND > POW > DEX ------------+------------+--------------+-------------- Level 50 | B | Durga | MIND > DEX > POW ********************************************************** FORCE MAGS Level | Section ID | MAG Name | ALIGNMENT ------------+------------+--------------+-------------- Level 10 | BOTH | Vritra | N/A ------------+------------+--------------+-------------- Level 35 | BOTH | Sumba | POW > MIND + DEX ------------+------------+--------------+-------------- Level 35 | BOTH | Ashvinau | DEX > POW + MIND ------------+------------+--------------+-------------- Level 35 | BOTH | Namuci | MIND > POW + DEX ------------+------------+--------------+-------------- Level 50 | A | Naraka | POW > DEX > MIND ------------+------------+--------------+-------------- Level 50 | A | Ravana | POW > MIND > DEX ------------+------------+--------------+-------------- Level 50 | A | Ribhava | DEX > POW > MIND ------------+------------+--------------+-------------- Level 50 | A | Sita | DEX > MIND > POW ------------+------------+--------------+-------------- Level 50 | A | Naga | MIND > POW > DEX ------------+------------+--------------+-------------- Level 50 | A | Kabanda | MIND > DEX > POW ------------+------------+--------------+-------------- Level 50 | B | Marica | POW > DEX > MIND ------------+------------+--------------+-------------- Level 50 | B | Naga | POW > MIND > DEX ------------+------------+--------------+-------------- Level 50 | B | Garuda | DEX > POW > MIND ------------+------------+--------------+-------------- Level 50 | B | Bhirava | DEX > MIND > POW ------------+------------+--------------+-------------- Level 50 | B | Kumara | MIND > POW > DEX ------------+------------+--------------+-------------- Level 50 | B | Ila | MIND > DEX > POW -------------------------------------------------------------------------- b) RAISING MAGS/PHOTON BLASTS -------------------------------------------------------------------------- Raising mags can be a long and expensive process. Mags love recovery items and the more effective the item the better they like it. Although I have seen huge charts dedicated on exactly what does what for which mag, I go by a few basic rules. Fluids Raise Mind, Mates raise Power, Antidotes and Anti-paralysis raise Dexterity and high level mates and fluid add defence as well. Sol Atomisers raise Power/Defence, Moon Atomisers raise Dexterity/Mind and Star Atomisers raise everything. When you start to raise a Mags Synchro, note that if you store it at the bank before you end your game it won't lose 5% synchro, which it does if you leave it equipped when you end a game. The higher the mag evolves the less effect each item will have. The exception is with the special Mags listed in the next section. A trimate will be as effective at level 199 as it was at level 1 so they are faster to raise. The downside is, they cannot learn photon blasts. The photon blasts each mag learns are listed below, use this and the charts above to ensure your mag learns three different blasts. 1) MYLLA and YOULLA Description: A pair of cute looking Chao things appear and cast Deband and Shifta. This is a great Photon Blast for Androids to have access to. Learned by: Ila, Vayu, Kabanda, Tapas, Naga, Namuci, Madhu, Kaitabha 2) PILLA Description: A big Pillar thing swirls out and hits all enemies in the vicinity. Learned by: Garuda, Kama, Mitra, Marutah, Ashvinu, Kama, Sita, Shirava, Marica 3) LEILLA Description: A weird angel thing appears and cast Resta, pretty lame actually. Learned by: Vritia 4) FARLA Description: A big snake wins around you, hitting everything nearby. Learned by: Varuna, Ravana, Ribhava 5) ESTLLA Description: A big fish will charge anything in front of you. Learned by: Apsaras, Bana, Nandin, Durga, Soma, Andhaka, Kalki 6) GOLLA Description: A big ole' moose appears and will charge anything enemy in front of you. Learned by: Rudra, Surya, Yaksa, Naraka, Varaha, Sumba, Ushasu, Kumara Raising Mags is a lot of fun; you can pick up new mags in the Mines in any difficulty mode. Each time I beat Vol Opt the Mines Boss, I had a 50/50 chance of getting a new mag. These start out at level 5, like the one you started with. Its fun to experiment with new mags and how they make your character look. For example a Garuda mag takes the form of a pair of wings, whereas a Kama mag looks like two bazookas floating over your shoulders! Raise mags, a high level mag is your best friend. At level 200 with full sync and IQ my mag was always casting invincibility on me in boss fights and resurrecting me when killed. It's a long job raising a level 200 mag, but worth it. -------------------------------------------------------------------------- c) SPECIAL MAGS and MAG CELLS -------------------------------------------------------------------------- You may also want to take a step into the world of the Special mag. These are either normal mags that have been altered with mag cells or ones collected in special missions Mag Cells are extremely rare finds and can be used on an existing mag to alter its appearance. MAG Name | MAG Item | Section ID ------------+-----------------+------------- Soniti | Cell of MAG 502 | A ------------+-----------------+------------- Churel | Cell of MAG 213 | A ------------+-----------------+------------- Preta | Cell of MAG 213 | B ------------+-----------------+------------- Pitri | Cell of MAG 502 | B ------------+-----------------+------------- Pian | Pian's Heart* | BOTH ------------+-----------------+------------- Opa Opa | Opa Opa Heart** | BOTH * The mag you use the Pian Heart must have maximum IQ and Synchro ** The mag you use the Opa Opa Heart on must have a MIND stat of over 100 I can give no advice on finding Mag Cells, seems to be pure luck I'm afraid. However it is easier to get your hands on the various special mags that learn no photon blasts, but can be raised very quickly. HAMBURGER MAG Description: It's a hamburger! Abilities: Unknown Found: Acquire in download quest "Sunset at the Secret Base" DEVIL/ANGEL WING MAG Description: A pair of small wings. Devil=Purple, Angel=Gold Abilities: Invincibility, Resurrection Found: Acquire in download quest "Sunset at the Secret Base" CHU CHU MAG: Description: One of the cute little Mice from "Chu Chu Rocket" Abilities: Invincibility, Casts Deband/Shifta Found: Acquire in download quest "Sunset at the Secret Base" KAPU MAG: Description: One of the mean cats from "Chu Chu Rocket" Abilities: Invincibility, Casts Deband/Shifta Found: Acquire in download quest "Sunset at the Secret Base" PANZER TAIL Description: A funny little mag that hangs from your bum! A stripy tail Abilities: Unknown Found: Collect 9 Bone WEAPONS badges and exchange them for this mag. MARK 3 MAG Description: The base mag for creating the Sega systems mag. Abilities: None Found: Acquire it in the download quest "Central Done Fire Swirl" CREATING SEGA SYSTEM MAGS You need to find some VERY rare mag parts to evolve your Mk3 into various sega consoles. These parts are about as rare as PSO items get so good luck! The chart is as follows. Mark III + Sound Source FM = Master System which learns PB Estella Master System + Parts of 68000 = Genesis which learns Mylla&Youlla Genesis + SH2 = Sega Saturn which learns PB Pilla Sega Saturn + SH4, Modem and Power VR = Dreamcast which learns PB Farla Each time you evolve the mag, it will reset to Level 0 so be aware of that. The tekker you need to find to do this can be found in the online quest "Towards the Future". Guess you are all dying to know what I use right? Well my high level HUcast has a level 200 Soniti mag, which I love. It's cute and has saved my ass in the game more times than I can count! I have also raised a MK3 console mag with +100 Power for when I want to seriously damage things. Previously I had a garuda mag that was very fond of, but it got stolen from me online in a NOLing incident =( I have a lower level HUmar character that is raising many Mags. He usually has a Chu Chu mag equipped, this mag has impressed me with its ability to cast invincibility even at such a low level of IQ and Synchro. -------------------------------------------------------------------------- d) MAG ABILITIES CHARTS -------------------------------------------------------------------------- ************************************************************************ ************************************************************************ - LEVEL 10+ MAGS ABILITY CHART MAG | FULL PB GAUGE | BOSS FIGHT | 1/10 HP | DEATH ----------------------------------------------------------------------- KALKI | Invincibility | Deband/Shifta | Nothing | Nothing ----------------------------------------------------------------------- VRITRA | Invincibility | Resta | Nothing | Nothing ----------------------------------------------------------------------- VARUNA | Invincibility | Deband/Shifta | Nothing | Nothing ----------------------------------------------------------------------- ************************************************************************ ************************************************************************ - LEVEL 35+ MAG ABILITY CHART MAG | FULL PB GAUGE | BOSS FIGHT | 1/10 HP | DEATH ----------------------------------------------------------------------- ASHVINU | Invincibility | Deband/Shifta | Deband/Shifta | Nothing ---------------------------------------------------------------------- MARUTAH | Invincibility | Deband/Shifta | Deband/Shifta | Nothing ---------------------------------------------------------------------- MITRA | Invincibility | Deband/Shifta | Deband/Shifta | Nothing ---------------------------------------------------------------------- NAMUCI | Invincibility | Resta | Resta | Nothing ---------------------------------------------------------------------- RUDRA | Invincibility | Deband/Shifta | Resta | Nothing ---------------------------------------------------------------------- SUMBA | Invincibility | Deband/Shifta | Resta | Nothing ---------------------------------------------------------------------- SURYA | Invincibility | Deband/Shifta | Resta | Nothing ---------------------------------------------------------------------- TAPAS | Invincibility | Resta | Resta | Nothing ---------------------------------------------------------------------- VAYU | Invincibility | Resta | Resta | Nothing ---------------------------------------------------------------------- ************************************************************************ ************************************************************************ - LEVEL 50 MAGS ABILITY CHART MAG | FULL PB GAUGE | BOSS FIGHT | 1/10 HP | DEATH ----------------------------------------------------------------------- ANDHAKA | Invincibility | Deband/Shifta | Resta | Revives ----------------------------------------------------------------------- APSARAS | Invincibility | Invincibility | Invincibility | Revives ----------------------------------------------------------------------- BANA | Invincibility | Invincibility | Invincibility | Revives ----------------------------------------------------------------------- BHIRAVA | Invincibility | Deband/Shifta | Resta | Revives ----------------------------------------------------------------------- DURGA | Invincibility | Invincibility | Invincibility | Revives ----------------------------------------------------------------------- GARUDA | Resta | Resta | Resta | Revives ----------------------------------------------------------------------- ILA | Deband/Shifta | Deband/Shifta | Resta | Revives ----------------------------------------------------------------------- KABANDA | Invincibility | Deband/Shifta | Deband/Shifta | Revives ----------------------------------------------------------------------- KAITABAH | Invincibility | Deband/Shifta | Resta | Revives ----------------------------------------------------------------------- KAMA | Invincibility | Deband/Shifta | Resta | Revives ----------------------------------------------------------------------- KUMARA | Resta | Resta | Resta | Revives ----------------------------------------------------------------------- MADHU | Invincibility | Deband/Shifta | Resta | Revives ----------------------------------------------------------------------- MARICA | Invincibility | Deband/Shifta | Resta | Revives ----------------------------------------------------------------------- NAGA | Invincibility | Resta | Resta | Revives ----------------------------------------------------------------------- NANDIN | Invincibility | Invincibility | Invincibility | Revives ----------------------------------------------------------------------- NARAKA | Resta | Resta | Resta | Revives ----------------------------------------------------------------------- RAVANA | Resta | Deband/Shifta | Deband/Shifta | Revives ----------------------------------------------------------------------- RIBHAVA | Invincibility | Invincibility | Invincibility | Revives ----------------------------------------------------------------------- SITA | Invincibility | Deband/Shifta | Resta | Revives ----------------------------------------------------------------------- SOMA | Invincibility | Invincibility | Invincibility | Revives ----------------------------------------------------------------------- USASHU | Inv