--------------------------------------------------------------------------- Voodoo Vince --------------------------------------------------------------------------- FAQ/Walkthrough Version 1.0, 15 Dec 2003 For XBox by Lee Beng Hai Email: benghai@i2r.a-star.edu.sg http://www.gamefaqs.com/features/recognition/684.html --------------------------------------------------------------------------- Disclaimer --------------------------------------------------------------------------- This FAQ is meant for personal use only and can only be reproduced electronically. This FAQ cannot be altered and can be only distributed freely in its current format. You are free to use to this FAQ on a website as long as the document remains unaltered and please send me an email about it. You can find the latest copy of this FAQ at http://www.gamefaqs.com/ (c) Copyright 2003 by Lee Beng Hai. --------------------------------------------------------------------------- Contents --------------------------------------------------------------------------- 1. Introduction 2. Movement and Control 3. Tips & Tricks 4. Walkthrough 5. Revision History --------------------------------------------------------------------------- 1. Introduction --------------------------------------------------------------------------- In this game, you are Voodoo doll who had been turned alive by zombie dust. Your mission is to rescue your owner Madame Charmaine from the evil Kosmo. --------------------------------------------------------------------------- 2. Movement and Control --------------------------------------------------------------------------- Basic Control ------------- Left Thumb Stick - move Vince Right Thumb Stick - adjust camera angle Start - Display status screen A - Jump B - Spin attack X - Punch. Perform action such as activate lever, etc. Y - Pick up or put down Object. Black - Vince's eye view (use the Left Thumb Stick to move camera) Left Trigger - hover. Left Trigger + Right Trigger - Use Voodoo power Black + Left Trigger - All seeing eye. --------------------------------------------------------------------------- 3. Tips & Tricks --------------------------------------------------------------------------- Jumping ------- A - Jump A, A - Double Jump A, A, B - Double Jump followed by a spin. Use this move to jump further. Hover ----- When Vince is in middle air, pressing and hold the Left Trigger to hover. This allow you to jump further. Do note that hover take more time to land. In certain time critical event, you must remember to release the Left Trigger to end the hover mode so that you can land earlier. Vince's Eye View ---------------- Use this to check your surroundings. All Seeing Eye -------------- Use this to locate zombie dust, Hearts, Voodoo Doll, Skull Page, Skull. Status Screen ------------- This shows the number of zombie dust, Voodoo Doll, Skull Page and Skull that you had acquired for the various levels. Collecting all Skull Page change the icon to a Skull. Items ----- zombie dust - collect 100 zombie dusts to increase your health by 1. Heart - extra life. heal Vince to full health in the process. Skull page - collect all of them to reveal the location of the Skull. Skull - chase the Skull to gain an additional Voodoo Power. This is not necessary to complete the game. Beside, when Vince is dead once, he lost all his Voodoo power and you need to collect bubbles from the enemies to recharge them again. Saving ------ Entering a new area automatically save the game for you. Deciding when to Quit and when to Save is crucial. Dying ----- In this game, the developer are quite friendly in this aspect. When you had lost all your lives, you will be taken back to the Title screen, doing a Continue will let you start at the last stage with 3 lives. There are many situation where you want to die. For example, there is a set of Skull Pages forming a curve over a chasm. If you are great in jump and is able collect all the Skull Page with a single perfect jump. Great. But what if you can't do perfect jump all the time? Don't worry, jump aim at some Skull Pages and jump anyway. When you continue from the Title screen, all zombie dust, Skull Pages and Skull that you had collected remains collected. This allows you to do suicidal jump in order to grab those Skull Pages. Extra lives ----------- To get extra lives is pretty easy. All Hearts respawn when you exit a level and return. In the Dock, you can collect 2 Hearts easily. Just do this a lot of time and you will have a lot of extra lives. Now, is there a reason why you want to have lots of lives? Dying will let you continue from the nearest check point. Continuing from the Title put you at the start of the stage. There is a code found in the web that claimed that you can get infinite lives. I tried it but it don't work. I just put it here in case you want to try it. Pause the game. Press X, R, L, A, A, X, Y, White, B, L, R, Black, Up, Up, Down, Left, Right. Quit ---- Quiting will put you back to the Title screen. All items collected will be lost. Here's a trick you might want to take note. Let's say you start the level with 20 lives and you had collected all the necessary items already. But there is a tough Boss fight upcoming and you are not confident to win. So, just enter the level and fight the best you can. When you are down to 1 life. Quit the level. Continue the game and you still have your 20 lives. This is of course much better than starting the level with 3 lives right? Bus Station ----------- In certain level, you will find Bus Station. Use it as a quick way to save your progress. Travel to the Dock to recharge your lives. Usually, I keep around 20 lives. --------------------------------------------------------------------------- 4. Walkthrough --------------------------------------------------------------------------- The Quarter - Back Street This is a simple tutorial. Just go to the lever, press 'X' to turn on the machine. Press 'Y' to pick up the bag of floor and press 'Y' to put it on scale. Jump into the machine from the platform above to 'kill' yourself. This will wipe out the ginger bread men. Look for the flashing lights to enter the next level. The Quarter - The Docks The aim is to get pass the Piggy Bank. At the dock, pick up the Cymbals. You can ignore the Gator guy or kill it with a Voodoo Power. Make your way to the top. Move to the spot and press 'X' to wake up the Piggy Bank using the cymbals. Run to the spot with a crash Vince and stand there. The weight will fall on Vince and flatten the Piggy Bank. Proceed to the next level. NB: there are 2 easy Hearts here. Come back often to recharge your life. The Quarter - Main Street The aim is to get pass the two Gas Pumps. Vince can light himself up when he is in contact with fire. When on fire run and move towards the next pipe giving out blue steam to light it up. You will be expect to perform a series of jumps to reach the next pipe. Finally you will be infront of the Gas Pumps. Now, just light yourself and run towards to oil patch on the group infront of the Gas Pumps. This will blow it into pieces. Pick up the Gas Tank. Move to the truck and look for the 'X' spot to use the Gas Tank. Drive the Truck to smash open the gate to the next level. Skull - Quite straight forward, just forward it. The Quarter - The Square The aim is to reach the top of the clock tower. There is an apple at the lower levels of the tower. Pick it up and go to the horse. Use it at the 'X' spot. Now, the horse will kick you up to the top of the tower whenever you press 'X' at the right spot. Running on top of the spinning platform at the top of the tower will change the time. Pick up the Mask, change the time, attend the Costume Ball. You will get Money. Change the time, go inside Pawn Shop. You will get a Horn. Change the time, go inside the Jazz Club. You will learn a tune. Now go to the skeleton and press 'X' to play your tune. This will let you access the next level. The Quarter - The Bone Goliath (Boss) Avoid the tail by jumping. Pick up the Hat. Move up the platform. You need to press 'X' 3 times to activate the switches at 3 different places. Once that is done, jump down to the pad near the entrance. Press 'X' to invite the lightning to hit Vince. Next level. Roachfort - The Central Arena The Professor want to build a balloon. She need a cloth, propeller and gas. Jumping down the platform, you can access the Upper City and the Main Tunnel from here. Roachfort - The Upper City The aim is simple, just make your way to the top and enter the tunnel of light. This will take you to the Basket Case Skull Pages - They are everywhere, all of them are quite easy to collect. Skull - Follow it once to clear out all the enemies. You should have no problem getting it once the enemies are gone. Roachfort - The Basket Case Aim: Collect 100 shirts. Avoid the stop sign. Hitting an obstacle will decrease your health. There is no shortcut here, just practice a lot and you will be able to collect 100 shirts. Once that is done, you will be at the Professor's place. Roachfort - Main Tunnel There are two blocked tunnels here. There are two water wheels in one of the tunnel. In one of the other tunnels is a level, press 'X' will activate it and turn on the water wheels. At the platform above the wheels is a lever. You will need to find your way up to activate the switch. Go back to the main tunnel and you will find a level in one of the room. Activate it to start the platform moving. Jump up the platform to activate the switch up there. This will release the Killadillos. Stand infront of the blocked entrance, double jump when they are heading towards you. This will blow open the two blocked tunnels. You can access the Propeller Room and the Rocket Lab now. Roachfort - Propeller Room The tough part here is to get pass the water by jumping on the floating objects. Expect to die a lot here, so bring lots of extra lives here. You must reach the right platform in the middle. From there, double jump, hover spin to the left platform. Activate the switch to raise and lower the elevator. From now onwards, you don't need to cross the water anymore, just take the elevator will do. You will need to move up the pipes and activate a few switches to stop the propeller. Once that is done, press the final switch (you can press it unless you had activate the rest). You will take the propeller and go to the Professor's Place. Roachfort - Rocket Lab There is no enemies here. Note the block tunnel near the entrance. Just make you way to the bottom and pick up the Fuel Tank. You cannot leave it on the ground or get in contact with fire. Make your way up and leave the Fuel Tank on the ground right infront of the blocked tunnel. This will blow it open. There is another Fuel Tank here. This will save you some travel time. Now you must make your way across the fires, put the Fuel Tank at the 'X' spot beside the plane. Taking the plane will take you to the next level. Roachfort - Throttle Up Having extra lives here will help because you don't need to start from the beginning. Just fly the plane through and you will be back to the Professor's place. Roachfort - Central Arena - (Boss) There are 2 sets of moving platforms here. You want to jump to the second platform, and from there jump to the platform on the Boss's back. This will take you jump. Activate the switch up there will open a hole will spikes. The hole will close after a short while, therefore if you hover down, you will miss it. So just do a leap of faith and hope that you will land on the spikes. Do it three times to kill the Boss. Crypt City - Gatekeeper Jam Just play the tunes by following the pattern. I will suggest that you get a piece of paper and write down the notes. Once you had followed the notes correctly, the gate will open. Crypt City - Sarcophagus Hustle Make your way to the Spring. Bounce your way to the Cannon. Pressing 'A' when you hit the ground will let you spring higher. Learn to master this skill so that you can cross the chasm. Upon reaching the Cannon. Jump into the mouth of the Cannon. Aim yourself to hit the hole in the wall to reach the next level. Skull Pages - they are easy to collect. Skull - This part is quite tough. From the 'X' spot with the Skull, run to the right, jump across the chasm. There are some platform on the right building, jump up without adjusting the camera. If you spend time with the camera, you will be late for the Skull. At the top, do a double jump without adjusting the camera to the next building. There is a small tunnel there, at this point, the Skull should be just infront of you. It will stop in the tunnel near the exit for about 1-2 second. Grab it and you are done. Otherwise, please repeat the sequence again. Crypt City - Zombie Guidance Counselor There are 3 'X' spots. Grab the Light and placed it at the 'X' spot. Only one will be active at a time. Find out which one to activate first. When the imps touches the Light, it will be placed at the Imps area. Once you had saved 3 zombies, you can find the next level. Crypt City - Downtown Crypt City Get the All Seeing Eye power here. You can now travel back to the previos levels to locate any missing zombie dusts, Skull Pages, etc. You can also use this to observe when the Purple Skull travel to before it stopped. Pick up the Net. Look for the Fireflies. Catch some with your Net. Go to the statue and light the Lamp infront. The Lamp will go off after a short while. In the mean time, you must find your way up to the 3 Torches. Turn the light to focus on the clock tower. When the Lamp goes off, catch Fireflies to light it again. Once the 3 Torches points to the clock tower. The gate to the next level will be opened. Skull Pages - There are some hidden Skull Pages under the Crypt City. You can find 2 entrances to it. One of them is a round structure, just jump inside and follow the tunnel. The other one is a square hole above one of building. To get the Skull Pages correctly, you need to perform a delayed double jump, i.e. A, short pause, A, Hover Spin. Skull - The Skull is very easy to get. Just see where it land and wait for it there. You will be there much earlier, so wait for the Skull to be there. Crypt City - Rat Race Rodeo (Boss) Move the Left Thumb Stick up to speed up, down to slow down. Press 'A' to jump. You must get yourself hitted by the fallen rocks three times to kill the statue. Once there is done, you will gain access to the next level. Brusque Manor - The Porch Pooch Pickup the Record and use it at the Record Player. These will animate the doll and attract the Dog attention. This is again a timed event because the Record Player will stop after a short while. Just run to the main door to reach the next level. Brusque Manor - The Tumbler Room There are 3 buttons on the floor. Press the number will rotate the corresponding levels. There are 6 setting per floor. Level 1 - You want to find the Bell and put it inside a Room. Pull the rope in a room to summon the Butler. Once summoned, you gain access to a new area. Level 2 - there is a passage leading down. You cannot access this area until later. Level 3 - there is a stairway leading up. You cannot access this area until later. Brusque Manor - The Busy Butler When the Butler moves, there will be some blue patches on the ground that you can stand on. If you missed the blue patches, you die. Follow the Butler to reach Dolly. She will open a hole on the bookshelf. Now you can skip the earlier area and access the Dolly room from the hole on the wall. Brusque Manor - The Tumbler Room Go to the room in at Level 2. A passage is now revealed. Brusque Manor - Unwanted Guests Aim: Blow up the eggs. Just light yourself with the candle. Then light the dynamite barrel beside the eggs. Next part is tough. There is a switch at your feet. Pressing it will open the door opposite. This is a timed event. You must jump on the rotating chair, to the table, then to another rotating chair, and then reached the door. There is no time to waste here, expect to die a lot here. There are some floating objects here for you to land on and cross the water. The next level lies just ahead. Brusque Manor - The Trophy Room There is a level at the top of one of the shelf. You must jump all the way to it. Activate the switch and pick up the Dynamite. Put the Dynamite beside an Egg. Aim the Crossbow directly opposite. You want to be lighted up by the candle and landed on the Dynamite. This will blow the Egg apart. Repeat the same procedure to blow up the other Eggs. There is an exit just beyond the lever where you get your Dynamite. Brusque Manor - The Tumbler Room Go to the Butler at Level 1. Brusque Manor - The Busy Butler Use the shortcut on the wall to reach Dolly. Brusque Manor - The Tumbler Room Go to Level 3. Take the stairs up. Follow the Butler to cross the area. Same as before, just follow the blue patches. The next level is waiting for you. Brusque Manor - Glowberry Tangle You learn the Grapper skill here. Hold Left Trigger and press 'X' to aim the Grapper. Move the Left Thumb Stick to adjust your position. Press 'A' to cut the thread. One path will bring you to the Bus Station where you can recharge yourself with extra lives. The other path will bring you to the next level. Skull Pages - quite easy to collect. Skull - this Skull is easy to grab. From the 'X' spot with the Skull, take the left swing to reach a branch, jump up the branch, and down to a place where you see a Heart. Just follow the branch and go straight till you reach a green patch. Wait for the Skull to reach there. Brusque Manor - Dolly Playtime (Boss) Boss - Dolly Aim: Press lever to start the train running. This is a timed event. Run to the spot directly opposite and get Vince crashed by the trains. Do it 3 times to kill Dolly. The Bayou - Crawdad Jimmy's You need Onion, Sausage and Crawdad. You can access all 3 areas from here. It doesn't matter which path you take. Skull Pages - Most of the Skull Pages are easy to grab. There is only one set that is in middle air there is a bit tricky to grab. Here's what you must do to grab them: Hold Left Trigger, press 'X' to grab the golden ring. Move the Left Thumb Stick so that you are facing the Skull Pages. When you are at the end of your swing infront, press 'A' to release, and 'A' to double jump, Hover Spin toward the Skull Pages. If done correctly, you will grab them. Skull - The Skull is easy to get. It will land on one of the other dock nearby. So just use the All Seeing Eye to see where it land, then wait for it there. The Bayou - Jean Lafitte's Ship You want to swing to the back of the ship. There is a tunnel leading to Below Decks. The Bayou - Below Decks You will find 3 Onions here. Punch the Onion till it is below the Onion spot. There is catch it. Do it 3 times. You will be back to Jimmy when you are done. Therefore gather all the goodies before catching the Onions. The Bayou - Earth, Water and Wood You basically had to moves a big round so that you will reach the platforms with the levers. The first lever will lower an elevator so that you don't have to do the circuit again. The second lever will open the water gate so that your fanboat can cross. After the watergate is opened. You will noticed a red button. Park your fanboat behind the button. Move forward to trigger the button, you must make your way to the gate before it closes. Do it for the rest of the gate. You can now land on the dock below the factory. Skull Pages - The set near the elevator is harder to get. You must do a delayed double jump to get them. Skull - I didn't get this one. My jump across the swamp is usually too slow and I tend to miss the Skull. If your arcade skill is good enough, you can try to get it. The Bayou - The Sausage Works Just set the levers until you get a complete path. Put one of the creatures on the start point to bring it to the sausage machine. There are 2 machines here. I will called them Left and Right. You need 3 creatures for the Left machine, it will pass it to the Right machine 3 times to make a Sausage. i.e. you need 9 creatures total. However, when the Sausage is out, you need to activate the lever to guide it to the Sausage mark. The Sausage mark is next to the starting area. Zombie Dust - There are three Zombie Dust above the machines, you need to jump up the pipe and walk on those narrow pipes to reach it. The Bayou - The Bog Wallow Get in the Shrimp Submarine. Release the float so that the platforms float to the surface. Go above the water, cross the platforms, find the switch and activate it to open the round gate under the water. Get in the Shrimp Submarine. Release the float so that the platforms float to the surface. Land the Submarine at the second dock. Make your way to the top of the tower. You will find a cage will a Red Button here. Don't try to press the red button now. Instead, look around for a level to lower the cage into the water. Get in the Shrimp Submarine. Use the Submarine to touch the Red Button to open the cage. Get inside the cage and wait for crawdad to appear. Once it is inside the cage, get out and you had caught it. The Bayou - Jimmy's Fanboat Race Jimmy want a race. You will need to win it in order to reach the next level. Jimmy always cheat, so the way to win is the use the afterburner (look like a round ring). At the start of every leap, Jimmy will cheat and moves past you. So the key lies with the third leap. I heard that there is a shortcut among the lilies but i don't need it to beat Jimmy. If you have trouble, look for the shortcut and see whether you can beat him easier this way. The Bayou - Hurricane Hannah (Boss) Activate the 3 fans to stop the hurricane. Use the Grapper to swing to the switch infront of Hannah. Press 'X' to attack him. Do it 3 times. This is a timed event, after each attack, the time is shorten. In the 3rd attack. Do a double jump with a slight hover. Press the switch quickly. The Carnival - The Midway Getting pass the swaying platform is really tough for me. The catch in doing the jump is that you have to press 'A', wait a while before pressing 'A' again. Pressing 'A', 'A' quickly will make you jump less far and thus fell into the water. You need to collect 5 coins and give to the fortune teller. You can see them quite easily with the All Seeing Eye. 1. Above a chair. Kill the Gator in the cage to cause the chair to fall. 2. In a carriage near to an 'X' spot. 3. Wheel of Fortune. Just play the game until you hit the coin. It will change to a Heart once you had gotten the coin. 4. There is a stage with 2 Gators. Kill them and get the coin beside the stage. 5. Sitting Duck area. You need to jump onto the duck platform and into the small hole behind the target. Good timing is crucial. Give the coins to the fortune teller. Once 5 coins is given, the door above the Fortune Teller booth will be opened. Once inside, get the Bowling Ball and put it into the Pail at the well. This will open the door. Go through the door to get the Weight. Put the Weight on the seesaw. The glass will be broken revealing the entrance to the next level The Carnival - Finger's Land O'Rides There is a Bus Station here. Various place can be accessed from here. You must complete them to activate various mechanism in the ride. The Carnival - House of Awfully Scary Things You need to complete this to turn on the lights in the Rides. Just shoot the enemies with your gun. Don't overheat the gun. You need to hit the read and white Targets. The first one bring you to the correct path, the second turn on the lights in the Rides. Once done, you will return to the Finger's Land O'Rides. The Carnival - House of Mirrors The aim is to get to the room with your evil twin. Use the All Seeing Eyes to locate the Voodoo Power. The evil twin is in the room next to the Voodoo Power. The evil Vince will summon creatures to fight you. Kill them with your voodoo powers. When the evil Vince appears, attack him and it will summon some creatures and disappear. Attack him 3 times to take him out. A lever will be revealed when he is defeated. Press 'X' at the lever to turn on the Rides. You will be returned to the Finger's Land O'Rides automatically. The Carnival - Finger's Land O' Rides At this point, the Rides will be active. You need to jump from Ride to Ride all the way to the top of the Carnival. I had not cleared this part of the game yet. Will post more when it is done. The Carnival - Bumper Car Bump Off The Carnival - Inside the Kosmobot --------------------------------------------------------------------------- 5. Revision History --------------------------------------------------------------------------- 1.0 - First version. 15 Dec 2003